{"id":67549,"date":"2026-06-03T23:40:20","date_gmt":"2026-06-03T20:40:20","guid":{"rendered":"https:\/\/vpesports.com\/minecraft\/mods\/ezboost\/"},"modified":"2026-06-03T23:40:20","modified_gmt":"2026-06-03T20:40:20","slug":"ezboost","status":"publish","type":"mod","link":"https:\/\/vpesports.com\/minecraft\/mods\/ezboost\/","title":{"rendered":"EzBoost"},"content":{"rendered":"<p># EzBoost<\/p>\n<p>![EzBoost GUI](https:\/\/i.ibb.co\/1GgSfvWs\/image.png)<\/p>\n<p>![EzBoost Admin GUI](https:\/\/i.ibb.co\/cXTcS3LT\/image.png)<\/p>\n<p>**EzBoost** is a modern, production-ready boosts plugin for Spigot \/ Paper \/ Bukkit 1.7\u201326.1.*. It delivers configurable potion effects with GUI activation, cooldown management, optional Vault costs, world-based restrictions, boost tokens, and advanced region-based overrides with WorldGuard support. It is a renewed take on RedBull.<br \/>\n**EzBoost** is a modern, production-ready boosts plugin for Spigot \/ Paper \/ Bukkit 1.7\u201326.1.*. It delivers configurable potion effects with GUI activation, cooldown management, optional Vault costs, world-based restrictions, boost tokens, and advanced region-based overrides with WorldGuard support. Inspired by RedBull.<\/p>\n<p>> EzBoost 2.0.0 and newer is build on Minecraft 26.1.2 and Java 25<\/p>\n<p>&#8212;<\/p>\n<p>## \ud83d\udcda Documentation &#038; Support<\/p>\n<p>**The GitHub repository is the main source for all documentation, guides, and updates:**<br \/>\n&#8211; EzBoost GitHub Repository<br \/>\n&#8211; Configuration Guide<br \/>\n&#8211; Boosts Reference<br \/>\n&#8211; GUI Customization<br \/>\n&#8211; Overrides Documentation<\/p>\n<p>**Need help or want to chat? Join our Discord:**<br \/>\nhttps:\/\/discord.gg\/yWP95XfmBS<\/p>\n<p>For issues, feature requests, and the latest releases, always check GitHub first.<\/p>\n<p>&#8212;<\/p>\n<p>## \u2728 Key Features<\/p>\n<p>&#8211; **GUI-first activation**: Players can browse boosts with clear status, cooldown, and cost info.<br \/>\n&#8211; **Admin GUI**: Create and manage boosts through an intuitive admin interface.<br \/>\n&#8211; **Fully configurable boosts**: Define custom potion effects, amplifiers, durations, and permissions per boost.<br \/>\n&#8211; **Multi-file configuration**: Clean separation of settings, GUI, boosts, and more for easy management.<br \/>\n&#8211; **Interactive GUI**: Customizable inventory interface for boost activation.<br \/>\n&#8211; **Per-boost cooldowns**: Prevents abuse and enables balanced gameplay.<br \/>\n&#8211; **World restrictions**: Allow\/deny boosts in specific worlds for tight gameplay tuning.<br \/>\n&#8211; **Region-based overrides (WorldGuard)**: Apply different boost settings or disable boosts in specific WorldGuard regions using the override system. WorldGuard is detected automatically if present.<br \/>\n&#8211; **Vault economy support**: Optionally charge players for activating boosts.<br \/>\n&#8211; **Boost token items**: Give, trade, or reward boost tokens with `\/ezboost give`. Players redeem tokens by right-clicking them to activate the boost.<br \/>\n&#8211; **Live reload**: Reload all configuration and messages at runtime with `\/ezboost reload`.<br \/>\n&#8211; **MiniMessage support**: Rich formatting for all messages and GUI text.<br \/>\n&#8211; **Internal message tags**: Boost-specific tags (`<boost_display>`, `<boost_cost>`, `<boost_duration>`, etc.) are available directly in `messages.yml` \u2014 no PlaceholderAPI required.<br \/>\n&#8211; **PlaceholderAPI expansion**: 18+ placeholders covering boost status, active boost, cooldowns, time remaining, XP multiplier, and economy formatting, usable in scoreboards, GUI plugins, and any PAPI-compatible plugin. See the PlaceholderAPI integration guide.<br \/>\n&#8211; **Command hooks**: Run console commands on enable\/disable\/toggle per boost.<br \/>\n&#8211; **Player-friendly behavior**: Reapply boosts on join, keep on death, and refund on failed activation.<\/p>\n<p>![EzBoost Boost Cooldown](https:\/\/i.ibb.co\/nsKmgK0H\/image.png)<\/p>\n<p>&#8212;<\/p>\n<p>## \u26a1 Commands<\/p>\n<p>| Command | Description | Permission |<br \/>\n| &#8212; | &#8212; | &#8212; |<br \/>\n| `\/boost` | Open the boosts GUI or show usage. | `ezboost.use` |<br \/>\n| `\/boost <boostKey>` | Activate a boost directly. | `ezboost.use` + boost permission |<br \/>\n| `\/ezboost create` | Open the admin GUI to create boosts. | `ezboost.admin` |<br \/>\n| `\/ezboost reload` | Reload configuration and messages. | `ezboost.reload` |<br \/>\n| `\/ezboost give <player> <boostKey> [amount]` | Give boost token items. Players redeem by right-clicking. | `ezboost.give` |<\/p>\n<p>For detailed command and permission documentation, see docs\/commands.md and docs\/permissions.md.<\/p>\n<p>&#8212;<\/p>\n<p>## \ud83d\udee1\ufe0f Permissions<\/p>\n<p>&#8211; `ezboost.use` \u2014 Use boosts (`\/boost`).<br \/>\n&#8211; `ezboost.admin` \u2014 Access admin commands.<br \/>\n&#8211; `ezboost.reload` \u2014 Reload configuration.<br \/>\n&#8211; `ezboost.give` \u2014 Give boost tokens.<br \/>\n&#8211; `ezboost.cooldown.bypass` \u2014 Bypass boost cooldowns.<br \/>\n&#8211; `ezboost.boost.<key>` \u2014 Per-boost permissions (example: `ezboost.boost.speed`).<\/p>\n<p>&#8212;<\/p>\n<p>## \ud83d\ude80 Quick Start<\/p>\n<p>1. Place `EzBoost.jar` in your server\u2019s `plugins\/` folder.<br \/>\n2. Start the server to generate `config.yml`, `messages.yml`, and `data.yml`.<br \/>\n3. Use `\/ezboost create` to open the admin GUI and create boosts.<br \/>\n4. Configure boosts, cooldowns, costs, and GUI slots in `plugins\/EzBoost\/boosts.yml`, `gui.yml`, and related config files.<br \/>\n5. Use `\/boost` to open the GUI or `\/boost <boostKey>` for instant activation.<br \/>\n6. Use `\/ezboost give <player> <boostKey> [amount]` to give boost tokens. Players redeem tokens by right-clicking them.<br \/>\n7. Grant per-boost permissions (like `ezboost.boost.speed`) to control access.<\/p>\n<p>&#8212;<\/p>\n<p>## \u2699\ufe0f Configuration Highlights<\/p>\n<p>&#8211; **Boost definitions**: Add or edit boosts in `boosts.yml` with effects, duration, cooldown, cost, and permissions. See docs\/boosts.md for a full reference.<br \/>\n&#8211; **Command hooks**: Add `commands.enable`, `commands.disable`, or `commands.toggle` per boost to run console commands when boosts turn on\/off (supports `{player}`, `{displayname}`, and `{boost}` placeholders).<br \/>\n&#8211; **GUI layout**: Customize title, size, filler, lore templates, and per-boost slot positions in `gui.yml`.<br \/>\n&#8211; **Limits**: Clamp amplifier and duration ranges for balance in `limits.yml`.<br \/>\n&#8211; **World rules**: Use `worlds.allow-list` \/ `worlds.deny-list` to control where boosts apply in `worlds.yml`.<br \/>\n&#8211; **Region &#038; World Overrides**: Use `boosts.yml` to define per-world or per-region settings. If WorldGuard is installed, region overrides are applied automatically using region IDs.<br \/>\n&#8211; **Behavior toggles**: Replace active boosts, reapply on join, keep on death, or refund failed activations in `settings.yml`.<br \/>\n&#8211; **Economy**: Enable Vault costs with `economy.enabled` and `economy.vault` in `economy.yml`.<\/p>\n<p>&#8212;<\/p>\n<p>## \ud83c\udf0d WorldGuard Integration &#038; Region Overrides<\/p>\n<p>&#8211; EzBoost automatically detects WorldGuard if present and applies region-based overrides for boosts.<br \/>\n&#8211; No hard dependency: If WorldGuard is not installed, region overrides are ignored.<br \/>\n&#8211; Use region IDs from WorldGuard in your `boosts.yml` to customize boost behavior per region.<br \/>\n&#8211; See docs\/overrides.md for syntax and examples.<\/p>\n<p>&#8212;<\/p>\n<p>## \u2705 Recommended Use Cases<\/p>\n<p>&#8211; **Rank perks**: Grant unique boosts per rank using per-boost permissions.<br \/>\n&#8211; **Crates &#038; events**: Distribute boost tokens as rewards.<br \/>\n&#8211; **Economy sinks**: Add costs to balance late-game progression.<br \/>\n&#8211; **World\/region gating**: Enable or disable boosts only in specific worlds or WorldGuard regions.<\/p>\n<p>&#8212;<\/p>\n<p>&#8211; EzBoost GitHub Repository \u2014 Source code, issues, and latest updates.<br \/>\n&#8211; Configuration Guide \u2014 Full details on all config options.<br \/>\n&#8211; Boosts Reference \u2014 YAML format and boost customization.<br \/>\n&#8211; GUI Customization \u2014 How to configure the boost GUI.<br \/>\n&#8211; Overrides Documentation \u2014 Region\/world override syntax and examples.<\/p>\n<p>![Try the other Minecraft plugins in the EzPlugins series](https:\/\/modrinth.com\/collection\/Q98Ov6dA)<br \/>\n&#8212;<br \/>\nFor the latest documentation, advanced configuration, and troubleshooting, visit:<br \/>\nhttps:\/\/github.com\/ez-plugins\/EzBoost<\/p>\n","protected":false},"excerpt":{"rendered":"<p>The ultimate token-based booster system. 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