{"id":63511,"date":"2026-06-03T19:02:27","date_gmt":"2026-06-03T16:02:27","guid":{"rendered":"https:\/\/vpesports.com\/minecraft\/mods\/enchantments_overload\/"},"modified":"2026-06-03T19:02:27","modified_gmt":"2026-06-03T16:02:27","slug":"enchantments_overload","status":"publish","type":"mod","link":"https:\/\/vpesports.com\/minecraft\/mods\/enchantments_overload\/","title":{"rendered":"Enchantments Overload"},"content":{"rendered":"<p># Enchantments Overload<br \/>\nThe Enchantments Overload data pack provides various modifications to vanilla enchantments:<br \/>\n&#8211; Reduced the experience cost range for all enchantments in the enchantment table.<br \/>\n&#8211; Enhanced some enchantments.<br \/>\n&#8211; The cost of all enchanted anvils, except the treasure enchantment, has been reduced by 50%.<\/p>\n<p>(BUGS:[MC-271663 Enchants not working properly]([https:\/\/bugs.mojang.com\/projects\/MC\/issues\/MC-271663?filter=addedrecently](https:\/\/bugs.mojang.com\/projects\/MC\/issues\/MC-271663?filter=addedrecently)) shows that Sharpness, Smite, and Banes of Arthropods do not give extra damage but instead reduce the damage done with weapons. I&#8217;ve created a specific version that can fix that problem, just use it in 24w18a.)<\/p>\n<p>## Obtain attribute-enhancing enchantments<\/p>\n<p>### Silk Touch<br \/>\n&#8211; It is now possible to enchant **Scissors**!<br \/>\n&#8211; Enchanting experience cost range ***25-65*** \u2192 ***30-40***<br \/>\n&#8211; Anvil costs ***8*** \u2192 ***4***<\/p>\n<p>### Sharpness<br \/>\n&#8211; Now each level of sharpness increases additional attack power ***1+0.5\u00d7(level-1)*** \u2192 ***1.25\u00d7level***<br \/>\n&#8211; Enchanting experience cost range ***1-21*** \u2192 ***1-16***<br \/>\n&#8211; The required experience value increment for each level is ***11*** \u2192 ***9***<\/p>\n<p>### Thorns<br \/>\n&#8211; Trigger probability ***(level\u00d715)%*** \u2192 ***(level\u00d733)%***<br \/>\n&#8211; Thorns damage ***1-5*** \u2192 ***3-5***<br \/>\n&#8211; Enchanting experience cost range ***10-60*** \u2192 ***5-40***<br \/>\n&#8211; The required experience value increment for each level is ***20*** \u2192 ***12***<br \/>\n&#8211; Anvil costs ***8*** \u2192 ***4***<\/p>\n<p>### Looting<br \/>\n&#8211; The probability of obtaining rare drops\/equipment increases ***(level)%*** \u2192 ***(1+(level-1)\u00d72)%***<br \/>\n&#8211; Enchanting experience cost range ***15-65*** \u2192 ***10-50***<br \/>\n&#8211; The required experience value increment for each level ***9*** \u2192 ***7***<br \/>\n&#8211; Appear weight ***2*** \u2192 ***3***<br \/>\n&#8211; Anvil costs ***4*** \u2192 ***2***<\/p>\n<p>### Fortune<br \/>\n&#8211; Enchanting experience cost range ***15-65*** \u2192 ***10-50***<br \/>\n&#8211; The required experience value increment for each level ***9*** \u2192 ***7***<br \/>\n&#8211; Appear weight ***2*** \u2192 ***3***<br \/>\n&#8211; Anvil costs ***4*** \u2192 ***2***<\/p>\n<p>### Infinity<br \/>\n&#8211; Can now be competitable with **Mending**!<br \/>\n&#8211; EXP cost on anvil ***8*** \u2192 ***4***<br \/>\n&#8211; Enchanting experience cost range ***20-50*** \u2192 ***10-40***<\/p>\n<p>### Mending<br \/>\n&#8211; Highest level ***1*** \u2192 ***3***<br \/>\n&#8211; Each point of experience repairs durability ***2*** \u2192 ***2+(level-1)***<br \/>\n&#8211; Enchanting experience cost range ***25-75*** \u2192 ***15-45***<br \/>\n&#8211; The required experience value increment for each level is ***25*** \u2192 ***10***<\/p>\n<p>### Density<br \/>\n&#8211; Extra damage per block ***0.5\u00d7Level*** \u2192 ***1\u00d7Level***<br \/>\n&#8211; Enchanting experience cost range ***5-25*** \u2192 ***5-15***<br \/>\n&#8211; The required experience value increment for each level is ***8*** \u2192 ***6***<br \/>\n&#8211; Anvil costs ***2*** \u2192 ***1***<\/p>\n<p>## Other enchantments<\/p>\n<p>### Breach<br \/>\n&#8211; Enchanting experience cost range ***15-65*** \u2192 ***10-50***<br \/>\n&#8211; The required experience value increment for each level ***9*** \u2192 ***7***<br \/>\n&#8211; Anvil costs ***4*** \u2192 ***2***<\/p>\n<p>### Riptide<br \/>\n&#8211; Enchanting experience cost range ***17-50*** \u2192 ***10-40***<br \/>\n&#8211; The required experience value increment for each level is ***7*** \u2192 ***5***<br \/>\n&#8211; Anvil costs ***4*** \u2192 ***2***<\/p>\n<p>### Loyalty<br \/>\n&#8211; Enchanting experience cost range ***12-50*** \u2192 ***10-40***<br \/>\n&#8211; The required experience value increment for each level is ***7*** \u2192 ***5***<br \/>\n&#8211; Anvil costs ***2*** \u2192 ***1***<\/p>\n<p>### Channeling<br \/>\n&#8211; Enchanting experience cost range ***25-50*** \u2192 ***20-30***<br \/>\n&#8211; Anvil costs ***8*** \u2192 ***4***<\/p>\n<p>### Impaling<br \/>\n&#8211; Enchanting experience cost range ***1-21*** \u2192 ***1-16***<br \/>\n&#8211; The required experience value increment for each level is ***8*** \u2192 ***6***<br \/>\n&#8211; Anvil costs ***4*** \u2192 ***2***<\/p>\n<p>### Smite<br \/>\n&#8211; Enchanting experience cost range ***5-25*** \u2192 ***5-20***<br \/>\n&#8211; The required experience value increment for each level is ***8*** \u2192 ***6***<br \/>\n&#8211; Anvil costs ***2** \u2192 ***1***<\/p>\n<p>### Bane of Arthropods<br \/>\n&#8211; Enchanting experience cost range ***5-25*** \u2192 ***5-20***<br \/>\n&#8211; The required experience value increment for each level is ***8*** \u2192 ***6***<br \/>\n&#8211; Anvil costs ***2** \u2192 ***1***<\/p>\n<p>### Fire Aspect<br \/>\n&#8211; Enchanting experience cost range ***10-60*** \u2192 ***5-40***<br \/>\n&#8211; The required experience value increment for each level is ***20*** \u2192 ***10***<br \/>\n&#8211; Anvil costs ***4*** \u2192 ***2***<\/p>\n<p>### Unbreaking<br \/>\n&#8211; Enchanting experience cost range ***5-55*** \u2192 ***15-35***<br \/>\n&#8211; The required experience value increment for each level is ***8*** \u2192 ***6***<br \/>\n&#8211; Anvil costs ***2** \u2192 ***1***<\/p>\n<p>### Efficiency<br \/>\n&#8211; Enchanting experience cost range ***1-51*** \u2192 ***1-41***<br \/>\n&#8211; The required experience value increment for each level is ***10*** \u2192 ***7***<\/p>\n<p>### Sweeping Edge<br \/>\n&#8211; Enchanting experience cost range ***5-20*** \u2192 ***3-15***<br \/>\n&#8211; The required experience value increment for each level ***9*** \u2192 ***7***<br \/>\n&#8211; Anvil costs ***4*** \u2192 ***2***<\/p>\n<p>### Knockback<br \/>\n&#8211; Enchanting experience cost range ***5-55*** \u2192 ***5-40***<br \/>\n&#8211; The required experience value increment for each level is ***20*** \u2192 ***10***<br \/>\n&#8211; Appear weight ***5*** \u2192 ***3***<br \/>\n&#8211; Anvil costs ***2*** \u2192 ***1***<\/p>\n<p>### Respiration<br \/>\n&#8211; Enchanting experience cost range ***10-40*** \u2192 ***5-30***<br \/>\n&#8211; The required experience value increment for each level is ***10*** \u2192 ***8***<br \/>\n&#8211; Anvil costs ***4*** \u2192 ***2***<\/p>\n<p>### Depth Strider<br \/>\n&#8211; Enchanting experience cost range ***10-25*** \u2192 ***5-18***<br \/>\n&#8211; The required experience value increment for each level is ***10*** \u2192 ***8***<br \/>\n&#8211; Anvil costs ***4*** \u2192 ***2***<\/p>\n<p>### Aqua Affinity<br \/>\n&#8211; Enchanting experience cost range ***1-41*** \u2192 ***1-31***<br \/>\n&#8211; Anvil costs ***4*** \u2192 ***2***<\/p>\n<p>### Lure<br \/>\n&#8211; Enchanting experience cost range ***15-65*** \u2192 ***10-50***<br \/>\n&#8211; The required experience value increment for each level ***9*** \u2192 ***7***<br \/>\n&#8211; Anvil costs ***4*** \u2192 ***2***<\/p>\n<p>### Luck of the Sea<br \/>\n&#8211; Enchanting experience cost range ***15-65*** \u2192 ***10-50***<br \/>\n&#8211; The required experience value increment for each level is ***9*** \u2192 ***7***<br \/>\n&#8211; Anvil costs ***4*** \u2192 ***2***<\/p>\n<p>### Quick Charge<br \/>\n&#8211; Enchanting experience cost range ***12-50*** \u2192 ***10-40***<br \/>\n&#8211; The required experience value increment for each level is ***20*** \u2192 ***10***<br \/>\n&#8211; Anvil costs ***2*** \u2192 ***1***<\/p>\n<p>### Piercing<br \/>\n&#8211; Enchanting experience cost range ***1-50*** \u2192 ***1-35***<br \/>\n&#8211; The required experience value increment for each level is ***10*** \u2192 ***8***<\/p>\n<p>### Multishot<br \/>\n&#8211; Enchanting experience cost range ***20-50*** \u2192 ***10-40***<br \/>\n&#8211; Anvil costs ***4*** \u2192 ***2***<\/p>\n<p>### Punch<br \/>\n&#8211; Enchanting experience cost range ***12-37*** \u2192 ***8-30***<br \/>\n&#8211; The required experience value increment for each level is ***20*** \u2192 ***10***<br \/>\n&#8211; Anvil costs ***4*** \u2192 ***2***<\/p>\n<p>### Power<br \/>\n&#8211; Enchanting experience cost range ***1-16*** \u2192 ***1-12***<br \/>\n&#8211; The required experience value increment for each level is ***10*** \u2192 ***8***<\/p>\n<p>### Flame<br \/>\n&#8211; Enchanting experience cost range **20-50*** \u2192 ***10-35***<br \/>\n&#8211; Anvil costs ***4*** \u2192 ***2***<\/p>\n<p>### Protection<br \/>\n&#8211; Enchanting experience cost range ***1-12*** \u2192 ***1-10***<br \/>\n&#8211; The required experience value increment for each level is ***11*** \u2192 ***7***<\/p>\n<p>### Feather Falling<br \/>\n&#8211; Enchanting experience cost range ***5-11*** \u2192 ***3-9***<br \/>\n&#8211; The required experience value increment for each level is ***6*** \u2192 ***5***<br \/>\n&#8211; Anvil costs ***2*** \u2192 ***1***<\/p>\n<p>### Projectile Protection<br \/>\n&#8211; Enchanting experience cost range ***3-9*** \u2192 ***2-6***<br \/>\n&#8211; The required experience value increment for each level is ***6*** \u2192 ***4***<br \/>\n&#8211; Appear weight ***5*** \u2192 ***3***<br \/>\n&#8211; Anvil costs ***2*** \u2192 ***1***<\/p>\n<p>### Fire Protection<br \/>\n&#8211; Enchanting experience cost range ***10-18*** \u2192 ***6-12***<br \/>\n&#8211; The required experience value increment for each level is ***8*** \u2192 ***6***<br \/>\n&#8211; Appear weight ***5*** \u2192 ***3***<br \/>\n&#8211; Anvil costs ***4*** \u2192 ***2***<\/p>\n<p>### Blast Protection<br \/>\n&#8211; Enchanting experience cost range ***5-13*** \u2192 ***3-9***<br \/>\n&#8211; The required experience value increment for each level is ***8*** \u2192 ***6***<br \/>\n&#8211; Anvil costs ***4*** \u2192 ***2***<\/p>\n","protected":false},"excerpt":{"rendered":"<p>A minecraft datapack that modifies vanilla enchantments in many different 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