{"id":63394,"date":"2026-06-03T18:54:59","date_gmt":"2026-06-03T15:54:59","guid":{"rendered":"https:\/\/vpesports.com\/minecraft\/mods\/enchantment-decay\/"},"modified":"2026-06-03T18:54:59","modified_gmt":"2026-06-03T15:54:59","slug":"enchantment-decay","status":"publish","type":"mod","link":"https:\/\/vpesports.com\/minecraft\/mods\/enchantment-decay\/","title":{"rendered":"Enchantment Decay"},"content":{"rendered":"<p># Enchantment Decay<\/p>\n<p>_Magic is an incredible force, coming from days of old, that allows you to improve your power over the world.<br \/>\nOne of the traces remaining of this ancient knowledge that you could stumble upon on your travels is Enchantments.<br \/>\nBut as time passed by, this knowledge eroded, and even that you may get from the few remains of the old civilisation<br \/>\nthat mastered this art isn&#8217;t even perfect. And yet, you were able to recreate it. You were able to put together<br \/>\nyour own enchanting table, and infuse the very power accumulated throughout your journey into your very tools.<br \/>\nBut as expected, all the knowledge you could accumulate is still lacking, and you realize that as you make use of<br \/>\nyour enchanted gear, the magic slowly wears off&#8230;_<\/p>\n<p>\u26a0\ufe0f this mod, as it stands, is highly unbalanced. Hence, any input about how to improve that would be gladly welcome.<br \/>\nPlease share those on the appropriate Github discussion<\/p>\n<p>## How it works<\/p>\n<p>Enchantments each have a more or less specific way to affect your life.<br \/>\nThis mod will hook itself on many occasions upon which enchants are used, and register their use as a potential<br \/>\nsource of decay.<br \/>\nHence, each time an enchantment affects your gameplay, there will be a chance it decays a small bit. And when the decay<br \/>\nreaches a certain level, the enchantment will go down a level, and the decay reset.<\/p>\n<p>You will be able to see the decay level of you tool next to the enchantment name. But as you will venture the world,<br \/>\nwhen you discover enchanted loot, there will be a chance it is _immune to decay_. You will recognize these occurences<br \/>\nwith a green `\u02e3` before the name.<\/p>\n<p>## How to configure<\/p>\n<p>In your game&#8217;s `config` folder, after the first launch, will be generated a `enchantment_decay.properties` file.<br \/>\nWithin this file, you will find everything you need to configure the mod.<\/p>\n<p>### Default values<\/p>\n<p>The configuration file includes a few default values for the mod to use, including:<br \/>\n * The **default max decay**: This value indicates how much can an enchantment decay, by default<br \/>\n * The **default decay probability**: This value indicates, out of a hundred, the probability for an enchantment to<br \/>\n   decay upon use, by default. Set to 0 to disable all decay by default.<br \/>\n * The **loot decay probability**: This value indicates, out of a hundred, the probability for an enchantment<br \/>\n   applied on some generated loot to already have some decay. This will not affect decay immune enchantments.<br \/>\n   Set to 0 to disable all decay on generated loot.<br \/>\n * The **loot decay max percentile**: This value indicates the maximum percentile an enchantment generated<br \/>\n   upon loot can be decayed, compared to the enchantment&#8217;s maximum decay.<br \/>\n * The **decay immune loot probability**: This value indicates, out of a hundred, the probability for an enchant applied<br \/>\n   on some generated loot to be decay-immune.<\/p>\n<p>### Enchantment-specific values<\/p>\n<p>The configuration files also support some per-enchantment specific values:<br \/>\n * The **max decay**: registered as `decay.max.<namespace>.<path>`, this value indicates the maximum decay value for<br \/>\n   instances of this very enchantment.<br \/>\n * The **decay probability**: registered as `decay.probability.<namespace>.<path>`, the value indicates, out of a<br \/>\n   hundred, the probability for an instance of this enchantment to decay upon use.<\/p>\n<p>**Example:**<\/p>\n<p>&#8220;`properties<br \/>\ndecay.max.minecraft.efficiency=50<br \/>\ndecay.probability.minecraft.efficiency=8<br \/>\n&#8220;`<br \/>\nThe above example would make it so any instance of the vanilla Efficiency enchantment will be able to have up to 49<br \/>\nas a decay value before going down a level, and that upon each use, it will have a 8% chance to decay.<\/p>\n<p>## Enchantments control<\/p>\n<p>This mod uses enchantment tags in order to work. Each tag corresponds to a potential source of decay (suc as `kill` for<br \/>\nkilling, `fall` for falling, `hurt` for getting hurt, `damage` for when the gear piece gets damaged, etc.)<\/p>\n<p>All of these enchantments are registered as `enchantment_decay:decay\/<name>`, so under the<br \/>\n`data\/enchantment_decay\/tags\/enchantments\/decay\/` folder within a datapack.<\/p>\n<p>You can simply make use of a datapack in order to overhaul or add to these tags, thus being able to change which<br \/>\nenchantment gets to decay on what occasion.<\/p>\n<p>The `blacklist` tag is the one and only exception, as it defines enchantments that cannot decay.<br \/>\nBy default, this tag only contains curses.<\/p>\n<p>## Damage types<\/p>\n<p>As of 1.20, Enchantment Decay also uses damage types, in order to apply decay on armor upon receiving certain types<br \/>\nof damage. To do this, each decay source can be linked to a damage source tag, that will indicate whether the<br \/>\nsubject enchantments should be able to receive decay from such damage.<\/p>\n<p>The used tags for this are all registered as `enchantment_decay:decay\/<name>`, so under the<br \/>\n`data\/enchantment_decay\/tags\/damage_type\/decay\/` folder within a datapack.<\/p>\n<p>## Showcase<\/p>\n<p><iframe loading=\"lazy\" width=\"560\" height=\"315\" src=\"https:\/\/www.youtube.com\/embed\/ynX38MOlzTw\" title=\"Showcase video player\" frameborder=\"0\" allow=\"accelerometer; encrypted-media; web-share\" allowfullscreen><\/iframe><\/p>\n","protected":false},"excerpt":{"rendered":"<p>Watch your enchantments decay as you use them, and make sure to keep them leveled up<\/p>\n","protected":false},"featured_media":63395,"template":"","meta":{"_minecraft_slug":"enchantment-decay","_minecraft_project_id":"KoBYkPNm","_minecraft_author":"Nerjal_Nosk","_minecraft_license":"LGPL-3.0-or-later","_minecraft_downloads":46143,"_minecraft_follows":23,"_minecraft_client_side":"unsupported","_minecraft_server_side":"required","_minecraft_storage_type":"zip","_minecraft_archive_name":"enchantment-decay.zip","_minecraft_size_bytes":2109821,"_minecraft_version_count":18,"_minecraft_updated_at":"2026-05-16T10:30:20.880569Z","_minecraft_date_created":"2023-11-19T01:21:17.589694Z","_minecraft_date_modified":"2024-01-08T10:15:11.320293Z","_minecraft_project_url":"https:\/\/modrinth.com\/mod\/enchantment-decay","_minecraft_icon_attachment_id":63395,"_minecraft_imported_at":"2026-06-03T15:55:00+00:00","_minecraft_import_hash":"202dc1eacaf3342403dfd8b47ac374e5","_minecraft_versions":"","_minecraft_links":"","_minecraft_gallery":"","_minecraft_api_metadata":""},"mod_category":[88,97,104,122,158,98,92],"mod_loader":[106,160],"minecraft_version":[54,55,56,36,60,93,94],"class_list":["post-63394","mod","type-mod","status-publish","has-post-thumbnail","hentry","mod_category-equipment","mod_category-fabric","mod_category-forge","mod_category-magic","mod_category-neoforge","mod_category-quilt","mod_category-utility","mod_loader-forge","mod_loader-neoforge","minecraft_version-1-19","minecraft_version-1-19-1","minecraft_version-1-19-2","minecraft_version-1-20-1","minecraft_version-1-20-2","minecraft_version-1-20-3","minecraft_version-1-20-4"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v27.6 - 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