{"id":63315,"date":"2026-06-03T18:46:38","date_gmt":"2026-06-03T15:46:38","guid":{"rendered":"https:\/\/vpesports.com\/minecraft\/mods\/enchantica\/"},"modified":"2026-06-03T18:46:38","modified_gmt":"2026-06-03T15:46:38","slug":"enchantica","status":"publish","type":"mod","link":"https:\/\/vpesports.com\/minecraft\/mods\/enchantica\/","title":{"rendered":"Enchantica"},"content":{"rendered":"<p># Overview<\/p>\n<p>As of now, Enchantica introduces 33+ Enchantments, mainly focused on adding more features to equipment &#038; tools whose enchantments are a bit lackluster (But not limited to them), with more to come in the following updates!<br \/>\nAdditionally, Enchantica allows enchanting items which weren&#8217;t enchantable previously, like the Elytra, shield, and flint and steel.<br \/>\nIt also extends the set of items which accept certain enchantments, for example, shields will now accept thorns.<\/p>\n<p># Enchantment list<\/p>\n<p>Below is the format that&#8217;ll be used to describe each enchantment:<\/p>\n<details>\n<summary>Format<\/summary>\n<p>### Effect<br \/>\nDescribes the effect this enchantment has.<\/p>\n<p>### Max level<br \/>\nThe maximum obtainable level in survival without using commands.<\/p>\n<p>### Acquisition<br \/>\nAll possible ways to obtain this enchantment.<\/p>\n<p>### Primary items<br \/>\nThe set of items which can attain this enchantment through an enchanting table. Absence of any items means this is a treasure enchantment. Primary items are also considered secondary items, and won&#8217;t be repeated in the secondary items section.<br \/>\n_* Treasure enchantments are ones which cannot be obtained through an enchanting table, like mending and curse of binding_<\/p>\n<p>### Secondary items<br \/>\nItems which can accept this enchantment by means of an anvil. <\/p>\n<p>### Incompatibility<br \/>\nList of enchantments which are incompatible with this one, in other words you cannot have this enchantment on an item with any of the enchantments in this list present.<\/p>\n<\/details>\n<p>## Melee weapon enchantments<\/p>\n<details>\n<summary>Robustness<\/summary>\n<p>### Effect<br \/>\nIncreases the output of your critical hits by 2.5 hearts for base level, increasing by 1 heart for every level above.<\/p>\n<p>### Max level<br \/>\nRobustness V<\/p>\n<p>### Acquisition<br \/>\nThrough enchanting for primary items, in a book form, on items in dungeons, or carried randomly by mobs.<\/p>\n<p>### Primary items<br \/>\nSwords<\/p>\n<p>### Secondary items<br \/>\nAxes<\/p>\n<p>### Incompatibility<br \/>\nRobustness is incompatible with: **Sharpness**<br \/>\n<\/details>\n<details>\n<summary>Blighting<\/summary>\n<p>### Effect<br \/>\nInflicts the wither I effect on the victim with a base duration of 4 seconds, increases by 4 seconds per level<\/p>\n<p>### Max level<br \/>\nBlighting II<\/p>\n<p>### Acquisition<br \/>\nThis enchantment is exclusive to nether fortresses loot chests. It cannot be obtained elsewhere in survival<\/p>\n<p>### Primary items<br \/>\nNo primary items<\/p>\n<p>### Secondary items<br \/>\nSwords<\/p>\n<p>### Incompatibility<br \/>\nNo incompatibilities<\/p>\n<\/details>\n<details>\n<summary>Sagacity<\/summary>\n<p>### Effect<br \/>\nIncreases the amount of experience dropped by a mob upon being killed by 20% for base level, 15% extra per level.<\/p>\n<p>### Max level<br \/>\nSagacity V<\/p>\n<p>### Acquisition<br \/>\nThis enchantment can be obtained through an enchanting table, found held naturally by mobs, in typical dungeon chests, and on random enchanted items.<\/p>\n<p>### Primary items<br \/>\nSwords<\/p>\n<p>### Secondary items<br \/>\nNo secondary items<\/p>\n<p>### Incompatibility<br \/>\nSagacity is incompatible with: **Looting**<\/p>\n<\/details>\n<details>\n<summary>Soar Rend<\/summary>\n<p>### Effect<br \/>\nIncreases the base attack damage output depending on your flight speed with an elytra, an exact formula to calculate your damage output per block is hard to obtain, as this enchantment uses a look up table to determine that to keep performance sustained. But an approximate formula is the following:<br \/>\n**Base output damage = Weapon&#8217;s base damage + Level * (0.1112 Speed &#8211; 0.0039)**<br \/>\nWhere speed is measured in blocks\/second<br \/>\nThe maximum value the enchantment could reach is (4.8 * Level) Additional damage.<\/p>\n<p>### Max level<br \/>\nSoar Rend II<\/p>\n<p>### Acquisition<br \/>\nThrough an enchanting table, and although rare, held randomly by mobs and in chests.<\/p>\n<p>### Primary items<br \/>\nSwords<\/p>\n<p>### Secondary items<br \/>\nNo secondary items <\/p>\n<p>### Incompatibility<br \/>\nNo incompatibilities<\/p>\n<\/details>\n<details>\n<summary>Flurry<\/summary>\n<p>### Effect<br \/>\nIncreases the attack speed by a value of 0.1 for base level, increasing by 0.05 per each level above.<\/p>\n<p>### Max level<br \/>\nFlurry IV<\/p>\n<p>### Acquisition<br \/>\nCan be obtained through an enchanting table for items which are enchantable, or found in a book format in loot chests.<\/p>\n<p>### Primary items<br \/>\nMace<\/p>\n<p>### Secondary items<br \/>\nAxes<\/p>\n<p>### Incompatibility<br \/>\nAs of now there are no incompatibilities, but it is very likely that this will change soon when I add more mace enchantments.<\/p>\n<\/details>\n<p>## Ranged weapons enchantments<\/p>\n<details>\n<summary>Converged shot<\/summary>\n<p>### Effect<br \/>\nIncreases the amount of projectiles shot by 1 extra projectile for the base level, which also increases by 1 for every level above. Projectiles are shot in a converged trajectory and are really close to each other, but they will eventually diverge if the target is far enough, similar to Multishot.<\/p>\n<p>### Max level<br \/>\nConverged Shot II<\/p>\n<p>### Acquisition<br \/>\nEnchanting table, pillager outposts, or in loot chests.<\/p>\n<p>### Primary items<br \/>\nCrossbow<\/p>\n<p>### Secondary items<br \/>\nNo secondary items<\/p>\n<p>### Incompatibility<br \/>\nConverged shot is incompatible with: **Multishot**<\/p>\n<\/details>\n<details>\n<summary>Fumigating<\/summary>\n<p>### Effect<br \/>\nExtends the reach of all tipped arrows to affect multiple entities at once, by acting like a splash potion upon hit rather than affect the victim entity only. <\/p>\n<p>### Max level<br \/>\nFumigating I \/ No levels<\/p>\n<p>### Acquisition<br \/>\nThis enchantment is exclusive to jungle temples, and is considered a treasure enchantment<\/p>\n<p>### Primary items<br \/>\nNo primary items<\/p>\n<p>### Secondary items<br \/>\nBow<\/p>\n<p>### Incompatibility<br \/>\nNo incompatibilities<\/p>\n<\/details>\n<p>## Armor &#038; Elytra enchantments<\/p>\n<details>\n<summary>Adaptive protection<\/summary>\n<p>### Effect<br \/>\nServes as a general purpose protector from all damage kinds, but gradually adapts to a certain damage type when inflicted repeatedly upon the victim, at the cost of lowering protection against other damage types, and can surpass the protection provided by specifc damage type enchantments like blast protection if given enough time.<br \/>\n__ It&#8217;s worth noting that protection against other damage types when one is at it&#8217;s climax is never zero__<\/p>\n<p>### Max level<br \/>\nAdaptive protection IV<\/p>\n<p>### Acquisition<br \/>\nCan be obtained via an enchanting table, rare- but possible, through villager trades, on mob armor, on random equipment and in a book form in dungeons.<\/p>\n<p>### Primary items<br \/>\nArmor, Elytra<br \/>\n### Secondary items<br \/>\nNo secondary items.<\/p>\n<p>### Incompatibility<br \/>\nAdaptive protection is incompatible with: **Fire protection, Blast protection, Projectile protection, Protection, Devine protection**<br \/>\n<\/details>\n<details>\n<summary>Devine Protection<\/summary>\n<p>### Effect<br \/>\nProvides extra protection against undead mobs.<\/p>\n<p>### Max level<br \/>\nDivine Protection IV<\/p>\n<p>### Acquisition<br \/>\nEnchanting, mob armor, dungeons, and on equipment.<\/p>\n<p>### Primary items<br \/>\nArmor, Elytra<\/p>\n<p>### Secondary items<br \/>\nNo secondary options<\/p>\n<p>### Incompatibility<br \/>\nDivine Protection is incompatible with: **Fire Protection, Blast Protection, Projectile Protection, Protection, Adaptive Protection**<\/p>\n<\/details>\n<details>\n<summary>Cushion<\/summary>\n<p>### Effect<br \/>\nResists effects of kinetic damage, that includes flying into objects while using an Elytra, or throwing an ender pearl.<\/p>\n<p>### Max level<br \/>\nCushion V<\/p>\n<p>### Acquisition<br \/>\nEnchanting, Exclusive to end city chests.<\/p>\n<p>### Primary items<br \/>\nElytra<\/p>\n<p>### Secondary items<br \/>\nNo secondary items<\/p>\n<p>### Incompatibility<br \/>\nCushion is incompatible with: **Fortifying**<\/p>\n<\/details>\n<details>\n<summary>Fortifying<\/summary>\n<p>### Effect<br \/>\nProvides armor to Elytras, Adds 1 Armor points and 0.2 Armor toughness points for the base level, Increases by 1, 0.2 respectively per level.<\/p>\n<p>### Max level<br \/>\nFortifying V<\/p>\n<p>### Acquisition<br \/>\nEnchanting, Exclusive to end city chests.<\/p>\n<p>### Primary items<br \/>\nElytra<br \/>\n### Secondary items<br \/>\nNo secondary items.<\/p>\n<p>### Incompatibility<br \/>\nFortifying is incompatible with: **Cushion**<\/p>\n<\/details>\n<details>\n<summary>Thrusting<\/summary>\n<p>### Effect<br \/>\nThrusts the player gliding with an elytra forward and increases their speed every time they click the sprint button, with a cool down of 0.25 seconds, at the cost of experience per thrust.<br \/>\nThe strength of the thrust does not increase with the level but the cost of experience needed does. For:<br \/>\nLevel I, -35 experience points per thrust.<br \/>\nLevel II, -22 experience points per thrust.<br \/>\nLevel III, &#8211; 10 experience points per thrust.<br \/>\nAnything above that is considered unobtainable, but if it were spawned in artificially, the experience points deducted would be -1.<\/p>\n<p>### Max level<br \/>\nThrusting III<\/p>\n<p>### Acquisition<br \/>\nExclusive to end city chests.<\/p>\n<p>### Primary items<br \/>\nNo primary items, is a treasure enchantment<br \/>\n### Secondary items<br \/>\nElytra<\/p>\n<p>### Incompatibility<br \/>\nNo incompatiblities, but this is subject to change and in the future might be incompatible with mending<br \/>\n<\/details>\n<details>\n<summary>Firm Stride<\/summary>\n<p>### Effect<br \/>\nIncreases the player&#8217;s movement speed while using an item that slows them down, like blocking with a shield, loading a crossbow, or eating food. For it&#8217;s base level increases the speed by 0.1, increasing 0.1 per each level above. [The way this enchantment works is subject to change soon]<\/p>\n<p>### Max level<br \/>\nFirm Stride III<\/p>\n<p>### Acquisition<br \/>\nEnchanting although rare, on mob gear, in dungeon chests, through villager trades.<\/p>\n<p>### Primary items<br \/>\nLeggings<br \/>\n### Secondary items<br \/>\nNo secondary items<\/p>\n<p>### Incompatibility<br \/>\nNo incompatibilities<\/p>\n<\/details>\n<details>\n<summary>Gluttonous <\/summary>\n<p>### Effect<br \/>\n Makes eating food &#038; drinking potions faster. [The way this enchantment works internally is set to change so no info on how that works will be provided as of now]<\/p>\n<p>### Max level<br \/>\nGluttonous III<\/p>\n<p>### Acquisition<br \/>\nEnchanting, mobs, dungeon chests, villagers.<\/p>\n<p>### Primary items<br \/>\nHelmets<br \/>\n### Secondary items<br \/>\nNo secondary items<\/p>\n<p>### Incompatibility<br \/>\nNo incompatibilities<br \/>\n<\/details>\n<details>\n<summary>Lithe<\/summary>\n<p>### Effect<br \/>\nIncreases the entity&#8217;s ability to maneuver their way through obstacles, increasing their speed appropriately when trying to go through things like cobwebs, sweet berries, powdered snow, and honey blocks, as well as increasing their safe fall distance by 1 block per level.<\/p>\n<p>### Max level<br \/>\nLithe II<\/p>\n<p>### Acquisition<br \/>\nEnchanting, mob equipment, villager trades, loot chests.<\/p>\n<p>### Primary items<br \/>\nLeggings<\/p>\n<p>### Secondary items<br \/>\nNo secondary items<\/p>\n<p>### Incompatibility<br \/>\nNo incompatibilities<\/p>\n<\/details>\n<details>\n<summary>Magma Walker<\/summary>\n<p>### Effect<br \/>\nSpawns magma blocks beneath entities moving on lava, similar to Frost Walker. Although the magma blocks do not melt like ice does, and they permanently stay in their block form. Additionally, provides damage immunity from magma blocks.<\/p>\n<p>### Max level<br \/>\nMagma Walker II<\/p>\n<p>### Acquisition<br \/>\nThis enchantment is exclusive to bastion treasure chests.<\/p>\n<p>### Primary items<br \/>\nBoots<\/p>\n<p>### Secondary items<br \/>\nNo secondary items<\/p>\n<p>### Incompatibility<br \/>\nMagma walker is incompatible with: **Frost Walker, Depth Strider**<\/p>\n<\/details>\n<details>\n<summary>Up Tread<\/summary>\n<p>### Effect<br \/>\nWhile sprinting, increases the step height to one block, which makes players able to quickly escalate one block tall objects as if they were a slab.<\/p>\n<p>### Max level<br \/>\nUp Tread I \/ No levels<\/p>\n<p>### Acquisition<br \/>\nEnchanting, mobs, dungeon chests, villagers.<\/p>\n<p>### Primary items<br \/>\nBoots<\/p>\n<p>### Secondary items<br \/>\nNo secondary items<\/p>\n<p>### Incompatibility<br \/>\nNo incompatibilities<\/p>\n<\/details>\n<p>## Tool enchantments<\/p>\n<details>\n<summary>Distant touch<\/summary>\n<p>### Effect<br \/>\nIncreases the block interaction range by half a block per level, this only includes block interactions like breaking blocks, opening doors and such.<\/p>\n<p>### Max level<br \/>\nDistant Touch III<\/p>\n<p>### Acquisition<br \/>\nEnchanting, with mobs, chests, villager trades.<\/p>\n<p>### Primary items<br \/>\nAll tools, Flint and steal.<\/p>\n<p>### Secondary items<br \/>\nBrush, Shears.<\/p>\n<p>### Incompatibility<br \/>\nNo incompatibilities<\/p>\n<\/details>\n<details>\n<summary>Glimmering Geode<\/summary>\n<p>### Effect<br \/>\nMultiplies the amount of experience dropped by blocks by 20% for base level, rises by 15% for each level above.<\/p>\n<p>### Max level<br \/>\nGlimmering Geode V<\/p>\n<p>### Acquisition<br \/>\nEnchanting, mob drops, chests, villager trades.<\/p>\n<p>### Primary items<br \/>\nPickaxes, Hoes.<\/p>\n<p>### Secondary items<br \/>\nNo secondary items<\/p>\n<p>### Incompatibility<br \/>\nGlimmering Geode is incompatible with: **Fortune, Molten Touch**<br \/>\n<\/details>\n<details>\n<summary>Molten Touch<\/summary>\n<p>### Effect<br \/>\nAutomatically smelts ores upon breaking them, but the ore no longer drops experience points.<\/p>\n<p>### Max level<br \/>\nMolten Touch I \/ No levels<\/p>\n<p>### Acquisition<br \/>\nEnchanting, villager trades, chests.<\/p>\n<p>### Primary items<br \/>\nPickaxes<\/p>\n<p>### Secondary items<br \/>\nNo secondary items<\/p>\n<p>### Incompatibility<br \/>\nMolten Touch is incompatible with: **Silk Touch, Glimmering Geode**<br \/>\n<\/details>\n<details>\n<summary>Prospecting<\/summary>\n<p>### Effect<br \/>\nSignificantly increases the mining speed of ores.<\/p>\n<p>### Max level<br \/>\nProspecting III<\/p>\n<p>### Acquisition<br \/>\nEnchanting, chests, villager trades.<\/p>\n<p>### Primary items<br \/>\nPickaxes<\/p>\n<p>### Secondary items<br \/>\nNo secondary items <\/p>\n<p>### Incompatibility<br \/>\nNo incompatibilities<\/p>\n<\/details>\n<details>\n<summary>Replenishing<\/summary>\n<p>### Effect<br \/>\nAutomatically plants back crops mined with this enchantment.<\/p>\n<p>### Max level<br \/>\nReplenishing I \/ No levels<\/p>\n<p>### Acquisition<br \/>\nEnchanting table, chests, villager trades.<\/p>\n<p>### Primary items<br \/>\nHoes<\/p>\n<p>### Secondary items<br \/>\nNo secondary items<\/p>\n<p>### Incompatibility<br \/>\nNo incompatibilities<\/p>\n<\/details>\n<details>\n<summary>Tilling<\/summary>\n<p>### Effect<br \/>\nHitting the ground tills a larger area of farmlands. While maintaining the ability to right click once to till a specific block.<\/p>\n<p>### Max level<br \/>\nTilling III<\/p>\n<p>### Acquisition<br \/>\nEnchanting, villager trading, chests.<\/p>\n<p>### Primary items<br \/>\nHoes<\/p>\n<p>### Secondary items<br \/>\nNo secondary items<\/p>\n<p>### Incompatibility<br \/>\nNo incompatibilities<\/p>\n<\/details>\n<p>## Miscellaneous enchantments<br \/>\nIncludes: [ Shield, fishing rod, flint and steal]<\/p>\n<details>\n<summary>Attrition<\/summary>\n<p>### Effect<br \/>\nHeld shields partially absorb damage in the form of durability damage, without needing to hold your shield up. The value of protection is calculated in the same way protection enchants are calculated and in the same stage, for base level, the shield provides ~4.8% which would be added to your protection percentages if present, increases by another ~4.8% per level.<br \/>\nDurability absorbtion value is approximately determined by the halved value of the unfiltered damage taken before any reductions are done on it. So for example if a vindicator slapped you in the face with their iron axe and dealt 16 hearts, the durability reduced from the shield would be 8.  <\/p>\n<p>### Max level<br \/>\nAttirition III<\/p>\n<p>### Acquisition<br \/>\nEnchanting but rare, loot chests, villager trades.<\/p>\n<p>### Primary items<br \/>\nShield<\/p>\n<p>### Secondary items<br \/>\nNo secondary items <\/p>\n<p>### Incompatibility<br \/>\nNo incompatibilities<\/p>\n<\/details>\n<details>\n<summary>Undying<\/summary>\n<p>### Effect<br \/>\nMakes the item act as a totem.<\/p>\n<p>### Max level<br \/>\nUndying I \/ No levels<\/p>\n<p>### Acquisition<br \/>\nExclusive to pillager outposts &#038; woodland mansions, although it&#8217;s found far more commonly in the latter.<\/p>\n<p>### Primary items<br \/>\nShield<br \/>\n### Secondary items<br \/>\nNo secondary items [Might become compatible with armor in the future]<\/p>\n<p>### Incompatibility<br \/>\nNo incompatibilities<\/p>\n<\/details>\n<details>\n<summary>Fuse Spark<\/summary>\n<p>### Effect<br \/>\nDecreases the fuse value (explosion timer) value for tnts when lit by 1 second per each level above. Any artificially obtained level above III will cause the tnt to explode instantly.<\/p>\n<p>### Max level<br \/>\nFuse Spark III<\/p>\n<p>### Acquisition<br \/>\nEnchanting, loot chests.<\/p>\n<p>### Primary items<br \/>\nFlint and steal<br \/>\n### Secondary items<br \/>\nNo secondary items [This is subject to change, bows might be added to the secondary items list but that is not decided yet]<\/p>\n<p>### Incompatibility<br \/>\nNo incompatibilities<br \/>\n<\/details>\n<details>\n<summary>Hazardous<\/summary>\n<p>### Effect<br \/>\nSets entities on fire and deals slight fire damage on impact, as well as lighting the block they&#8217;re standing on, on fire. The duration of the fire is 5 seconds per base level, increases by another 5 for every level above.<\/p>\n<p>### Max level<br \/>\nHazardous IV<\/p>\n<p>### Acquisition<br \/>\nEnchanting, loot chests, villagers.<\/p>\n<p>### Primary items<br \/>\nFlint and steal<\/p>\n<p>### Secondary items<br \/>\nNo secondary items<\/p>\n<p>### Incompatibility<br \/>\nNo incompatibilities<br \/>\n<\/details>\n<details>\n<summary>Multihook<\/summary>\n<p>### Effect<br \/>\nIncreases the amount of rolls for each successful fishing catch by one per level. In more simple terms, it&#8217;s as if you threw X amount of fishing bobbers in the same spot, catching them all together when a fish bites and thus increasing the amount of possible loot table rolls from catch.<\/p>\n<p>### Max level<br \/>\nMultihook II<\/p>\n<p>### Acquisition<br \/>\nEnchanting, chests, villager trades.<\/p>\n<p>### Primary items<br \/>\nFishing rod<\/p>\n<p>### Secondary items<br \/>\nNo secondary items<\/p>\n<p>### Incompatibility<br \/>\nNo incompatibilities [Subject to change]<\/p>\n<\/details>\n<p>## Universal enchantments<br \/>\nEnchantments which can be applied to basically anything which could be merged in an anvil.<\/p>\n<details>\n<summary>Unfading<\/summary>\n<p>### Effect<br \/>\nProlongs the duration of the item&#8217;s existance before despawning for 5 extra minutes per level.<\/p>\n<p>### Max level<br \/>\nUnfading III<\/p>\n<p>### Acquisition<br \/>\nOnly through chests.<\/p>\n<p>### Primary items<br \/>\nNo primary items, this is a treasure enchantment.<br \/>\n### Secondary items<br \/>\nAnything anvil-able<\/p>\n<p>### Incompatibility<br \/>\nNo incompatibilities<\/p>\n<\/details>\n<p>## Curse enchantments<br \/>\nCurses, designed specifically to screw you over. Enjoy \ud83d\ude00<\/p>\n<details>\n<summary>Curse of Provocation<\/summary>\n<p>### Effect<br \/>\nAll entities around you are already aggressive towards you, zombified piglins, piglins, endermen, and golems.<\/p>\n<p>### Max level<br \/>\nCurse of Provocation I \/ No level<\/p>\n<p>### Acquisition<br \/>\nVillager trades, loot chests, common in mob spawner dungeon chests.<\/p>\n<p>### Primary items<br \/>\nNo primary items, treasure\/curse enchantment.<\/p>\n<p>### Secondary items<br \/>\nArmor<\/p>\n<p>### Incompatibility<br \/>\nNo incompatibilties<\/p>\n<\/details>\n<details>\n<summary>Curse of Sterility<\/summary>\n<p>### Effect<br \/>\nWhen applied on an item, that item no longer accepts enchantments aside from other curses. Essentially, you&#8217;re locking this item to the current enchantments applied to it.<\/p>\n<p>### Max level<br \/>\nCurse of Sterility I \/ No levels<\/p>\n<p>### Acquisition<br \/>\nVillager traders, chests, more commonly found in mineshafts.<\/p>\n<p>### Primary items<br \/>\nNo primary items<br \/>\n### Secondary items<br \/>\nAnything acceptable in an anvil. <\/p>\n<p>### Incompatibility<br \/>\nWhen in a book form, no incompatibilties. Once applied on an item, incompatible with all non-curse enchants.<\/p>\n<\/details>\n<details>\n<summary>Curse of Whispering<\/summary>\n<p>### Effect<br \/>\nRandomly plays sounds ranging from block placements, to mob ambients, to even foot steps.<br \/>\n__Could escalate to something more sinister if applied for too long, which may or may not have a direct physical effect on the player__<\/p>\n<p>### Max level<br \/>\nCurse of Whispering I \/ No levels<\/p>\n<p>### Acquisition<br \/>\nVillager trading, loot chests, most commonly found in strong holds and ocean ruins. <\/p>\n<p>### Primary items<br \/>\nNo primary items<\/p>\n<p>### Secondary items<br \/>\nHelmets and headwear<\/p>\n<p>### Incompatibility<br \/>\nNo incompatibilities<\/p>\n<\/details>\n<p># Enchantment adjustments<br \/>\nSome already existing enchants were adjusted to accept other kinds of items as mentioned above. for example, Elytras now accept all kinds of protection, shields accept thorns and knockback. Perhaps in the future more adjustments will be made, but those are all for now.<\/p>\n<p># Important notes<br \/>\nEnchantica is not considered even half way done. I still have a file full of ideas I haven&#8217;t implemented yet due to my busy schedule, but we&#8217;ll get there eventually.<\/p>\n<p>Nothing is truly final, especially parts that I specifically mentioned are subject to change. An enchantment could be renamed, repurposed, reimagined, or completely removed at any point of development. But I will try to always make you, dear player, aware of which enchantments are subject to change\/edit. <\/p>\n<p>Bugs are inevitable, while I always make my work to be as bug proof as possible, I am not absolute, if you find any bugs, please report them on my discord server. Link down below in the last note.<\/p>\n<p>Suggestions are very, very, welcome and appreciated. My imagination can only go so far before my brain becomes a plane smoothie. Suggestions will be considered on my discord server, and hey, if your suggestion is new &#038; I like it, your name will be written in an honorary plaque in the enchantment definition files, and will also be mentioned in this description!<\/p>\n<p>If you have any questions you&#8217;d like to ask, bugs you found and want to report, suggestions you want to share, or even if you want to place to hang out, Here is my discord server dedicated to all mentioned, Click Here! <\/p>\n","protected":false},"excerpt":{"rendered":"<p>Enchantica adds a wide variety of uniquely designed enchantments for weapons, tools, armor, elytras, and more. 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