{"id":62688,"date":"2026-06-03T18:06:00","date_gmt":"2026-06-03T15:06:00","guid":{"rendered":"https:\/\/vpesports.com\/minecraft\/mods\/emakistrengthen\/"},"modified":"2026-06-03T18:06:00","modified_gmt":"2026-06-03T15:06:00","slug":"emakistrengthen","status":"publish","type":"mod","link":"https:\/\/vpesports.com\/minecraft\/mods\/emakistrengthen\/","title":{"rendered":"EmakiStrengthen | Star-Progression &#038; Branching"},"content":{"rendered":"<p>EmakiStrengthen provides two independent enhancement systems for equipment: star strengthening and branch strengthening. Star strengthening is the classic incremental upgrade with diminishing success rates creating risk-reward tension. Branch strengthening offers tree-shaped route selection, letting players customize their equipment growth direction based on playstyle.<\/p>\n<p>## Core Features<\/p>\n<p>### Star Strengthening System<\/p>\n<p>Classic equipment enhancement gameplay where each attempt increases one star level with diminishing success rates:<\/p>\n<p>**Default Success Rate Curve:**<\/p>\n<p>| Target Star | Base Success Rate |<br \/>\n| &#8212;&#8212;&#8212;&#8211; | &#8212;&#8212;&#8212;&#8212;&#8212;&#8211; |<br \/>\n| +1          | 100%              |<br \/>\n| +2          | 100%              |<br \/>\n| +3          | 95%               |<br \/>\n| +4          | 85%               |<br \/>\n| +5          | 75%               |<br \/>\n| +6          | 60%               |<br \/>\n| +7          | 45%               |<br \/>\n| +8          | 32%               |<br \/>\n| +9          | 22%               |<br \/>\n| +10         | 14%               |<br \/>\n| +11         | 8%                |<br \/>\n| +12         | 4%                |<\/p>\n<p>Each recipe can override global rates with its own curve. Actual success rate = base rate + pity bonus, capped at `success_chance_cap` (default 90%).<\/p>\n<p>**Failure Penalties:**<br \/>\n&#8211; **Keep** \u2014 Star level unchanged, pity accumulates<br \/>\n&#8211; **Downgrade** \u2014 Star level drops by 1, pity accumulates<br \/>\n&#8211; **Shatter** \u2014 Equipment is damaged (requires repair)<\/p>\n<p>**Economy Cost:**<br \/>\n&#8211; Supports Vault economy system<br \/>\n&#8211; Cost formula supports `{base_cost}` and `{star}` variables<br \/>\n&#8211; Example: `{base_cost} * {star}` means cost scales linearly with star level<\/p>\n<p>### Branch Strengthening System<\/p>\n<p>Tree-shaped route selection allowing the same equipment to grow in completely different directions:<\/p>\n<p>**Branch Tree Structure:**<br \/>\n&#8211; `branch_id` \u2014 Branch identifier (root node uses &#8220;root&#8221;)<br \/>\n&#8211; `display_name` \u2014 Branch display name for GUI selection<br \/>\n&#8211; `fork_after_star` \u2014 Star level after which the fork choice appears (-1 = no fork)<br \/>\n&#8211; `stars` \u2014 Star stage definitions within this branch<br \/>\n&#8211; `children` \u2014 Child branch list<\/p>\n<p>**Fork Mechanism:**<\/p>\n<p>When a player completes the specified star level, the system presents a branch selection GUI. The player must choose a route to continue. Example:<br \/>\n&#8211; root (\u26051-4) \u2192 fork_after_star: 4 \u2192 Choose Sharp\/Heavy route<br \/>\n&#8211; sharp (\u26055-7) \u2192 fork_after_star: 7 \u2192 Choose Lethal\/Swift route<\/p>\n<p>**Path Recording:**<\/p>\n<p>Selected branch paths are stored in item PDC (e.g., &#8220;sharp\/lethal&#8221;) for:<br \/>\n&#8211; Determining subsequent star configurations<br \/>\n&#8211; Visual display in GUI showing the chosen route<br \/>\n&#8211; Correct attribute rebuilding on refresh<\/p>\n<p>**Multi-Layer Nesting:**<\/p>\n<p>Branches can nest infinitely \u2014 a branch can fork again internally. This enables complex skill-tree-style growth routes, such as:<br \/>\n&#8211; Base route \u2192 Physical\/Magic fork<br \/>\n&#8211; Physical route \u2192 Crit\/Heavy\/Penetration fork<br \/>\n&#8211; Each ultimate route unlocks a unique skill<\/p>\n<p>### Pity Compensation (Forging Marks)<\/p>\n<p>The Temper system ensures every failure contributes toward eventual success:<\/p>\n<p>**Accumulation Rules:**<br \/>\n&#8211; Each failed enhancement increases temper level by 1<br \/>\n&#8211; On success, temper resets to 0<br \/>\n&#8211; Temper has a maximum level (`max_temper`, default 4)<\/p>\n<p>**Compensation Formula:**<br \/>\n&#8211; Each temper level provides fixed success rate bonus (`temper_chance_bonus_per_level`, default 5%)<br \/>\n&#8211; Actual rate = base rate + (temper level \u00d7 bonus per level)<br \/>\n&#8211; Final rate capped at `success_chance_cap` (default 90%)<\/p>\n<p>**Example Calculations:**<br \/>\n&#8211; +8 base rate 32%, temper 3: actual = 32% + 3\u00d75% = 47%<br \/>\n&#8211; +10 base rate 14%, temper 4 (max): actual = 14% + 4\u00d75% = 34%<\/p>\n<p>**Temper Boost Materials:**<\/p>\n<p>Special materials with `temper_boost` can provide extra temper levels when placed in the GUI, adding strategic depth to high-star attempts.<\/p>\n<p>### Protection Materials<\/p>\n<p>Safety nets for high-risk enhancement attempts:<\/p>\n<p>**Anti-Downgrade Materials:**<br \/>\n&#8211; Materials with `protection: true`<br \/>\n&#8211; Consumed on failure to prevent star loss<br \/>\n&#8211; Not consumed on success<br \/>\n&#8211; Amount set to -1 means detection-only (not consumed)<\/p>\n<p>**Anti-Shatter Materials:**<br \/>\n&#8211; Prevent equipment destruction on high-star failures<br \/>\n&#8211; Shattered equipment requires additional repair processes<\/p>\n<p>**Usage Strategy:**<br \/>\n&#8211; Low stars (+1 to +5): High success rates, protection usually unnecessary<br \/>\n&#8211; Mid stars (+6 to +8): Worth using anti-downgrade materials<br \/>\n&#8211; High stars (+9+): Strongly recommended to use protection<\/p>\n<p>### Name\/Lore Action System<\/p>\n<p>Six action types for modifying equipment appearance on successful enhancement:<\/p>\n<p>| Action Type      | Description                              | Example Use                       |<br \/>\n| &#8212;&#8212;&#8212;&#8212;&#8212;- | &#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;- | &#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212; |<br \/>\n| `append_suffix`  | Append text to end of item name          | Add `[+5]` star marker            |<br \/>\n| `prepend_prefix` | Prepend text to beginning of item name   | Add route marker                  |<br \/>\n| `prepend`        | Insert lines at top of lore              | Show enhancement level and temper |<br \/>\n| `append`         | Append lines at bottom of lore           | First-time attribute addition     |<br \/>\n| `insert_below`   | Insert lines below a matched anchor line | Insert new attributes at position |<br \/>\n| `replace_line`   | Replace the entire matched anchor line   | Update existing attribute values  |<\/p>\n<p>**Lore Operation Strategy:**<br \/>\n&#8211; \u26051 uses `append` to add attribute lines for the first time<br \/>\n&#8211; \u26052+ uses `replace_line` with anchor matching to update existing values<br \/>\n&#8211; Milestone stars use `append` to add new attribute lines<br \/>\n&#8211; This ensures each attribute always has exactly one lore line regardless of star level<\/p>\n<p>All modifications built on CoreLib&#8217;s Ledger system, fully reversible.<\/p>\n<p>### Expression Variables<\/p>\n<p>Attribute values dynamically calculated with `{star}` as the core variable:<\/p>\n<p>**Available Variables:**<br \/>\n&#8211; `{star}` \u2014 Current star level<br \/>\n&#8211; `{temper}` \/ `{max_temper}` \u2014 Current\/max temper level<br \/>\n&#8211; `{temper_color}` \u2014 Auto-colored code based on temper level<br \/>\n&#8211; `{base_cost}` \u2014 Economy base cost<\/p>\n<p>**Dynamic Calculation:**<br \/>\n&#8211; Cost formula: `{base_cost} * {star}` \u2192 cost increases with star level<br \/>\n&#8211; Attributes can be defined independently per star or use accumulated values<\/p>\n<p>### Milestone Broadcasts<\/p>\n<p>Server-wide announcements when reaching specific star levels:<\/p>\n<p>**Local Broadcast:**<br \/>\n&#8211; Sent to nearby players within configured radius (default 48 blocks)<br \/>\n&#8211; Default trigger at +8<br \/>\n&#8211; Suitable for mid-tier achievement notifications<\/p>\n<p>**Global Broadcast:**<br \/>\n&#8211; Sent to all online players<br \/>\n&#8211; Default triggers at +10 and +12 (max star)<br \/>\n&#8211; Suitable for major achievement celebrations<\/p>\n<p>**Custom Format:**<br \/>\n&#8211; Messages support MiniMessage format<br \/>\n&#8211; Supports `{player}`, `{star}`, `{show_item}` placeholders<br \/>\n&#8211; `{show_item}` displays item hover tooltip in chat<\/p>\n<p>### Effect System<\/p>\n<p>Each star level can provide multiple effect types:<\/p>\n<p>| Effect Type    | Description                                                              |<br \/>\n| &#8212;&#8212;&#8212;&#8212;&#8211; | &#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212; |<br \/>\n| `variables`    | Expression engine variables for lore rendering and attribute calculation |<br \/>\n| `ea_attribute` | EmakiAttribute PDC attributes (explicit override of accumulated values)  |<br \/>\n| `es_skill`     | EmakiSkills skill binding, unlocked at specific star levels              |<br \/>\n| `lore_action`  | Item lore modifications                                                  |<br \/>\n| `name_action`  | Item name modifications                                                  |<\/p>\n<p>**Milestone Effects:**<br \/>\n&#8211; Specific stars can be marked as milestones (with `name` field)<br \/>\n&#8211; Milestone stars typically unlock new attribute types or skills<br \/>\n&#8211; Example: +5 unlocks crit rate, +8 unlocks damage bonus, +12 unlocks ultimate skill<\/p>\n<p>## Commands<\/p>\n<p>| Command                                   | Description                                  | Permission               |<br \/>\n| &#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8211; | &#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8211; | &#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212; |<br \/>\n| `\/es help`                                | Display help information                     | `emakistrengthen.use`    |<br \/>\n| `\/es open`                                | Open strengthening interface                 | `emakistrengthen.use`    |<br \/>\n| `\/es reload`                              | Reload all configuration files               | `emakistrengthen.reload` |<br \/>\n| `\/es inspect [player]`                    | View held item&#8217;s enhancement state           | `emakistrengthen.use`    |<br \/>\n| `\/es refresh [player]`                    | Refresh player inventory enhancement layers  | `emakistrengthen.admin`  |<br \/>\n| `\/es setstar <star> [recipe]`             | Directly set main-hand item star level       | `emakistrengthen.admin`  |<br \/>\n| `\/es clearstate`                          | Remove enhancement layer from main-hand item | `emakistrengthen.admin`  |<br \/>\n| `\/es clearcrack`                          | Clear main-hand item temper                  | `emakistrengthen.admin`  |<br \/>\n| `\/es givecatalyst <id> [amount] [player]` | Give enhancement materials                   | `emakistrengthen.admin`  |<\/p>\n<p>Command alias: `\/estrengthen`<\/p>\n<p>## Permissions<\/p>\n<p>| Permission Node          | Description              | Default     |<br \/>\n| &#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212; | &#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212; | &#8212;&#8212;&#8212;&#8211; |<br \/>\n| `emakistrengthen.use`    | Basic enhancement access | All players |<br \/>\n| `emakistrengthen.reload` | Reload configuration     | OP          |<br \/>\n| `emakistrengthen.admin`  | Full admin access        | OP          |<\/p>\n<p>## PAPI Placeholders<\/p>\n<p>Prefix: `%emakistrengthen_<placeholder>%`<\/p>\n<p>All placeholders read from the player&#8217;s main-hand item:<\/p>\n<p>| Placeholder              | Description                                   |<br \/>\n| &#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212; | &#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212; |<br \/>\n| `mainhand_star`          | Current star level                            |<br \/>\n| `mainhand_temper`        | Current temper level                          |<br \/>\n| `mainhand_recipe`        | Matched recipe ID                             |<br \/>\n| `mainhand_eligible`      | Whether the item can be enhanced (true\/false) |<br \/>\n| `mainhand_success_count` | Cumulative success count                      |<br \/>\n| `mainhand_failure_count` | Cumulative failure count                      |<br \/>\n| `mainhand_max_star`      | Recipe&#8217;s maximum star level                   |<br \/>\n| `mainhand_success_rate`  | Next enhancement success rate                 |<br \/>\n| `mainhand_crack_level`   | Item&#8217;s crack level                            |<\/p>\n<p>## Ideal Server Types<\/p>\n<p>EmakiStrengthen is particularly well-suited for:<\/p>\n<p>&#8211; **RPG\/MMORPG servers** \u2014 Star enhancement provides continuous growth, branching adds build diversity<br \/>\n&#8211; **PVP servers** \u2014 High-star gear provides competitive advantage, enhancement risk adds excitement<br \/>\n&#8211; **Long-term survival servers** \u2014 Long-term goal-driven, pity compensation prevents excessive frustration<br \/>\n&#8211; **Dungeon servers** \u2014 Dungeon drops provide protection materials, creating gear progression loops<\/p>\n<p>Not recommended for pure vanilla survival or servers that don&#8217;t want gear power gaps.<\/p>\n<p>## Requirements<\/p>\n<p>| Item              | Requirement                                 |<br \/>\n| &#8212;&#8212;&#8212;&#8212;&#8212;&#8211; | &#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;- |<br \/>\n| Server            | Spigot 1.21+                                |<br \/>\n| Java              | 21+                                         |<br \/>\n| Hard Dependencies | EmakiCoreLib                                |<br \/>\n| Soft Dependencies | EmakiAttribute, EmakiSkills, PlaceholderAPI |<\/p>\n<p>View Full Wiki Documentation | Join Discord Community | QQ Group<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Star upgrades, branching paths, pity compensation, protection materials \u2014 strategic and exciting equipment growth.<\/p>\n","protected":false},"featured_media":62689,"template":"","meta":{"_minecraft_slug":"emakistrengthen","_minecraft_project_id":"SH4PlNS2","_minecraft_author":"JiuWu","_minecraft_license":"LGPL-3.0-only","_minecraft_downloads":53,"_minecraft_follows":0,"_minecraft_client_side":"unsupported","_minecraft_server_side":"required","_minecraft_storage_type":"zip","_minecraft_archive_name":"emakistrengthen.zip","_minecraft_size_bytes":1241731,"_minecraft_version_count":9,"_minecraft_updated_at":"2026-05-15T20:58:56.468203Z","_minecraft_date_created":"2026-04-11T22:45:50.505234Z","_minecraft_date_modified":"2026-05-11T07:40:38.864963Z","_minecraft_project_url":"https:\/\/modrinth.com\/mod\/emakistrengthen","_minecraft_icon_attachment_id":62689,"_minecraft_imported_at":"2026-06-03T15:06:01+00:00","_minecraft_import_hash":"497a672848f09ac2ce384baa190059b4","_minecraft_versions":"","_minecraft_links":"","_minecraft_gallery":"","_minecraft_api_metadata":""},"mod_category":[88,89,866,127,128,129,92],"mod_loader":[132,133,134],"minecraft_version":[62,37,40,41,73,74,38,78,79,80,81,82],"class_list":["post-62688","mod","type-mod","status-publish","has-post-thumbnail","hentry","mod_category-equipment","mod_category-game-mechanics","mod_category-minigame","mod_category-paper","mod_category-purpur","mod_category-spigot","mod_category-utility","mod_loader-paper","mod_loader-purpur","mod_loader-spigot","minecraft_version-1-21","minecraft_version-1-21-1","minecraft_version-1-21-10","minecraft_version-1-21-11","minecraft_version-1-21-2","minecraft_version-1-21-3","minecraft_version-1-21-4","minecraft_version-1-21-5","minecraft_version-1-21-6","minecraft_version-1-21-7","minecraft_version-1-21-8","minecraft_version-1-21-9"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v27.6 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>EmakiStrengthen | Star-Progression &amp; 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