{"id":62684,"date":"2026-06-03T18:05:42","date_gmt":"2026-06-03T15:05:42","guid":{"rendered":"https:\/\/vpesports.com\/minecraft\/mods\/emaki-forge\/"},"modified":"2026-06-03T18:05:42","modified_gmt":"2026-06-03T15:05:42","slug":"emaki-forge","status":"publish","type":"mod","link":"https:\/\/vpesports.com\/minecraft\/mods\/emaki-forge\/","title":{"rendered":"EmakiForge | Blueprint-Driven Quality-Tiered Crafting System"},"content":{"rendered":"<p>EmakiForge brings deep crafting gameplay to your server. Players learn recipes through blueprints, gather and contribute materials, make trade-offs within capacity limits, and forge equipment of varying quality. The six-tier quality system makes every forge attempt exciting, while the material contribution system turns the forging process itself into meaningful decision-making.<\/p>\n<p>## Forging Workflow<\/p>\n<p>A complete forging session follows these steps:<\/p>\n<p>1. **Blueprint Selection** \u2014 Players open the forge interface and select an unlocked blueprint recipe. Blueprints can be distributed as items or controlled via permissions.<br \/>\n2. **Material Input** \u2014 Place base materials and optional materials into the forge GUI. The system displays real-time capacity usage to help plan material combinations.<br \/>\n3. **Quality Roll** \u2014 Upon confirmation, the system performs a weighted random roll based on total material contribution to determine the output quality tier.<br \/>\n4. **Result Output** \u2014 The final item is generated with quality multipliers applied to attributes, name\/lore modifications executed, audit records written, and the forge is complete.<\/p>\n<p>## Core Features<\/p>\n<p>### Quality System<\/p>\n<p>EmakiForge provides a six-tier quality system, each with independent weight and attribute multiplier:<\/p>\n<p>| Quality Tier | Default Weight | Multiplier | Description                               |<br \/>\n| &#8212;&#8212;&#8212;&#8212; | &#8212;&#8212;&#8212;&#8212;&#8211; | &#8212;&#8212;&#8212;- | &#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8211; |<br \/>\n| Flawed       | 10             | 0.95x      | Slightly below standard output            |<br \/>\n| Common       | 60             | 1.0x       | Most frequent base quality                |<br \/>\n| Fine         | 30             | 1.05x      | Minor improvement                         |<br \/>\n| Superior     | 5              | 1.1x       | Noticeably above average                  |<br \/>\n| Flawless     | 2              | 1.15x      | Rare quality, triggers server broadcast   |<br \/>\n| Perfect      | 1              | 1.2x       | Extremely rare, triggers server broadcast |<\/p>\n<p>Key quality features:<\/p>\n<p>&#8211; Weights determine roll probability; more material contribution shifts odds toward higher tiers<br \/>\n&#8211; Attribute multiplier directly scales all base attribute values defined in the recipe<br \/>\n&#8211; Each tier can have independent name prefixes (e.g., [Perfect], [Fine])<br \/>\n&#8211; Pity system: after a configurable number of consecutive forges, a minimum quality is guaranteed (default: Flawless after 60 attempts)<br \/>\n&#8211; Quality pools can be customized globally or per-recipe<\/p>\n<p>### Material Contribution System<\/p>\n<p>Forging isn&#8217;t simple crafting \u2014 it&#8217;s a strategic contribution process:<\/p>\n<p>**Base Materials**<br \/>\n&#8211; Minimum requirements that must be fully met before forging can begin<br \/>\n&#8211; Each base material has fixed quantity requirements and capacity cost<\/p>\n<p>**Optional Materials**<br \/>\n&#8211; Extra input to improve quality chances or add special effects<br \/>\n&#8211; Each optional material provides different attribute directions (fire damage, movement speed, magic penetration, etc.)<br \/>\n&#8211; The number of optional material types per forge is capped by `optional_material_limit`<\/p>\n<p>**Capacity Limit**<br \/>\n&#8211; Total `capacity_cost` of all materials cannot exceed the recipe&#8217;s `forge_capacity`<br \/>\n&#8211; Forces players to make trade-offs between multiple optional materials<br \/>\n&#8211; Special materials can provide `capacity_bonus` effects to expand the capacity ceiling<\/p>\n<p>**Contribution Calculation**<br \/>\n&#8211; Each material has an independent capacity cost value (`capacity_cost`)<br \/>\n&#8211; Material effects stack additively onto the output item upon successful forge<br \/>\n&#8211; Quality multiplier is applied to all material-provided attribute values<\/p>\n<p>### Name\/Lore Action System<\/p>\n<p>Six action types for modifying output item appearance:<\/p>\n<p>| Action Type      | Description                              | Example Use                        |<br \/>\n| &#8212;&#8212;&#8212;&#8212;&#8212;- | &#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;- | &#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;- |<br \/>\n| `append_suffix`  | Append text to end of item name          | Add `[Flame]` marker               |<br \/>\n| `prepend_prefix` | Prepend text to beginning of item name   | Add quality tag `[Perfect]`        |<br \/>\n| `prepend`        | Insert lines at top of lore              | Display quality info               |<br \/>\n| `append`         | Append lines at bottom of lore           | Add attribute descriptions         |<br \/>\n| `insert_below`   | Insert lines below a matched anchor line | Insert values below &#8220;Forge Stats:&#8221; |<br \/>\n| `replace_line`   | Replace the entire matched anchor line   | Update existing attribute values   |<\/p>\n<p>All name\/lore modifications are built on CoreLib&#8217;s Ledger system, making them fully reversible and layer-independent. If an item is later modified by another system, the forge layer can be independently reverted without affecting other layers.<\/p>\n<p>### Effect System<\/p>\n<p>Each material can provide multiple effect types:<\/p>\n<p>| Effect Type      | Description                                                                          |<br \/>\n| &#8212;&#8212;&#8212;&#8212;&#8212;- | &#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212; |<br \/>\n| `variables`      | Expression engine variables for lore placeholder rendering and attribute calculation |<br \/>\n| `ea_attribute`   | EmakiAttribute PDC attributes written directly to item data                          |<br \/>\n| `es_skill`       | EmakiSkills skill binding for active\/passive abilities                               |<br \/>\n| `name_action`    | Item display name modifications                                                      |<br \/>\n| `lore_action`    | Item lore description modifications                                                  |<br \/>\n| `capacity_bonus` | Special type that expands the forge capacity ceiling for the current session         |<\/p>\n<p>Effects support variable placeholders (e.g., `{physical_damage}`, `{fire_damage}`) that are automatically resolved to actual values during lore rendering.<\/p>\n<p>### Recipe Codex GUI<\/p>\n<p>Players can browse all available recipes through a codex interface:<\/p>\n<p>&#8211; Chest-based GUI displaying all registered forge recipes<br \/>\n&#8211; Shows required materials, quantities, and capacity costs<br \/>\n&#8211; Displays possible quality ranges and attribute directions<br \/>\n&#8211; Pagination support for large recipe collections<br \/>\n&#8211; Completed recipes marked with &#8220;Crafted&#8221; status<\/p>\n<p>### Forge Audit Trail<\/p>\n<p>Every forged item stores complete forging information via PDC (PersistentDataContainer):<\/p>\n<p>&#8211; **Crafter** \u2014 Player UUID and name who performed the forge<br \/>\n&#8211; **Blueprint** \u2014 Recipe ID used<br \/>\n&#8211; **Materials** \u2014 Type and quantity of each material contributed<br \/>\n&#8211; **Quality** \u2014 Rolled quality tier and multiplier<br \/>\n&#8211; **Timestamp** \u2014 Millisecond-precision forge time<\/p>\n<p>Audit data supports post-forge refresh: when recipes are updated, existing items can recalculate attributes from audit records without requiring players to re-forge.<\/p>\n<p>## Commands<\/p>\n<p>| Command           | Description                         | Permission          |<br \/>\n| &#8212;&#8212;&#8212;&#8212;&#8212;&#8211; | &#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8211; | &#8212;&#8212;&#8212;&#8212;&#8212;&#8212;- |<br \/>\n| `\/ef help`        | Display help information            | `emakiforge.use`    |<br \/>\n| `\/ef forge`       | Open the standalone forge interface | `emakiforge.use`    |<br \/>\n| `\/ef book`        | Open the recipe codex               | `emakiforge.book`   |<br \/>\n| `\/ef reload`      | Reload all configuration files      | `emakiforge.reload` |<br \/>\n| `\/ef list recipe` | List all loaded recipes             | `emakiforge.admin`  |<\/p>\n<p>Command aliases: `\/eforge`, `\/ef`<\/p>\n<p>## Permissions<\/p>\n<p>| Permission Node     | Description          | Default     |<br \/>\n| &#8212;&#8212;&#8212;&#8212;&#8212;&#8212;- | &#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8211; | &#8212;&#8212;&#8212;&#8211; |<br \/>\n| `emakiforge.use`    | Basic forge access   | All players |<br \/>\n| `emakiforge.book`   | Recipe codex access  | All players |<br \/>\n| `emakiforge.reload` | Reload configuration | OP          |<br \/>\n| `emakiforge.admin`  | Full admin access    | OP          |<\/p>\n<p>## PAPI Placeholders<\/p>\n<p>Prefix: `%emakiforge_<placeholder>%`<\/p>\n<p>| Placeholder               | Description                                                     |<br \/>\n| &#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;- | &#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212; |<br \/>\n| `recipe_count`            | Total number of loaded recipes                                  |<br \/>\n| `craft_count_<recipe_id>` | Player&#8217;s forge count for a specific recipe                      |<br \/>\n| `has_crafted_<recipe_id>` | Whether the player has completed a specific recipe (true\/false) |<br \/>\n| `total_crafts`            | Player&#8217;s total forge count across all recipes                   |<br \/>\n| `last_crafted`            | Recipe ID of the player&#8217;s most recent forge                     |<br \/>\n| `guarantee_<recipe_id>`   | Player&#8217;s pity counter for a specific recipe                     |<\/p>\n<p>## Ideal Server Types<\/p>\n<p>EmakiForge is particularly well-suited for:<\/p>\n<p>&#8211; **RPG\/MMORPG servers** \u2014 Provides deep crafting gameplay as an alternative to simple crafting tables<br \/>\n&#8211; **Long-term survival servers** \u2014 Quality system provides ongoing goals for extended play<br \/>\n&#8211; **Economy servers** \u2014 Quality variance naturally creates trading markets<br \/>\n&#8211; **Dungeon servers** \u2014 Dungeon material drops + forge system creates complete gear loops<\/p>\n<p>Not recommended for pure vanilla survival or small casual servers, as the forge system requires configuration effort and player learning investment.<\/p>\n<p>## Requirements<\/p>\n<p>| Item              | Requirement                                 |<br \/>\n| &#8212;&#8212;&#8212;&#8212;&#8212;&#8211; | &#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;- |<br \/>\n| Server            | Spigot 1.21+                                |<br \/>\n| Java              | 21+                                         |<br \/>\n| Hard Dependencies | EmakiCoreLib                                |<br \/>\n| Soft Dependencies | EmakiAttribute, EmakiSkills, PlaceholderAPI |<\/p>\n<p>View Full Wiki Documentation | Join Discord Community | QQ Group<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Blueprints, material contribution, capacity limits, six quality tiers \u2014 a complete forging chain from raw materials to finished gear.<\/p>\n","protected":false},"featured_media":62685,"template":"","meta":{"_minecraft_slug":"emaki-forge","_minecraft_project_id":"Ksqjj9TX","_minecraft_author":"JiuWu","_minecraft_license":"GPL-3.0-only","_minecraft_downloads":85,"_minecraft_follows":0,"_minecraft_client_side":"unsupported","_minecraft_server_side":"required","_minecraft_storage_type":"zip","_minecraft_archive_name":"emaki-forge.zip","_minecraft_size_bytes":3326698,"_minecraft_version_count":17,"_minecraft_updated_at":"2026-05-15T20:03:27.347458Z","_minecraft_date_created":"2026-03-28T01:46:04.861930Z","_minecraft_date_modified":"2026-05-11T07:40:33.583309Z","_minecraft_project_url":"https:\/\/modrinth.com\/mod\/emaki-forge","_minecraft_icon_attachment_id":62685,"_minecraft_imported_at":"2026-06-03T15:05:43+00:00","_minecraft_import_hash":"a08c78056f2cef843e839532f39fd7e0","_minecraft_versions":"","_minecraft_links":"","_minecraft_gallery":"","_minecraft_api_metadata":""},"mod_category":[88,89,866,127,128,129],"mod_loader":[132,133,134],"minecraft_version":[62,37,40,41,73,74,38,78,79,80,81,82],"class_list":["post-62684","mod","type-mod","status-publish","has-post-thumbnail","hentry","mod_category-equipment","mod_category-game-mechanics","mod_category-minigame","mod_category-paper","mod_category-purpur","mod_category-spigot","mod_loader-paper","mod_loader-purpur","mod_loader-spigot","minecraft_version-1-21","minecraft_version-1-21-1","minecraft_version-1-21-10","minecraft_version-1-21-11","minecraft_version-1-21-2","minecraft_version-1-21-3","minecraft_version-1-21-4","minecraft_version-1-21-5","minecraft_version-1-21-6","minecraft_version-1-21-7","minecraft_version-1-21-8","minecraft_version-1-21-9"],"yoast_head":"<!-- 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