{"id":62680,"date":"2026-06-03T18:05:26","date_gmt":"2026-06-03T15:05:26","guid":{"rendered":"https:\/\/vpesports.com\/minecraft\/mods\/emaki-attribute\/"},"modified":"2026-06-03T18:05:26","modified_gmt":"2026-06-03T15:05:26","slug":"emaki-attribute","status":"publish","type":"mod","link":"https:\/\/vpesports.com\/minecraft\/mods\/emaki-attribute\/","title":{"rendered":"EmakiAttribute | Full-Pipeline RPG Combat with 43 Attributes"},"content":{"rendered":"<p>EmakiAttribute is a complete RPG attribute and combat system. It brings 43 built-in attributes, 3 damage types, and a carefully designed damage calculation pipeline to Minecraft, giving your server MMORPG-level combat depth. From simple attack\/defense values to complex elemental systems, everything is configurable.<\/p>\n<p>## 43 Built-in Attributes<\/p>\n<p>### Physical Attack (7)<\/p>\n<p>`physical_attack`, `physical_crit_rate`, `physical_crit_damage`, `physical_damage_bonus`, `physical_armor_penetration`, `lifesteal`, `percentage_lifesteal`<\/p>\n<p>### Projectile Attack (6)<\/p>\n<p>`projectile_attack`, `projectile_crit_rate`, `projectile_crit_damage`, `projectile_damage_bonus`, `projectile_penetration`<\/p>\n<p>### Spell Attack (5)<\/p>\n<p>`spell_attack`, `spell_crit_rate`, `spell_crit_damage`, `spell_damage_bonus`, `magic_penetration`<\/p>\n<p>### Defense (11)<\/p>\n<p>`physical_defense`, `projectile_defense`, `spell_defense`, `dodge_chance`, `physical_crit_evasion`, `projectile_crit_evasion`, `magic_crit_evasion`, `physical_crit_multiplier_resistance`, `projectile_crit_multiplier_resistance`, `magic_crit_multiplier_resistance`, `lifesteal_resistance`<\/p>\n<p>### Resources (4)<\/p>\n<p>`health`, `health_regen`, `mana`, `mana_regen`<\/p>\n<p>### General (6)<\/p>\n<p>`attack_speed`, `movement_speed`, `real_damage`, `attribute_power`, `entity_scale`, `speed`<\/p>\n<p>All attributes are fully customizable via YAML \u2014 display names, lore formats, value ranges, and stacking behavior.<\/p>\n<p>## Damage Pipeline<\/p>\n<p>When an attack occurs, EmakiAttribute processes damage through this pipeline:<\/p>\n<p>1. **Attack Snapshot** \u2014 Collect all attacker attributes (from equipment, gems, strengthening, sets, etc.)<br \/>\n2. **Damage Type Determination** \u2014 Physical \/ Projectile \/ Spell based on attack method<br \/>\n3. **Base Damage** \u2014 Attack \u00d7 (1 + damage bonus%)<br \/>\n4. **Crit Check** \u2014 Crit rate vs crit evasion; on crit, multiply by crit damage (reduced by crit multiplier resistance)<br \/>\n5. **Penetration** \u2014 Reduce target defense by penetration value<br \/>\n6. **Defense Mitigation** \u2014 Remaining defense reduces damage via formula<br \/>\n7. **Dodge Check** \u2014 Dodge rate determines if damage is nullified entirely<br \/>\n8. **Real Damage** \u2014 Add flat true damage (ignores all defense)<br \/>\n9. **Lifesteal** \u2014 Calculate healing from final damage (reduced by lifesteal resistance)<br \/>\n10. **Damage Messages** \u2014 Send combat info to attacker and target<\/p>\n<p>## Resource System<\/p>\n<p>&#8211; Define unlimited custom resources (health, mana, rage, energy, stamina, etc.)<br \/>\n&#8211; Independent max value, min value, and regen rate per resource<br \/>\n&#8211; Natural regeneration at configurable tick intervals<br \/>\n&#8211; Optional sync to Bukkit native attributes (e.g., health)<br \/>\n&#8211; Full on init option (start at max value)<br \/>\n&#8211; API for other plugins to consume\/restore resources<\/p>\n<p>## Condition System<\/p>\n<p>Equipment and items can have usage conditions \u2014 attributes only apply when conditions are met:<\/p>\n<p>&#8211; Level requirements, permission checks, placeholder conditions<br \/>\n&#8211; Expression syntax using `{variable}` format<br \/>\n&#8211; `all_of` \/ `any_of` combination logic<\/p>\n<p>## Lore Format Engine<\/p>\n<p>Customize how attributes display in item lore via template files in `lore_formats\/`:<\/p>\n<p>&#8211; Independent display template per attribute<br \/>\n&#8211; Color codes and placeholder support<br \/>\n&#8211; Percentage and flat value formats<br \/>\n&#8211; Different colors for positive\/negative values<\/p>\n<p>## Damage Messages<\/p>\n<p>Customizable combat messages sent to attacker and target with rich placeholders:<\/p>\n<p>| Placeholder             | Description                          |<br \/>\n| &#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8211; | &#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212; |<br \/>\n| `{damage}`              | Final damage value                   |<br \/>\n| `{damage_type}`         | Damage type name                     |<br \/>\n| `{attacker_name}`       | Attacker name                        |<br \/>\n| `{target_name}`         | Target name                          |<br \/>\n| `{attacker_health}`     | Attacker current health              |<br \/>\n| `{attacker_max_health}` | Attacker max health                  |<br \/>\n| `{target_health}`       | Target current health                |<br \/>\n| `{target_max_health}`   | Target max health                    |<br \/>\n| `{distance}`            | Distance between attacker and target |<br \/>\n| `{is_crit}`             | Whether the hit was a crit           |<br \/>\n| `{element}`             | Element type                         |<\/p>\n<p>## Skill Damage Integration<\/p>\n<p>When EmakiSkills is installed, skill scripts can use `attribute_damage` to route skill damage through the full EA pipeline \u2014 crits, penetration, dodge, defense, lifesteal, and messages all apply.<\/p>\n<p>## PAPI Placeholders<\/p>\n<p>| Placeholder                              | Description                    |<br \/>\n| &#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;- | &#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212; |<br \/>\n| `%emakiattribute_<attribute_id>%`        | Current attribute value        |<br \/>\n| `%emakiattribute_resource_<id>_current%` | Resource current value         |<br \/>\n| `%emakiattribute_resource_<id>_max%`     | Resource max value             |<br \/>\n| `%emakiattribute_resource_<id>_regen%`   | Resource per-second regen rate |<\/p>\n<p>## Commands<\/p>\n<p>| Command                                                   | Description                    |<br \/>\n| &#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212; | &#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212; |<br \/>\n| `\/ea reload`                                              | Reload configuration           |<br \/>\n| `\/ea dump [player]`                                       | Output full attribute snapshot |<br \/>\n| `\/ea resource <player> <resource> set\/add\/remove <value>` | Manage player resources        |<br \/>\n| `\/ea inspect`                                             | Inspect held item attributes   |<\/p>\n<p>## Permissions<\/p>\n<p>| Permission              | Description              |<br \/>\n| &#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8211; | &#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212; |<br \/>\n| `emakiattribute.use`    | Base usage permission    |<br \/>\n| `emakiattribute.reload` | Reload permission        |<br \/>\n| `emakiattribute.admin`  | Administrator permission |<br \/>\n| `emakiattribute.dump`   | View attribute snapshot  |<\/p>\n<p>## Requirements<\/p>\n<p>| Item              | Requirement                 |<br \/>\n| &#8212;&#8212;&#8212;&#8212;&#8212;&#8211; | &#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212; |<br \/>\n| Server            | Spigot 1.21+                |<br \/>\n| Java              | 21+                         |<br \/>\n| Hard Dependencies | EmakiCoreLib                |<br \/>\n| Soft Dependencies | EmakiSkills, PlaceholderAPI |<\/p>\n<p>View Full Wiki Documentation | Join Discord Community | QQ Group<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Complete RPG attribute and combat system \u2014 crits, penetration, dodge, block, elemental damage, all included.<\/p>\n","protected":false},"featured_media":62681,"template":"","meta":{"_minecraft_slug":"emaki-attribute","_minecraft_project_id":"ZzBwu6WX","_minecraft_author":"JiuWu","_minecraft_license":"GPL-3.0-only","_minecraft_downloads":69,"_minecraft_follows":0,"_minecraft_client_side":"unsupported","_minecraft_server_side":"required","_minecraft_storage_type":"zip","_minecraft_archive_name":"emaki-attribute.zip","_minecraft_size_bytes":3942076,"_minecraft_version_count":14,"_minecraft_updated_at":"2026-05-15T20:29:20.202651Z","_minecraft_date_created":"2026-03-29T05:00:38.379932Z","_minecraft_date_modified":"2026-05-11T07:40:35.757514Z","_minecraft_project_url":"https:\/\/modrinth.com\/mod\/emaki-attribute","_minecraft_icon_attachment_id":62681,"_minecraft_imported_at":"2026-06-03T15:05:28+00:00","_minecraft_import_hash":"96e2ffa60f8e3d726a935d0dc1984d95","_minecraft_versions":"","_minecraft_links":"","_minecraft_gallery":"","_minecraft_api_metadata":""},"mod_category":[87,89,126,127,128,129,123,92],"mod_loader":[132,133,134],"minecraft_version":[62,37,40,41,73,74,38,78,79,80,81,82],"class_list":["post-62680","mod","type-mod","status-publish","has-post-thumbnail","hentry","mod_category-adventure","mod_category-game-mechanics","mod_category-management","mod_category-paper","mod_category-purpur","mod_category-spigot","mod_category-technology","mod_category-utility","mod_loader-paper","mod_loader-purpur","mod_loader-spigot","minecraft_version-1-21","minecraft_version-1-21-1","minecraft_version-1-21-10","minecraft_version-1-21-11","minecraft_version-1-21-2","minecraft_version-1-21-3","minecraft_version-1-21-4","minecraft_version-1-21-5","minecraft_version-1-21-6","minecraft_version-1-21-7","minecraft_version-1-21-8","minecraft_version-1-21-9"],"yoast_head":"<!-- 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