{"id":60784,"date":"2026-06-03T15:58:57","date_gmt":"2026-06-03T12:58:57","guid":{"rendered":"https:\/\/vpesports.com\/minecraft\/mods\/easy-factions-objective-control\/"},"modified":"2026-06-03T15:58:57","modified_gmt":"2026-06-03T12:58:57","slug":"easy-factions-objective-control","status":"publish","type":"mod","link":"https:\/\/vpesports.com\/minecraft\/mods\/easy-factions-objective-control\/","title":{"rendered":"Easy Factions: Objective Control"},"content":{"rendered":"<p># Easy Factions: Objective Control<\/p>\n<p>> **Establish Dominance. Secure the Objective. Claim the Loot.**<br \/>\n> An addon for **Easy Factions** that introduces &#8220;King of the Hill&#8221; style capture points with configurable rewards.<\/p>\n<p>**Objective Control** turns your server into a battlefield. Factions and Alliances must fight to maintain control over<br \/>\nspecific geographic zones. Stand your ground to earn points, eliminate enemies to steal theirs, and unlock shared<br \/>\nrewards for your entire alliance.<\/p>\n<p>&#8212;<\/p>\n<p>## \u2728 Features<\/p>\n<p>### \ud83d\udc51 King of the Hill<\/p>\n<p>Define &#8220;Core Areas&#8221; in your world. As long as you or your faction members stand inside, you generate points. Rewards are<br \/>\ngiven out periodically to the controlling faction!<\/p>\n<p>### \u2694\ufe0f High-Stakes Combat<\/p>\n<p>It&#8217;s not just about standing still.<\/p>\n<p>* **Kill Areas:** Define danger zones around the objective.<br \/>\n* **Point Stealing:** Killing a rival inside the Kill Area doesn&#8217;t just send them to respawn, it drains some of their<br \/>\n  points and transfers a percentage of them to *your* faction.<\/p>\n<p>### \ud83e\udd1d Alliance Integration<\/p>\n<p>United we stand.<\/p>\n<p>* Points earned by individual members count toward the total **Alliance Score**.<br \/>\n* When a reward is unlocked, it is shared among the alliance members. Strong alliances are essential for holding<br \/>\n  high-value objectives!<\/p>\n<p>&#8212;<\/p>\n<p>## \ud83d\udee0\ufe0f Admin Setup Guide (Operators)<\/p>\n<p>Setting up an objective requires defining two zones: the **Core** (where players stand for points) and the **Kill Zone<br \/>\n** (where PvP steals points).<\/p>\n<p>### Step 1: Define the Area<\/p>\n<p>Stand at the corners of your desired areas and run these commands:<\/p>\n<p>| Command                        | Description                                   |<br \/>\n|:&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;-|:&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;-|<br \/>\n| `\/objective setCorePosOne`     | Sets corner 1 of the **Core** (Capture) area. |<br \/>\n| `\/objective setCorePosTwo`     | Sets corner 2 of the **Core** (Capture) area. |<br \/>\n| `\/objective setCoreKillPosOne` | Sets corner 1 of the **Kill** (PvP) area.     |<br \/>\n| `\/objective setCoreKillPosTwo` | Sets corner 2 of the **Kill** (PvP) area.     |<\/p>\n<p>### Step 2: Create &#038; Manage<\/p>\n<p>Once positions are set, create the objective and define the loot.<\/p>\n<p>| Command                                   | Description                                              |<br \/>\n|:&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;|:&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;|<br \/>\n| `\/objective create <name>`                | Creates the objective using the positions set in Step 1. |<br \/>\n| `\/objective remove <name>`                | Deletes an objective.                                    |<br \/>\n| `\/objective resetObjectiveRewards <name>` | Resets the reward pool.                                  |<\/p>\n<p>### Step 3: Add Rewards<\/p>\n<p>Hold an item in your main hand and run:<br \/>\n`\/objective addHandAsReward <name> <Interval> <Chance>`<\/p>\n<p>* **Interval:** How often (in seconds) the reward tries to generate.<br \/>\n* **Chance:** The probability (0.0 &#8211; 1.0) of generation per interval.<\/p>\n<p>&#8212;<\/p>\n<p>## \ud83c\udfae Player Commands<\/p>\n<p>| Command                          | Description                                                                                                |<br \/>\n|:&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;|:&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8211;|<br \/>\n| `\/objective claimRewards <name>` | Claims earned rewards for your Faction\/Alliance. *(Officers\/Leaders only)*                                 |<br \/>\n| `\/objective listPoints <name>`   | Displays a leaderboard of points by Faction and Alliance.                                                  |<br \/>\n| `\/objective listRewards <name>`  | Displays a the possible rewards, their interval and their chances. Operators will still be able to use it. |<\/p>\n<p>&#8212;<\/p>\n<p>## \u2699\ufe0f Configuration<\/p>\n<p>Tune the mechanics to fit your server&#8217;s difficulty via the config file.<\/p>\n<p>| Option                 | Description                                                                           |<br \/>\n|:&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8211;|:&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8211;|<br \/>\n| `controlPointLifetime` | Max age (in seconds) a control point can have.                                        |<br \/>\n| `controlPointInterval` | How often (in seconds) points are awarded to holders.                                 |<br \/>\n| `rewardsCheckInterval` | How often (in seconds) the system checks to distribute rewards.                       |<br \/>\n| `lossPercentage`       | Percentage of points a faction loses when a member dies in the Kill Zone (0.5 = 50%). |<br \/>\n| `maxPointLoss`         | The maximum raw amount of points that can be lost in a single kill.                   |<br \/>\n| `conversionPercentage` | How much of the &#8220;lost&#8221; points are given to the killer&#8217;s faction (0.5 = 50% transfer). |<br \/>\n| `disableRewardInfo`    | Disables the reward info command                                                      |<\/p>\n","protected":false},"excerpt":{"rendered":"<p>An addon for Easy Factions that introduces &#8220;King of the Hill&#8221; style capture points with configurable rewards.<\/p>\n","protected":false},"featured_media":60785,"template":"","meta":{"_minecraft_slug":"easy-factions-objective-control","_minecraft_project_id":"fzSmxsnB","_minecraft_author":"OverWatter","_minecraft_license":"LicenseRef-All-Rights-Reserved","_minecraft_downloads":327,"_minecraft_follows":0,"_minecraft_client_side":"unsupported","_minecraft_server_side":"required","_minecraft_storage_type":"zip","_minecraft_archive_name":"easy-factions-objective-control.zip","_minecraft_size_bytes":42523,"_minecraft_version_count":1,"_minecraft_updated_at":"2026-05-15T16:51:56.189576Z","_minecraft_date_created":"2026-02-03T06:14:42.211060Z","_minecraft_date_modified":"2026-01-30T22:57:10.827272Z","_minecraft_project_url":"https:\/\/modrinth.com\/mod\/easy-factions-objective-control","_minecraft_icon_attachment_id":60785,"_minecraft_imported_at":"2026-06-03T12:58:59+00:00","_minecraft_import_hash":"8482ea1bfa5316e98757bfd060dd2c98","_minecraft_versions":"","_minecraft_links":"","_minecraft_gallery":"","_minecraft_api_metadata":""},"mod_category":[104],"mod_loader":[106],"minecraft_version":[36,60,93,94],"class_list":["post-60784","mod","type-mod","status-publish","has-post-thumbnail","hentry","mod_category-forge","mod_loader-forge","minecraft_version-1-20-1","minecraft_version-1-20-2","minecraft_version-1-20-3","minecraft_version-1-20-4"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v27.6 - 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