{"id":59648,"date":"2026-06-03T09:25:00","date_gmt":"2026-06-03T06:25:00","guid":{"rendered":"https:\/\/vpesports.com\/minecraft\/mods\/dungeoninstances\/"},"modified":"2026-06-03T09:25:00","modified_gmt":"2026-06-03T06:25:00","slug":"dungeoninstances","status":"publish","type":"mod","link":"https:\/\/vpesports.com\/minecraft\/mods\/dungeoninstances\/","title":{"rendered":"DungeonInstances"},"content":{"rendered":"<p># DungeonInstances<\/p>\n<p>A Spigot\/Paper Minecraft plugin for managing instanced dungeons with party system, clickable invitations, admin commands and in-game scoreboard HUD.<\/p>\n<p>&#8212;<\/p>\n<p>## Overview<\/p>\n<p>**DungeonInstances** lets you create dungeon worlds copied from templates, invite players to parties, and display a dynamic scoreboard when inside an instance. The plugin aims for simple administration (create\/delete\/edit templates, set spawns) and friendly UX (colored messages, clickable buttons to accept\/decline invitations).<\/p>\n<p>## Main Features<br \/>\n&#8211; Instance creation based on templates (folders under `templates-dungeons\/`).<br \/>\n&#8211; Party system with clickable invitations (`[Accept]`, `[Decline]`).<br \/>\n&#8211; Admin commands: load\/edit\/save\/purge instances, define spawn points.<br \/>\n&#8211; Scoreboard visible in instance worlds (`instance_<name>_<uuid>`) displaying:<br \/>\n  &#8211; Party members (leader marked with `\u265b`, you marked with `\u2605`).<br \/>\n  &#8211; Directional arrows showing members&#8217; relative position.<br \/>\n  &#8211; Current health in color (green\/yellow\/red).<br \/>\n  &#8211; Offline members displayed with strikethrough.<\/p>\n<p>## Installation<\/p>\n<p>1. Build:<\/p>\n<p>&#8220;`bash<br \/>\ncd \/path\/to\/DungeonsInstances<br \/>\nmvn clean package -DskipTests -T 1C<br \/>\n&#8220;`<\/p>\n<p>Or use the `.\/build` script if you made it executable.<\/p>\n<p>2. Deploy: copy the generated JAR to your Spigot\/Paper server&#8217;s `plugins\/` folder:<\/p>\n<p>&#8220;`bash<br \/>\ncp &#8220;target\/Dungeon Instances-1.0.0.jar&#8221; \/path\/to\/server\/plugins\/<br \/>\n&#8220;`<\/p>\n<p>3. Restart the server.<\/p>\n<p>## Important Folder Structure<br \/>\n&#8211; `templates-dungeons\/` \u2013 template folders (one folder = one dungeon template). If the folder doesn&#8217;t exist, the plugin automatically creates it and installs the default *manaria* dungeon from its internal archive.<br \/>\n&#8211; `plugins\/DungeonInstances\/spawnPoints.json` \u2013 spawn points set via `\/dungeon admin setspawn`.<\/p>\n<p>## Commands<\/p>\n<p>All commands are under `\/dungeon`.<\/p>\n<p>&#8211; `\/dungeon instance <template> [difficulty]`<br \/>\n  &#8211; Creates an instance from the template with one of these difficulty levels: **Beginner**, **Normal** (default), **Heroic**, **Mythic**.<br \/>\n    Difficulty applies multipliers to creature health, damage and armor.<br \/>\n  &#8211; The player (party leader) and members receive a message and are teleported after a few seconds.<\/p>\n<p>&#8211; `\/dungeon leave`<br \/>\n  &#8211; Leaves the instance and restores normal state.<\/p>\n<p>&#8211; `\/dungeon list`<br \/>\n  &#8211; Lists available templates and\/or active instances.<\/p>\n<p>&#8211; `\/dungeon admin <sub>` (requires permission: `dungeon.admin`)<br \/>\n  &#8211; `edit <template>` \u2013 creates\/opens an edit instance for a template.<br \/>\n  &#8211; `save <instance>` \u2013 saves a modified instance (used for edit templates).<br \/>\n  &#8211; `purge <instance>` \u2013 deletes and unloads an empty instance.<br \/>\n  &#8211; `setspawn <template>` \u2013 registers your current position as spawn for this template (saved in `spawnPoints.json`).<br \/>\n  &#8211; `alias <alias>` \u2013 assigns or shows the loot pool alias for a mob you&#8217;re looking at; use `none` to clear.<br \/>\n  &#8211; `reloadloot` \u2013 reloads loot tables from `lootTables.json`.<\/p>\n<p>&#8211; `\/dungeon party <sub>`<br \/>\n  &#8211; `create [name]` \u2013 creates a new party. If no name is given, the plugin uses the creator&#8217;s username (spaces replaced with underscores). Names must be unique \u2014 creation fails if the name exists.<br \/>\n  &#8211; `invite <player>` \u2013 invites a player (sends clickable `[Accept]`\/`[Decline]` message).<br \/>\n  &#8211; `accept` \u2013 accepts the last invitation. Automatically leaves any existing party before joining the new one.<br \/>\n  &#8211; `decline` \u2013 declines the last invitation.<br \/>\n  &#8211; `leave` \u2013 leaves the party. If the player is in an instance (`instance_&#8230;`), they are teleported to their previous world (if known) or main spawn.<br \/>\n  &#8211; `kick <player>` \u2013 (leader only) removes a member. If the kicked member is in an instance, they are teleported to their previous world.<br \/>\n  &#8211; `disband` \u2013 (leader only) dissolves the group \u2014 notifies all members, clears pending invitations and teleports members in instances to their previous world.<br \/>\n  &#8211; `list` \u2013 lists parties\/members.<br \/>\n  &#8211; `members` \u2013 shows party members (Leader\/You, online\/offline).<\/p>\n<p>Notes:<br \/>\n&#8211; Invitations use TextComponent API to provide clickable buttons on the client.<br \/>\n&#8211; Admin commands are hidden from players without permission.<\/p>\n<p>## Scoreboard (HUD)<\/p>\n<p>&#8211; The scoreboard activates automatically for players in a world whose name starts with `instance_`.<br \/>\n&#8211; It displays in the sidebar:<br \/>\n  &#8211; The dungeon name (extracted from world name `instance_<name>_<uuid>`).<br \/>\n  &#8211; Party members with health status, relative direction, leader\/star markers.<br \/>\n  &#8211; Uniform separators (header\/footer) in consistent color.<\/p>\n<p>## Spawn Points<\/p>\n<p>&#8211; Set a spawn per template with:<\/p>\n<p>&#8220;`<br \/>\n\/dungeon admin setspawn <template><br \/>\n&#8220;`<\/p>\n<p>&#8211; Spawns are persisted in `plugins\/DungeonInstances\/spawnPoints.json`.<\/p>\n<p>## Templates &#038; Instances<\/p>\n<p>&#8211; Place your dungeon templates in `templates-dungeons\/<template_name>\/`.<br \/>\n&#8211; Instances are created by copying and loaded under `instance_<template_name>_<uuid>`.<br \/>\n&#8211; Empty instances are automatically unloaded and deleted.<\/p>\n<p>## Permissions<\/p>\n<p>&#8211; `dungeon.admin` \u2013 access to admin commands (`\/dungeon admin &#8230;`).<\/p>\n<p>Other commands have no specific permissions by default (you can add checks if needed).<\/p>\n<p>## Troubleshooting<\/p>\n<p>&#8211; If an instance fails to load, check write permissions on the world container folder (template folder copy).<br \/>\n&#8211; If the scoreboard doesn&#8217;t appear: ensure you&#8217;re in an `instance_&#8230;` world and belong to a party.<br \/>\n&#8211; If offline player names display incorrectly, the plugin uses `Bukkit.getOfflinePlayer(UUID).getName()` as fallback.<\/p>\n<p>## Custom Loot Tables<\/p>\n<p>DungeonInstances includes a loot table system per dungeon\/difficulty. Each mob can be marked with a **pool alias** that determines the loot table used when the mob dies in an instance. The alias is stored in NBT (PersistentDataContainer) and persists across saves\/loads.<\/p>\n<p>### Configuration<\/p>\n<p>The config file is at `plugins\/DungeonInstances\/lootTables.json`. On first load, an empty `{}` is created so admins can populate it manually. Expected structure:<\/p>\n<p>&#8220;`json<br \/>\n{<br \/>\n  &#8220;<template_name>&#8220;: {<br \/>\n    &#8220;<difficulty>&#8220;: {<br \/>\n      &#8220;<alias>&#8220;: {<br \/>\n        &#8220;iterations&#8221;: <number of rolls>,<br \/>\n        &#8220;loots&#8221;: [<br \/>\n          {<br \/>\n            &#8220;item&#8221;: &#8220;minecraft:diamond_sword&#8221;,<br \/>\n            &#8220;nbt&#8221;: { &#8220;item_name&#8221;: &#8220;Legendary Sword&#8221; },<br \/>\n            &#8220;count&#8221;: 1,<br \/>\n            &#8220;chance&#8221;: 0.1<br \/>\n          },<br \/>\n          {<br \/>\n            &#8220;item&#8221;: &#8220;minecraft:iron_nugget&#8221;,<br \/>\n            &#8220;nbt&#8221;: { &#8220;item_name&#8221;: &#8220;Shield&#8221; },<br \/>\n            &#8220;count&#8221;: 1,<br \/>\n            &#8220;chance&#8221;: 0.4<br \/>\n          }<br \/>\n        ]<br \/>\n      }<br \/>\n    }<br \/>\n  }<br \/>\n}<br \/>\n&#8220;`<\/p>\n<p>Complete example for template `manaria` with `default` alias across all four difficulties:<\/p>\n<p>&#8220;`json<br \/>\n{<br \/>\n  &#8220;manaria&#8221;: {<br \/>\n    &#8220;BEGINNER&#8221;: {<br \/>\n      &#8220;default&#8221;: {<br \/>\n        &#8220;iterations&#8221;: 2,<br \/>\n        &#8220;loots&#8221;: [<br \/>\n          {&#8220;item&#8221;:&#8221;minecraft:emerald&#8221;,&#8221;nbt&#8221;:{},&#8221;count&#8221;:1,&#8221;chance&#8221;:0.2},<br \/>\n          {&#8220;item&#8221;:&#8221;minecraft:gold_nugget&#8221;,&#8221;nbt&#8221;:{},&#8221;count&#8221;:2,&#8221;chance&#8221;:0.5}<br \/>\n        ]<br \/>\n      }<br \/>\n    },<br \/>\n    &#8220;NORMAL&#8221;: {<br \/>\n      &#8220;default&#8221;: {<br \/>\n        &#8220;iterations&#8221;: 3,<br \/>\n        &#8220;loots&#8221;: [<br \/>\n          {&#8220;item&#8221;:&#8221;minecraft:emerald&#8221;,&#8221;nbt&#8221;:{},&#8221;count&#8221;:1,&#8221;chance&#8221;:0.4},<br \/>\n          {&#8220;item&#8221;:&#8221;minecraft:gold_ingot&#8221;,&#8221;nbt&#8221;:{},&#8221;count&#8221;:1,&#8221;chance&#8221;:0.25},<br \/>\n          {&#8220;item&#8221;:&#8221;minecraft:iron_nugget&#8221;,&#8221;nbt&#8221;:{},&#8221;count&#8221;:3,&#8221;chance&#8221;:0.6}<br \/>\n        ]<br \/>\n      }<br \/>\n    },<br \/>\n    &#8220;HEROIC&#8221;: {<br \/>\n      &#8220;default&#8221;: {<br \/>\n        &#8220;iterations&#8221;: 4,<br \/>\n        &#8220;loots&#8221;: [<br \/>\n          {&#8220;item&#8221;:&#8221;minecraft:diamond&#8221;,&#8221;nbt&#8221;:{},&#8221;count&#8221;:1,&#8221;chance&#8221;:0.05},<br \/>\n          {&#8220;item&#8221;:&#8221;minecraft:gold_ingot&#8221;,&#8221;nbt&#8221;:{},&#8221;count&#8221;:2,&#8221;chance&#8221;:0.4},<br \/>\n          {&#8220;item&#8221;:&#8221;minecraft:iron_ingot&#8221;,&#8221;nbt&#8221;:{},&#8221;count&#8221;:5,&#8221;chance&#8221;:0.8}<br \/>\n        ]<br \/>\n      }<br \/>\n    },<br \/>\n    &#8220;MYTHIC&#8221;: {<br \/>\n      &#8220;default&#8221;: {<br \/>\n        &#8220;iterations&#8221;: 5,<br \/>\n        &#8220;loots&#8221;: [<br \/>\n          {&#8220;item&#8221;:&#8221;minecraft:nether_star&#8221;,&#8221;nbt&#8221;:{},&#8221;count&#8221;:1,&#8221;chance&#8221;:0.01},<br \/>\n          {&#8220;item&#8221;:&#8221;minecraft:diamond&#8221;,&#8221;nbt&#8221;:{},&#8221;count&#8221;:2,&#8221;chance&#8221;:0.2},<br \/>\n          {&#8220;item&#8221;:&#8221;minecraft:gold_ingot&#8221;,&#8221;nbt&#8221;:{},&#8221;count&#8221;:4,&#8221;chance&#8221;:0.5}<br \/>\n        ]<br \/>\n      }<br \/>\n    }<br \/>\n  }<br \/>\n}<br \/>\n&#8220;`<\/p>\n<p>In this example, increasing difficulty raises both `iterations` and drop chances; adjust these values to suit your needs.<\/p>\n<p>### Loot Table Fields<\/p>\n<p>&#8211; `iterations` \u2013 number of times the pool is visited; each iteration randomly picks an item from `loots`.<br \/>\n&#8211; `loots` \u2013 array of possible entries. For each entry, `chance` is compared to a random value (`0.0`\u2013`1.0`); if the roll succeeds, the item is added to drops.<br \/>\n&#8211; `item` \u2013 Bukkit\/Spigot material ID (`DIAMOND_SWORD`, `IRON_NUGGET`, etc.).<br \/>\n&#8211; `nbt` \u2013 free mapping for item name (`item_name`), lore, etc. Only simple keys are supported currently (see source code).<br \/>\n&#8211; `count` \u2013 quantity of items to generate when the entry is selected.<\/p>\n<p>### Assigning Aliases<\/p>\n<p>While editing a template, look at a mob and run:<\/p>\n<p>&#8220;`<br \/>\n\/dungeon admin alias <alias><br \/>\n&#8220;`<\/p>\n<p>The plugin shows the current alias if no argument is given. To clear the alias, use `none`:<\/p>\n<p>&#8220;`<br \/>\n\/dungeon admin alias none<br \/>\n&#8220;`<\/p>\n<p>The alias is saved with the mob and automatically restored in instances.<\/p>\n<p>### Reloading Configuration<\/p>\n<p>After editing `lootTables.json` on disk, reload changes in-game with:<\/p>\n<p>&#8220;`<br \/>\n\/dungeon admin reloadloot<br \/>\n&#8220;`<\/p>\n<p>### In-Game Behavior<\/p>\n<p>When a mob with an alias dies in an instance, vanilla drops are removed and replaced with items calculated from the matching pool (template + difficulty + alias). If no table is found, vanilla behavior is unchanged.<\/p>\n<p>## Customization &#038; Suggestions<\/p>\n<p>&#8211; You can modify the scoreboard update frequency (`DungeonScoreboardManager`) and message formats in the code.<br \/>\n&#8211; Possible improvements: multi-language support, config via `config.yml`, options to hide certain HUD elements.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>A plugin that help with creating WoW like dungeons<\/p>\n","protected":false},"featured_media":23958,"template":"","meta":{"_minecraft_slug":"dungeoninstances","_minecraft_project_id":"ZHmOTZF8","_minecraft_author":"fox3000foxy","_minecraft_license":"Apache-2.0","_minecraft_downloads":87,"_minecraft_follows":2,"_minecraft_client_side":"unsupported","_minecraft_server_side":"required","_minecraft_storage_type":"zip","_minecraft_archive_name":"dungeoninstances.zip","_minecraft_size_bytes":13063780,"_minecraft_version_count":3,"_minecraft_updated_at":"2026-05-15T20:06:16.596575Z","_minecraft_date_created":"2026-02-28T02:43:13.822388Z","_minecraft_date_modified":"2026-02-24T13:43:18.830143Z","_minecraft_project_url":"https:\/\/modrinth.com\/mod\/dungeoninstances","_minecraft_icon_attachment_id":23958,"_minecraft_imported_at":"2026-06-03T06:25:02+00:00","_minecraft_import_hash":"214f56df4ffcfd50919ff61c617c0065","_minecraft_versions":"","_minecraft_links":"","_minecraft_gallery":"","_minecraft_api_metadata":""},"mod_category":[87,124,88,89,866,137,127,128,129,159],"mod_loader":[130,132,133,134],"minecraft_version":[54,55,56,57,58,62,37,40,41,73,74,38,78,79,80,81,82],"class_list":["post-59648","mod","type-mod","status-publish","has-post-thumbnail","hentry","mod_category-adventure","mod_category-bukkit","mod_category-equipment","mod_category-game-mechanics","mod_category-minigame","mod_category-mobs","mod_category-paper","mod_category-purpur","mod_category-spigot","mod_category-worldgen","mod_loader-bukkit","mod_loader-paper","mod_loader-purpur","mod_loader-spigot","minecraft_version-1-19","minecraft_version-1-19-1","minecraft_version-1-19-2","minecraft_version-1-19-3","minecraft_version-1-19-4","minecraft_version-1-21","minecraft_version-1-21-1","minecraft_version-1-21-10","minecraft_version-1-21-11","minecraft_version-1-21-2","minecraft_version-1-21-3","minecraft_version-1-21-4","minecraft_version-1-21-5","minecraft_version-1-21-6","minecraft_version-1-21-7","minecraft_version-1-21-8","minecraft_version-1-21-9"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v27.6 - 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