{"id":58857,"date":"2026-06-03T08:30:56","date_gmt":"2026-06-03T05:30:56","guid":{"rendered":"https:\/\/vpesports.com\/minecraft\/mods\/dragonmine-z-auras\/"},"modified":"2026-06-03T08:30:56","modified_gmt":"2026-06-03T05:30:56","slug":"dragonmine-z-auras","status":"publish","type":"mod","link":"https:\/\/vpesports.com\/minecraft\/mods\/dragonmine-z-auras\/","title":{"rendered":"DragonMine Z: Auras+"},"content":{"rendered":"<p>![Logo](https:\/\/cdn.modrinth.com\/data\/cached_images\/ef8e57954173c9e44eaeb4a53aecd6f685614685.png)<\/p>\n<p>This mod lets you add custom auras to the different forms in DragonMine Z using resource packs.<\/p>\n<p>**IMPORTANT**: If you don\u2019t have the resource pack with the textures and models enabled, YOU WILL NOT NOTICE ANY CHANGES IN THE AURA.<\/p>\n<p># TUTORIAL<br \/>\nWhen you start the game with the addon installed, a new value will appear in the DragonMine Z config forms: &#8220;dmzaurasplus$auraType&#8221;. This value defaults to &#8220;classic&#8221; (which corresponds to the original textures and models of the DragonMine Z mod), but you can set any value there.<\/p>\n<p>The mod works as follows: it takes the value you set in &#8220;auraType&#8221; and looks in your resource pack for files with the prefix corresponding to that auraType. For example, if you set &#8220;divine&#8221;, the prefix will be &#8220;divine_&#8221;, so you must add that at the beginning of all files related to that aura.<\/p>\n<p>## Resource Pack Structure:<br \/>\nThe resource pack should be structured like this:<br \/>\n&#8211; A main folder called assets.<br \/>\n&#8211; Inside assets, another folder called dragonminez.<br \/>\n&#8211; Inside dragonminez, two folders: geo and textures.<br \/>\n&#8211; Models (geo folder):<\/p>\n<p>Inside geo, create a folder entity and inside it another folder race.<br \/>\n&#8211; Place all the aura models you want to create inside race.<br \/>\n&#8211; Textures (textures folder):<\/p>\n<p>Inside textures, create a folder entity and inside it a folder ki.<br \/>\n&#8211; Place all the aura textures inside the ki folder.<\/p>\n<p>## Models:<br \/>\nThe aura model consists of two models: kiaura and kiaura2.<\/p>\n<p>kiaura is the aura model itself that surrounds the player.<br \/>\nkiaura2 is the \u201cexpanding wave\u201d that appears under the player periodically.<br \/>\nTo create a custom aura, it\u2019s not necessary to create both files for each aura. If one or both are missing, the mod will use the base mod\u2019s model for the missing files. Both models must be Geckolib Animated Models exported in .geo.json format. As mentioned before, they must have the corresponding prefix; for the example above, the files should be named &#8220;divine_kiaura.geo.json&#8221; and &#8220;divine_kiaura2.geo.json&#8221;.<\/p>\n<p>## Textures:<br \/>\nThe aura texture consists of four files, which together create an animation: aura_ki_0, aura_ki_1, aura_ki_2, and aura_ki_3.<\/p>\n<p>If any of these files are missing for your custom aura, none of the other textures will be displayed, and all will be replaced by the base mod\u2019s textures. Therefore, all four files must be included (they can be the same image renamed, though this will make the aura appear static).<br \/>\nThese files must include the prefix (in the example: &#8220;divine_aura_ki_0&#8221;, &#8220;divine_aura_ki_1&#8221;, &#8220;divine_aura_ki_2&#8221;, &#8220;divine_aura_ki_3&#8221;).<br \/>\nTextures must be drawn in specific areas to avoid errors when texturing the model. Additionally, to avoid coloring issues depending on the aura color of the form, textures should be in grayscale.<\/p>\n<p>**On the DragonMine Z Discord, in the forums channel, there is an example resource pack available for download containing models and textures.**<\/p>\n<p>Kaioken:<br \/>\nThe addon also allows the Kaioken aura to stack with the aura of another form, rather than replacing its color. This aura can also have a custom auraType, but it has a unique value specifically for it: &#8220;stack_aura_adapt&#8221;.<\/p>\n<p>This makes the aura copy the auraType of the form it stacks with.<br \/>\nIf this value is not used, the aura will have a different texture than the stacked form\u2019s aura, but the model will remain the same (to prevent the Kaioken aura from appearing beneath the form\u2019s aura).<br \/>\nTo use the Kaioken mechanic included in the base mod, set the value enableKaiokenExtraAura to false in the config file dmzaurasplus-client.toml.<\/p>\n<p>If you enjoy the project and would like to support me, you can do so on Ko-fi. That said, there\u2019s absolutely no obligation, since this is a non-profit project.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>This addon allows you to add custom auras to DragonMine Z<\/p>\n","protected":false},"featured_media":58858,"template":"","meta":{"_minecraft_slug":"dragonmine-z-auras+","_minecraft_project_id":"OsdPuGcH","_minecraft_author":"facub80418","_minecraft_license":"LicenseRef-All-Rights-Reserved","_minecraft_downloads":716,"_minecraft_follows":1,"_minecraft_client_side":"required","_minecraft_server_side":"required","_minecraft_storage_type":"zip","_minecraft_archive_name":"dragonmine-z-auras+.zip","_minecraft_size_bytes":261066,"_minecraft_version_count":3,"_minecraft_updated_at":"2026-05-15T23:20:52.472704Z","_minecraft_date_created":"2026-03-26T04:36:35.003916Z","_minecraft_date_modified":"2026-03-18T20:20:16.280795Z","_minecraft_project_url":"https:\/\/modrinth.com\/mod\/dragonmine-z-auras+","_minecraft_icon_attachment_id":58858,"_minecraft_imported_at":"2026-06-03T05:31:02+00:00","_minecraft_import_hash":"23b39bf6125024cc76c8e095dd645d1c","_minecraft_versions":"","_minecraft_links":"","_minecraft_gallery":"","_minecraft_api_metadata":""},"mod_category":[104],"mod_loader":[106],"minecraft_version":[36],"class_list":["post-58857","mod","type-mod","status-publish","has-post-thumbnail","hentry","mod_category-forge","mod_loader-forge","minecraft_version-1-20-1"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v27.6 - 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