{"id":56864,"date":"2026-06-03T06:20:15","date_gmt":"2026-06-03T03:20:15","guid":{"rendered":"https:\/\/vpesports.com\/minecraft\/mods\/dimensional-structure-restrict\/"},"modified":"2026-06-03T06:20:15","modified_gmt":"2026-06-03T03:20:15","slug":"dimensional-structure-restrict","status":"publish","type":"mod","link":"https:\/\/vpesports.com\/minecraft\/mods\/dimensional-structure-restrict\/","title":{"rendered":"Dimensional Structure Restrict"},"content":{"rendered":"<p># Dimensional Structure Restrict<\/p>\n<p>DimStructRestrict is a lightweight Minecraft Forge mod for **Minecraft 1.20.1** that allows you to **control where structures can spawn** based on dimension and structure rules. Designed and developed by **Troy Cook (@cookta2012)**, this mod provides fine-grained control over world generation behavior \u2014 especially useful for modpack developers and world designers.<\/p>\n<p>Initial release will be 1.20.1 other versions will be coming later.<\/p>\n<p>&#8212;<\/p>\n<p>## \ud83c\udf0d Features<\/p>\n<p>&#8211; Prevent or allow specific structures from generating in specific dimensions.<br \/>\n&#8211; Define whitelist or blacklist rules.<br \/>\n&#8211; Optionally flag structures to not place the structure while it believes it placed it.<br \/>\n&#8211; JSON-based configuration \u2014 supports comments and regenerates missing keys automatically.<br \/>\n&#8211; Logs rule enforcement with structure\/dimension context for debugging.<\/p>\n<p>&#8212;<\/p>\n<p>## \ud83d\udd27 Configuration<\/p>\n<p>The config file is located at:<br \/>\n&#8220;`<br \/>\n<minecraft_root>\/config\/dimstructrestrict.json<br \/>\n&#8220;`<\/p>\n<p>If the file doesn&#8217;t exist, it will be generated with example entries.<\/p>\n<p>&#8212;<\/p>\n<p>### \ud83d\udcd0 Structure of `dimstructrestrict.json`<\/p>\n<p>&#8220;`jsonc<br \/>\n{<br \/>\n  &#8220;structures&#8221;: [<br \/>\n    {                                       \/\/ Individual structure rules will override dimension rules FULL STOP<br \/>\n      &#8220;id&#8221;: &#8220;minecraft:village_plains&#8221;,     \/\/ Structure ID<br \/>\n      &#8220;whitelist&#8221;: [&#8220;minecraft:overworld&#8221;], \/\/ Allowed dimensions<br \/>\n      &#8220;false_place&#8221;: false,                 \/\/ If true, the structure will be &#8220;falsely placed&#8221; (may break mods)<br \/>\n      &#8220;active&#8221;: true                        \/\/ Whether this rule is active<br \/>\n    }<br \/>\n  ],<br \/>\n  &#8220;dimensions&#8221;: [<br \/>\n    {<br \/>\n      &#8220;id&#8221;: &#8220;minecraft:overworld&#8221;,        \/\/ Dimension ID<br \/>\n      &#8220;whitelist&#8221;: [],                    \/\/ Structures allowed in this dimension<br \/>\n      &#8220;active&#8221;: true<br \/>\n    }<br \/>\n  ]<br \/>\n}<br \/>\n&#8220;`<\/p>\n<p>&#8212;<\/p>\n<p>## \ud83e\udde0 Rule Types<\/p>\n<p>### \u2705 `whitelist`<br \/>\nOnly listed dimensions or structures are allowed.<\/p>\n<p>### \u274c `blacklist`<br \/>\nListed dimensions or structures will be prevented.<\/p>\n<p>### \u2699\ufe0f `false_place` (optional, default `false`)<br \/>\nIf `true`, prevents the structure from placing **without skipping the generation step** meaning it is marked on the map as generated.<\/p>\n<p>> \u26a0\ufe0f May cause issues with some structure-dependent mods.<\/p>\n<p>### \ud83d\udd04 `active` (optional, default `false`)<br \/>\nControls whether the rule is enforced. Useful for temporarily disabling rules without removing them.<\/p>\n<p>&#8212;<\/p>\n<p>## \ud83e\uddea Example Use Case<\/p>\n<p>&#8220;`json<br \/>\n{<br \/>\n  &#8220;structures&#8221;: [<br \/>\n    {<br \/>\n      &#8220;id&#8221;: &#8220;minecraft:ruined_portal&#8221;,<br \/>\n      &#8220;blacklist&#8221;: [&#8220;minecraft:the_end&#8221;, &#8220;minecraft:the_nether&#8221;],<br \/>\n      &#8220;active&#8221;: true<br \/>\n    }<br \/>\n  ],<br \/>\n  &#8220;dimensions&#8221;: [<br \/>\n    {<br \/>\n      &#8220;id&#8221;: &#8220;minecraft:overworld&#8221;,<br \/>\n      &#8220;whitelist&#8221;: [&#8220;minecraft:village_savanna&#8221;, &#8220;minecraft:village_plains&#8221;],<br \/>\n      &#8220;false_place&#8221;: true,<br \/>\n      &#8220;active&#8221;: true<br \/>\n    }<br \/>\n  ]<br \/>\n}<br \/>\n&#8220;`<\/p>\n<p>&#8212;<\/p>\n<p>## \ud83d\udee0\ufe0f Advanced Setup<\/p>\n<p>The mod uses a generic `Rule` system internally with two maps:<\/p>\n<p>&#8211; `STRUCTURE_RULES` for structure-specific rules<br \/>\n&#8211; `DIMENSION_RULES` for dimension-based restrictions<\/p>\n<p>Each `Rule` is backed by:<br \/>\n&#8211; `id`: ResourceLocation<br \/>\n&#8211; `mode`: WHITELIST or BLACKLIST<br \/>\n&#8211; `resource`: Set of targets (structure\/dimension IDs)<br \/>\n&#8211; `false_place`: Boolean<br \/>\n&#8211; `active`: Boolean<\/p>\n<p>&#8212;<\/p>\n<p>## \ud83e\uddd1\u200d\ud83d\udcbb Developer Notes<\/p>\n<p>&#8211; Author: **Troy Cook**<br \/>\n&#8211; GitHub: @cookta2012<br \/>\n&#8211; Language: Java<br \/>\n&#8211; Environment: Minecraft Forge for Minecraft 1.20.1<\/p>\n<p>&#8212;<\/p>\n<p>## \ud83d\udcc4 License<\/p>\n<p>MIT License.<\/p>\n<p>&#8212;<\/p>\n<p>## \ud83d\udcec Feedback &#038; Contributions<\/p>\n<p>Feel free to open an issue or fork the project if you&#8217;d like to expand the system (e.g., gamerule-based control, datapack integration, or GUI support).<\/p>\n","protected":false},"excerpt":{"rendered":"<p>A lightweight mod that allows you to control where structures can spawn based on dimension and structure rules. This mod provides fine-grained control over world generation behavior \u2014 especially useful for modpack developers and world designers.<\/p>\n","protected":false},"featured_media":56865,"template":"","meta":{"_minecraft_slug":"dimensional-structure-restrict","_minecraft_project_id":"GDyhJyRy","_minecraft_author":"cookta2012","_minecraft_license":"MIT","_minecraft_downloads":783,"_minecraft_follows":5,"_minecraft_client_side":"unsupported","_minecraft_server_side":"required","_minecraft_storage_type":"zip","_minecraft_archive_name":"dimensional-structure-restrict.zip","_minecraft_size_bytes":36518,"_minecraft_version_count":2,"_minecraft_updated_at":"2026-05-15T21:29:02.504538Z","_minecraft_date_created":"2025-04-25T06:10:52.272143Z","_minecraft_date_modified":"2025-04-25T02:46:59.657967Z","_minecraft_project_url":"https:\/\/modrinth.com\/mod\/dimensional-structure-restrict","_minecraft_icon_attachment_id":56865,"_minecraft_imported_at":"2026-06-03T03:20:16+00:00","_minecraft_import_hash":"8b0b7d731e888ce472d0937c9ce90b48","_minecraft_versions":"","_minecraft_links":"","_minecraft_gallery":"","_minecraft_api_metadata":""},"mod_category":[104,126,92,159],"mod_loader":[106],"minecraft_version":[36],"class_list":["post-56864","mod","type-mod","status-publish","has-post-thumbnail","hentry","mod_category-forge","mod_category-management","mod_category-utility","mod_category-worldgen","mod_loader-forge","minecraft_version-1-20-1"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v27.6 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>Dimensional Structure Restrict - Minecraft<\/title>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, max-image-preview:large, max-video-preview:-1\" \/>\n<link rel=\"canonical\" href=\"https:\/\/vpesports.com\/minecraft\/mods\/dimensional-structure-restrict\/\" \/>\n<meta property=\"og:locale\" content=\"en_US\" \/>\n<meta property=\"og:type\" content=\"article\" \/>\n<meta property=\"og:title\" content=\"Dimensional Structure Restrict - Minecraft\" \/>\n<meta property=\"og:description\" content=\"A lightweight mod that allows you to control where structures can spawn based on dimension and structure rules. 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