{"id":53766,"date":"2026-06-03T03:12:24","date_gmt":"2026-06-03T00:12:24","guid":{"rendered":"https:\/\/vpesports.com\/minecraft\/mods\/damage-correction\/"},"modified":"2026-06-03T03:12:24","modified_gmt":"2026-06-03T00:12:24","slug":"damage-correction","status":"publish","type":"mod","link":"https:\/\/vpesports.com\/minecraft\/mods\/damage-correction\/","title":{"rendered":"Damage Correction"},"content":{"rendered":"<p># Damage Correction Mod<\/p>\n<p>When a single attack is already enough to decide the outcome, this mod automatically fills in the small remaining difference, delivering a cleaner and smoother combat experience.<\/p>\n<p>## Design Goals<\/p>\n<p>Have you ever charged up a powerful attack for ages, only to see the enemy left with a tiny sliver of health?<\/p>\n<p>Or lost the fight because a boss survived with just a bit of HP and turned the tables?<\/p>\n<p>This mod exists exactly for those moments!<\/p>\n<p>It evaluates the final damage result. If the damage dealt by the player is *almost* enough to kill a creature, the mod will make up the difference and finish the job.<\/p>\n<p>Combat. Feels. Good.<\/p>\n<p>## Mechanics<\/p>\n<p>### Calculation Logic<\/p>\n<p>* `finalDamage`: The final effective damage (after armor, enchantments, etc.)<br \/>\n* `healthBefore`: The target\u2019s health before taking damage<\/p>\n<p>&#8220;`<br \/>\nIF<br \/>\nhealthBefore > finalDamage<br \/>\nAND<br \/>\nhealthBefore &#8211; finalDamage <= finalDamage * k\n```\n\nWhere:\n\n`k` determines how much remaining health (relative to the damage dealt) is considered close enough to trigger full damage correction.\n\n### Example\n\n* Monster health: 10\n* Final damage dealt: 8\n\nRemaining health: 2\n\nWith the default setting `k = 0.5`:\n\n`2 <= 8 * 0.5  \u2192 True`\n\n\ud83d\udc49 An extra 2 damage is applied, instantly killing the monster.\n\nBut if the monster\u2019s health is 20:\n\n```\n20 - 8 = 12\n12 > 8 * 0.5 \u2192 False<br \/>\n&#8220;`<\/p>\n<p>\ud83d\udc49 No correction is applied; damage is handled normally.<\/p>\n<p>## Configuration<\/p>\n<p>The following options can be modified in<br \/>\n`damage_correction-common.toml` under the `config` folder.<\/p>\n<p>![this is a Mod config page image](https:\/\/cdn.modrinth.com\/data\/cached_images\/0857c0ad766488df4adacd5f17ca5542f8105b38_0.webp)<\/p>\n<p>## License<\/p>\n<p>Licensed under the MIT License. Feel free to use it \ud83d\ude0a<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Smooths combat by compensating near-lethal damage, ensuring clean kills without altering core balance.<\/p>\n","protected":false},"featured_media":53767,"template":"","meta":{"_minecraft_slug":"damage-correction","_minecraft_project_id":"lhC6magG","_minecraft_author":"StarChen","_minecraft_license":"MIT","_minecraft_downloads":289,"_minecraft_follows":2,"_minecraft_client_side":"unsupported","_minecraft_server_side":"required","_minecraft_storage_type":"zip","_minecraft_archive_name":"damage-correction.zip","_minecraft_size_bytes":259361,"_minecraft_version_count":6,"_minecraft_updated_at":"2026-05-15T18:40:12.670954Z","_minecraft_date_created":"2026-01-13T22:55:41.985282Z","_minecraft_date_modified":"2026-01-08T13:49:13.800304Z","_minecraft_project_url":"https:\/\/modrinth.com\/mod\/damage-correction","_minecraft_icon_attachment_id":53767,"_minecraft_imported_at":"2026-06-03T00:12:26+00:00","_minecraft_import_hash":"d4a58d4c506c213eb66648153bcffb66","_minecraft_versions":"","_minecraft_links":"","_minecraft_gallery":"","_minecraft_api_metadata":""},"mod_category":[87,104,158,92],"mod_loader":[106,160],"minecraft_version":[56,36,94,37],"class_list":["post-53766","mod","type-mod","status-publish","has-post-thumbnail","hentry","mod_category-adventure","mod_category-forge","mod_category-neoforge","mod_category-utility","mod_loader-forge","mod_loader-neoforge","minecraft_version-1-19-2","minecraft_version-1-20-1","minecraft_version-1-20-4","minecraft_version-1-21-1"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v27.6 - 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