{"id":52648,"date":"2026-06-03T00:44:23","date_gmt":"2026-06-02T21:44:23","guid":{"rendered":"https:\/\/vpesports.com\/minecraft\/mods\/custom-borders\/"},"modified":"2026-06-03T00:44:23","modified_gmt":"2026-06-02T21:44:23","slug":"custom-borders","status":"publish","type":"mod","link":"https:\/\/vpesports.com\/minecraft\/mods\/custom-borders\/","title":{"rendered":"Custom Borders"},"content":{"rendered":"<p># CustomBorder<\/p>\n<p>**Custom square world borders \u2014 fully independent of the vanilla Minecraft border.**<\/p>\n<p>Define named, persistent borders anywhere in your world. Players are kept inside with particles, pushback, and instant enforcement. Admins get fine-grained control over bypass, visibility, and settings \u2014 all at runtime, no restart needed.<\/p>\n<p>&#8212;<\/p>\n<p>## \u2728 Features<\/p>\n<p>&#8211; **Square borders** \u2014 defined by a center point and a radius (half side-length in blocks)<br \/>\n&#8211; **Full build-height wall** \u2014 the border spans 10,000 blocks vertically, covering the entire playable range<br \/>\n&#8211; **Red particle wall** \u2014 appears as players approach; each player can set their own visibility distance<br \/>\n&#8211; **Pushback mechanic** \u2014 players are pushed back toward the center when too close to the wall; can be toggled and tuned at runtime<br \/>\n&#8211; **Instant movement enforcement** \u2014 movement events are intercepted in real-time, preventing any crossing without rubberbanding<br \/>\n&#8211; **Teleport-back safety net** \u2014 if a player ends up outside anyway, they are immediately moved back in<br \/>\n&#8211; **Admin bypass** \u2014 admins can toggle border enforcement for themselves with `\/borderop`<br \/>\n&#8211; **Admin `\/tp` support** \u2014 command-sourced teleports always cross borders freely, so admins can move players to either side<br \/>\n&#8211; **Per-player particle toggle** \u2014 admins (even with bypass active) can hide the particle wall for themselves<br \/>\n&#8211; **Multiple borders** \u2014 define as many named borders as needed across any world<br \/>\n&#8211; **Persistent storage** \u2014 all borders are saved to `borders.yml` and survive server restarts<br \/>\n&#8211; **Fully independent** \u2014 does not touch or interact with the vanilla world border in any way<br \/>\n&#8211; **Tab completion** \u2014 all commands support full tab completion including border names and argument suggestions<\/p>\n<p>&#8212;<\/p>\n<p>## \ud83d\uddc2\ufe0f Commands<\/p>\n<p>### Player Commands<br \/>\n*(Default: OP only \u2014 configurable via permissions)*<\/p>\n<p>| Command | Description |<br \/>\n|&#8212;|&#8212;|<br \/>\n| `\/border help` | Shows all commands with explanations and your current settings |<br \/>\n| `\/border list` | Lists all active borders with name, world, center, and radius |<br \/>\n| `\/border info <name>` | Shows detailed info about a specific border |<br \/>\n| `\/border view` | Shows your current and the server-default visibility distance |<br \/>\n| `\/border view <blocks>` | Sets how far away you see the red particle wall (1\u2013256 blocks) |<br \/>\n| `\/border view reset` | Resets your visibility distance to the server default |<\/p>\n<p>### Admin Commands<br \/>\n*(Requires `customborder.admin`)*<\/p>\n<p>| Command | Description |<br \/>\n|&#8212;|&#8212;|<br \/>\n| `\/border create <name> <radius>` | Creates a square border centered on your current position |<br \/>\n| `\/border remove <name>` | Permanently deletes a border |<br \/>\n| `\/border pushback` | Shows current pushback status (enabled, distance, strength) |<br \/>\n| `\/border pushback on` | Enables the pushback mechanic globally |<br \/>\n| `\/border pushback off` | Disables the pushback mechanic globally |<br \/>\n| `\/border pushback distance <blocks>` | Sets how close players must be before getting pushed back |<br \/>\n| `\/border pushback strength <value>` | Sets the velocity force of the pushback (default: `1.2`) |<br \/>\n| `\/border particles on` | Shows the particle wall for yourself again |<br \/>\n| `\/border particles off` | Hides the particle wall for yourself (bypass-independent) |<br \/>\n| `\/borderop on` | Enables border bypass \u2014 you can freely cross all borders |<br \/>\n| `\/borderop off` | Disables border bypass \u2014 borders are enforced for you again |<\/p>\n<p>> **Note:** `\/tp` (and any command-sourced teleport) always crosses borders freely, allowing admins to move players to either side without needing bypass.<\/p>\n<p>&#8212;<\/p>\n<p>## \ud83d\udd10 Permissions<\/p>\n<p>| Permission | Description | Default |<br \/>\n|&#8212;|&#8212;|&#8212;|<br \/>\n| `customborder.use` | Use basic commands: `help`, `list`, `info`, `view` | `op` |<br \/>\n| `customborder.admin` | Full control: create\/remove borders, pushback settings, particles, bypass | `op` |<\/p>\n<p>&#8212;<\/p>\n<p>## \u2699\ufe0f Configuration<\/p>\n<p>All settings in `plugins\/CustomBorder\/config.yml`:<\/p>\n<p>&#8220;`yaml<br \/>\n# Distance (in blocks) at which red particles become visible (server-wide default).<br \/>\n# Each player can override this individually with \/border view.<br \/>\nparticle-visibility-distance: 10.0<\/p>\n<p># Whether the pushback mechanic is active. Toggleable at runtime with \/border pushback on|off.<br \/>\npushback-enabled: true<\/p>\n<p># Distance (in blocks) from the wall at which players start getting pushed back.<br \/>\npushback-distance: 3.0<\/p>\n<p># Velocity strength of the pushback toward the border center.<br \/>\npushback-strength: 1.2<\/p>\n<p># How often (in ticks) the proximity check runs. 20 ticks = 1 second.<br \/>\ncheck-interval: 5<\/p>\n<p># Number of particle points rendered per visible wall per check.<br \/>\nparticle-count: 8<\/p>\n<p># Height of the border wall in blocks. 10000 covers the full build range.<br \/>\nborder-height: 10000<br \/>\n&#8220;`<\/p>\n<p>All pushback settings can be changed **at runtime** via commands \u2014 no need to edit the file or restart the server. Changes are saved immediately.<\/p>\n<p>&#8212;<\/p>\n<p>## \ud83d\udcd6 How It Works<\/p>\n<p>1. Stand at the center of where you want the border, then run `\/border create <name> <radius>`.<br \/>\n   &#8211; `radius` is the **half side-length**: a radius of `100` creates a **200 \u00d7 200** block area.<br \/>\n   &#8211; The border is **square**, axis-aligned, and centered on your exact position at the time of creation.<\/p>\n<p>2. Players who approach within their visibility distance see a **red particle wall** along the border edge.<\/p>\n<p>3. Within `pushback-distance` blocks of the wall, players are continuously **pushed back** toward the center.<\/p>\n<p>4. If a player somehow ends up outside (e.g. via a plugin teleport), they are **immediately teleported back** to the nearest safe location inside.<\/p>\n<p>5. **Admins** can use `\/borderop on` to bypass all enforcement for themselves. When done, `\/borderop off` re-enables it.<\/p>\n<p>6. **Admins** can freely teleport players across borders using the standard `\/tp` command.<\/p>\n<p>7. **Every player** can customize how far away they see the particle wall with `\/border view <blocks>`, between 1 and 256 blocks.<\/p>\n<p>&#8212;<\/p>\n<p>## \ud83d\udcbe Data &#038; Persistence<\/p>\n<p>Borders are stored in `plugins\/CustomBorder\/borders.yml` and loaded automatically on startup. The number of loaded borders is logged on enable:<\/p>\n<p>&#8220;`<br \/>\n[CustomBorder] Loaded 3 border(s) from storage.<br \/>\n&#8220;`<\/p>\n<p>Per-player settings (visibility distance, particles hidden, bypass) are **session-only** and reset on restart \u2014 this is intentional, as they are considered temporary preferences.<\/p>\n<p>&#8212;<\/p>\n<p>## \ud83d\udd27 Requirements<\/p>\n<p>&#8211; **Server:** Paper 1.21.1 or compatible fork<br \/>\n&#8211; **Java:** 21 or newer<\/p>\n<p>&#8212;<\/p>\n<p>## \ud83d\udc1b Issues &#038; Source<\/p>\n<p>Found a bug or want to contribute? Open an issue or pull request on the [GitHub repository](#).<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Makes setting custom borders in minecraft possible with a simple command! 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