{"id":52471,"date":"2026-06-03T00:20:20","date_gmt":"2026-06-02T21:20:20","guid":{"rendered":"https:\/\/vpesports.com\/minecraft\/mods\/curse-keeper-datapack\/"},"modified":"2026-06-03T00:20:20","modified_gmt":"2026-06-02T21:20:20","slug":"curse-keeper-datapack","status":"publish","type":"mod","link":"https:\/\/vpesports.com\/minecraft\/mods\/curse-keeper-datapack\/","title":{"rendered":"Curse Keeper"},"content":{"rendered":"<p># \u2620 Curse Keeper<br \/>\n### A Minecraft Java Datapack \u2014 Unique Curse System<\/p>\n<p>> **Compatible with Minecraft Java 26.x** (pack format 88)<\/p>\n<p>&#8212;<\/p>\n<p>## What is Curse Keeper?<\/p>\n<p>**Curse Keeper** is a datapack that puts every player under a personal curse from the moment they join the world. Each curse comes with its own unique cleanse tribute \u2014 a specific challenge that must be completed to lift it. Once lifted, a cooldown of **6 in-game days** passes before the next tier of curse is assigned. Progress through all three tiers and the player is free of curses forever.<\/p>\n<p>The system is entirely **per-player** \u2014 everyone is on their own curse journey, independent of others. Some will push through every tier quickly, others might choose to live with their curse indefinitely. There&#8217;s no timer forcing your hand.<\/p>\n<p>> \u26a0\ufe0f This datapack is still in active development. More curses will be added in future updates. Currently **16 curses** are implemented.<\/p>\n<p>&#8212;<\/p>\n<p>## How It Works<\/p>\n<p>### The Three Tiers<\/p>\n<p>Every player progresses through three tiers of curses, in order:<\/p>\n<p>1. **Tier 1** \u2014 The player starts cursed. Complete the cleanse tribute to lift it.<br \/>\n2. **Tier 2** \u2014 After a cooldown of **6 in-game days**, a new curse is assigned. Complete its cleanse tribute to lift it.<br \/>\n3. **Tier 3** \u2014 After another **6-day cooldown**, the final curse is assigned. Lift it and the player is **permanently free** of curses.<\/p>\n<p>The 6-day cooldown only begins *after* the previous curse has been cleansed \u2014 there is **no time limit** to complete a cleanse tribute. A player can live with their curse as long as they want, or work towards removing it on their own terms.<\/p>\n<p>### Cleanse Tributes<\/p>\n<p>Each curse has its own unique cleanse tribute \u2014 the specific challenge that must be completed to lift it. Examples include:<\/p>\n<p>&#8211; Kill a certain number of a specific mob (e.g. kill 150 Skeletons)<br \/>\n&#8211; Earn a specific in-game advancement<br \/>\n&#8211; Consume a specific item a set number of times<br \/>\n&#8211; Reach a certain milestone while cursed<\/p>\n<p>The tribute varies per curse, so every tier may require a completely different kind of challenge.<\/p>\n<p>### Curse Effects<\/p>\n<p>Curses affect players in different ways depending on which curse they receive. Current effect types include:<\/p>\n<p>&#8211; **Reduced max hearts** \u2014 permanently removes a set number of hearts while cursed<br \/>\n&#8211; **Dimension damage** \u2014 the player takes damage when entering or staying in certain dimensions<br \/>\n&#8211; **End access blocked** \u2014 the player is prevented from entering the End<br \/>\n&#8211; **Reduced movement speed** \u2014 the player moves significantly slower<br \/>\n&#8211; **XP drain** \u2014 experience levels are slowly siphoned away over time<br \/>\n&#8211; **Mob aggro** \u2014 certain mobs within range aggro onto the player automatically<br \/>\n&#8211; **Sunlight burn** \u2014 standing exposed under the sun in the Overworld sets the player on fire<br \/>\n&#8211; **Moonlight burn** \u2014 standing exposed under the night sky sets the player on fire<br \/>\n&#8211; **Water damage** \u2014 being submerged in water deals constant damage<br \/>\n&#8211; **Villager sickness** \u2014 proximity to villagers applies Poison and Nausea<br \/>\n&#8211; **Nature&#8217;s toll** \u2014 breaking grass blocks periodically applies Slowness<br \/>\n&#8211; **Sleep penalty** \u2014 each time the player sleeps, they lose 1 max heart permanently<br \/>\n&#8211; **Death penalty** \u2014 each death permanently removes 1 max heart<\/p>\n<p>&#8212;<\/p>\n<p>## Curse List<\/p>\n<p>### Tier 1 \u2014 Quirk<\/p>\n<p>| Curse | Effect | Cleanse |<br \/>\n|&#8212;|&#8212;|&#8212;|<br \/>\n| **Bone Debt** | Max health reduced by 5 hearts | Kill 150 Skeletons |<br \/>\n| **Sluggish** | Movement speed reduced by 30% | Walk 5,000,000 cm |<br \/>\n| **Villager&#8217;s Bane** | Poison &#038; Nausea applied within 5 blocks of a villager | Kill 10 Iron Golems |<br \/>\n| **Arachnophobia** | Spiders aggro within 48 blocks, a spider spawns near you every 2 minutes at night | Kill 100 Spiders |<br \/>\n| **Rootbound** | Every 10 grass blocks broken applies Slowness II for 5 seconds | Kill 100 Creepers |<\/p>\n<p>### Tier 2 \u2014 Affliction<\/p>\n<p>| Curse | Effect | Cleanse |<br \/>\n|&#8212;|&#8212;|&#8212;|<br \/>\n| **Frail Vessel** | Max health reduced to 5 hearts | Obtain full Netherite armor (Cover Me in Debris) |<br \/>\n| **Nether Sickness** | 1 heart damage every 15 seconds in the Nether | Enter a Nether Fortress (A Terrible Fortress) |<br \/>\n| **Soul Drain** | Lose 1 XP level every 30 seconds | Reach level 50 while cursed |<br \/>\n| **Vampirism** | Standing exposed under the sun in the Overworld sets you on fire | Kill 50 Phantoms &#038; consume 20 Milk Buckets |<br \/>\n| **Grave Pact** | Each sleep removes 1 max heart permanently, death resets to full | Reach 1 heart then kill the Wither |<br \/>\n| **Landlocked** | Being submerged in water deals constant damage | Obtain the Conduit Power effect |<\/p>\n<p>### Tier 3 \u2014 Malediction<\/p>\n<p>| Curse | Effect | Cleanse |<br \/>\n|&#8212;|&#8212;|&#8212;|<br \/>\n| **Bloodless** | No natural health regeneration | Have every effect applied at once (How Did We Get Here?) |<br \/>\n| **Ender Blockade** | Cannot enter the End dimension | Kill 10 Ravagers |<br \/>\n| **Bee Marked** | Bees within 16 blocks aggro onto you automatically | Consume 100 Honey Bottles |<br \/>\n| **Moonbound** | Standing exposed under the night sky in the Overworld sets you on fire | Kill the Elder Guardian 15 times |<br \/>\n| **Soul Debt** | Each death removes 1 max heart permanently, stops at 1 heart | Kill the Ender Dragon 5 times &#038; kill 10 players |<\/p>\n<p>&#8212;<\/p>\n<p>## Admin Setup<\/p>\n<p>To grant a player access to the admin panel, run the following command in-game as an operator:<br \/>\n`\/tag <player> add ck.admin`<\/p>\n<p>This must be done for each admin after every season reset. To revoke access:<br \/>\n`\/tag <player> remove ck.admin`<\/p>\n<p>Without this tag, players will not be able to open the admin panel via `\/trigger ck.admin`.<\/p>\n<p>&#8212;<\/p>\n<p>## Commands<\/p>\n<p>### For Players<\/p>\n<p>| Command | Description |<br \/>\n|&#8212;|&#8212;|<br \/>\n| `\/trigger ck.showcurse` | Shows your current active curse and its cleanse tribute. If you are in a cooldown period between tiers, it shows the remaining time until the next curse arrives. |<\/p>\n<p>### For Operators<\/p>\n<p>| Command | Description |<br \/>\n|&#8212;|&#8212;|<br \/>\n| `\/function curse_keeper:admin\/panel` | Opens the admin panel |<br \/>\n| `\/function curse_keeper:admin\/reset_all` | Fully resets the datapack \u2014 clears all scoreboards, scheduled functions, and curse data |<br \/>\n| `\/function curse_keeper:admin\/reset_player` | Clears all curse data for the targeted player |<br \/>\n| `\/function curse_keeper:admin\/list` | Lists all players currently tracked by the curse system |<br \/>\n| `\/function curse_keeper:admin\/toggle_dev` | Toggles dev mode \u2014 shortens cooldown to 2 minutes for testing |<br \/>\n| `\/function curse_keeper:admin\/toggle_system` | Enables or disables the entire curse system |<\/p>\n<p>&#8212;<\/p>\n<p>*More curses and features are planned for future versions.*<br \/>\n*For debugging and testing, see [DEBUG.md](DEBUG.md).*<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Curse Keeper is a datapack that introduces a unique curse-based trade system into your Minecraft world. 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