{"id":50312,"date":"2026-06-02T19:29:57","date_gmt":"2026-06-02T16:29:57","guid":{"rendered":"https:\/\/vpesports.com\/minecraft\/mods\/create-track-map\/"},"modified":"2026-06-02T19:29:57","modified_gmt":"2026-06-02T16:29:57","slug":"create-track-map","status":"publish","type":"mod","link":"https:\/\/vpesports.com\/minecraft\/mods\/create-track-map\/","title":{"rendered":"Create Track Map"},"content":{"rendered":"<p># Create Track Map<\/p>\n<p>![Mod version](https:\/\/img.shields.io\/modrinth\/v\/gxoNIjg6)<br \/>\n![Minecraft versions](https:\/\/img.shields.io\/badge\/minecraft-1.18.2%20\u2022%201.19.2-blue)<br \/>\n![Download count](https:\/\/img.shields.io\/modrinth\/dt\/gxoNIjg6)<\/p>\n<p>![Available for Fabric](https:\/\/raw.githubusercontent.com\/gist\/jenchanws\/842eee8428e1e0aec20de4594878156a\/raw\/522a26e2c91cbafab79ddbbc6d942f1720249a8c\/fabric.svg)<br \/>\n![Requires Create \u22650.5](https:\/\/modrinth.com\/mod\/create-fabric)<br \/>\n![Requires Fabric API](https:\/\/modrinth.com\/mod\/fabric-api)<br \/>\n![Requires Fabric Kotlin](https:\/\/modrinth.com\/mod\/fabric-language-kotlin)<\/p>\n<p>![Available for Forge](https:\/\/raw.githubusercontent.com\/gist\/jenchanws\/842eee8428e1e0aec20de4594878156a\/raw\/522a26e2c91cbafab79ddbbc6d942f1720249a8c\/forge.svg)<br \/>\n![Requires Create \u22650.5](https:\/\/modrinth.com\/mod\/create)<br \/>\n![Requires Kotlin for Forge](https:\/\/modrinth.com\/mod\/kotlin-for-forge)<\/p>\n<p>![Available on GitHub](https:\/\/github.com\/jenchanws\/create-track-map)<br \/>\n![Available on Modrinth](https:\/\/modrinth.com\/mod\/create-track-map)<br \/>\n![Find me on Discord](https:\/\/smp.littlechasiu.com\/discord)<\/p>\n<p>Create Track Map (CTM) is a multi-loader mod that displays a track map of Create trains in your world, including all tracks, signals, stations, and trains. The signals and trains are updated in (practically) real time.<\/p>\n<p>![Example track map](https:\/\/cdn.modrinth.com\/data\/gxoNIjg6\/images\/8aa58af4ca9cc459a84ce492770a92e358cd2714.gif)<\/p>\n<p># Usage<\/p>\n<p>CTM is available for download on Modrinth. **Please make sure you download the correct version for your loader, Minecraft version, and Create version.** Below is the compatibility chart for Create versions:<\/p>\n<p>| | CTM \u22641.3 | CTM 1.4 | CTM \u22651.5 |<br \/>\n|:&#8212;|:&#8211;:|:&#8211;:|:&#8211;:|<br \/>\n| **Create 0.5.0** | \u2705 | \u2705 | \u274c |<br \/>\n| **Create 0.5.1** | \u274c | \u2705 | \u2705 |<\/p>\n<p>## Installation<br \/>\nSimply place the .jar file in your mods folder (or install with a modloader) like any other mod! CTM is intended to be a server side mod, but can also run in single-player worlds and LAN servers. It runs a web server on port `3876` by default, but [this can be configured](#configuration). You must forward this port if you wish to see the map. *(How do I do this?)* <\/p>\n<p>The map itself is visible at the root (by default `http:\/\/localhost:3876\/`). If using a proxy to serve the map, make sure to configure it to let Server-Sent Events through.<\/p>\n<p>### *Singleplayer*<br \/>\nThe map is hosted on your computer so while Minecraft is open, enter `http:\/\/localhost:3876\/` into your browser.<\/p>\n<p>### *Multiplayer*<\/p>\n<p> **A) Local (LAN) server**<br \/>\nThe map is still hosted on your computer so while the game is open, enter `http:\/\/localhost:3876\/` into your browser.<br \/>\nThose in your household can see the map by entering `http:\/\/[your computer&#8217;s IPV4 address]:3876\/` into their browser.<br \/>\n*How do I see my computer&#8217;s IPV4 address?*<\/p>\n<p>**B) The server is on my PC**<br \/>\nThe map is still hosted on your computer so while the server is open,  enter `http:\/\/localhost:3876\/` into your browser.<br \/>\nThose in your household can see the map by entering `http:\/\/[your computer&#8217;s IPV4 address]:3876\/` into their browser.<br \/>\nThose outside your household can see the map by entering `http:\/\/[your public IPV4 address]:3876\/` into their browser.<br \/>\n*How do I see my public IPV4 address?*<\/p>\n<p>**C) The server is hosted with a hosting service**<br \/>\nThe map is hosted with the server on that service. You can see the map at `[your server address]:3876\/` while the server is up.<br \/>\n**NOTE: YOUR SERVICE MUST SUPPORT EXTRA PORT FORWARDING.** You can check with support\/the docs for the service or just good old Google. If the service doesn&#8217;t support this, you are out of luck. You can switch services or try hosting your own.<\/p>\n<p>*Just so it&#8217;s clear: Do not include the brackets around your IPV4 address! For example: `192.168.0.0:3876`*<\/p>\n<p>## READ THIS BEFORE ASKING FOR HELP!<\/p>\n<p>To use this mod, **you must be able to open a second port**, in addition to your Minecraft server, which CTM will run its web server on. If you are using Aternos, this is not possible. If you are using a shared hosting provider, please contact your host for assistance in opening a port. No support will be provided to open a port or to diagnose issues which are not caused by a bug in the mod.<\/p>\n<p># Advanced Usage<\/p>\n<p>### CTM API<br \/>\nCTM provides the following API, also accessible through the same port:<\/p>\n<p>&#8211; `\/api\/network`, `\/api\/network.rt`: List of all track pieces and train stations<br \/>\n&#8211; `\/api\/signals`, `\/api\/signals.rt`: List of all train signals, including their states<br \/>\n  (green, yellow, red)<br \/>\n&#8211; `\/api\/blocks`, `\/api\/blocks.rt`: List of all signal control blocks, and whether they are occupied or reserved by a train<br \/>\n&#8211; `\/api\/trains`, `\/api\/trains.rt`: List of all assembled trains, including their names and<br \/>\n  positions<br \/>\n&#8211; `\/api\/style.css`: CSS style sheet generated from configured colors and fonts<br \/>\n&#8211; `\/api\/config.json`: Map configuration<\/p>\n<p>The `.rt` versions update in real time with Server-Sent Events (SSE).<\/p>\n<p>### Configuration<\/p>\n<p>CTM&#8217;s config options can be found at `create-track-map.json` in your server&#8217;s config directory. It is automatically created at startup if it doesn&#8217;t exist.<\/p>\n<p>The following options are available:<\/p>\n<p>&#8220;`js<br \/>\n{<br \/>\n  \/\/ Whether to actually start the watcher and the server.<br \/>\n  &#8220;enable&#8221;: false,<\/p>\n<p>  \/\/ How long to wait between track data updates.<br \/>\n  &#8220;watch_interval_seconds&#8221;: 0.5,<br \/>\n  \/\/ The port the internal web server listens on.<br \/>\n  &#8220;server_port&#8221;: 3876,<\/p>\n<p>  &#8220;map_style&#8221;: {<br \/>\n    \/\/ Font to use for the map&#8217;s UI. Must be a valid CSS font stack.<br \/>\n    &#8220;font&#8221;: &#8220;ui-monospace, &#8220;JetBrains Mono&#8221;, monospace&#8221;,<br \/>\n    \/\/ Colors for individual components of the map. Must be valid CSS colors.<br \/>\n    \/\/ Any CSS color format will work, such as named colors and rgb().<br \/>\n    &#8220;colors&#8221;: {<br \/>\n      &#8220;background&#8221;: &#8220;#888&#8221;,<br \/>\n      &#8220;track&#8221;: {<br \/>\n        &#8220;occupied&#8221;: &#8220;red&#8221;,<br \/>\n        &#8220;reserved&#8221;: &#8220;pink&#8221;,<br \/>\n        &#8220;free&#8221;: &#8220;white&#8221;<br \/>\n      },<br \/>\n      &#8220;signal&#8221;: {<br \/>\n        &#8220;green&#8221;: &#8220;#71db51&#8221;,<br \/>\n        &#8220;yellow&#8221;: &#8220;#ffd15c&#8221;,<br \/>\n        &#8220;red&#8221;: &#8220;#ff5f5c&#8221;,<br \/>\n        &#8220;outline&#8221;: &#8220;black&#8221;<br \/>\n      },<br \/>\n      &#8220;portal&#8221;: {<br \/>\n        &#8220;primary&#8221;: &#8220;purple&#8221;,<br \/>\n        &#8220;outline&#8221;: &#8220;white&#8221;<br \/>\n      },<br \/>\n      &#8220;station&#8221;: {<br \/>\n        &#8220;primary&#8221;: &#8220;white&#8221;,<br \/>\n        &#8220;outline&#8221;: &#8220;black&#8221;<br \/>\n      },<br \/>\n      &#8220;train&#8221;: &#8220;cyan&#8221;,<br \/>\n      &#8220;lead_car&#8221;: &#8220;darkturquoise&#8221;<br \/>\n    }<br \/>\n  },<\/p>\n<p>  &#8220;map_view&#8221;: {<br \/>\n    &#8220;initial_dimension&#8221;: &#8220;minecraft:overworld&#8221;,<br \/>\n    &#8220;initial_position&#8221;: { &#8220;x&#8221;: 0, &#8220;z&#8221;: 0 },<\/p>\n<p>    \/\/ Zoom levels must be integers, but may be negative.<br \/>\n    \/\/ Each zoom level is twice as big as the previous.<br \/>\n    \/\/ 0 is a decent minimum but may be impractical for large networks.<br \/>\n    \/\/ 3 is the sensible default for viewing double-tracked networks.<br \/>\n    &#8220;initial_zoom&#8221;: 3,<br \/>\n    &#8220;min_zoom&#8221;: 0,<br \/>\n    &#8220;max_zoom&#8221;: 4,<\/p>\n<p>    \/\/ Whether a zoom control should be visible on the screen.<br \/>\n    &#8220;zoom_controls&#8221;: true,<\/p>\n<p>    \/\/ Which side of the track a signal should be displayed on.<br \/>\n    \/\/ Valid values are LEFT or RIGHT (all uppercase).<br \/>\n    &#8220;signals_on&#8221;: &#8220;RIGHT&#8221;<br \/>\n  },<\/p>\n<p>  &#8220;dimensions&#8221;: {<br \/>\n    \/\/ Dimension names must be namespaced.<br \/>\n    &#8220;minecraft:overworld&#8221;: {<br \/>\n      \/\/ Label that shows up in the layer switcher.<br \/>\n      &#8220;label&#8221;: &#8220;Overworld&#8221;<br \/>\n    },<br \/>\n    &#8220;minecraft:the_nether&#8221;: {<br \/>\n      &#8220;label&#8221;: &#8220;Nether&#8221;<br \/>\n    },<br \/>\n    &#8220;minecraft:the_end&#8221;: {<br \/>\n      &#8220;label&#8221;: &#8220;End&#8221;<br \/>\n    }<br \/>\n  },<\/p>\n<p>  &#8220;layers&#8221;: {<br \/>\n    &#8220;tracks&#8221;: {<br \/>\n      &#8220;label&#8221;: &#8220;Tracks&#8221;,<br \/>\n      &#8220;min_zoom&#8221;: 0,<br \/>\n      &#8220;max_zoom&#8221;: 4<br \/>\n    },<br \/>\n    &#8220;blocks&#8221;: {<br \/>\n      &#8220;label&#8221;: &#8220;Track Occupancy&#8221;,<br \/>\n      &#8220;min_zoom&#8221;: 0,<br \/>\n      &#8220;max_zoom&#8221;: 4<br \/>\n    },<br \/>\n    &#8220;signals&#8221;: {<br \/>\n      &#8220;label&#8221;: &#8220;Signals&#8221;,<br \/>\n      &#8220;min_zoom&#8221;: 0,<br \/>\n      &#8220;max_zoom&#8221;: 4<br \/>\n    },<br \/>\n    &#8220;portals&#8221;: {<br \/>\n      &#8220;label&#8221;: &#8220;Portals&#8221;,<br \/>\n      &#8220;min_zoom&#8221;: 0,<br \/>\n      &#8220;max_zoom&#8221;: 4<br \/>\n    },<br \/>\n    &#8220;stations&#8221;: {<br \/>\n      &#8220;label&#8221;: &#8220;Stations&#8221;,<br \/>\n      &#8220;min_zoom&#8221;: 0,<br \/>\n      &#8220;max_zoom&#8221;: 4<br \/>\n    },<br \/>\n    &#8220;trains&#8221;: {<br \/>\n      &#8220;label&#8221;: &#8220;Trains&#8221;,<br \/>\n      &#8220;min_zoom&#8221;: 0,<br \/>\n      &#8220;max_zoom&#8221;: 4<br \/>\n    }<br \/>\n  }<br \/>\n}<br \/>\n&#8220;`<\/p>\n<p>Reload the config without restarting the server by running `\/ctm reload` (operator permissions required).<\/p>\n","protected":false},"excerpt":{"rendered":"<p>A web-based track map of your world&#8217;s Create train system, complete with signals, stations, and trains moving in real 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