{"id":50172,"date":"2026-06-02T18:53:17","date_gmt":"2026-06-02T15:53:17","guid":{"rendered":"https:\/\/vpesports.com\/minecraft\/mods\/create-stressbound\/"},"modified":"2026-06-02T18:53:17","modified_gmt":"2026-06-02T15:53:17","slug":"create-stressbound","status":"publish","type":"mod","link":"https:\/\/vpesports.com\/minecraft\/mods\/create-stressbound\/","title":{"rendered":"Create: Stressbound"},"content":{"rendered":"<p># Create: Stressbound<\/p>\n<p>Create: Stressbound is a Minecraft 1.21.1 NeoForge addon for Create 6. It adds server-friendly wireless stress links that can bridge rotational power between local Create networks, remote machines, Create contraptions, trains, and compatible moving structures.<\/p>\n<p>Instead of running shafts across long distances, players can bind a Stress Transmitter to a Stress Receiver with the Kinetic Binder. The receiver then outputs the transmitter&#8217;s rotational speed while still respecting stress budgets and server-side limits.<\/p>\n<p>## Demo<\/p>\n<p>### In-Game Test<\/p>\n<p>![In-game stress link test](https:\/\/github.com\/Mai-xiyu\/Create-Stressbound\/raw\/main\/docs\/In-Game%20Test.gif)<\/p>\n<p>### Ponder Tutorial<\/p>\n<p>![Ponder tutorial](https:\/\/github.com\/Mai-xiyu\/Create-Stressbound\/raw\/main\/docs\/Ponder.gif)<\/p>\n<p>### Wireless Controller Demo<\/p>\n<p>![Wireless controller demo](https:\/\/github.com\/Mai-xiyu\/Create-Stressbound\/raw\/main\/docs\/Wireless%20Controller%20Demo.gif)<\/p>\n<p>### Create Aeronautics Compatibility<\/p>\n<p>![Create Aeronautics compatibility demo](https:\/\/github.com\/Mai-xiyu\/Create-Stressbound\/raw\/main\/docs\/Create%20Aeronautics%20Compatibility.gif)<\/p>\n<p>### Compass Tumbler Template<\/p>\n<p>![Compass tumbler template demo](https:\/\/github.com\/Mai-xiyu\/Create-Stressbound\/raw\/main\/docs\/Compass%20Tumbler.gif)<\/p>\n<p>The bundled tumbler template demonstrates analog redstone throttling as a feedback controller. A `simulated:gimbal_sensor` reads tilt, Create redstone links cross-feed that signal, and Stress Receivers throttle the opposite thrusters to push the body back toward level.<\/p>\n<p>## Features<\/p>\n<p>&#8211; Adds `Stress Transmitter`, `Stress Receiver`, and `Kinetic Binder`.<br \/>\n&#8211; Provides a dedicated creative tab: `Create: Stressbound`.<br \/>\n&#8211; Transfers rotational speed through saved stress links without requiring a physical shaft line.<br \/>\n&#8211; Reserves configurable SU budgets per receiver to avoid free stress duplication.<br \/>\n&#8211; Supports static Create kinetic networks.<br \/>\n&#8211; Supports runtime anchors for Create contraptions and Create trains.<br \/>\n&#8211; Includes heuristic runtime-anchor support for Create Aeronautics \/ Simulated-style moving structures.<br \/>\n&#8211; Supports analog redstone throttling on both transmitters and receivers.<br \/>\n&#8211; Displays link state, remote speed, requested SU, and granted SU through Create goggles.<br \/>\n&#8211; Provides Ponder scenes for basic linking, moving-structure behavior, and the compass tumbler template.<br \/>\n&#8211; Ships a placeable tumbler structure template for testing feedback-driven Create Aeronautics \/ Simulated-style builds.<br \/>\n&#8211; Includes English and Simplified Chinese localization.<br \/>\n&#8211; Keeps server control in config: link limits, receiver limits, stress budgets, overload mode, and evaluation interval.<\/p>\n<p>## Requirements<\/p>\n<p>&#8211; Minecraft `1.21.1`<br \/>\n&#8211; NeoForge `21.1.x`<br \/>\n&#8211; Create `6.0.10`<br \/>\n&#8211; Ponder `1.0.82+`<br \/>\n&#8211; Flywheel `1.0.6`<br \/>\n&#8211; Java `21`<\/p>\n<p>Optional compatibility targets:<\/p>\n<p>&#8211; Create contraptions<br \/>\n&#8211; Create trains<br \/>\n&#8211; Create Aeronautics \/ Simulated-style moving structures<\/p>\n<p>## Quick Start<\/p>\n<p>1. Place a `Stress Transmitter` next to an existing powered Create kinetic network.<br \/>\n2. Place a `Stress Receiver` where you want remote rotational output.<br \/>\n3. Right-click the transmitter with a `Kinetic Binder` to store it.<br \/>\n4. Right-click the receiver with the same binder to create the link.<br \/>\n5. Connect shafts, gearboxes, or machines to the receiver output.<br \/>\n6. Wear Create goggles to inspect speed, status, and SU budget.<\/p>\n<p>Useful interactions:<\/p>\n<p>&#8211; Shift-right-click a receiver with the `Kinetic Binder` to clear that receiver&#8217;s link.<br \/>\n&#8211; Shift-right-click air with the `Kinetic Binder` to clear the stored transmitter selection.<br \/>\n&#8211; Use a Create wrench to adjust block facing as usual.<\/p>\n<p>## Tumbler Template<\/p>\n<p>Place the bundled compass tumbler structure with:<\/p>\n<p>&#8220;`mcfunction<br \/>\n\/place template create_stressbound:stressbound\/tumbler<br \/>\n&#8220;`<\/p>\n<p>The template uses a motor\/transmitter bank as its remote stress source, four side receivers with propellers for corrective thrust, a center receiver with a gyroscopic propeller bearing, and four redstone-link channels driven by the gimbal sensor. Because this is a feedback build, keep `redstoneEvaluationIntervalTicks` at `1` so output changes follow the tilt signal every tick.<\/p>\n<p>## Stress Budget Model<\/p>\n<p>Stressbound is designed to avoid turning remote transmission into free power.<\/p>\n<p>Each receiver reserves a configurable SU budget. During evaluation, the transmitter checks the available stress of its local network and grants output only if the linked receivers fit within the configured limits.<\/p>\n<p>Important behavior:<\/p>\n<p>&#8211; A transmitter does not generate stress by itself.<br \/>\n&#8211; A receiver outputs the remote rotational speed only while the link is valid and loaded. Analog redstone can throttle either endpoint from full output at signal `0` to stopped at signal `15`.<br \/>\n&#8211; Strict overload mode can shut down all receivers on a transmitter when total reserved stress exceeds available stress.<br \/>\n&#8211; Server owners can limit links per player, receivers per transmitter, and max SU per link.<\/p>\n<p>## Commands<\/p>\n<p>The following commands require permission level 2:<\/p>\n<p>&#8220;`mcfunction<br \/>\n\/stressbound links list<br \/>\n\/stressbound links remove <uuid><br \/>\n\/stressbound links removeplayer <player>\n\/stressbound links setstress <uuid> <su><br \/>\n\/stressbound links setallstress <su><br \/>\n\/stressbound compat<br \/>\n&#8220;`<\/p>\n<p>For high-speed testing, raise the reserved stress budget of existing links:<\/p>\n<p>&#8220;`mcfunction<br \/>\n\/stressbound links setallstress 8192<br \/>\n&#8220;`<\/p>\n<p>If that is still not enough for your setup, raise it further:<\/p>\n<p>&#8220;`mcfunction<br \/>\n\/stressbound links setallstress 16384<br \/>\n&#8220;`<\/p>\n<p>## Configuration<\/p>\n<p>The common config is generated at:<\/p>\n<p>&#8220;`text<br \/>\nconfig\/create_stressbound-common.toml<br \/>\n&#8220;`<\/p>\n<p>Common options:<\/p>\n<p>&#8211; `defaultRequestedStress`: default SU reservation for newly bound receivers.<br \/>\n&#8211; `maxStressPerLink`: maximum SU per link. Use `-1` for unlimited.<br \/>\n&#8211; `strictOverloadMode`: when enabled, over-budget transmitter groups stop instead of partially granting receivers.<br \/>\n&#8211; `evaluationIntervalTicks`: base server tick interval for recalculating link state and stress budgets.<br \/>\n&#8211; `redstoneEvaluationIntervalTicks`: faster interval used while redstone throttling is enabled. Keep this at `1` for feedback builds such as the tumbler template.<br \/>\n&#8211; `maxLinksPerPlayer`: maximum active links owned by one player.<br \/>\n&#8211; `maxReceiversPerTransmitter`: maximum receivers bound to one transmitter.<br \/>\n&#8211; `transmitterPoweredStops`: redstone signal throttles transmitter output.<br \/>\n&#8211; `receiverPoweredStops`: redstone signal throttles receiver output.<\/p>\n<p>Existing links store their `RequestedStress` in world data. Changing `defaultRequestedStress` affects new links only. To update existing links, rebind them or use:<\/p>\n<p>&#8220;`mcfunction<br \/>\n\/stressbound links setallstress <su><br \/>\n&#8220;`<\/p>\n<p>## Compatibility Notes<\/p>\n<p>Current support:<\/p>\n<p>&#8211; Static Create kinetic networks: supported.<br \/>\n&#8211; Create contraptions: runtime anchor support.<br \/>\n&#8211; Create trains: runtime anchor support.<br \/>\n&#8211; Create Aeronautics \/ Simulated-style bodies: heuristic runtime anchor support.<br \/>\n&#8211; Valkyrien Skies: detected, but full runtime bridging is not implemented yet.<\/p>\n<p>For server safety, moving receivers do not continuously rewrite Create kinetic networks while riding moving entities. Links remain saved and recover when endpoints return to a supported static\/runtime state.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>A Create addon that allows rotational stress and kinetic power to be transmitted wirelessly across unlimited distances through bindable stress links.<\/p>\n","protected":false},"featured_media":50173,"template":"","meta":{"_minecraft_slug":"create-stressbound","_minecraft_project_id":"DtA4C6Hk","_minecraft_author":"Mai_xiyu","_minecraft_license":"LicenseRef-All-Rights-Reserved","_minecraft_downloads":438,"_minecraft_follows":5,"_minecraft_client_side":"required","_minecraft_server_side":"required","_minecraft_storage_type":"zip","_minecraft_archive_name":"create-stressbound.zip","_minecraft_size_bytes":989517,"_minecraft_version_count":5,"_minecraft_updated_at":"2026-05-16T12:48:25.515901Z","_minecraft_date_created":"2026-05-01T01:04:53.480660Z","_minecraft_date_modified":"2026-05-15T19:55:18.400232Z","_minecraft_project_url":"https:\/\/modrinth.com\/mod\/create-stressbound","_minecraft_icon_attachment_id":50173,"_minecraft_imported_at":"2026-06-02T15:53:19+00:00","_minecraft_import_hash":"a1c33b3807f74197aadcf4578e247c92","_minecraft_versions":"","_minecraft_links":"","_minecraft_gallery":"","_minecraft_api_metadata":""},"mod_category":[158,123,869],"mod_loader":[160],"minecraft_version":[37],"class_list":["post-50172","mod","type-mod","status-publish","has-post-thumbnail","hentry","mod_category-neoforge","mod_category-technology","mod_category-transportation","mod_loader-neoforge","minecraft_version-1-21-1"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v27.6 - 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