{"id":49284,"date":"2026-06-02T16:20:09","date_gmt":"2026-06-02T13:20:09","guid":{"rendered":"https:\/\/vpesports.com\/minecraft\/mods\/create-geological-processing\/"},"modified":"2026-06-02T16:20:09","modified_gmt":"2026-06-02T13:20:09","slug":"create-geological-processing","status":"publish","type":"mod","link":"https:\/\/vpesports.com\/minecraft\/mods\/create-geological-processing\/","title":{"rendered":"Create: Geological Processing"},"content":{"rendered":"<p># Create: Geological Processing<\/p>\n<p>Create: Geological Processing expands the automation possibilities for geological resources by seamlessly adding new, logical recipes to the Create mod. This addon introduces new methods for generating Tuff, Dripstone, Netherrack, and more, creating a more interconnected and rewarding resource processing loop. It focuses on adding renewable sources for key materials while maintaining balance with the existing Create progression.<\/p>\n<p>## \ud83d\ude80 Installation &#038; Recommendation<\/p>\n<p>This addon is now available in two formats:<\/p>\n<p>&#8211; \ud83d\udd28 **Forge Mod (Recommended)**: The simplest way to install. Just drop the `.jar` file into your `mods` folder. This is the suggested version for all users, as it requires Forge anyway and offers a hassle-free experience.<br \/>\n&#8211; \ud83d\udce6 **Datapack**: The original format, which must be placed in your world&#8217;s `datapacks` folder. This version also requires the Forge mod loader.<\/p>\n<p>**We highly recommend using the Forge mod for easier installation and better integration.**<\/p>\n<p>## \ud83c\udf1f Key Features<\/p>\n<p>### Mixing<\/p>\n<p>&#8211; **Tuff**: Andesite + Cobblestone + Lava (50mB)<br \/>\n&#8211; **Dripstone Block**: Granite + Cobblestone + Lava (100mB)<br \/>\n&#8211; **Calcite**: Diorite + Water (500mB) (Produces Flint as a by-product)<\/p>\n<p>![Mixing Tuff](https:\/\/cdn.modrinth.com\/data\/cached_images\/428e2828fd312e03886733d56bc735b579e527f3.png)<br \/>\n![Mixing Dripstone Block](https:\/\/cdn.modrinth.com\/data\/cached_images\/713fbbdcbe032d322b2ffb3370e2fdb4f7a0c6ee.png)<br \/>\n![Mixing Calcite](https:\/\/cdn.modrinth.com\/data\/cached_images\/44e00b0e670e8ff11f3619d5288ee7ea13ec283a.png)<\/p>\n<p>### Filling<\/p>\n<p>#### Copper Oxidization<\/p>\n<p>This addon introduces a system for oxidizing copper blocks and their Create mod variants (such as Copper Shingles and Copper Tiles) using the Create mod Spout. You can now automate the weathering of copper blocks by combining them with water in a mechanical process.<br \/>\n![Filling Copper](https:\/\/cdn.modrinth.com\/data\/cached_images\/a28191777099ad051fe54610a3c3b82fc4525d48.png)<br \/>\n![Filling Copper Slab](https:\/\/cdn.modrinth.com\/data\/cached_images\/fd3af551c6d94b7d152a1691e5a88d9f108637db.png)<br \/>\n![Filling Copper Stair](https:\/\/cdn.modrinth.com\/data\/cached_images\/973d6f575b42f9f4ecffdd499e4cd9a5e4fde122.png)<\/p>\n<p>**How It Works**<\/p>\n<p>&#8211; **Supported Blocks:** All vanilla copper blocks (including slabs and stairs) and Create&#8217;s copper block variants (shingles, tiles, etc.)<br \/>\n&#8211; **Automation:** Use a Create Spout to combine water and the copper block of your choice. The output will be the next weathered state (e.g., Copper \u2192 Exposed Copper, Exposed \u2192 Weathered, Weathered \u2192 Oxidized).<br \/>\n&#8211; **Water Usage:** The amount of water required is based on the block&#8217;s exposed surface area, not its volume, for a more realistic approach.<\/p>\n<p>**Water Calculation by Block Type**<\/p>\n<p>&#8211; **Full Block:** 500 mB (base amount, representing 6 faces)<br \/>\n&#8211; **Slab:** 333 mB (2\/3 of base, representing 4 faces)<br \/>\n&#8211; **Stairs:** 458 mB (11\/12 of base, representing 5.5 faces)<\/p>\n<p>### Haunting<\/p>\n<p>&#8211; **Netherrack**: Andesite can be Haunted<\/p>\n<p>![Haunting Netherrack](https:\/\/cdn.modrinth.com\/data\/cached_images\/707780bcce42aae366feb1420973fba5edda2b04.png)<\/p>\n<p>### Mechanical Cutting<\/p>\n<p>**Pointed Dripstone**: Dripstone Blocks can be cut into 4x Pointed Dripstone using a Mechanical Saw.<\/p>\n<p>![Cutting Dripstone](https:\/\/cdn.modrinth.com\/data\/cached_images\/db9b60df8ea45ec42a96f8978c0a09546e4281d3.png)<\/p>\n<p>### Compacting<\/p>\n<p>&#8211; **Limestone**: Calcite + Scoria + Lava (100mB)<br \/>\n&#8211; **Deepslate**: Flint + 2x Cobblestone<\/p>\n<p>![Compacting Limestone](https:\/\/cdn.modrinth.com\/data\/cached_images\/d5b91715e5ee6dd70e797afd371345f0556871b7.png)<br \/>\n![Compacting Deepslate](https:\/\/cdn.modrinth.com\/data\/cached_images\/18465fd44d4e3b0b80969bd25be272daa19a003b.png)<\/p>\n<p>### Resource Processing (Crushing &#038; Milling)<\/p>\n<p>#### Crushing<br \/>\n&#8211; **Dripstone Block**:<br \/>\n  &#8211; 50% chance: Clay Ball<br \/>\n  &#8211; 25% chance: 3x Copper Nuggets<br \/>\n&#8211; **Tuff Block**:<br \/>\n  &#8211; 25% chance: 3x Zinc Nuggets (Gold and Iron are already renewable, so Tuff is dedicated to Zinc)<\/p>\n<p>![Crushing Dripstone](https:\/\/cdn.modrinth.com\/data\/cached_images\/8ccd93f2fd64f781cb85ab767311d2d7657bd5cc.png)<br \/>\n![Crushing Tuff](https:\/\/cdn.modrinth.com\/data\/cached_images\/a1f38c1c7bc62f8d7865c575f70d76ebbf2a0375.png)<\/p>\n<p>#### Milling<\/p>\n<p>&#8211; **Dripstone Block**:<br \/>\n  &#8211; 50% chance: Clay Ball<br \/>\n  &#8211; 25% chance: 3x Copper Nuggets<\/p>\n<p>![Milling Dripstone](https:\/\/cdn.modrinth.com\/data\/cached_images\/c15bd5b2740e0955ce0e26fb97948802212eb96d.png)<\/p>\n<p>## \ud83d\udd27 Design Philosophy &#038; Balance<\/p>\n<p>This addon is built with a core principle: **make key resources renewable through automation, not free**.<\/p>\n<p>&#8211; **Renewable Metals**: While Iron and Gold have existing renewable methods, this pack introduces automation-friendly paths for Copper (via Dripstone) and Zinc (via Tuff).<br \/>\n&#8211; **Automation-Centric**: Every recipe is designed to be automated using Create&#8217;s machinery, encouraging players to build complex and satisfying factories.<br \/>\n&#8211; **Logical Progression**: Recipes follow a &#8220;geological&#8221; sense, using heat (Lava), pressure (Compacting), and erosion (Crushing) to transform materials in a way that feels natural within Minecraft&#8217;s world.<\/p>\n<p>## Compatibility<br \/>\nThis addon is built for Minecraft version 1.20.1 with Forge. It is a pure recipe addition\/modification and should be compatible with any other mod or datapack that does not directly override the same Create recipes. It works perfectly in both single-player and multiplayer.<\/p>\n<p>## Full Recipe List<\/p>\n<p>### Create Override Recipes<\/p>\n<p>Milling:<br \/>\n&#8211; Dripstone Block \u2192 Clay Ball (50%), Copper Nuggets (25%)<\/p>\n<p>Crushing:<br \/>\n&#8211; Tuff \u2192 Zinc Nuggets (25%)<br \/>\n&#8211; Tuff (recycling) \u2192 Same as above, using `create:stone_types\/tuff` tag<\/p>\n<p>### Addon Recipes<\/p>\n<p>Haunting:<br \/>\n&#8211; Andesite \u2192 Netherrack<br \/>\n&#8211; Feather \u2192 Phantom Membrane<\/p>\n<p>Mixing:<br \/>\n&#8211; Quartz + Blue Dye \u2192 Lapis Lazuli<br \/>\n&#8211; Dirt + Hanging Roots \u2192 Rooted Dirt<br \/>\n&#8211; Andesite + Cobblestone + Lava \u2192 Tuff<br \/>\n&#8211; Granite + Cobblestone + Lava \u2192 Dripstone Block<br \/>\n&#8211; Diorite + Water \u2192 Calcite<\/p>\n<p>Cutting:<br \/>\n&#8211; Dripstone Block \u2192 4x Pointed Dripstone<\/p>\n<p>Blasting:<br \/>\n&#8211; Prismarine Shard \u2192 Blue Dye<\/p>\n<p>Compacting:<br \/>\n&#8211; Calcite + Scoria + Lava \u2192 Limestone<br \/>\n&#8211; Flint + 2x Cobblestone \u2192 Deepslate<\/p>\n<p>Filling:<br \/>\n&#8211; Copper Block + Water \u2192 Exposed Copper<br \/>\n&#8211; Exposed Copper + Water \u2192 Weathered Copper<br \/>\n&#8211; Weathered Copper + Water \u2192 Oxidized Copper<br \/>\n&#8211; (Same for Cut Copper, Slabs, Stairs, Tiles, Shingles, and all Create copper variants; each stage uses water based on surface area: 500 mB for blocks, 333 mB for slabs, 458 mB for stairs)<\/p>\n","protected":false},"excerpt":{"rendered":"<p>An addon designed to seamlessly blend new, logical recipes into the Create mod, expanding the automation possibilities for geological resources.<\/p>\n","protected":false},"featured_media":49285,"template":"","meta":{"_minecraft_slug":"create-geological-processing","_minecraft_project_id":"tm6JaFU1","_minecraft_author":"OllyOfficial","_minecraft_license":"MIT","_minecraft_downloads":478,"_minecraft_follows":11,"_minecraft_client_side":"optional","_minecraft_server_side":"required","_minecraft_storage_type":"zip","_minecraft_archive_name":"create-geological-processing.zip","_minecraft_size_bytes":366443,"_minecraft_version_count":4,"_minecraft_updated_at":"2026-05-16T07:38:49.988072Z","_minecraft_date_created":"2025-10-21T04:19:58.693785Z","_minecraft_date_modified":"2026-02-05T19:54:48.956227Z","_minecraft_project_url":"https:\/\/modrinth.com\/mod\/create-geological-processing","_minecraft_icon_attachment_id":49285,"_minecraft_imported_at":"2026-06-02T13:20:10+00:00","_minecraft_import_hash":"01fb99976a564cdcb6dcd10b25ccfa1e","_minecraft_versions":"","_minecraft_links":"","_minecraft_gallery":"","_minecraft_api_metadata":""},"mod_category":[84,104,92],"mod_loader":[86,106],"minecraft_version":[36],"class_list":["post-49284","mod","type-mod","status-publish","has-post-thumbnail","hentry","mod_category-datapack","mod_category-forge","mod_category-utility","mod_loader-datapack","mod_loader-forge","minecraft_version-1-20-1"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v27.6 - 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