{"id":48812,"date":"2026-06-02T15:42:26","date_gmt":"2026-06-02T12:42:26","guid":{"rendered":"https:\/\/vpesports.com\/minecraft\/mods\/create-cobblemon-integrations\/"},"modified":"2026-06-02T15:42:26","modified_gmt":"2026-06-02T12:42:26","slug":"create-cobblemon-integrations","status":"publish","type":"mod","link":"https:\/\/vpesports.com\/minecraft\/mods\/create-cobblemon-integrations\/","title":{"rendered":"Create : Cobblemon Integrations"},"content":{"rendered":"<p>Current Features<br \/>\n&#8211;<br \/>\n\ud83d\udd25 Pok\u00e9mon-Powered Blaze Burners<br \/>\n&#8211;<\/p>\n<p>&#8211; Capture fire-type Pok\u00e9mon such as Slugma and Magcargo using an empty Blaze Burner<br \/>\n&#8211; Place them into the world as a functional Create Blaze Burner<br \/>\n&#8211; Burners behave like standard Create burners while being powered by the captured Pok\u00e9mon<br \/>\n&#8211; Pok\u00e9mon data is preserved between placement, pickup, and breaking<br \/>\n&#8211; Fully supported on Create contraptions and trains<\/p>\n<p>\u2699\ufe0f Data-Driven Species Support<\/p>\n<p>Supported Pok\u00e9mon are fully configurable via datapacks.<\/p>\n<p>&#8211; Add or remove supported Pok\u00e9mon without modifying the mod<br \/>\n&#8211; Extend compatibility to other Pok\u00e9mon or custom Cobblemon content<br \/>\n&#8211; Built to support future expansion into other machine types<\/p>\n<p>Default file:<\/p>\n<p>data\/createcobblemonintegrations\/burner_species\/default.json<\/p>\n<p>Example:<\/p>\n<p>&#8220;`<br \/>\n{<br \/>\n&#8220;replace&#8221;: false,<br \/>\n&#8220;values&#8221;: [<br \/>\n&#8220;cobblemon:slugma&#8221;,<br \/>\n&#8220;cobblemon:magcargo&#8221;<br \/>\n]<br \/>\n}<\/p>\n<p>&#8220;`<\/p>\n<p>\u2699\ufe0f Create-Based Pok\u00e9 Ball Crafting<br \/>\n&#8211; <\/p>\n<p>&#8211; Full Pok\u00e9 Ball crafting system built around Create automation<br \/>\n&#8211; Multi-step production pipeline:<br \/>\n  &#8211; Pressing \u2192 materials into sheets<br \/>\n  &#8211; Cutting \u2192 sheets into bottom blanks<br \/>\n  &#8211; Pressing \u2192 blanks into finished components<br \/>\n&#8211; Supports multiple tiers of Pok\u00e9 Balls with proper progression<br \/>\n&#8211; Heat-based processing for higher tiers (heated \/ superheated)<br \/>\n&#8211; Scaled outputs reward automation:<br \/>\n  &#8211; Apricorn processing yields increased sheet output<br \/>\n  &#8211; Sheets produce multiple components per operation<br \/>\n&#8211; Designed for full integration with belts, deployers, and assembly lines<\/p>\n<p>\ud83e\uddea Medicinal Fluid System<br \/>\n&#8211;<\/p>\n<p>&#8211; Introduces a fluid-based production system for Cobblemon medicine<br \/>\n&#8211; Medicinal Brew acts as the base fluid for all recipes<br \/>\n&#8211; Fluid-based crafting for:<br \/>\n  &#8211; Potions (Potion \u2192 Super \u2192 Hyper \u2192 Max)<br \/>\n  &#8211; Status cures (Antidote, Burn Heal, Ice Heal, Awakening, Paralyze Heal, Full Heal)<br \/>\n  &#8211; Full Restore<br \/>\n  &#8211; PP items (Ether, Max Ether, Elixir, Max Elixir)<br \/>\n&#8211; Processed using Create mixing and fluid systems<br \/>\n&#8211; Fully compatible with pipes, tanks, and automated bottling setups<\/p>\n<p>\u2699\ufe0f Expanded Create Integration<br \/>\n&#8211;<\/p>\n<p>&#8211; Added Create-based processing recipes for Cobblemon medicine and related items<br \/>\n&#8211; Designed to shift progression from static crafting \u2192 automated production chains<br \/>\n&#8211; Encourages scalable factory builds for healing and utility items<\/p>\n<p>_______________________________________________________________________________________<\/p>\n<p>**Design Philosophy**<br \/>\n&#8211;<\/p>\n<p>This mod focuses on integration over replacement.<\/p>\n<p>Instead of adding entirely new systems, it expands Create\u2019s mechanics using Cobblemon in a way that:<\/p>\n<p>&#8211; Feels immersive and logical<br \/>\n&#8211; Encourages creative automation setups<br \/>\n&#8211; Rewards factory-style scaling and efficiency<br \/>\n&#8211; Avoids invalidating existing Create progression<\/p>\n<p>Planned Features<br \/>\n&#8211;<\/p>\n<p>The current systems are just the foundation. Future updates aim to expand Pok\u00e9mon interaction across additional Create systems:<br \/>\n\ud83c\udf0a Fluid Systems (Pumps &#038; Generators)<\/p>\n<p>    Water-type Pok\u00e9mon acting as passive or powered fluid sources<br \/>\n    Continuous or rate-based fluid generation tied to species and strength<\/p>\n<p>\u2744\ufe0f Cooling &#038; Freezing Systems<\/p>\n<p>    Ice-type Pok\u00e9mon functioning as cooling blocks for fans<br \/>\n    Variable cooling strength affecting processing speed<\/p>\n<p>\u26a1 Power &#038; Kinetic Concepts<\/p>\n<p>    Pok\u00e9mon-based alternatives to traditional Create power sources<br \/>\n    Potential scaling based on Pok\u00e9mon traits or conditions<\/p>\n<p>\ud83e\uddec Expanded Machine Roles<\/p>\n<p>    Assign Pok\u00e9mon to different machine roles based on type or traits<br \/>\n    Long-term goal of a flexible \u201cPok\u00e9mon workforce\u201d system<\/p>\n<p>Notes<br \/>\n&#8211;<\/p>\n<p>    Server-friendly and designed with multiplayer in mind<br \/>\n    Pok\u00e9mon ownership and interaction rules will expand over time<br \/>\n    Current focus is stability, performance, and system expansion<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Adds Cobblemon content into Create\u2019s systems\u2014bringing Pok\u00e9mon into automation, crafting, and fluid-based production. It expands Create without replacing it, making everything feel like a natural extension instead of a separate system.<\/p>\n","protected":false},"featured_media":48813,"template":"","meta":{"_minecraft_slug":"create-cobblemon-integrations","_minecraft_project_id":"WvxHOun5","_minecraft_author":"killianscottmichael","_minecraft_license":"MIT","_minecraft_downloads":503,"_minecraft_follows":2,"_minecraft_client_side":"required","_minecraft_server_side":"required","_minecraft_storage_type":"zip","_minecraft_archive_name":"create-cobblemon-integrations.zip","_minecraft_size_bytes":1683503,"_minecraft_version_count":3,"_minecraft_updated_at":"2026-05-16T14:09:06.468768Z","_minecraft_date_created":"2026-05-02T22:43:31.920261Z","_minecraft_date_modified":"2026-05-07T06:28:53.642288Z","_minecraft_project_url":"https:\/\/modrinth.com\/mod\/create-cobblemon-integrations","_minecraft_icon_attachment_id":48813,"_minecraft_imported_at":"2026-06-02T12:42:27+00:00","_minecraft_import_hash":"42d9c7823d9d7e39d01544f683c385c5","_minecraft_versions":"","_minecraft_links":"","_minecraft_gallery":"","_minecraft_api_metadata":""},"mod_category":[87,89,158,123,92],"mod_loader":[160],"minecraft_version":[37,40,41,73,74,38,78,79,80,81,82],"class_list":["post-48812","mod","type-mod","status-publish","has-post-thumbnail","hentry","mod_category-adventure","mod_category-game-mechanics","mod_category-neoforge","mod_category-technology","mod_category-utility","mod_loader-neoforge","minecraft_version-1-21-1","minecraft_version-1-21-10","minecraft_version-1-21-11","minecraft_version-1-21-2","minecraft_version-1-21-3","minecraft_version-1-21-4","minecraft_version-1-21-5","minecraft_version-1-21-6","minecraft_version-1-21-7","minecraft_version-1-21-8","minecraft_version-1-21-9"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v27.6 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>Create : Cobblemon Integrations - Minecraft<\/title>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, max-image-preview:large, max-video-preview:-1\" \/>\n<link rel=\"canonical\" href=\"https:\/\/vpesports.com\/minecraft\/mods\/create-cobblemon-integrations\/\" \/>\n<meta property=\"og:locale\" content=\"en_US\" \/>\n<meta property=\"og:type\" content=\"article\" \/>\n<meta property=\"og:title\" content=\"Create : Cobblemon Integrations - Minecraft\" \/>\n<meta property=\"og:description\" content=\"Adds Cobblemon content into Create\u2019s systems\u2014bringing Pok\u00e9mon into automation, crafting, and fluid-based production. 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