{"id":48380,"date":"2026-06-02T15:16:52","date_gmt":"2026-06-02T12:16:52","guid":{"rendered":"https:\/\/vpesports.com\/minecraft\/mods\/create-additional-logistics\/"},"modified":"2026-06-02T15:16:52","modified_gmt":"2026-06-02T12:16:52","slug":"create-additional-logistics","status":"publish","type":"mod","link":"https:\/\/vpesports.com\/minecraft\/mods\/create-additional-logistics\/","title":{"rendered":"Create: Additional Logistics"},"content":{"rendered":"<p>An addition for Create 6 for Minecraft 1.20.1 and 1.21.1.<\/p>\n<p>This mod aims to improve or expand several areas related to logistics with the<br \/>\nCreate mod.<\/p>\n<p>## Additions<\/p>\n<p>### Promise Limits (Factory Gauge Improvement)<\/p>\n<p>We&#8217;ve all been there. You set up a new factory gauge, and request 100 stacks<br \/>\nof whatever, only to find out that your production facility can&#8217;t keep up and<br \/>\nCreate tried sending 1,000 packages worth of ingredients and now everything is<br \/>\nawful.<\/p>\n<p>Promise Limits are here to help. When configuring a factory gauge, you can now<br \/>\nset a limit for how many promises it can have open at once. This allows you to,<br \/>\nfor example, limit it to only waiting for at most a stack of something at a time.<\/p>\n<p>Your factory&#8217;s logistics grid will thank you.<\/p>\n<p>### Additional Stock (Restocker Gauge Improvement)<\/p>\n<p>Restockers are pretty cool, but something I don&#8217;t like about them is how they stock<br \/>\nto a *specific value* and as soon as so much as a single cobblestone is missing,<br \/>\nthey&#8217;ll request the exact number needed to reach that value again. This can be a<br \/>\nbit silly and wasteful. As such, additional stock! Say, for example, you have a<br \/>\nRestocker that&#8217;s set to keep one stack of cobblestone on hand. With this, you can<br \/>\ntell the Restocker to request 8 additional stacks of items whenever the available<br \/>\nquantity falls under the requested level (1 stack). Then, say the number of<br \/>\ncobblestone in storage drops to 32. Half of a stack. Instead of requesting 32<br \/>\ncobblestone to get back up to one stack, it&#8217;ll request 544 cobblestone. That&#8217;s<br \/>\nthe missing 32, and 8 more stacks. Kind of like a Threshold Switch,  but for<br \/>\nrestocking. And with a somewhat clunkier UI because of how the Restocker works.<\/p>\n<p>### Regular Expressions (Package Address Improvement)<\/p>\n<p>Globs are nice, but sometimes they just lack a little something, right? Well, go<br \/>\nahead and use regex if you *dare*. No, really. You can now. Just start your address<br \/>\npattern with `regex:` (case-insensitive) and the rest of it will be treated as a<br \/>\nregular expression.<\/p>\n<p>### Cash Register (New Block, Stock Ticker-Like)<\/p>\n<p>A new block that serves as an alternative to the Stock Ticker. Cash Registers<br \/>\nare meant for use in shops specifically. They feature UIs for extracting items<br \/>\nrather than right-clicking like the Stock Ticker. Additionally, they track all<br \/>\nsales made through them in a Sales Ledger. Plus, they look neat!<\/p>\n<p>As a little bonus, you can take the Sale Ledger out of a Cash Register and<br \/>\nclick a Stock Keeper with it to quickly select all the items you sold. Good<br \/>\nfor restocking your shop, if you&#8217;re doing that manually. (This works just like<br \/>\na clipboard list of items for a Schematicannon.)<\/p>\n<p>### Package Accelerator (New Block, Packagers Go Zoom)<\/p>\n<p>An auxiliary block to accompany Packagers, this block uses stress units to<br \/>\nspeed up the Packager in front of it. I use Sophisticated Storage for bulk<br \/>\nstorage of items, and as the system has grown, having a single packager has<br \/>\npresented a bottleneck for sending items out. This is my solution, allowing<br \/>\npackages to be sent out much quicker but at a cost.<\/p>\n<p>Package Accelerators require at least 30 RPM to function.<\/p>\n<p>### Package Editor (New Block, Rename Packages)<\/p>\n<p>A new package handling block. The Package Editor is similar to a Re-Packager,<br \/>\nbut rather than combining packages from the same order, it allows you to edit<br \/>\nthe addresses of packages using rules. Rules are input by either placing a<br \/>\nsign next to the Package Editor, or by attaching a clipboard to the side of<br \/>\nthe Package Editor. Clipboards are recommended.<\/p>\n<p>When writing rules for a Package Editor, the first line is the pattern to<br \/>\nmatch and the second line is the text to replace the match with. For example,<br \/>\nsay you have packages being routed into a warehouse with the prefix `Ware1-`<br \/>\nand a full package name might be `Ware1-Floor2-Storage`. What if you want to<br \/>\nchop off the `Ware1-` once the package gets to your warehouse? That&#8217;s easy,<br \/>\njust send the packages through a Package Editor with this pattern and a<br \/>\nblank replacement line:<\/p>\n<p>&#8220;`<br \/>\nWare1-<\/p>\n<p>&#8220;`<\/p>\n<p>The Package Editor will search each package name for `Ware1-` at the start,<br \/>\nand if it finds it, replace it with nothing. You could also write that like this:<\/p>\n<p>&#8220;`<br \/>\nWare1-{*}<br \/>\n$1<br \/>\n&#8220;`<\/p>\n<p>So what&#8217;s going on there? The Package Editor treats anything inside `{` and `}` as<br \/>\na capture group. In other words, that text is saved and can be referenced in your<br \/>\nreplacement text by adding a `$` followed one you want.  You can also use regular<br \/>\nexpressions, of course, if you want to do something more advanced than globs<br \/>\nallow for.<\/p>\n<p>Finally, there are two special behaviors you can manage if you&#8217;re using a clipboard:<\/p>\n<p>1. If you check the box next to the pattern line, the pattern will be interpreted<br \/>\n   as case-insensitive.<br \/>\n2. If you check the box next to the replacement line, then the Package Editor will<br \/>\n   stop after this rule (assuming this rule matched). You could use this, for<br \/>\n   example, to make a catch-all rule that sends packages to some Lost &#038; Found if it<br \/>\n   doesn&#8217;t match any other rules.<\/p>\n<p>### Train Network Monitor Peripheral (New Block, CC: Tweaked Only)<\/p>\n<p>You know what&#8217;s cool? Trains. You know what&#8217;s cooler? Having some big cool wall of<br \/>\ndata about your trains. Arrivals, departures, the status of trains. And trains are<br \/>\npretty important for logistics, too. The Train Network Monitor is a single block<br \/>\nthat allows you to look up live data for any station and any train on a given<br \/>\ntrain network. This includes everything the normal Train Station peripheral gives<br \/>\nyou, and additional events for train arrivals and departures. You can also see<br \/>\nhow many packages are in the system, and the status of every postbox attached to<br \/>\nthe various train stations.<\/p>\n<p>If you&#8217;re feeling particularly adventurous, you can enable optional features for<br \/>\nviewing more details about train inventories and for read-write access to remote<br \/>\ntrains and stations. Want to update schedules on the fly using a computer?<br \/>\nBe my guest. However, this is disabled by default because it seems a bit too<br \/>\nunbalanced to me.<\/p>\n<p>### Short and Tall Seats (New Block, Basically&#8230; Seats?)<\/p>\n<p>Err, seats aren&#8217;t logistics? Whatever do you mean? You can, erm&#8230; sit on them,<br \/>\nand\u2014okay, fine. These are a bit out of scope for &#8216;Additional Logistics&#8217;, but<br \/>\nthere&#8217;s a good reason we&#8217;ve added seats! Aesthetics, of course.<\/p>\n<p>Depending on what kind of mob you choose for your Stock Keeper, the default seat isn&#8217;t<br \/>\nalways at a good height for whatever build you&#8217;re doing. As such, we&#8217;ve added<br \/>\nShort Seats and Tall Seats. Short Seats are 2\/16ths of a block tall, while Tall Seats<br \/>\nare 14\/16ths of a block tall. (Normal Seats are, of course, 8\/16ths or 1\/2 of a<br \/>\nblock tall.)<\/p>\n<p>### Lazy Shafts (New Block, Basically Shafts)<\/p>\n<p>I know what you&#8217;re thinking. This isn&#8217;t logistics either. And Create has had shafts<br \/>\nfor years. Get it together, Khloe. But this is important, I promise. Lazy Shafts<br \/>\nare my attempt at creating lag friendly shafts. Basically, normal shafts have a<br \/>\nblock entity for each individual block, right? These try to avoid that when possible.<br \/>\nAs long as you have more than two Lazy Shafts in a row, you&#8217;re going to be coming<br \/>\nout ahead on block entities. If you use a lot of shafts, and I mean a lot, then<br \/>\nreplacing them with these might help your server performance.<\/p>\n<p>### Flexible Lazy Shafts (New Block, Basically Gearboxes + Lazy Shafts + ???)<\/p>\n<p>There are Flexible Lazy Shafts too. These are like Lazy Shafts, but they can connect<br \/>\nin any direction. Not just that, but they have configurable sides. Just use your<br \/>\nwrench on a side to expose a shaft. Use your wrench again to reverse the direction.<\/p>\n<p>Just be careful when connecting things. Due to how they&#8217;re connected in code, sometimes<br \/>\nCreate ends up breaking an inconvenient Flexible Lazy Shaft if there&#8217;s a problem<br \/>\nwith incompatible rotations.<\/p>\n<p>Did I mention Lazy Shafts, Flexible Lazy Shafts, and Lazy Cogs can be encased? They<br \/>\nsupport Andesite Casing, Brass Casing, Copper Casing, Industrial Iron Block, and<br \/>\nWeathered Iron Block. (Yes, I want to implement Train Casing, but it&#8217;s actually a<br \/>\nbit weird to do for some weird technical reasons, at least if I want the connected<br \/>\ntextures to work properly. It&#8217;s coming Eventually\u2122.)<\/p>\n<p>## Improvements<\/p>\n<p>### Address Matcher Optimization<\/p>\n<p>Create&#8217;s package address matching is just a little slow and unoptimized. This can be<br \/>\nfine, but it can also cause issues when using Create with other mods. We&#8217;re<br \/>\nhere to address the problem with a couple easy changes:<\/p>\n<p>1. Cache the compiled matchers. Every package address is compiled into a regular<br \/>\n   expression when performing package matching. This involves first parsing the<br \/>\n   glob into regex, and then compiling the regex into a Java Pattern. All we have<br \/>\n   to do is cache that.<\/p>\n<p>2. There are technically two caches because of how the internals of the package<br \/>\n   address system works, so I&#8217;m counting it as two things. But really, just caching<br \/>\n   was enough to make things work better in a doomsday scenario my SMP server saw<br \/>\n   recently thanks to Sophisticated Storage handling packages with package filters.<\/p>\n<p>### Regular Expressions (Safety)<\/p>\n<p>I&#8217;m actually aware there was already another mod that let you do regex with<br \/>\npackage addresses, but when we tried that in our SMP the server was crashed by a<br \/>\nplayer almost immediately. Regular expressions can actually be fairly dangerous, so<br \/>\nI&#8217;ve included a few basic things that should hopefully stop someone from at least<br \/>\n*accidentally* killing a server with them. Namely:<\/p>\n<p>1. **Star Height Limit.** Did you know the regular expression `(a+)+` is dangerous?<br \/>\n   It&#8217;s because of something called catastrophic backtracking, and the Java regular<br \/>\n   expression library is vulnerable to it. They&#8217;re not impossible to write by accident<br \/>\n   for that matter. We check the star height of all regular expressions and prevent<br \/>\n   them from running if they&#8217;re problematic.<br \/>\n2. **Repetition Limit.** It&#8217;s not quite as bad, but if you try to match, say, 1000 of<br \/>\n   something in a row, the performance can start to drag. That should never come up<br \/>\n   for package addresses in the first place, so we put a protection on.<br \/>\n3. **No Backreferences.** A backreference in regular expressions allows you to say<br \/>\n   &#8220;match this thing that was already matched&#8221;, which can be useful, but it&#8217;s also<br \/>\n   likely irrelevant for package addresses and it can be slow. They&#8217;re disallowed<br \/>\n   by default.<\/p>\n<p>We also make sure to test every regular expression at the moment it&#8217;s parsed through<br \/>\nCreate&#8217;s `Glob.toRegexPattern` method, even though this doesn&#8217;t normally compile the<br \/>\nexpression, just convert it from a glob to regex. This is important because it&#8217;s<br \/>\nimplied that all regular expressions returned from this method should compile without<br \/>\nany errors.<\/p>\n<p>### Longer Frogport Names<\/p>\n<p>Regular expressions tend to be a bit&#8230; bigger than globs, which could be a problem<br \/>\nfor frogs. As such, we&#8217;ve increased the maximum name length of frogports and<br \/>\npostboxes to 100. &#8230; it&#8217;s a good thing you can copy and paste.<\/p>\n<p>### Let Your Stock Keepers Remain Seated<\/p>\n<p>Let me set a scene for you. You&#8217;re at a honey shop. The stock keeper is a bee. You<br \/>\nget a shopping list and you&#8217;re ready to check out, so you click on the stock keeper<br \/>\nand&#8211; oh no! You clicked the seat instead! You just sat down, and the bee took to<br \/>\nthe skies with newfound freedom. You don&#8217;t have a lead. How are you supposed to get<br \/>\na bee back on a seat? Flying mobs are the worst.<\/p>\n<p>This is a simple change. If you click on a seat occupied by a stock keeper, nothing<br \/>\nwill happen. If you need to dislodge the stock keeper, you can break the seat or<br \/>\nthe stock ticker. But at least you won&#8217;t do it by accident.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Adds a few new logistics-oriented blocks to Create, and tweaks a few behaviors.<\/p>\n","protected":false},"featured_media":48381,"template":"","meta":{"_minecraft_slug":"create-additional-logistics","_minecraft_project_id":"CZaz7aje","_minecraft_author":"KhloeLeclair","_minecraft_license":"MIT","_minecraft_downloads":103301,"_minecraft_follows":71,"_minecraft_client_side":"required","_minecraft_server_side":"required","_minecraft_storage_type":"zip","_minecraft_archive_name":"create-additional-logistics.zip","_minecraft_size_bytes":2376867,"_minecraft_version_count":4,"_minecraft_updated_at":"2026-05-16T22:06:37.061733Z","_minecraft_date_created":"2025-10-06T07:38:16.370653Z","_minecraft_date_modified":"2026-01-14T19:55:22.656534Z","_minecraft_project_url":"https:\/\/modrinth.com\/mod\/create-additional-logistics","_minecraft_icon_attachment_id":48381,"_minecraft_imported_at":"2026-06-02T12:16:54+00:00","_minecraft_import_hash":"f98fb0249daf4e364ba0ac7e3ac5153e","_minecraft_versions":"","_minecraft_links":"","_minecraft_gallery":"","_minecraft_api_metadata":""},"mod_category":[156,844,104,89,158,90,869,92],"mod_loader":[106,160],"minecraft_version":[36,37],"class_list":["post-48380","mod","type-mod","status-publish","has-post-thumbnail","hentry","mod_category-decoration","mod_category-economy","mod_category-forge","mod_category-game-mechanics","mod_category-neoforge","mod_category-optimization","mod_category-transportation","mod_category-utility","mod_loader-forge","mod_loader-neoforge","minecraft_version-1-20-1","minecraft_version-1-21-1"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v27.6 - 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