{"id":4823,"date":"2026-05-31T16:34:10","date_gmt":"2026-05-31T13:34:10","guid":{"rendered":"https:\/\/vpesports.com\/minecraft\/mods\/accessory\/"},"modified":"2026-05-31T16:34:10","modified_gmt":"2026-05-31T13:34:10","slug":"accessory","status":"publish","type":"mod","link":"https:\/\/vpesports.com\/minecraft\/mods\/accessory\/","title":{"rendered":"Accessory+"},"content":{"rendered":"<p># Accessories<\/p>\n<p>### Lightweight Accessory System for Minecraft Servers<\/p>\n<p>**Accessories** is a lightweight accessory slot system for Minecraft servers.<\/p>\n<p>It adds a separate **Accessories GUI**, allowing players to equip custom accessories without interfering with vanilla armor or normal equipment logic.<\/p>\n<p>Accessories can be used to provide:<\/p>\n<p>* extra attributes or trait-style effects<br \/>\n* support for vanilla Minecraft attributes<br \/>\n* custom shield mechanics<br \/>\n* lore-based tags<br \/>\n* external skill integrations such as **MythicMobs**<br \/>\n* compatibility hooks for plugins like **AuraSkills**<\/p>\n<p>This makes it suitable as a modular accessory framework rather than a system tied to a single plugin.<\/p>\n<p>&#8212;<\/p>\n<p>![Replace this with a description](https:\/\/cdn.modrinth.com\/data\/cached_images\/d9a219496be3e87a15fc2b412ca6c69734adfa24.png)<\/p>\n<p>&#8212;<\/p>\n<p>## MythicMobs Support<\/p>\n<p>Accessories supports triggering **MythicMobs skills** through equipped accessories.<\/p>\n<p>You can bind MythicMobs skills to accessory items and have them trigger under different conditions, such as:<\/p>\n<p>* `onAttack` \u2014 when the player deals damage<br \/>\n* `onDamaged` \u2014 when the player takes damage<br \/>\n* `onInteract` \u2014 when the player interacts<br \/>\n* `onKill` \u2014 when the player kills an entity<br \/>\n* `onShoot` \u2014 when the player fires a projectile<br \/>\n* `onTimer` \u2014 repeated trigger based on a configured interval<\/p>\n<p>Each skill entry can also define:<\/p>\n<p>* the target type (`self` or `targeted`)<br \/>\n* timer period for repeated effects<br \/>\n* optional condition fields for future expansion<\/p>\n<p>This allows accessories to work as custom skill carriers, making them easy to integrate into advanced combat or RPG systems.<\/p>\n<p>### Example<\/p>\n<p>&#8220;`yml<br \/>\nsignature: 1<\/p>\n<p>items:<br \/>\n  example_ring:<br \/>\n    name: &#8220;&#038;bExample Ring&#8221;<br \/>\n    skills:<br \/>\n      &#8211; skill: ExampleAttackSkill<br \/>\n        trigger: onAttack<br \/>\n        target: targeted<\/p>\n<p>      &#8211; skill: ExampleTimerSkill<br \/>\n        trigger: onTimer<br \/>\n        period: 20<br \/>\n        target: self<br \/>\n        conditions: {}<br \/>\n&#8220;`<\/p>\n<p>&#8212;<\/p>\n<p>## Vanilla Attribute Support<\/p>\n<p>Accessories can also apply **vanilla Minecraft attributes** through equipped items.<\/p>\n<p>This makes it possible to build accessories around native attribute systems, such as:<\/p>\n<p>* max health<br \/>\n* armor<br \/>\n* armor toughness<br \/>\n* attack damage<br \/>\n* attack speed<br \/>\n* movement speed<br \/>\n* knockback resistance<br \/>\n* luck<\/p>\n<p>This is useful if you want your accessory system to stay close to vanilla mechanics while still benefiting from a separate accessory GUI.<\/p>\n<p>&#8212;<\/p>\n<p>## Absorb System (Shield Mechanic)<\/p>\n<p>Accessories introduces custom **Absorb** and **MagicAbsorb** shield mechanics.<\/p>\n<p>### How Absorb Works<\/p>\n<p>This applies to both **Absorb** and **MagicAbsorb**:<\/p>\n<p>* All incoming damage, except **fall damage**, is absorbed by the shield first.<br \/>\n* When the shield is depleted, damage is applied to the player&#8217;s health as normal.<br \/>\n* If the player takes **no damage for 12 seconds**, the shield starts regenerating.<br \/>\n* Regeneration rate: **10% of max absorb per second**.<br \/>\n* All values can be customized in the config file.<\/p>\n<p>&#8212;<\/p>\n<p>## PlaceholderAPI Support<\/p>\n<p>You can display shield status using **PlaceholderAPI**:<\/p>\n<p>* `%absorb_current_shield%`<br \/>\n* `%absorb_max_shield%`<br \/>\n* `%magicabsorb_current_shield%`<br \/>\n* `%magicabsorb_max_shield%`<\/p>\n<p>Useful for:<\/p>\n<p>* action bars<br \/>\n* scoreboards<br \/>\n* HUD displays<\/p>\n<p>&#8212;<\/p>\n<p>## Accessories GUI<\/p>\n<p>The plugin includes a fully customizable GUI system:<\/p>\n<p>* custom GUI title<br \/>\n* adjustable GUI size<br \/>\n* locked frame slots<br \/>\n* slot-based item restrictions using lore keywords<br \/>\n* only items that match slot rules can be equipped<\/p>\n<p>This gives you precise control over what types of accessories players can use.<\/p>\n<p>&#8212;<\/p>\n<p>## Dependencies<\/p>\n<p>| Plugin         | Requirement                              |<br \/>\n| &#8212;&#8212;&#8212;&#8212;&#8211; | &#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;- |<br \/>\n| PlaceholderAPI | Optional                                 |<br \/>\n| AuraSkills     | Optional, for trait-style integrations   |<br \/>\n| MythicMobs     | Optional, for accessory-triggered skills |<\/p>\n<p>&#8212;<\/p>\n<p>## Commands<\/p>\n<p>| Command             | Description                                  | Permission         |<br \/>\n| &#8212;&#8212;&#8212;&#8212;&#8212;&#8212;- | &#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8211; | &#8212;&#8212;&#8212;&#8212;&#8212;&#8212; |<br \/>\n| `\/inv`              | Open the Accessories GUI                     | `accessory.inv`    |<br \/>\n| `\/accessory reload` | Reload config, GUI, frame, and slot settings | `accessory.reload` |<\/p>\n<p>&#8212;<\/p>\n<p>## Available Effects<\/p>\n<p>Accessories can be used for effects such as:<\/p>\n<p>* **Defence**<br \/>\n  Reduces incoming magic damage<\/p>\n<p>* **HealRegeneration**<br \/>\n  Increases health regeneration<\/p>\n<p>* **HealRegenerationDecrease**<br \/>\n  Reduces regeneration, useful for cursed items<\/p>\n<p>* **Absorb**<br \/>\n  Grants and regenerates a physical damage shield<\/p>\n<p>* **MagicAbsorb**<br \/>\n  Grants and regenerates a magic damage shield<\/p>\n<p>* **Vanilla Attributes**<br \/>\n  Supports native Minecraft attributes such as health, armor, damage, and movement speed<\/p>\n<p>&#8212;<\/p>\n<p>## Lore Tag System<\/p>\n<p>Accessories supports a lore-based tag system.<\/p>\n<p>### How It Works<\/p>\n<p>If an accessory item contains lore in the following format:<\/p>\n<p>&#8220;`text<br \/>\n[xxxx]<br \/>\n&#8220;`<\/p>\n<p>the player will automatically receive the corresponding tag:<\/p>\n<p>&#8220;`text<br \/>\nxxxx<br \/>\n&#8220;`<\/p>\n<p>### Use Cases<\/p>\n<p>* conditional skills or effects<br \/>\n* integration with other plugins or datapacks<br \/>\n* custom mechanics triggered by player tags<br \/>\n* advanced accessory-based logic<\/p>\n<p>This system allows accessories to interact with external systems without hard dependencies.<\/p>\n<p>&#8212;<\/p>\n","protected":false},"excerpt":{"rendered":"<p>A lightweight Accessory&#038;Trinket plugin.<br \/>\nCompatible with Vanilla Attribute , Mythicmobs and AuraSkills.<\/p>\n","protected":false},"featured_media":4824,"template":"","meta":{"_minecraft_slug":"accessory+","_minecraft_project_id":"CA8JqQek","_minecraft_author":"LoscX-X","_minecraft_license":"GPL-3.0-only","_minecraft_downloads":304,"_minecraft_follows":4,"_minecraft_client_side":"unsupported","_minecraft_server_side":"required","_minecraft_storage_type":"zip","_minecraft_archive_name":"accessory+.zip","_minecraft_size_bytes":12502596,"_minecraft_version_count":15,"_minecraft_updated_at":"2026-05-16T11:44:02.387547Z","_minecraft_date_created":"2025-08-22T18:46:47.263325Z","_minecraft_date_modified":"2026-04-14T03:24:25.296577Z","_minecraft_project_url":"https:\/\/modrinth.com\/mod\/accessory+","_minecraft_icon_attachment_id":4824,"_minecraft_imported_at":"2026-05-31T13:34:11+00:00","_minecraft_import_hash":"f15733a99a4bada6e60d48774a558f79","_minecraft_versions":"","_minecraft_links":"","_minecraft_gallery":"","_minecraft_api_metadata":""},"mod_category":[87,124,88,122,127,128,129],"mod_loader":[130,132,133,134],"minecraft_version":[62,37,40,41,73,74,38,78,79,80,81,82],"class_list":["post-4823","mod","type-mod","status-publish","has-post-thumbnail","hentry","mod_category-adventure","mod_category-bukkit","mod_category-equipment","mod_category-magic","mod_category-paper","mod_category-purpur","mod_category-spigot","mod_loader-bukkit","mod_loader-paper","mod_loader-purpur","mod_loader-spigot","minecraft_version-1-21","minecraft_version-1-21-1","minecraft_version-1-21-10","minecraft_version-1-21-11","minecraft_version-1-21-2","minecraft_version-1-21-3","minecraft_version-1-21-4","minecraft_version-1-21-5","minecraft_version-1-21-6","minecraft_version-1-21-7","minecraft_version-1-21-8","minecraft_version-1-21-9"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v27.6 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>Accessory+ - Minecraft<\/title>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, max-image-preview:large, max-video-preview:-1\" \/>\n<link rel=\"canonical\" href=\"https:\/\/vpesports.com\/minecraft\/mods\/accessory\/\" \/>\n<meta property=\"og:locale\" content=\"en_US\" \/>\n<meta property=\"og:type\" content=\"article\" \/>\n<meta property=\"og:title\" content=\"Accessory+ - Minecraft\" \/>\n<meta property=\"og:description\" content=\"A lightweight Accessory&amp;Trinket plugin. 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