{"id":44315,"date":"2026-06-02T05:24:24","date_gmt":"2026-06-02T02:24:24","guid":{"rendered":"https:\/\/vpesports.com\/minecraft\/mods\/combatedit\/"},"modified":"2026-06-02T05:24:24","modified_gmt":"2026-06-02T02:24:24","slug":"combatedit","status":"publish","type":"mod","link":"https:\/\/vpesports.com\/minecraft\/mods\/combatedit\/","title":{"rendered":"CombatEdit"},"content":{"rendered":"<p># CombatEdit<br \/>\nA server-side Fabric mod that brings back 1.8-style combat to modern versions of Minecraft! Can additionally configure<br \/>\ndefault attributes for all entities and items and default item components.<\/p>\n<p>## Requirements<br \/>\nThis mod does not require client-side installation or the Fabric API (necessary Fabric API modules are bundled with the mod),<br \/>\nhowever, to configure attributes with a GUI, Mod Menu is required to open the configuration screen.<\/p>\n<p>## Features<br \/>\nThe default settings of this mod bring back 1.8-style combat. Additionally (since version 2.1), the following options<br \/>\nare configurable either via the options screen or the configuration file (see [Configuration](#Configuration)):<br \/>\n&#8211; Default entity attributes for living entities (max health,<br \/>\nattack damage, attack speed, movement speed, &#8230;)<br \/>\n&#8211; Default item attribute modifiers for all item types (additional attack<br \/>\ndamage, attack speed, &#8230;)<br \/>\n&#8211; Default item components for all item types (durability, unbreakability,<br \/>\nenchantments, &#8230;)<br \/>\n&#8211; Which attack sounds should be enabled or disabled<br \/>\n&#8211; Whether 1.8-style knockback should be enabled<\/p>\n<p>Please note that although changing item and entity defaults while in a world is possible and I&#8217;ve tried my best to make<br \/>\nit work as seamlessly as possible, it could potentially still lead to unexpected behaviour and (probably smaller) bugs.<\/p>\n<p>## Configuration<br \/>\nCombatEdit uses different concepts for configuring itself:<\/p>\n<p>### Settings file<br \/>\nThis is the main way for players to configure the mod. Configurations made in the settings file take precedence over the<br \/>\nbase profile and profile extension configurations, and the settings file determines which base profile is to be used.<br \/>\nFor users, the main way to configure the settings is using the GUI screen accessible via ModMenu in the Mods list (by<br \/>\nclicking on the gear button once CombatEdit is selected). The settings file is saved in `config\/combatedit\/settings.json`<br \/>\nrelative to the minecraft\/server directory.<\/p>\n<p>To configure these options on a server, you can create and save your configuration on the client using the configuration screen<br \/>\nand then upload the config file (in `config\/combatedit\/settings.json`) to the same directory inside the server directory.<\/p>\n<p>### Base profiles<br \/>\nBase profiles determine the main configuration for entity and item attributes. CombatEdit includes two base profiles:<br \/>\n&#8211; the 1.8 Combat Profile (`combatedit:1_8_combat`), which is enabled by default and sets entity and item attributes values<br \/>\nto resemble a modern version of 1.8 Combat (using the same damage values as Bedrock Edition)<br \/>\n&#8211; the Vanilla profile (`combatedit:vanilla`), which leaves default entity and item attributes untouched.<\/p>\n<p>Datapack creators can provide their own base profiles (see [Datapacks](#Datapacks)) to create different base configurations.<\/p>\n<p>### Profile extensions<br \/>\nProfile extensions allow adjusting the configuration of a base profile (such as adding addition item modifiers or overriding<br \/>\nothers set in the base profile). They are aimed at mod developers who want to provide different item or entity settings for<br \/>\nbase profiles (for example by changing damage values for the 1.8 Combat profile on custom items to compensate for the lack<br \/>\nof any Attack Cooldown as a balancing measure). See [Mod developers](#Mod-Developers) for more information.<\/p>\n<p>## Datapacks<br \/>\nBoth base profiles and profile extension can be included in a datapack. The following directory tree describes where to<br \/>\nplace base profile and profile extension files.<br \/>\n&#8211; `data`: the data directory within your datapack<br \/>\n  &#8211; `<your_namespace>`: Your custom datapack namespace<br \/>\n    &#8211; `combatedit`: All CombatEdit-related datapack files reside within here<br \/>\n      &#8211; `profile_extensions`: Contains profile extensions.<br \/>\n        &#8211; `<profile_namespace>`<br \/>\n          &#8211; `<profile_name>`: Contains `.json` profile extension files extending the base profile<br \/>\n            `<profile_namespace>:<profile_name>`<br \/>\n      &#8211; `base_profiles`: Contains base profile `.json` files. A file named `<your_profile>.json` created here will create<br \/>\n        a base profile with the ID `<your_namespace>:<your_profile>`.<\/p>\n<p>## Mod Developers<br \/>\nMod developers can include base profiles in JSON format just like datapack creators by placing files inside their `data`<br \/>\nresource directory using the same directory structure as mentioned above for datapacks. Additionally, it is possible to<br \/>\nprovide profile extensions programmatically: simply create a class implementing the<br \/>\n[CombatEditInitListener interface](src\/main\/java\/net\/rizecookey\/combatedit\/api\/CombatEditInitListener.java) and specify<br \/>\nthis implementation as a new entrypoint with the name `combatedit` within your `fabric.mod.json`. <\/p>\n<p>## JSON Format specifications<br \/>\nThis section explains the JSON formats of the various configuration types. Sample datapacks for base profile and profile<br \/>\nextension creation can be found in the [examples](examples) directory.<\/p>\n<p>### Base profiles<br \/>\nA base profile in JSON format is a JSON object containing the following keys:<br \/>\n&#8211; `name`: The display name of your base profile. Can be a text component or a simple string.<br \/>\n&#8211; `description`: The description of your base profile. Can be a text component or a simple string.<br \/>\n&#8211; `configuration`: The feature configuration for this base profile. See [Feature configuration](#feature-configuration).<\/p>\n<p>### Profile extensions<br \/>\nA profile extension in JSON format is a JSON object containing the following keys:<br \/>\n&#8211; `priority`: An integer specifying the priority of this profile extension. A greater priority value results in this<br \/>\n  profile extension having priority over other profile extensions if overrides within them clash with each other.<br \/>\n&#8211; `configuration_overrides`: A feature configuration specifying the overrides this extension makes. See<br \/>\n  [Feature configuration](#feature-configuration).<\/p>\n<p>### Feature configuration<br \/>\nThe feature configuration format is common among base profiles, profile extensions and the settings file. It has the<br \/>\nfollowing keys:<br \/>\n&#8211; `configuration_version`: An integer specifying the version of the feature configuration, which may change if breaking<br \/>\n  changes are made to the format. The current configuration version is `3`.<br \/>\n&#8211; `entity_attributes`: An array of [Entity attribute](#entity-attribute) objects specifying the default attributes for an<br \/>\n   entity type.<br \/>\n&#8211; `item_attributes`: An array of [Item attribute](#item-attribute) objects specifying the default attribute modifiers for<br \/>\n   an item.<br \/>\n&#8211; `item_components`: An array of [Item component](#item-component) objects specifying the default components for an item.<br \/>\n&#8211; `enabled_sounds`: A map of sound ID to boolean pairs specifying whether those sounds are enabled or not. Currently, the<br \/>\n  following sounds are configurable:<br \/>\n  &#8211; `minecraft:entity.player.attack.nodamage`<br \/>\n  &#8211; `minecraft:entity.player.attack.knockback`<br \/>\n  &#8211; `minecraft:entity.player.attack.weak`<br \/>\n  &#8211; `minecraft:entity.player.attack.strong`<br \/>\n  &#8211; `minecraft:entity.player.attack.sweep`<br \/>\n  &#8211; `minecraft:entity.player.attack.crit`<br \/>\n&#8211; `misc_options`: An object configuring [Miscellaneous options](#miscellaneous-options).<\/p>\n<p>#### Entity attribute<br \/>\nEntity attribute entries have the following structure:<br \/>\n&#8211; `entity_id`: The identifier of the entity type to be modified<br \/>\n&#8211; `base_values`: An array of attribute base value objects, which have the following keys:<br \/>\n  &#8211; `attribute`: The identifier of the attribute whose value is changed<br \/>\n  &#8211; `base_value`: The base value to use for the specified attribute<br \/>\n&#8211; `override_default`: Boolean option. If set to `true`, the entity&#8217;s default attributes are removed before applying the<br \/>\n  the changes specified in this entity attribute entry<\/p>\n<p>#### Item attribute<br \/>\nItem attribute entries have the following structure:<br \/>\n&#8211; `item_id`: The identifier of the item to be modified<br \/>\n&#8211; `modifiers`: An array of attribute modifier objects, which have the following structure:<br \/>\n  &#8211; `attribute`: The attribute for which to add a modifier<br \/>\n  &#8211; `modifier_id`: A unique identifier for the attribute modifier. Optional, if not specified, a random identifier is<br \/>\n     used instead<br \/>\n  &#8211; `value`: The value for the modifier<br \/>\n  &#8211; `operation`: Operation type for the modifier. Can be one of the following:<br \/>\n    &#8211; `&#8221;add_value&#8221;`: Adds the value of this modifier to the base value of the attribute for the entity<br \/>\n    &#8211; `&#8221;add_multiplied_base&#8221;`: Multiplies the base value for the attribute by the specified value and adds the result to<br \/>\n      the total attribute value<br \/>\n    &#8211; `&#8221;add_multiplied_total&#8221;`: Multiplies the sum of the base value and all modifiers of type<br \/>\n      `&#8221;add_multiplied_base&#8221;` and adds the result to the total attribute value<br \/>\n  &#8211; `slot`: The slot in which the item has to be for the modifier to apply. Can be one of the following:<br \/>\n    &#8211; `&#8221;any&#8221;`: Applies in all slots<br \/>\n    &#8211; `&#8221;mainhand&#8221;`: Applies when the item is held in the main hand<br \/>\n    &#8211; `&#8221;offhand&#8221;`: Applies when the item is held in the off hand<br \/>\n    &#8211; `&#8221;hand&#8221;`: Applies when the item is held in any hand<br \/>\n    &#8211; `&#8221;feet&#8221;`: Applies when the item is equipped in the boots slot<br \/>\n    &#8211; `&#8221;legs&#8221;`: Applies when the item is equipped in the leggings slot<br \/>\n    &#8211; `&#8221;chest&#8221;`: Applies when the item is equipped in the chestplate slot<br \/>\n    &#8211; `&#8221;head&#8221;`: Applies when the item is equipped in the helmet slot<br \/>\n    &#8211; `&#8221;armor&#8221;`: Applies when the item is equipped in any armor slot (on players or animals)<br \/>\n    &#8211; `&#8221;body&#8221;`: Applies when the item is equipped on an animal<br \/>\n    &#8211; `&#8221;saddle&#8221;`: Applies when the item is equipped on a horse&#8217;s saddle slot<br \/>\n&#8211; `override_default`: Boolean option. If set to `true`, the item&#8217;s default attribute modifiers are removed before applying<br \/>\n  the changes specified by this entry<\/p>\n<p>#### Item component<br \/>\nItem component entries have the following structure:<br \/>\n&#8211; `item_id`: The identifier of the item whose components are to be modified<br \/>\n&#8211; `changes`: An array of component changes to be made, which have the following structure:<br \/>\n  &#8211; `component_type`: The identifier of the component type for which to change the value<br \/>\n  &#8211; `change_type`: The change to be made by this entry, which is either:<br \/>\n    &#8211; `&#8221;set&#8221;` if a new value for this component type is to be set<br \/>\n    &#8211; `&#8221;remove&#8221;` if the default value for this component is to be removed from the item entirely<br \/>\n  &#8211; `value`: The value to set for this component. Is optional if the component type does not have values or the change<br \/>\n    type is `&#8221;remove&#8221;`<\/p>\n<p>### Miscellaneous options<br \/>\n&#8211; `enable_1_8_knockback`: A boolean specifying whether 1.8 knockback should be enabled instead of the default knockback<br \/>\n  in modern Minecraft versions.<br \/>\n&#8211; `disable_sweeping_without_enchantment`: A boolean specifying whether sweeping effects should be disabled if the used<br \/>\n  item does not have a sweeping enchantment.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>A server-side fabric mod that brings back 1.8-style combat to modern versions of minecraft.<\/p>\n","protected":false},"featured_media":44316,"template":"","meta":{"_minecraft_slug":"combatedit","_minecraft_project_id":"lPGbDmfW","_minecraft_author":"rizecookey","_minecraft_license":"Apache-2.0","_minecraft_downloads":46519,"_minecraft_follows":23,"_minecraft_client_side":"optional","_minecraft_server_side":"required","_minecraft_storage_type":"zip","_minecraft_archive_name":"combatedit.zip","_minecraft_size_bytes":23165562,"_minecraft_version_count":21,"_minecraft_updated_at":"2026-05-16T10:26:06.240900Z","_minecraft_date_created":"2024-03-31T00:09:13.477091Z","_minecraft_date_modified":"2026-03-31T01:07:32.171633Z","_minecraft_project_url":"https:\/\/modrinth.com\/mod\/combatedit","_minecraft_icon_attachment_id":44316,"_minecraft_imported_at":"2026-06-02T02:24:25+00:00","_minecraft_import_hash":"7710c50ba0278583924741c9db4ba126","_minecraft_versions":"","_minecraft_links":"","_minecraft_gallery":"","_minecraft_api_metadata":""},"mod_category":[88,97,89],"mod_loader":[99],"minecraft_version":[54,55,56,57,58,94,102,62,37,40,41,73,74,38,78,79,80,81,82,83,167,163],"class_list":["post-44315","mod","type-mod","status-publish","has-post-thumbnail","hentry","mod_category-equipment","mod_category-fabric","mod_category-game-mechanics","mod_loader-fabric","minecraft_version-1-19","minecraft_version-1-19-1","minecraft_version-1-19-2","minecraft_version-1-19-3","minecraft_version-1-19-4","minecraft_version-1-20-4","minecraft_version-1-20-6","minecraft_version-1-21","minecraft_version-1-21-1","minecraft_version-1-21-10","minecraft_version-1-21-11","minecraft_version-1-21-2","minecraft_version-1-21-3","minecraft_version-1-21-4","minecraft_version-1-21-5","minecraft_version-1-21-6","minecraft_version-1-21-7","minecraft_version-1-21-8","minecraft_version-1-21-9","minecraft_version-26-1","minecraft_version-26-1-1","minecraft_version-26-1-2"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v27.6 - 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