{"id":43357,"date":"2026-06-02T03:18:03","date_gmt":"2026-06-02T00:18:03","guid":{"rendered":"https:\/\/vpesports.com\/minecraft\/mods\/cobblemonquests\/"},"modified":"2026-06-02T03:18:03","modified_gmt":"2026-06-02T00:18:03","slug":"cobblemonquests","status":"publish","type":"mod","link":"https:\/\/vpesports.com\/minecraft\/mods\/cobblemonquests\/","title":{"rendered":"CobblemonQuests"},"content":{"rendered":"<p># CobblemonQuests<\/p>\n<p>The engagement loop your Cobblemon server needs. Daily, weekly,<br \/>\nelite, hidden, and **repeatable** quests, server-wide community<br \/>\ngoals, leaderboards, configurable sound effects, and a complete<br \/>\nin-game authoring + customization toolkit \u2014 all built on a clean<br \/>\nsingle-screen GUI that admins can rearrange slot-by-slot from<br \/>\nconfig without touching Java.<\/p>\n<p>## Feature highlights<\/p>\n<p>### For players<\/p>\n<p>&#8211; **6 quest types** \u2014 Daily, Weekly, Elite Weekly, Hidden,<br \/>\n  Repeatable, and Normal (chain steps).<br \/>\n  &#8211; **Repeatable quests** never rotate. Run them as many times as<br \/>\n    you like; lifetime run counts are tracked per quest and shown<br \/>\n    on the tile.<br \/>\n  &#8211; **Elite weekly** \u2014 one extra-difficult weekly with significantly<br \/>\n    better rewards, displayed in a dedicated slot with glow.<br \/>\n  &#8211; **Hidden quests** unlock invisibly when triggers match (catch<br \/>\n    count, species, dimension, etc.) and live in a dedicated Hidden<br \/>\n    viewer GUI alongside trophy tiles for ones you&#8217;ve already<br \/>\n    completed.<br \/>\n&#8211; **15 objective types** \u2014 catch, battle NPC, defeat wild<br \/>\n  (separately tracked from PvE wins), level up, gain levels, evolve,<br \/>\n  hatch eggs, throw Pok\u00e9 Balls, use experience candies, visit<br \/>\n  biomes \/ dimensions (with anti-ping-pong dedup), catch shiny,<br \/>\n  catch legendary, complete PokeHunts, complete raids.<br \/>\n&#8211; **Single 6-row quest GUI** \u2014 everything visible at once: leaderboard<br \/>\n  tile + reset timers on row 0, dailies on rows 1\u20132, weeklies on<br \/>\n  rows 3\u20134, streak \/ milestones \/ hidden \/ repeatable \/ close on<br \/>\n  row 5. No more digging through sub-pages.<br \/>\n&#8211; **Server Quests** \u2014 shared server-wide objectives with a live boss<br \/>\n  bar. Every player contributes. Duration from 1 hour to 1 week.<br \/>\n  Top-3 contributors get bonus rewards; offline contributors are<br \/>\n  paid out on next login via a queued-rewards system.<br \/>\n  Contribution leaderboard with player heads + medals.<br \/>\n&#8211; **Leaderboards** \u2014 top-16 player-head pyramid with own-rank glow.<br \/>\n  Ties are now broken by who reached the value first (timestamp-<br \/>\n  based), so racing past a friend keeps you on top.<br \/>\n&#8211; **Sound + visual effects** \u2014 configurable sounds on quest complete,<br \/>\n  claim, milestone, streak advance, hidden discovered, chain<br \/>\n  advance, and community-goal complete. Title \/ subtitle flashes on<br \/>\n  major events.<br \/>\n&#8211; **Claim system** \u2014 completed quests glow `\u2605 READY \u2605`; claim<br \/>\n  individually or hit Claim All. Auto-mode available.<br \/>\n&#8211; **Daily streak** + **lifetime milestones** \u2014 reward consistency.<br \/>\n  Milestone GUI is paginated and fully configurable.<br \/>\n&#8211; **Reroll system** with hard per-rotation caps \u2014 `daily-per-day`<br \/>\n  and `weekly-per-week` (default 1 each). No paid fallback. Counters<br \/>\n  are consumed *before* the roll and refunded if the pool can&#8217;t<br \/>\n  produce a replacement, so concurrent clicks can&#8217;t double-spend.<br \/>\n&#8211; **Chat reward banners** \u2014 every reward payout shows a one-line<br \/>\n  confirmation: `\u2605 +250 Stars` \/ `$ +5000 PokeDollars`. Format<br \/>\n  fully customizable per-server.<\/p>\n<p>### For admins<\/p>\n<p>&#8211; **In-game customization of literally every player-facing string,<br \/>\n  slot, item, color, and button**. No jar editing, no Java. Every<br \/>\n  GUI is its own HOCON file under `config\/cobblemonquests\/gui\/`:<br \/>\n  &#8211; `main_menu.conf`, `detail_menu.conf`, `stats_menu.conf`,<br \/>\n    `milestone_menu.conf`, `leaderboard_menu.conf`,<br \/>\n    `repeatable_menu.conf`<br \/>\n  &#8211; Set the `slot` (0\u201353) of every button. Set the `rows` (1\u20136) of<br \/>\n    every menu. Toggle any button&#8217;s `visible` flag. Replace the<br \/>\n    glass-pane filler with any item id. Customize progress-bar<br \/>\n    characters, colors, length, brackets. Reorder quest name parts<br \/>\n    via `name-format`. Sort quests by progress \/ rarity \/<br \/>\n    alphabetical \/ status \/ id.<br \/>\n&#8211; **Custom Command Buttons** \u2014 drop unlimited extra buttons into<br \/>\n  any GUI: store links, Discord, voting, vanilla command shortcuts.<br \/>\n  Each entry takes `slot`, `item`, `name`, `lore`, `glow`, and a<br \/>\n  `command` template with `{player}` substitution.<br \/>\n&#8211; **Event Command Hooks** \u2014 fire console commands when any of<br \/>\n  these events happen: `quest-complete`, `milestone-reached`,<br \/>\n  `streak-milestone`, `claim`. Wire up Discord webhooks, broadcast<br \/>\n  messages, grant external items \u2014 all without recompiling.<br \/>\n&#8211; **Admin right-click quick actions** \u2014 right-click any quest tile<br \/>\n  with admin perms to open Complete \/ Reset Progress \/ View<br \/>\n  Details inline.<br \/>\n&#8211; **Quest Browser** \u2014 tabbed by type (All \/ Daily \/ Weekly \/<br \/>\n  Normal \/ Elite \/ Hidden \/ Repeat), filtered by rarity + category,<br \/>\n  sortable, paginated. Scales to hundreds of quests.<br \/>\n&#8211; **Quest Editor + Quest Creation Wizard** \u2014 full in-game CRUD.<br \/>\n  Cycle type \/ category \/ rarity, set targets, build rewards via<br \/>\n  the 4-step wizard, save to disk, duplicate, delete (two-click<br \/>\n  confirm), live preview.<br \/>\n&#8211; **4-Step Reward Wizard** \u2014 pick category (Currency \/ Items \/<br \/>\n  Crate Keys \/ Commands) \u2192 browse + select (item browser with<br \/>\n  All \/ Cobblemon \/ Balls \/ Candies \/ Vanilla tabs and full<br \/>\n  registry pagination) \u2192 set quantity \u2192 recap + confirm.<br \/>\n&#8211; **Per-reward `display` override** \u2014 replace any reward&#8217;s lore<br \/>\n  text with custom MiniMessage. Perfect for branded rewards or<br \/>\n  hiding raw `padmin givekey` commands behind a clean<br \/>\n  `<aqua>Special Reward<\/aqua>` line.<br \/>\n&#8211; **Reward display rename map** \u2014 `rewards.display-names` maps any<br \/>\n  item id or key id to a custom name globally. Servers can ship a<br \/>\n  fully branded tooltip set without per-reward edits.<br \/>\n&#8211; **Chain Browser + Editor + Wizard** (admin-side) \u2014 full in-game<br \/>\n  chain authoring with step picker, inline quest creation, reorder<br \/>\n  arrows, difficulty tags, loopable toggle, chain-completion<br \/>\n  rewards.<br \/>\n&#8211; **Server Quest Browser + Editor + Wizard** \u2014 create server-wide<br \/>\n  goals with objective type, target, duration (1h to 1 week), base<br \/>\n  rewards, and top-3 contributor bonus rewards. **Active Goal<br \/>\n  Management dashboard**: stop, reset, boost progress, view<br \/>\n  contributors live.<br \/>\n&#8211; **Player Management GUI** \u2014 inspect any online player: active<br \/>\n  quests, streak, Stars balance, total completed, repeatable run<br \/>\n  counts. Admin actions: grant Stars, reset dailies \/ weeklies,<br \/>\n  wipe player data (two-click confirm). Admin perms re-checked<br \/>\n  on every click \u2014 a mid-session demotion takes effect immediately.<br \/>\n&#8211; **Config Editor** \u2014 multi-page hub: Reroll Caps \/ Pool Weights \/<br \/>\n  Toggles \/ GUI Layout. Each is a clean sub-page with Save.<br \/>\n&#8211; **GUI Layout Editor** \u2014 visual 54-slot grid. Click any slot to<br \/>\n  cycle its role. Save writes to `gui\/player_main.conf` and<br \/>\n  auto-reloads.<br \/>\n&#8211; **Diagnostics &#038; test commands**:<br \/>\n  &#8211; `\/quests admin debug events` \u2014 per-tracker fire counts +<br \/>\n    last-fired timestamps + last detail. Triage &#8220;my quests aren&#8217;t<br \/>\n    progressing&#8221; reports in seconds.<br \/>\n  &#8211; `\/quests admin debug stars <player>` \u2014 print the authoritative<br \/>\n    Stars balance + lifetime earnings.<br \/>\n  &#8211; `\/quests admin testkey <player> <key> [amount]` \u2014 invoke the<br \/>\n    crate-key bridge live to verify your template without waiting<br \/>\n    for a quest.<br \/>\n  &#8211; `\/quests admin testcommand <player> <command...>` \u2014 dry-run any<br \/>\n    command-reward template through the same SafeDispatch pipeline<br \/>\n    rewards use.<\/p>\n<p>### Rewards<\/p>\n<p>&#8211; **Pok\u00e9Dollars** (Impactor primary currency)<br \/>\n&#8211; **Stars** \u2014 now dispatched through a configurable economy command<br \/>\n  (default: `eco deposit {amount} {currency} {player}`) so a real<br \/>\n  Impactor currency account is what updates. The local JSON ledger<br \/>\n  is mirrored only as a leaderboard cache.<br \/>\n&#8211; **Items** \u2014 any Minecraft \/ Cobblemon item id, with overflow<br \/>\n  handling.<br \/>\n&#8211; **Crate keys** \u2014 global command template plus a per-key override<br \/>\n  map (`integrations.crate-key-commands`) so `lunar` can route to<br \/>\n  Pebble&#8217;s Crates and `vote` to ExcellentCrates on the same server<br \/>\n  with no branching elsewhere. Default template targets Pebble&#8217;s<br \/>\n  Crates (`padmin givekey {player} {amount} {key}`) out of the box.<br \/>\n&#8211; **Custom commands** \u2014 console execution with `{player}`<br \/>\n  placeholder, run through a unified `SafeDispatch` pipeline that<br \/>\n  catches typos, missing nodes, and re-entry instead of silently<br \/>\n  swallowing them.<br \/>\n&#8211; All grants are atomic, audit-logged with 8-char transaction IDs,<br \/>\n  and **resilient to offline players** \u2014 community-goal payouts and<br \/>\n  star rewards queue into `pendingRewards` and deliver on next<br \/>\n  login with a `\u2605 You have rewards waiting! \u2605` chat banner.<\/p>\n<p>### Integrations<\/p>\n<p>&#8211; **Impactor** \u2014 Pok\u00e9Dollar + Stars currency, soft dependency.<br \/>\n&#8211; **PokeHunts** \u2014 auto-hooks if loaded; quest type<br \/>\n  `COMPLETE_POKEHUNT`.<br \/>\n&#8211; **Raids** \u2014 auto-hooks if loaded; quest type `COMPLETE_RAID`.<br \/>\n&#8211; **LuckPerms** \u2014 optional, used for permission node lookups; falls<br \/>\n  back to op-level cleanly with a one-time WARN if the provider<br \/>\n  fails.<br \/>\n&#8211; **Pebble&#8217;s Crates \/ ExcellentCrates \/ CMI** \u2014 any crate plugin<br \/>\n  works via the per-key override map.<br \/>\n&#8211; **Public API** \u2014 any mod can call `ExternalEventApi` to feed<br \/>\n  quest progress without a classpath dependency.<\/p>\n<p>### Security &#038; reliability<\/p>\n<p>&#8211; **Permission re-checked on every action** \u2014 mid-session demotions<br \/>\n  work. Every admin GUI has an internal `requiresAdmin()` guard on<br \/>\n  every `open()` and click.<br \/>\n&#8211; **Bypass permissions are explicit-only AND now config-gated.**<br \/>\n  `cobblemonquests.bypass.reroll-cost` and<br \/>\n  `cobblemonquests.bypass.rate-limit` only take effect when the<br \/>\n  matching `permissions.bypass.*` flag in `config.conf` is set to<br \/>\n  `true`. Granting the LP node alone is no longer sufficient \u2014 so a<br \/>\n  forgotten wildcard inheritance can&#8217;t silently disable the new<br \/>\n  reroll caps.<br \/>\n&#8211; **Per-player rate limits** on rerolls and admin commands.<br \/>\n&#8211; **Audit log** at `logs\/cobblemonquests-audit.log` records every<br \/>\n  quest assignment, completion, reward grant, reroll, admin action,<br \/>\n  hidden discovery, milestone crossing, **community-goal mutation,<br \/>\n  config reload, and admin test command** with an 8-char base36<br \/>\n  transaction id.<br \/>\n&#8211; **Snapshot at assignment** \u2014 quest definitions snapshot at<br \/>\n  assignment time so config edits never retroactively change a<br \/>\n  payout.<br \/>\n&#8211; **Anti-exploit dedup** on &#8220;visit N biomes \/ dimensions&#8221; objectives<br \/>\n  \u2014 only distinct biome \/ dimension ids count. Ping-pong farming<br \/>\n  is dead.<br \/>\n&#8211; **`SafeDispatch`** \u2014 single canonical path for every console<br \/>\n  command the mod runs (rewards, stars, crate keys). Treats result<br \/>\n  `< 1` as a hard failure with a WARN carrying the resolved\n  command string. Re-entry guards prevent infinite loops if a\n  reward template accidentally calls back into the mod.\n\n## One-line elevator pitch\n\nTurn your Cobblemon server into a place players log in for tomorrow,\nnot just today.\n\n## Setup\n\n1. Drop `cobblemonquests-1.8.0.jar` into `mods\/` next to Cobblemon\n   and (optionally) Impactor.\n2. Start the server. A default config, sample quests (9 dailies,\n   7 weeklies, 1 elite, 1 hidden, 3 repeatables), a starter chain,\n   and 2 server-quest templates are written on first boot.\n3. OPs can run `\/quests` to see the player hub and `\/quests admin`\n   for the admin panel.\n4. Use the in-game wizards to create quests, chains, and server\n   quests \u2014 or edit `config\/cobblemonquests\/` files by hand.\n5. Use the in-game Config Editor to tune reroll caps, pool weights,\n   and toggles \u2014 or edit `config.conf` and run\n   `\/quests admin reload`.\n\n## Commands\n\n```\n\/quests                     Open the quest hub\n\/quests stats               Open the stats page\n\/quests leaderboard         Open the leaderboard\n\/quests reroll <slot>       Reroll a quest (per-rotation cap applies)<br \/>\n\/quests admin               Open admin panel<br \/>\n\/quests admin reload        Reload config + quests<br \/>\n\/quests admin give <\/p>\n<p> <q>  Give a quest to a player<br \/>\n\/quests admin complete <\/p>\n<p> <q>  Force-complete a quest<br \/>\n\/quests admin reset <\/p>\n<p>     Reset a player&#8217;s dailies<br \/>\n\/quests admin resetweek <\/p>\n<p> Reset a player&#8217;s weeklies<br \/>\n\/quests admin goal set <id> Activate a server quest<br \/>\n\/quests admin goal stop     Stop the active server quest<br \/>\n\/quests admin goal reset    Reset server quest progress<br \/>\n\/quests admin goal progress <n>  Set progress manually<br \/>\n\/quests admin debug events  Tracker activity dashboard<br \/>\n\/quests admin debug stars <\/p>\n<p>    Print Stars balance + lifetime<br \/>\n\/quests admin testkey <\/p>\n<p> <key> [n]   Test crate-key template live<br \/>\n\/quests admin testcommand <\/p>\n<p> <cmd...>  Test any command template<br \/>\n&#8220;`<\/p>\n<p>`\/cq` is a shorter alias for `\/quests`.<\/p>\n<p>## Compatibility<\/p>\n<p>&#8211; **Minecraft 1.21.1 \/ Fabric**<br \/>\n&#8211; Hard dependencies: Cobblemon 1.7.3+, Fabric API, Java 21<br \/>\n&#8211; Soft dependencies: Impactor (Pok\u00e9Dollar + Stars currency),<br \/>\n  LuckPerms (perm nodes + prefix), PokeHunts (auto-hook),<br \/>\n  Raids (auto-hook), any crate plugin (Pebble&#8217;s, ExcellentCrates,<br \/>\n  CMI, etc. \u2014 configurable per key)<br \/>\n&#8211; **Coexists peacefully** with PokeBuilder and StaffChat (both also<br \/>\n  from souljagger).<\/p>\n<p>## Roadmap<\/p>\n<p>&#8211; **Party \/ multiplayer quests** \u2014 coming with the party-system update<br \/>\n&#8211; **NPC interaction** \u2014 right-click a Cobblemon NPC to open `\/quests`<br \/>\n&#8211; **Quest shop** \u2014 spend Stars on exclusive items<br \/>\n&#8211; **Seasonal \/ event quests** \u2014 time-limited quest pools<br \/>\n&#8211; **Player-facing chains UI** \u2014 chain backend + admin authoring is<br \/>\n  shipped today; player viewer returns alongside the party update<\/p>\n<p>## License<\/p>\n<p>MIT \u2014 fork, modify, redistribute.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Drop-in daily &#038; weekly quest system with configurable rewards, streaks, milestones and hidden quests.<\/p>\n","protected":false},"featured_media":0,"template":"","meta":{"_minecraft_slug":"cobblemonquests","_minecraft_project_id":"4ShL0DGz","_minecraft_author":"souljagger","_minecraft_license":"MIT","_minecraft_downloads":162,"_minecraft_follows":1,"_minecraft_client_side":"unsupported","_minecraft_server_side":"required","_minecraft_storage_type":"zip","_minecraft_archive_name":"cobblemonquests.zip","_minecraft_size_bytes":17709973,"_minecraft_version_count":19,"_minecraft_updated_at":"2026-05-16T14:22:11.906948Z","_minecraft_date_created":"2026-05-01T06:40:14.358013Z","_minecraft_date_modified":"2026-05-07T20:50:12.235036Z","_minecraft_project_url":"https:\/\/modrinth.com\/mod\/cobblemonquests","_minecraft_icon_attachment_id":0,"_minecraft_imported_at":"2026-06-02T00:18:04+00:00","_minecraft_import_hash":"5615171d3dab344d48b9c207957cd43b","_minecraft_versions":"","_minecraft_links":"","_minecraft_gallery":"","_minecraft_api_metadata":""},"mod_category":[97],"mod_loader":[99],"minecraft_version":[37,40,41,73,74,38,78,79,80,81,82],"class_list":["post-43357","mod","type-mod","status-publish","hentry","mod_category-fabric","mod_loader-fabric","minecraft_version-1-21-1","minecraft_version-1-21-10","minecraft_version-1-21-11","minecraft_version-1-21-2","minecraft_version-1-21-3","minecraft_version-1-21-4","minecraft_version-1-21-5","minecraft_version-1-21-6","minecraft_version-1-21-7","minecraft_version-1-21-8","minecraft_version-1-21-9"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v27.6 - 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