{"id":42941,"date":"2026-06-02T02:59:06","date_gmt":"2026-06-01T23:59:06","guid":{"rendered":"https:\/\/vpesports.com\/minecraft\/mods\/cobblemon-pokemarks\/"},"modified":"2026-06-02T02:59:06","modified_gmt":"2026-06-01T23:59:06","slug":"cobblemon-pokemarks","status":"publish","type":"mod","link":"https:\/\/vpesports.com\/minecraft\/mods\/cobblemon-pokemarks\/","title":{"rendered":"Cobblemon: PokeMarks"},"content":{"rendered":"<p># \u2728 PokeMarks for Cobblemon \u2728<\/p>\n<p>## \ud83d\udd0d What is this mod?<\/p>\n<p>#### Ever feel that it&#8217;s not enough to have shinies alone to represent _rarity_, _status_, _how special that one pokemon is_?<br \/>\nNow you can take it to the next level! PokeMarks introduces marks from `Sword and Shield` \/ `Scarlet and Violet` into your game &#8211; adding more flair, character, and a touch of mystery to your Pok\u00e9mon. Spend even more time hunting for Pok\u00e9mon and flaunting your collection!<\/p>\n<p>Each mark comes with:<br \/>\n&#8211; \ud83d\udcdd **Title:** A personalized title that appears on your Pok\u00e9mon<br \/>\n&#8211; \ud83c\udfa8 **Color:** A specific color for the title<br \/>\n&#8211; \ud83c\udfb2 **Chance:** A percentage (0\u2013100%) that indicates whether the mark is used<br \/>\n&#8211; \u2728 **Particles:** Customizable particle effects that provide a visual spark<\/p>\n<p>Marks are applied according to in-game conditions like weather, time of day, biome, and more. Almost all of the Sword and Shield \/ Scarlet and Violet marks are included with their proper chances and conditions from original games, with some little tweaking to fit better in minecraft. With only those lacking a direct Minecraft\/Cobblemon counterpart omitted (to be added in future updates).<\/p>\n<p>## \u2728 Mark Showcase<\/p>\n<p>There are some amazing combinations of Pok\u00e9mon with different marks! Here&#8217;s a glimpse of what&#8217;s possible:<\/p>\n<p>| ![Tag of Vaporeon with mark text added. Reads: &#8220;Vaporeon the Sodden&#8221;](https:\/\/cdn.modrinth.com\/data\/cached_images\/1491880c48014d3f09840b98b216d898861aaf4d_0.webp) | ![Tag of Shiny Vaporeon with mark text added. Reads: &#8220;Vaporeon the Pompous&#8221;](https:\/\/cdn.modrinth.com\/data\/cached_images\/e0057c581918253fa2444c1f4a69261c80651c0e_0.webp) |<br \/>\n|:&#8212;:|:&#8212;:|<br \/>\n| ![Vaporeon with bubbles popping around](https:\/\/cdn.modrinth.com\/data\/cached_images\/d3dcfb1d041309f23047b3519e0ed4746c3c1c06.gif) | ![Shiny Vaporeon with cherry blossom petals flying around](https:\/\/cdn.modrinth.com\/data\/cached_images\/490c95f8db64cb0e539d4f8c84bf646f3d189078.gif) |<br \/>\n| *Vaporeon with the Rainy Mark* | *Shiny Vaporeon with the Thorny Mark* |<\/p>\n<p>**What marks will you discover?** With dozens of possible combinations across hundreds of Pok\u00e9mon, each mark adds a unique personality and visual flair to your collection. <\/p>\n<p>Will you find a Sandshrew with the Sandstorm Mark? Or perhaps a Charizard with the Alpha Mark? The possibilities are endless!<\/p>\n<p>## \ud83c\udf1f Features<\/p>\n<p>### Completely Personalizable Marks<br \/>\n&#8211; Add, remove, or alter marks in a simple JSON setup<br \/>\n&#8211; Configure properties such as title, title color, probability, and particle effects to your liking<\/p>\n<p>### Dynamic Condition Checks<br \/>\n&#8211; Marks are given based on in-game events and situations (e.g., `isRaining`, `isDayTime`, `isPokemonIVSum(>=145)`)<br \/>\n&#8211; Accommodates a broad range of conditions for precise control over when and where marks occur<\/p>\n<p>### Effortless Cobblemon Integration<br \/>\n&#8211; Made to fit flawlessly into Cobblemon without impacting gameplay<\/p>\n<p>### Developer-Friendly Setup<br \/>\n&#8211; Open and versatile configuration for easy experimentation and customization<\/p>\n<p>## \ud83d\ude80 Planned Features<\/p>\n<p>### Enhanced UI Integration<br \/>\n&#8211; Mark icons in PC and party overlays<br \/>\n&#8211; Visual indicators for marked Pok\u00e9mon in various interfaces<\/p>\n<p>### Expanded Mark Collection<br \/>\n&#8211; More marks from the Pok\u00e9mon games<br \/>\n&#8211; Custom marks unique to Minecraft environments<\/p>\n<p>### Configurable Sound System<br \/>\n&#8211; Special sound effects when a Pok\u00e9mon with a mark is sent out<br \/>\n&#8211; Ambient sounds that match the mark&#8217;s theme<\/p>\n<p>### Mod Integrations<br \/>\n&#8211; Compatibility with Alpha Pok\u00e9mon mods (ensuring only Alpha Pok\u00e9mon can have Alpha marks)<br \/>\n&#8211; Weather mod integration for sandstorm, mist, and blizzard conditions<br \/>\n&#8211; Support for biome and dimension mods for more environment-based marks<\/p>\n<p>### In-Game Commands<br \/>\n&#8211; Easy addition\/deletion\/management of marks on Pok\u00e9mon<br \/>\n&#8211; Admin commands for server management<br \/>\n&#8211; Player commands for checking mark information<\/p>\n<p>### Statistics Tracking<br \/>\n&#8211; Track how many of each mark you&#8217;ve collected<br \/>\n&#8211; Achievements for collecting specific mark combinations<\/p>\n<p>## \ud83d\udccb Available Mark Conditions<\/p>\n<p>Marks utilize condition statements to decide whether they should be applied. Here&#8217;s the complete set of available conditions:<\/p>\n<p>### \ud83c\udf0d Environment Conditions<br \/>\n&#8211; **isThundering:** Checks if the world is thundering<br \/>\n&#8211; **isSnowing:** Checks if it is raining and the biome precipitation is snow<br \/>\n&#8211; **isRaining:** Simply checks if it&#8217;s raining in the world<br \/>\n&#8211; **isNight:** Checks whether the world is in a state of night<br \/>\n&#8211; **isDay:** Checks whether it is daytime in the world<\/p>\n<p>### \u23f0 Time Conditions<br \/>\n&#8211; **isMoonPhase:** Compares the present moon phase with a specified condition (e.g., `isMoonPhase(<2)`)\n- **isGameTime:** Checks if game time in ticks equals a specified value or range (e.g., `isGameTime(>2005000)`)<br \/>\n&#8211; **isDayTime:** Checks if the daytime in ticks falls in a certain range (e.g., `isDayTime(6000..7000)`). Minecraft&#8217;s day-night cycle lasts from 0 to 24000 ticks <\/p>\n<p>### \ud83d\udccd Location Conditions<br \/>\n&#8211; **isPosition:** Checks if the spawn position (x, y, z) is as specified (e.g., `isPosition(*, >=20,!=0)`)<br \/>\n&#8211; **isBiome:** Checks whether the current biome matches given biome IDs (e.g., `isBiome(minecraft:ocean, minecraft:desert)`)<br \/>\n&#8211; **isDesert:** Checks if the current biome is desert, badlands, or eroded badlands<\/p>\n<p>### \ud83d\udc20 Pok\u00e9mon Conditions<br \/>\n&#8211; **isPokemonIVSum:** Checks whether the total IV values satisfy a condition (e.g., `isPokemonIVSum(>=145)`)<br \/>\n&#8211; **isFished:** Checks if the Pok\u00e9mon was spawned through fishing<\/p>\n<p>## \ud83e\udde9 Condition Expression Syntax<\/p>\n<p>Conditions can be simple or complex with these powerful options:<\/p>\n<p>### Numerical Operators<br \/>\n&#8211; Support for `>`, `<`, `>=`, `<=`, `!=` and range operators like `..` and `..<`\n\n### Wildcards\n- Use `*` as a wildcard to match any value\n\n### Logical Operators\n- `!` for negation\n- `||` for OR\n- `&#038;&#038;` for AND\n- Use `()` to group conditions together\n\nExample of a complex condition:\n- !isDay || !(isBiome(minecraft:ocean, minecraft:desert) &#038;&#038; !isPosition(*, >=20, !=0))<\/p>\n<p>## \u2699\ufe0f Configuration<\/p>\n<p>The mod auto-generates a JSON config file in your `minecraft\/config` directory.<br \/>\n**If new mod version includes config changes, just remove last version of config and mod will create new one!**<br \/>\nPersonalize your marks without touching any code!<\/p>\n<p>### Global Config<br \/>\n&#8211; **config_hot_reload_each_tick:** Enables instant configuration changes without restarting (set to `false` in production for better performance)<\/p>\n<p>### Mark Configuration Properties<\/p>\n<p>&#8211; **title:** The custom title that appears on your Pok\u00e9mon (e.g., &#8220;Former Alpha&#8221;)<br \/>\n&#8211; **chance:** The percentage chance (0-100) that the mark is applied (e.g., `2.5` for 2.5%)<br \/>\n&#8211; **color:** The hex color code for the title (e.g., `&#8221;#FF1616&#8243;`)<br \/>\n&#8211; **condition:** Expression that defines when the mark is applied (e.g., `&#8221;isPokemonIVSum(>=145)&#8221;`)<\/p>\n<p>### Particle Configuration<br \/>\n&#8211; **particle_type:** The kind of particle effect (any Minecraft or mod particle as `mod_id:particle_name`)<br \/>\n&#8211; **spawn_rate:** Controls how often particles spawn (`1` = every tick, `20` = once per second)<br \/>\n&#8211; **spawn_count:** Number of particles to spawn each time<br \/>\n&#8211; **velocity_affected_by_rotation:** When `true`, particles align with Pok\u00e9mon&#8217;s rotation, and not with global axis<br \/>\n&#8211; **velocity:** Movement speed on x, y, and z axes (static or random range)<br \/>\n&#8211; **offset:** Spawn position offset from the Pok\u00e9mon (static or random range)<\/p>\n<p>## \ud83d\udcdd Example Configuration<\/p>\n<p>&#8220;`json<br \/>\n{<br \/>\n  &#8220;data&#8221;: {<br \/>\n    &#8220;config_hot_reload_each_tick&#8221;: true,<br \/>\n    &#8220;marks&#8221;: {<br \/>\n      &#8220;Alpha Mark&#8221;: {<br \/>\n        &#8220;title&#8221;: &#8220;Former Alpha&#8221;,<br \/>\n        &#8220;chance&#8221;: 2.5,<br \/>\n        &#8220;color&#8221;: &#8220;#FF1616&#8221;,<br \/>\n        &#8220;particles&#8221;: {<br \/>\n          &#8220;particle_type&#8221;: &#8220;minecraft:small_flame&#8221;,<br \/>\n          &#8220;spawn_rate&#8221;: 1,<br \/>\n          &#8220;spawn_count&#8221;: 2,<br \/>\n          &#8220;velocity_affected_by_rotation&#8221;: false,<br \/>\n          &#8220;velocity&#8221;: {<br \/>\n            &#8220;x&#8221;: 0.0,<br \/>\n            &#8220;y&#8221;: 0.0,<br \/>\n            &#8220;z&#8221;: 0.0<br \/>\n          },<br \/>\n          &#8220;offset&#8221;: {<br \/>\n            &#8220;x&#8221;: {<br \/>\n              &#8220;min&#8221;: 0.0,<br \/>\n              &#8220;max&#8221;: 1.5<br \/>\n            },<br \/>\n            &#8220;y&#8221;: {<br \/>\n              &#8220;min&#8221;: 0.0,<br \/>\n              &#8220;max&#8221;: 1.0<br \/>\n            }<br \/>\n          }<br \/>\n        },<br \/>\n        &#8220;condition&#8221;: &#8220;isPokemonIVSum(>=145)&#8221;<br \/>\n      }<br \/>\n    }<br \/>\n  }<br \/>\n}<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Adds marks from Scarlet &#038; Violet to Cobblemon with extended 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