{"id":42925,"date":"2026-06-02T02:58:34","date_gmt":"2026-06-01T23:58:34","guid":{"rendered":"https:\/\/vpesports.com\/minecraft\/mods\/cobblemon-poke-fusion\/"},"modified":"2026-06-02T02:58:34","modified_gmt":"2026-06-01T23:58:34","slug":"cobblemon-poke-fusion","status":"publish","type":"mod","link":"https:\/\/vpesports.com\/minecraft\/mods\/cobblemon-poke-fusion\/","title":{"rendered":"Cobblemon Poke Fusion"},"content":{"rendered":"<p># \ud83e\uddec Cobblemon Poke Fusion<\/p>\n<p>**Cobblemon Poke Fusion** adds a powerful and fully customizable fusion system to Cobblemon, allowing you to combine Pok\u00e9mon together and create unique, powerful, or even chaotic results.<\/p>\n<p>From simple 2 Pokemon fusions to 3 way combinations, everything is controlled through its config<\/p>\n<p>&#8212;<\/p>\n<p>## \u2728 Features<\/p>\n<p>&#8211; Fuse Pok\u00e9mon together to create new ones<br \/>\n&#8211; Fully configurable fusion system<br \/>\n&#8211; Supports multiple input orders<br \/>\n&#8211; Supports fusions between 2 or 3 Pokemon<br \/>\n&#8211; Weighted random outcomes<br \/>\n&#8211; Custom levels, IVs, forms, and stats<br \/>\n&#8211; Works with modded Pok\u00e9mon  <\/p>\n<p>&#8212;<\/p>\n<p>## \ud83c\udfae Fusion Chamber item<\/p>\n<p>> \u26a0\ufe0f The fusion chamber currently has **no crafting recipe** version 1-3<\/p>\n<p>You must give it to yourself:<\/p>\n<p>&#8220;`mcfunction<br \/>\n\/give @p cobblemonpokefusion:fusion_chamber<br \/>\n&#8220;`<\/p>\n<p>as of 3.5.0 it now has a recipe which can be seen in gallery section<\/p>\n<p>&#8212;<\/p>\n<details>\n<summary>\ud83d\udce6 Datapack Integration (Fusion Chamber)<\/summary>\n<p>## \ud83d\udce6 Datapack Integration (Fusion Chamber)<br \/>\n**For Cobblemon Pok\u00e9 Fusion 2.0.0**<\/p>\n<p>Datapack creators can fully add custom fusion recipes to the **Fusion Chamber** using the below structure.<\/p>\n<p>### \ud83d\udcc1 Folder Structure<\/p>\n<p>&#8220;`text<br \/>\ndata\/<namespace>\/fusions\/&#8221; then put any json file<br \/>\n&#8220;`<\/p>\n<p>for example in my mechamew2 addon for testing purposes i did <\/p>\n<p>&#8220;`text<br \/>\ndatapacksmechamew2.zipdatacobblemonfusionsbazinga.json<br \/>\n&#8220;`<\/p>\n<p>this doesnt interfere with base config and you can name the .json whatever you want<\/p>\n<\/details>\n<p>&#8212;<\/p>\n<details>\n<summary>\ud83c\udd95 New in 3.0.0<\/summary>\n<p>### \ud83d\udd12 Input Constraints<\/p>\n<p>Fusion recipes can now **lock specific aspects and level ranges** for input Pok\u00e9mon.<\/p>\n<p>This allows you to require things like:<br \/>\n&#8211; Only **shiny Pok\u00e9mon**<br \/>\n&#8211; Specific **level ranges**<\/p>\n<p>&#8212;<\/p>\n<p>### \ud83d\udca1 Example<\/p>\n<p>&#8220;`json<br \/>\n{<br \/>\n  &#8220;id&#8221;: &#8220;vulpix_triple&#8221;,<br \/>\n  &#8220;inputs&#8221;: [<br \/>\n    {<br \/>\n      &#8220;side&#8221;: &#8220;x1&#8221;,<br \/>\n      &#8220;speciesId&#8221;: &#8220;cobblemon:vulpix&#8221;,<br \/>\n      &#8220;aspects&#8221;: [&#8220;shiny&#8221;],<br \/>\n      &#8220;minLevel&#8221;: 20,<br \/>\n      &#8220;maxLevel&#8221;: 40<br \/>\n    },<br \/>\n    {<br \/>\n      &#8220;side&#8221;: &#8220;y1&#8221;,<br \/>\n      &#8220;speciesId&#8221;: &#8220;cobblemon:vulpix&#8221;,<br \/>\n      &#8220;aspects&#8221;: [&#8220;shiny&#8221;],<br \/>\n      &#8220;minLevel&#8221;: 20,<br \/>\n      &#8220;maxLevel&#8221;: 40<br \/>\n    },<br \/>\n    {<br \/>\n      &#8220;side&#8221;: &#8220;z1&#8221;,<br \/>\n      &#8220;speciesId&#8221;: &#8220;cobblemon:vulpix&#8221;,<br \/>\n      &#8220;aspects&#8221;: [&#8220;shiny&#8221;],<br \/>\n      &#8220;minLevel&#8221;: 20,<br \/>\n      &#8220;maxLevel&#8221;: 40<br \/>\n    }<br \/>\n  ],<br \/>\n  &#8220;results&#8221;: [<br \/>\n    {<br \/>\n          &#8220;id&#8221;: &#8220;ninetales&#8221;,<br \/>\n          &#8220;displayName&#8221;: &#8220;ninetales&#8221;,<br \/>\n          &#8220;speciesId&#8221;: &#8220;cobblemon:ninetales&#8221;,<br \/>\n          &#8220;spec&#8221;: &#8220;ninetales shiny=true&#8221;,<br \/>\n          &#8220;weight&#8221;: 100,<br \/>\n          &#8220;form&#8221;: &#8220;&#8221;,<br \/>\n          &#8220;ivs&#8221;: {}<br \/>\n        }<br \/>\n      ]<br \/>\n    }<br \/>\n&#8220;`<\/p>\n<p>\ud83d\udc49 This fusion will only work if:<br \/>\n&#8211; All Vulpix are **shiny** and between level 20-40<\/p>\n<p>&#8220;`json<br \/>\n{<br \/>\n      &#8220;id&#8221;: &#8220;vulpix_triple_random&#8221;,<br \/>\n      &#8220;inputs&#8221;: [<br \/>\n        {<br \/>\n          &#8220;side&#8221;: &#8220;x1&#8221;,<br \/>\n          &#8220;speciesId&#8221;: &#8220;cobblemon:vulpix&#8221;,<br \/>\n          &#8220;aspects&#8221;: [&#8220;shiny&#8221;, &#8220;alolan&#8221;],<br \/>\n          &#8220;minLevel&#8221;: 20,<br \/>\n          &#8220;maxLevel&#8221;: 40<br \/>\n        },<br \/>\n        {<br \/>\n          &#8220;side&#8221;: &#8220;y1&#8221;,<br \/>\n          &#8220;speciesId&#8221;: &#8220;cobblemon:vulpix&#8221;,<br \/>\n          &#8220;aspects&#8221;: [&#8220;shiny&#8221;, &#8220;alolan&#8221;],<br \/>\n          &#8220;minLevel&#8221;: 20,<br \/>\n          &#8220;maxLevel&#8221;: 40<br \/>\n        },<br \/>\n        {<br \/>\n          &#8220;side&#8221;: &#8220;z1&#8221;,<br \/>\n          &#8220;speciesId&#8221;: &#8220;cobblemon:vulpix&#8221;,<br \/>\n          &#8220;aspects&#8221;: [&#8220;shiny&#8221;, &#8220;alolan&#8221;],<br \/>\n          &#8220;minLevel&#8221;: 20,<br \/>\n          &#8220;maxLevel&#8221;: 40<br \/>\n        }<br \/>\n      ],<br \/>\n  &#8220;results&#8221;: [<br \/>\n    {<br \/>\n          &#8220;id&#8221;: &#8220;ninetales&#8221;,<br \/>\n          &#8220;displayName&#8221;: &#8220;ninetales&#8221;,<br \/>\n          &#8220;speciesId&#8221;: &#8220;cobblemon:ninetales&#8221;,<br \/>\n          &#8220;spec&#8221;: &#8220;ninetales alolan=true shiny=true&#8221;,<br \/>\n          &#8220;weight&#8221;: 100,<br \/>\n          &#8220;form&#8221;: &#8220;&#8221;,<br \/>\n          &#8220;ivs&#8221;: {}<br \/>\n        }<br \/>\n      ]<br \/>\n    }<br \/>\n&#8220;`<\/p>\n<p>\ud83d\udc49 This fusion will only work if:<br \/>\n&#8211; All Vulpix are **shiny**, **alolan** and between level 20-40<\/p>\n<p>&#8212;<\/p>\n<p>### \ud83d\udcca Dynamic Level Scaling<\/p>\n<p>Fusion results can now **inherit levels dynamically**.<\/p>\n<p>&#8211; If **no level is defined in inputs or results**<br \/>\n\ud83d\udc49 The result level is calculated from the Pok\u00e9mon placed in the chamber  <\/p>\n<p>&#8212;<\/p>\n<p>All fusions are defined in:<\/p>\n<p>&#8220;`text<br \/>\nconfig\/cobblemonpokefusion\/fusions.json<br \/>\n&#8220;`<\/p>\n<p>Each recipe contains:<br \/>\n&#8211; **Inputs** \u2192 Pok\u00e9mon required<br \/>\n&#8211; **Results** \u2192 Possible outcomes  <\/p>\n<\/details>\n<p>&#8212;<\/p>\n<details>\n<summary>\ud83d\udccc Example Fusion (Simple)<\/summary>\n<p>&#8220;`json<br \/>\n{<br \/>\n  &#8220;id&#8221;: &#8220;starter_duo_fire_water&#8221;,<br \/>\n  &#8220;inputs&#8221;: [<br \/>\n    { &#8220;speciesId&#8221;: &#8220;cobblemon:charmander&#8221; },<br \/>\n    { &#8220;speciesId&#8221;: &#8220;cobblemon:squirtle&#8221; }<br \/>\n  ],<br \/>\n  &#8220;results&#8221;: [<br \/>\n    {<br \/>\n      &#8220;speciesId&#8221;: &#8220;cobblemon:charizard&#8221;,<br \/>\n      &#8220;level&#8221;: 16<br \/>\n    }<br \/>\n  ]<br \/>\n}<br \/>\n&#8220;`<\/p>\n<p>\ud83d\udc49 Charmander + Squirtle \u2192 Charizard<\/p>\n<\/details>\n<p>&#8212;<\/p>\n<details>\n<summary>\ud83d\udd01 Ordered Fusion Example<\/summary>\n<p>Some fusions require Pok\u00e9mon to be placed in a **specific order** using `side` values like `x1`, `y1`, `z1`.<\/p>\n<p>&#8220;`json<br \/>\n{<br \/>\n  &#8220;id&#8221;: &#8220;starter_trio_kanto&#8221;,<br \/>\n  &#8220;inputs&#8221;: [<br \/>\n    { &#8220;side&#8221;: &#8220;x1&#8221;, &#8220;speciesId&#8221;: &#8220;cobblemon:bulbasaur&#8221; },<br \/>\n    { &#8220;side&#8221;: &#8220;y1&#8221;, &#8220;speciesId&#8221;: &#8220;cobblemon:charmander&#8221; },<br \/>\n    { &#8220;side&#8221;: &#8220;z1&#8221;, &#8220;speciesId&#8221;: &#8220;cobblemon:squirtle&#8221; }<br \/>\n  ],<br \/>\n  &#8220;results&#8221;: [<br \/>\n    {<br \/>\n      &#8220;id&#8221;: &#8220;venusaur&#8221;,<br \/>\n      &#8220;speciesId&#8221;: &#8220;cobblemon:venusaur&#8221;,<br \/>\n      &#8220;weight&#8221;: 33<br \/>\n    },<br \/>\n    {<br \/>\n      &#8220;id&#8221;: &#8220;charizard&#8221;,<br \/>\n      &#8220;speciesId&#8221;: &#8220;cobblemon:charizard&#8221;,<br \/>\n      &#8220;weight&#8221;: 33<br \/>\n    },<br \/>\n    {<br \/>\n      &#8220;id&#8221;: &#8220;blastoise&#8221;,<br \/>\n      &#8220;speciesId&#8221;: &#8220;cobblemon:blastoise&#8221;,<br \/>\n      &#8220;weight&#8221;: 33<br \/>\n    }<br \/>\n  ]<br \/>\n}<br \/>\n&#8220;`<\/p>\n<p>\ud83d\udc49 This will only work if:<br \/>\n&#8211; Bulbasaur is placed in first<br \/>\n&#8211; Charmander is palced in second<br \/>\n&#8211; Squirtle is placed in third <\/p>\n<p>Any other order will **not work** unless another recipe is defined.<\/p>\n<\/details>\n<p>&#8212;<\/p>\n<details>\n<summary>\u2696\ufe0f Weight System<\/summary>\n<p>### \u2696\ufe0f Weight System<\/p>\n<p>When multiple results exist, the mod uses a **weight system** to decide which result you get.<\/p>\n<p>&#8211; Each result has a `weight` value<br \/>\n&#8211; The higher the weight, the higher the chance  <\/p>\n<p>#### \ud83e\uddee Example:<\/p>\n<p>&#8220;`text<br \/>\nVenusaur \u2192 weight 33<br \/>\nCharizard \u2192 weight 33<br \/>\nBlastoise \u2192 weight 33<br \/>\n&#8220;`<\/p>\n<p>Total weight = 99<\/p>\n<p>\ud83d\udc49 Each result has roughly:<br \/>\n&#8211; ~33% chance each  <\/p>\n<p>&#8212;<\/p>\n<p>### \ud83d\udca1 How to Use Weights<\/p>\n<p>&#8211; Equal weights \u2192 equal chance<br \/>\n&#8211; Higher weight \u2192 more common result<br \/>\n&#8211; Lower weight \u2192 rarer result  <\/p>\n<p>#### Example:<\/p>\n<p>&#8220;`text<br \/>\nCommon Pok\u00e9mon \u2192 weight 80<br \/>\nRare Pok\u00e9mon \u2192 weight 20<br \/>\n&#8220;`<\/p>\n<p>\ud83d\udc49 Result:<br \/>\n&#8211; 80% chance common<br \/>\n&#8211; 20% chance rare  <\/p>\n<p>&#8212;<\/p>\n<p>### \ud83e\udde0 Summary<\/p>\n<p>&#8211; Use `speciesId` only \u2192 order doesn&#8217;t matter<br \/>\n&#8211; Use `side` (x1, y1, z1) \u2192 order matters<br \/>\n&#8211; Use `weight` \u2192 controls randomness  <\/p>\n<p>This gives you full control over how every fusion behaves.<\/p>\n<\/details>\n<p>&#8212;<\/p>\n<details>\n<summary>\u2696\ufe0f Weights &#038; Random Results<\/summary>\n<p>## \u2696\ufe0f Weights &#038; Random Results<\/p>\n<p>Some fusions don\u2019t give a fixed result \u2014 instead, they use a **weight system**.<\/p>\n<p>Each result has a **weight value**, which determines how likely it is to be chosen.<\/p>\n<p>&#8212;<\/p>\n<p>### \ud83c\udfb2 Example: Starter Trio Fusion<\/p>\n<p>&#8211; Bulbasaur + Charmander + Squirtle  <\/p>\n<p>Possible results:<br \/>\n&#8211; Venusaur \u2192 weight 34<br \/>\n&#8211; Charizard \u2192 weight 33<br \/>\n&#8211; Blastoise \u2192 weight 33  <\/p>\n<p>&#8212;<\/p>\n<p>### \ud83d\udd22 How It Works<\/p>\n<p>Total weight = **100**<\/p>\n<p>&#8211; Venusaur \u2248 34% chance<br \/>\n&#8211; Charizard \u2248 33% chance<br \/>\n&#8211; Blastoise \u2248 33% chance  <\/p>\n<p>\ud83d\udc49 You will get **one of the three final evolutions randomly**<\/p>\n<\/details>\n<p>&#8212;<\/p>\n<details>\n<summary>\u2699\ufe0f Custom Results<\/summary>\n<p>## \u2699\ufe0f Custom Results<\/p>\n<p>Fusion results can define:<\/p>\n<p>&#8211; Level<br \/>\n&#8211; IVs<br \/>\n&#8211; Special forms<br \/>\n&#8211; Weight<br \/>\n&#8211; Exact Pok\u00e9mon  <\/p>\n<\/details>\n<p>&#8212;<\/p>\n<details>\n<summary>\ud83e\uddea Custom Forms &#038; Mod Compatibility<\/summary>\n<p>## \ud83e\uddea Custom Forms &#038; Mod Compatibility<\/p>\n<p>Fusion results can also use the `spec` field to apply **custom forms, flags, or properties**.<\/p>\n<p>This means the mod works seamlessly with other mods that add special forms.<\/p>\n<p>&#8212;<\/p>\n<p>### \ud83d\udca1 Example<\/p>\n<p>If you have a mod like *Lost Lore* installed, you can use its forms directly:<\/p>\n<p>&#8220;`json<br \/>\n&#8220;spec&#8221;: &#8220;lugia shadow=true level=80&#8221;<br \/>\n&#8220;`<\/p>\n<p>\ud83d\udc49 Creates a **Shadow Lugia**<\/p>\n<\/details>\n<p>&#8212;<\/p>\n<details>\n<summary>\ud83e\uddea Fusions Included<\/summary>\n<p>## \ud83e\uddea Fusions Included<\/p>\n<p>&#8211; Charmander + Squirtle \u2192 Wartortle \/ Charmeleon \/ Charizard (different weights)<br \/>\n&#8211; Bulbasaur + Charmander + Squirtle \u2192 Random final evolution (Venusaur \/ Charizard \/ Blastoise)<br \/>\n&#8211; Zekrom + Reshiram + Kyurem \u2192 Original Dragon (Kyurem Origin Form)<br \/>\n&#8211; Zapdos + Articuno + Moltres \u2192 Thufizer<br \/>\n&#8211; Mew + Mew + Mew \u2192 Ditto Perfect IV<br \/>\n&#8211; Ursaluna + Ursaluna + Ursaluna \u2192 Bloodmoon Ursaluna<br \/>\n&#8211; Ditto + Ditto + Ditto \u2192 Random Pok\u00e9mon Random IVs<\/p>\n<\/details>\n<p>&#8212;<\/p>\n<details>\n<summary>\u26a0\ufe0f Addon Compatibility Note<\/summary>\n<p>### \u26a0\ufe0f Addon Compatibility Note<\/p>\n<p>You **do not need** the Thufizer or Original Dragon addons for this mod to work.<\/p>\n<p>&#8211; The mod will run perfectly fine without them<br \/>\n&#8211; If those addons are not installed:<br \/>\n  &#8211; The Original Dragon fusion will default to **Kyurem**<br \/>\n  &#8211; The Kanto Birds fusion will default to a **random Pok\u00e9mon**<\/p>\n<p>I have tested mod on default cobblemon modpack.<\/p>\n<\/details>\n<p>&#8212;<\/p>\n<details>\n<summary>\ud83d\udccc Final Notes<\/summary>\n<p>## \ud83d\udccc Final Notes<\/p>\n<p>&#8211; This mod is **fully configurable**, allowing you to create any fusion you want through the config<br \/>\n&#8211; You can freely modify, expand, and customize all recipes  <\/p>\n<p>### \u26a0\ufe0f Usage Policy<\/p>\n<p>This mod must remain **free to use** at all times.<\/p>\n<p>&#8211; \u274c Do NOT lock this mod or its features behind paywalls<br \/>\n&#8211; \u274c Do NOT restrict access via paid ranks, subscriptions, or monetization systems  <\/p>\n<p>This mod is intended to stay open and accessible for everyone.<\/p>\n<\/details>\n","protected":false},"excerpt":{"rendered":"<p>A configurable Cobblemon mod that lets you fuse Pok\u00e9mon into custom results!<\/p>\n","protected":false},"featured_media":42926,"template":"","meta":{"_minecraft_slug":"cobblemon-poke-fusion","_minecraft_project_id":"79f21COk","_minecraft_author":"doctorshabs","_minecraft_license":"CC-BY-NC-4.0","_minecraft_downloads":864,"_minecraft_follows":8,"_minecraft_client_side":"required","_minecraft_server_side":"required","_minecraft_storage_type":"zip","_minecraft_archive_name":"cobblemon-poke-fusion.zip","_minecraft_size_bytes":75560234,"_minecraft_version_count":4,"_minecraft_updated_at":"2026-05-15T19:15:57.997987Z","_minecraft_date_created":"2026-04-30T03:58:52.422872Z","_minecraft_date_modified":"2026-05-06T08:35:23.395467Z","_minecraft_project_url":"https:\/\/modrinth.com\/mod\/cobblemon-poke-fusion","_minecraft_icon_attachment_id":42926,"_minecraft_imported_at":"2026-06-01T23:58:35+00:00","_minecraft_import_hash":"e707a9ed6792c44644572d5a254c2662","_minecraft_versions":"","_minecraft_links":"","_minecraft_gallery":"","_minecraft_api_metadata":""},"mod_category":[97,89,137,123],"mod_loader":[99],"minecraft_version":[37],"class_list":["post-42925","mod","type-mod","status-publish","has-post-thumbnail","hentry","mod_category-fabric","mod_category-game-mechanics","mod_category-mobs","mod_category-technology","mod_loader-fabric","minecraft_version-1-21-1"],"yoast_head":"<!-- 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