{"id":42761,"date":"2026-06-02T02:53:07","date_gmt":"2026-06-01T23:53:07","guid":{"rendered":"https:\/\/vpesports.com\/minecraft\/mods\/cobblemon-mike-skills\/"},"modified":"2026-06-02T02:53:07","modified_gmt":"2026-06-01T23:53:07","slug":"cobblemon-mike-skills","status":"publish","type":"mod","link":"https:\/\/vpesports.com\/minecraft\/mods\/cobblemon-mike-skills\/","title":{"rendered":"Cobblemon Mike Skills"},"content":{"rendered":"<p>\n# \ud83e\ude93\ud83c\udfa3 Cobblemon Mike Skills<\/p>\n<p>### This is a progressive server-side mod, which may include features that will require the client-side enabled<\/p>\n<p>### This is in active development, if you have feedback contact-me on discord by @mikeretriever<\/p>\n<p>__**All skills were re-balanced in the 4.0.0**__<\/p>\n<p>## What if the world reacted to your Pok\u00e9mon?<\/p>\n<p>What if **Cut** wasn\u2019t just a forgotten move\u2026<br \/>\nbut the key to bringing down entire trees?<\/p>\n<p>What if **Dig** didn\u2019t just exist for battles\u2026<br \/>\nbut allowed you to **excavate the world itself**, uncovering hidden rewards?<\/p>\n<p>What if fishing, mining, and surviving weren\u2019t repetitive tasks\u2026<br \/>\nbut meaningful actions tied to your progression?<\/p>\n<p>&#8212;<\/p>\n<p>## \u2728 A Living Progression System<\/p>\n<p>**Cobblemon Mike Skills** transforms everyday survival into a **rewarding, scalable progression system**.<\/p>\n<p>Your actions are no longer isolated mechanics.<br \/>\nThey are **professions** that evolve with you \u2014 influencing encounters, rewards, and gameplay depth.<\/p>\n<p>&#8211; Interact with the world using Pok\u00e9mon moves<br \/>\n&#8211; Gain experience through real actions<br \/>\n&#8211; Unlock stronger encounters over time<br \/>\n&#8211; Discover rare and legendary Pok\u00e9mon through persistence  <\/p>\n<p>&#8212;<\/p>\n<p>## \ud83c\udfae Professions System<\/p>\n<p>![](https:\/\/media.forgecdn.net\/attachments\/description\/863591\/description_c042c238-cdb1-4da4-8d62-7d7da316de5c.png)<\/p>\n<p>Every activity becomes a **progress-driven profession**, with its own mechanics, scaling, and rewards.<\/p>\n<p>### \ud83c\udfa3 Fishing<br \/>\nTurn any water body into a dynamic encounter system.<\/p>\n<p>&#8211; Encounters affected by **biome, weather, time, and water size**<br \/>\n&#8211; Progression from common to rare Pok\u00e9mon (Magikarp \u2192 Gyarados \u2192 Milotic)<br \/>\n&#8211; Legendary encounters (~1\/3000 chance)<br \/>\n&#8211; Server-wide broadcast for rare spawns<\/p>\n<p>&#8212;<\/p>\n<p>### \u26cf\ufe0f Mining<br \/>\nGather ores and metal by smash rocks!<\/p>\n<p>![Lucario Smash](https:\/\/i.imgur.com\/0dxxAYn.gif)<\/p>\n<p>&#8211; Use moves like **Rock smash, Brick break, Super power**<br \/>\n&#8211; Break stones by using fighting-type moves<br \/>\n&#8211; The stronger the chop, the higher the reward<br \/>\n&#8211; Rewards scalate with score, based in destroyed ores and total blocks<br \/>\n&#8211; Legendary Pok\u00e9mon per biome <\/p>\n<p>&#8212;<\/p>\n<p>### \ud83e\udeb1 Digging<br \/>\nExcavate the world using your Pok\u00e9mon abilities.<\/p>\n<p>![Excadrill dig](https:\/\/i.imgur.com\/3dh4UZs.gif)<\/p>\n<p>&#8211; Use moves like **Dig, Bulldoze, Earthquake**<br \/>\n&#8211; Clear tunnels instantly (3&#215;3 up to 5&#215;5)<br \/>\n&#8211; Underground encounters based on biome<br \/>\n&#8211; Spawn chances scale with **blocks affected + Pok\u00e9mon stats**<br \/>\n&#8211; Legendary Pok\u00e9mon per biome (e.g. Groudon, Regice)<\/p>\n<p>&#8212;<\/p>\n<p>### \ud83e\ude93 Cutting<br \/>\nTurn forests into encounter zones.<\/p>\n<p>![Cut with Kartana](https:\/\/i.imgur.com\/tEXuJQe.gif)<\/p>\n<p>&#8211; Use moves like **Cut, X-Scissor, Guillotine**<br \/>\n&#8211; Instantly break tree structures<br \/>\n&#8211; XP scales with amount of wood cut<br \/>\n&#8211; Encounters triggered dynamically<br \/>\n&#8211; Spawn chances based on **Pok\u00e9mon ATK + move used**<\/p>\n<p>&#8212;<\/p>\n<p>### \ud83d\udc7b Insomnia (Unique Survival Mechanic)<br \/>\nA **risk vs reward** system tied to staying awake.<\/p>\n<p>&#8211; The longer you stay awake, the harder enemies become<br \/>\n&#8211; Scaling HP, damage, and armor<br \/>\n&#8211; XP multipliers based on insomnia streak<br \/>\n&#8211; Item-bearing mobs with rare rewards<br \/>\n&#8211; Chance for legendary encounters after long streaks<\/p>\n<p>&#8212;<\/p>\n<p>## \ud83d\udcc8 Progression &#038; Ranking<\/p>\n<p>A structured progression system designed for long-term gameplay:<\/p>\n<p>&#8211; **3 tiers**: Early \/ Mid \/ Late game<br \/>\n&#8211; Commons evolve with your level (never obsolete)<br \/>\n&#8211; Legendary encounters remain rare and meaningful<br \/>\n&#8211; Fully mathematical XP scaling<\/p>\n<p>Each profession tracks your growth through:<\/p>\n<p>&#8211; Level progression<br \/>\n&#8211; Performance-based scaling (actions + Pok\u00e9mon stats)<br \/>\n&#8211; Increasing encounter quality over time<\/p>\n<p>&#8212;<\/p>\n<p>## \ud83c\udf0d World Interaction<\/p>\n<p>This mod brings Pok\u00e9mon into the **core of Minecraft gameplay**:<\/p>\n<p>&#8211; Cut down trees using Pok\u00e9mon moves<br \/>\n&#8211; Excavate terrain in real time<br \/>\n&#8211; Trigger encounters through interaction<br \/>\n&#8211; Turn exploration into progression  <\/p>\n<p>Everything you do contributes to your evolution.<\/p>\n<p>&#8212;<\/p>\n<p>## \ud83c\udfb2 Spawn System &#038; Challenges<\/p>\n<p>Encounters are not random \u2014 they are **condition-based and scalable**.<\/p>\n<p>![](https:\/\/media.forgecdn.net\/attachments\/description\/863591\/description_a8720f3f-ab3c-4b6e-87c3-553729401a8c.png)<\/p>\n<p>&#8211; Spawn tables driven by:<br \/>\n  &#8211; Biome<br \/>\n  &#8211; Time of day<br \/>\n  &#8211; Weather<br \/>\n  &#8211; Player progression<br \/>\n&#8211; Rare and legendary Pok\u00e9mon tied to specific conditions<br \/>\n&#8211; Configurable spawn rates and behavior<br \/>\n&#8211; Dynamic difficulty scaling<\/p>\n<p>&#8212;<\/p>\n<p>## \u2699\ufe0f Fully Configurable<\/p>\n<p>Designed for both **singleplayer and servers**:<\/p>\n<p>&#8211; Enable\/disable professions<br \/>\n&#8211; Configure XP rates and spawn chances<br \/>\n&#8211; JSON-based spawn tables<br \/>\n&#8211; Hot reload support (no restart needed)<br \/>\n&#8211; Custom Pok\u00e9mon (forms, abilities, items)<br \/>\n&#8211; Full NBT customization for entities and drops<br \/>\n&#8211; Cross-mod support (items and mobs)<br \/>\n&#8211; Toggle for drops for leaves, blocks and default fishing<br \/>\n&#8211; Update configuration in runtime using `\/pokeskill config`<\/p>\n<p>&#8212;<\/p>\n<p>## \ud83e\udde0 Advanced Features<\/p>\n<p>&#8211; GUI-based Profession Hub (`\/pokeskill`)<br \/>\n&#8211; Admin GUI for runtime control<br \/>\n&#8211; MongoDB support (for network servers)<br \/>\n&#8211; Per-player toggles and cooldowns<br \/>\n&#8211; Spawn browser &#038; progression insights<\/p>\n<p>&#8212;<\/p>\n<p>## \ud83d\udd79\ufe0f Gameplay Overview<\/p>\n<p>&#8211; **Cutting**<br \/>\n  Use Pok\u00e9mon moves with an axe (Shift + Right Click) to cut trees, gain XP, and trigger encounters.<\/p>\n<p>&#8211; **Mining**<br \/>\n  Use Pok\u00e9mon moves with an pickaxe (Shift + Right Click) to smash rocks, gain XP, and trigger encounters.<\/p>\n<p>&#8211; **Digging**<br \/>\n  Use a shovel + Pok\u00e9mon moves to excavate terrain in front of you, gaining XP and rewards.<\/p>\n<p>&#8211; **Fishing**<br \/>\n  Use the vanilla fishing rod with enhanced behavior to encounter Pok\u00e9mon.<\/p>\n<p>&#8211; **Insomnia**<br \/>\n  Stay awake to trigger increasingly difficult encounters and better rewards.<\/p>\n<p>&#8212;<\/p>\n<p>## \ud83d\udee0 Compatibility<\/p>\n<p>&#8211; Minecraft **1.21.1**<br \/>\n&#8211; Cobblemon **1.7.0+**<br \/>\n&#8211; Fabric &#038; NeoForge<\/p>\n<p>&#8212;<\/p>\n<p>## \ud83d\udcac Commands<\/p>\n<p>&#8211; `\/pokeskill` \u2192 Open Professions Hub GUI<br \/>\n&#8211; `\/pokeskill <profession>` \u2192 Open specific profession<br \/>\n&#8211; `\/pokeskill <profession> stats` \u2192 Show level &#038; XP<br \/>\n&#8211; `\/pokeskill <profession> list` \u2192 List spawnable Pok\u00e9mon<br \/>\n&#8211; `\/pokeskill <profession> on\/off` \u2192 Toggle encounters<br \/>\n&#8211; `\/pokeskill <profession> desc` \u2192 Show description<br \/>\n&#8211; `\/pokeskill config` \u2192 Admin configuration GUI<br \/>\n&#8211; `\/pokeskill help` \u2192 Command help  <\/p>\n<p>&#8212;<\/p>\n<p>## \ud83d\ude80 Built for progression-driven gameplay<\/p>\n<p>This is not just a feature mod.<br \/>\nIt\u2019s a system that turns Minecraft + Cobblemon into a **living, evolving experience**.<\/p>\n<p>Train your Pok\u00e9mon.<br \/>\nShape the world.<br \/>\nUnlock what\u2019s hidden.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>A 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