{"id":42708,"date":"2026-06-02T02:51:06","date_gmt":"2026-06-01T23:51:06","guid":{"rendered":"https:\/\/vpesports.com\/minecraft\/mods\/cobblemon-limited-legends\/"},"modified":"2026-06-02T02:51:06","modified_gmt":"2026-06-01T23:51:06","slug":"cobblemon-limited-legends","status":"publish","type":"mod","link":"https:\/\/vpesports.com\/minecraft\/mods\/cobblemon-limited-legends\/","title":{"rendered":"Cobblemon: Limited Legends"},"content":{"rendered":"<p>### Introduction<br \/>\n**Do you miss your legendary Pok\u00e9mon feeling truly \ud83c\udf1f unique \ud83c\udf1f?**<\/p>\n<p>Limited Legends brings back the rarity by letting you set hard limits on how many times each Pok\u00e9mon can be captured or whether they need to be fought first \u2014 ensuring that catching one feels truly special.<\/p>\n<p>**Any feature is configurable. For example, you could also use this mod only for its spawn notifications!**<\/p>\n<p>### Features<br \/>\n&#8211; **\ud83d\uded1 Per Pok\u00e9mon Limits:** Prevent the capturing of legendary and mythic Pok\u00e9mon (or any others) once their onfigurable capture limit has been reached.<\/p>\n<p>&#8211; **\ud83d\udea7 Per Player Limits**: Limit the amount of Legendaries a single player can have over all or per species!<\/p>\n<p>&#8211; **\ud83e\udd4a Fight Before Capturing:** Prevent players from capturing certain Pok\u00e9mon until they\u2019ve first been weakened in battle!<\/p>\n<p>&#8211; **\u2b06\ufe0f Catch rate penalties:** Makes catching higher level Pok\u00e9mon more difficult &#8211; or impossible!<\/p>\n<p>&#8211; **\ud83d\udcc4 Customizable Config**: Enable\/Disable any feature and limit any Pok\u00e9mon you want! _(Default: Legendaries + Mythics)_<\/p>\n<p>&#8211; **\ud83d\udeab Optional Spawn Blocking**: Not being able to capture them isn&#8217;t enough for you? Block them from spawning alltogether!<\/p>\n<p>&#8211; **\ud83d\udce3 Optional Spawn Messages**: Send an announcement to all players whenever a unique Pok\u00e9mon spawns!<\/p>\n<p>&#8211; **\ud83d\udd0d Tracking**: Check which limited Pok\u00e9mon a certain player has or find all players who own a certain limited Pok\u00e9mon with the &#8220;\/limitedlegends check&#8221; or &#8220;limitedlegends find&#8221; commands.<\/p>\n<p>### Installation<\/p>\n<p>1. Install Cobblemon and any dependencies.<\/p>\n<p>2. Drop the LimitedLegends.jar into your \/mods-folder.<\/p>\n<p>3. Start the game or server to generate the config file.<\/p>\n<p>4. Edit \/config\/limitedlegends.json to customize your settings.<\/p>\n<p>5. When added to an already existing world or after an update: Use \/limitedlegends backfill<\/p>\n<p>6. Go hunt truly unique Pok\u00e9mon!<\/p>\n<p>Please note that the Fabric version of this mod requires fabric-language-kotlin!<\/p>\n<details>\n<summary>Config: limitedlegends.json<\/summary>\n<p>**&#8221;SetGlobalLimits&#8221;**<br \/>\n> Enable\/Disable _GlobalLimitPerSpecies_ below<\/p>\n<p>**&#8221;GlobalLimitPerSpecies&#8221;**<br \/>\n> Only this many of each Pok\u00e9mon in _LimitedPok\u00e9mon_ and _SpecificLimits_ can be captured before any capture attempt fails<\/p>\n<p>**&#8221;SetLimitsPerPlayer&#8221;**<br \/>\n> Enable\/Disable _MaxLimitedPerPlayer_ below<\/p>\n<p>**&#8221;MaxLimitedPerPlayer&#8221;**<br \/>\n> Only this many of each Pok\u00e9mon in _LimitedPok\u00e9mon_ and _SpecificLimits_ can be captured per player<\/p>\n<p>**&#8221;SetCopiesLimit&#8221;**<br \/>\n> Enable\/Disable _MaxCopiesPerPlayer_ below<\/p>\n<p>**&#8221;MaxCopiesPerPlayer&#8221;**<br \/>\n> Only this many Pok\u00e9mon in _LimitedPok\u00e9mon_ and _SpecificLimits_ can be caught per player<\/p>\n<p>**&#8221;DisableSpawning&#8221;**<br \/>\n> Enable\/Disable whether _LimitedPokemon_ should still spawn after their limit has been reached<\/p>\n<p>**&#8221;RequireSubjugation&#8221;**<br \/>\n> Prevents players from capturing Pok\u00e9mon until they\u2019ve first been weakened in battle<\/p>\n<p>**&#8221;RequireSubjugationForAll&#8221;**<br \/>\n> If enabled, all Pok\u00e9mon need to be subjugated before catching them.<\/p>\n<p>**&#8221;MinCaptureHPThreshold&#8221;**<br \/>\n> Pok\u00e9mon must be below this HP % to be caught _(range: 0.01 = 1% and 1.0 = 100%)_<\/p>\n<p>**&#8221;BonusCatchRate&#8221;**<br \/>\n> Additional catch rate if HP is under the threshold<\/p>\n<p>**&#8221;AllowMasterBall&#8221;**<br \/>\n> Lets Master Balls bypass subjugation requirements<\/p>\n<p>**&#8221;AllowOriginBall&#8221;**<br \/>\n> Lets Ancient Origin Balls bypass subjugation requirements<\/p>\n<p>**&#8221;AllowQuickBall&#8221;**<br \/>\n> Lets Quick Balls bypass subjugation requirements<\/p>\n<p>**&#8221;EnableCatchRateModifiers&#8221;*<br \/>\n> Enables _PenaltyPerLevel_, _FlatPenalty_ and _MinCatchRate_.<\/p>\n<p>**&#8221;PenaltyPerLevel&#8221;**<br \/>\n>  Percentage by which the catch rate decreases for each level the Pok\u00e9mon is higher than the player&#8217;s highest one.<br \/>\n> Range: 0.00 &#8211; 1.00<\/p>\n<p>**&#8221;FlatPenalty&#8221;**<br \/>\n> Percentage by which the catch rate decreases as soon as a Pok\u00e9mon has a higher level than the player&#8217;s highest one.<br \/>\n> Range: 0.00 &#8211; 1.00<\/p>\n<p>**&#8221;MinCatchRate&#8221;**<br \/>\n> Percentage of the original catch rate that should always remain even if the level difference is greater.<br \/>\n> Range: 0.00 &#8211; 1.00<\/p>\n<p>**&#8221;EnableCaptureMessage&#8221;**<br \/>\n> Whether a message should be sent to all players whenever a LimitedPokemon has been caught.<\/p>\n<p>**&#8221;EnableReleaseMessage&#8221;**<br \/>\n> Whether a message should be sent to all players whenever a LimitedPokemon has been released.<\/p>\n<p>**&#8221;EnableSpawnMessage&#8221;**<br \/>\n> Enable\/Disable whether spawns of _LimitedPokemon_ should be broadcasted<\/p>\n<p>**&#8221;LimitAllPokemon&#8221;**<br \/>\n> If enabled, all capture restrictions apply to every Pok\u00e9mon species.<\/p>\n<p>**&#8221;LOGGER&#8221;**<br \/>\n> Enables\/Disables log messages.<\/p>\n<p>**&#8221;LimitedPokemon&#8221;**<br \/>\n> A list of Pok\u00e9mon IDs to which the above options should apply<br \/>\n> Format: &#8220;cobblemon:<species>&#8220;, &#8220;cobblemon:<species>&#8221;<\/p>\n<p>**&#8221;SpecificLimits&#8221;**<br \/>\n> Set limits for individual species which will override _GlobalLimitPerSpecies_<br \/>\n> Format: &#8220;cobblemon:<species>: <limit>&#8220;, &#8220;cobblemon:<species>: <limit>&#8221;<\/p>\n<\/details>\n","protected":false},"excerpt":{"rendered":"<p>Full control over how often any Pok\u00e9mon (not only Legendaries) can be captured and 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