{"id":42522,"date":"2026-06-02T02:43:10","date_gmt":"2026-06-01T23:43:10","guid":{"rendered":"https:\/\/vpesports.com\/minecraft\/mods\/cobblemon-fight-them-all\/"},"modified":"2026-06-02T02:43:10","modified_gmt":"2026-06-01T23:43:10","slug":"cobblemon-fight-them-all","status":"publish","type":"mod","link":"https:\/\/vpesports.com\/minecraft\/mods\/cobblemon-fight-them-all\/","title":{"rendered":"Cobblemon: Fight Them All"},"content":{"rendered":"<p>## \ud83d\udd0d What is this mod?<br \/>\nEver wondered _what_ Pok\u00e9mon really are? Some say aliens, others say animals. But if you think about it, aren&#8217;t Minecraft mobs just as mysterious? If Pok\u00e9mon can battle, why can&#8217;t mobs? This mod makes that possible!<br \/>\n### What mobs can i battle?<br \/>\nEvery single one! From pigs and skeletons to the Ender Dragon and the Warden &#8211; any mob can be battled. However, only configured mobs will have proper stats, moves, and abilities.<br \/>\n![Cobblemon battle screen with  Meowscarada and Warden in place of enemy-pokemon in deep-dark biom](https:\/\/cdn.modrinth.com\/data\/cached_images\/cf0037802495966ea6c7c7122b51c788d0ac5e43.png)<\/p>\n<p>### Are modded mobs supported?<br \/>\nYes! In theory, you can battle any mobs from any mod. However, some exceptions might exist due to mod-specific mechanics<br \/>\n![Cobblemon battle screen with Venusaur and Void Blossom (from Bosses of Mass Destruction mod) in place of enemy-pokemon in superflat world, plains biom](https:\/\/cdn.modrinth.com\/data\/cached_images\/33ecba8c228e7e22a2af273e3850b3c07d7efd33.png)<\/p>\n<p>## Planned Features<br \/>\n&#8211; ~~Support for **Cobblemon 1.6.1**~~<br \/>\n&#8211; Automatic stat generation for unspecified mobs based on entity attributes<br \/>\n&#8211; A condition system to determine battle eligibility (e.g., `isSwimming`, `isAngered`)<br \/>\n&#8211; More features as development progresses!<\/p>\n<p>## Know Issues<br \/>\n&#8211; Occasionally, a PokeMob\u2019s HP is not full at the start of battle<br \/>\n&#8211; Modded mobs using custom rendering libraries (e.g., GeckoLib) may not display in battle portraits<br \/>\n&#8211; Tinsy-tiny model jittering inside battle portraits<\/p>\n<p>## Config<br \/>\n**Config settings may change over time. Current version is far from complete.** You can find two config files in your `minecraft\/config` folder:<\/p>\n<p>### Client Config (`cobblemon_fight_them_all_client.json5`)<\/p>\n<p>Controls client-side settings, such as:<\/p>\n<p>&#8211;   **Mob battle labels** (`show_poke_mob_label`): Displays, for example, &#8220;Zombie Lv.10 &#8211; Press R to battle&#8221; above mobs<br \/>\n&#8211;   **Battle portraits** (`default_poke_mob_portrait`): Replaces Pok\u00e9mon portraits with mob models<br \/>\n&#8211;   Customization options for mob portrait scaling, flipping, rotation, and translation<\/p>\n<p>Example portrait config for the Warden:<br \/>\n&#8220;`<br \/>\n&#8220;minecraft:warden&#8221;: {<br \/>\n    use_scale_as_override: true,<br \/>\n    scale: 20.0,<br \/>\n    is_flipped_x: false,<br \/>\n    is_flipped_y: true,<br \/>\n    is_flipped_z: false,<br \/>\n    use_rotate_as_override: false,<br \/>\n    rotate_x: 0.0,<br \/>\n    rotate_y: 0.0,<br \/>\n    rotate_z: 0.0,<br \/>\n    use_translate_as_override: false,<br \/>\n    translate_x: -0.15,<br \/>\n    translate_y: 0.1,<br \/>\n    translate_z: 0.0<br \/>\n}<br \/>\n&#8220;` <\/p>\n<p>### **Server Config (`cobblemon_fight_them_all_server.json5`)**<\/p>\n<p>Manages battle-related settings and PokeMob parameters. Changes take effect after restarting the server or game.<\/p>\n<p>&#8211;   `generate_unspecified_poke_mobs`: Allows battling any mob, even if not preconfigured<br \/>\n&#8211;   `default_poke_mob_stats`: Defines default stats for unspecified mobs<br \/>\n&#8211;   `poke_mob_entries`: Custom stats, abilities, types, and move sets for specific mobs.<br \/>\nExample ability configuration:<br \/>\n&#8220;`<br \/>\n&#8220;abilities&#8221;: [{<br \/>\n    &#8220;name&#8221;: &#8220;furcoat&#8221;,<br \/>\n    &#8220;priority&#8221;: &#8220;normal&#8221;  \/\/ (Options: highest, high, normal, low, lowest)<br \/>\n}]<br \/>\n&#8220;`<br \/>\nExample moveset:<br \/>\n&#8220;`<br \/>\n&#8220;moves&#8221;: [&#8220;tackle&#8221;, &#8220;growl&#8221;, &#8220;splash&#8221;]<br \/>\n&#8220;`<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Mod which extends Cobblemon to allow Pokemon-style fight with mobs<\/p>\n","protected":false},"featured_media":42523,"template":"","meta":{"_minecraft_slug":"cobblemon-fight-them-all","_minecraft_project_id":"CTXZvByu","_minecraft_author":"ZeroDelusions","_minecraft_license":"CC-BY-NC-SA-4.0","_minecraft_downloads":64500,"_minecraft_follows":112,"_minecraft_client_side":"required","_minecraft_server_side":"required","_minecraft_storage_type":"zip","_minecraft_archive_name":"cobblemon-fight-them-all.zip","_minecraft_size_bytes":1734280,"_minecraft_version_count":5,"_minecraft_updated_at":"2026-05-16T03:54:51.827280Z","_minecraft_date_created":"2025-02-28T10:20:42.217138Z","_minecraft_date_modified":"2025-03-24T12:59:36.320639Z","_minecraft_project_url":"https:\/\/modrinth.com\/mod\/cobblemon-fight-them-all","_minecraft_icon_attachment_id":42523,"_minecraft_imported_at":"2026-06-01T23:43:10+00:00","_minecraft_import_hash":"9912d4066c9337343c062568a02bfb7b","_minecraft_versions":"","_minecraft_links":"","_minecraft_gallery":"","_minecraft_api_metadata":""},"mod_category":[97,89,137,92],"mod_loader":[99],"minecraft_version":[36,37],"class_list":["post-42522","mod","type-mod","status-publish","has-post-thumbnail","hentry","mod_category-fabric","mod_category-game-mechanics","mod_category-mobs","mod_category-utility","mod_loader-fabric","minecraft_version-1-20-1","minecraft_version-1-21-1"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v27.6 - 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