{"id":42233,"date":"2026-06-02T02:33:25","date_gmt":"2026-06-01T23:33:25","guid":{"rendered":"https:\/\/vpesports.com\/minecraft\/mods\/cobblemon-auto-battle\/"},"modified":"2026-06-02T02:33:25","modified_gmt":"2026-06-01T23:33:25","slug":"cobblemon-auto-battle","status":"publish","type":"mod","link":"https:\/\/vpesports.com\/minecraft\/mods\/cobblemon-auto-battle\/","title":{"rendered":"Cobblemon Auto-Battle"},"content":{"rendered":"<p>**Cobblemon Auto-Battle** is a Cobblemon addon that lets your sent-out Cobblemon automatically find wild targets, start real Cobblemon battles, choose moves intelligently, manage PP, and keep training while you explore, build, gather, or travel.<\/p>\n<p>This mod is built as a Cobblemon addon and uses Cobblemon&#8217;s own battle system rather than replacing it.<\/p>\n<p>![Showcase](https:\/\/s13.gifyu.com\/images\/bq2AP.gif)<\/p>\n<p>## What It Does<\/p>\n<p>&#8211; Toggle auto-battle directly from the Cobblemon Summary screen<br \/>\n&#8211; Configure rules per Cobblemon<br \/>\n&#8211; Only one auto-battle leader at a time, to avoid conflicts<br \/>\n&#8211; Auto-battle only works while that Cobblemon is actually out of its ball<br \/>\n&#8211; Real Cobblemon battles, with the battle screen kept minimized during auto-battle<br \/>\n&#8211; Intelligent move choice with PP awareness<br \/>\n&#8211; Party rotation support after fainting<br \/>\n&#8211; Catch-focused modes for shinies and special Pokemon<br \/>\n&#8211; Live range preview in settings<br \/>\n&#8211; Manual takeover whenever you want it<\/p>\n<p>## Mod Showcase<br \/>\n![Toggle](https:\/\/files.catbox.moe\/lmc0q4.jpg)<br \/>\n![settings 1](https:\/\/cdn.modrinth.com\/data\/cached_images\/8d5c79b9ea8886b073e6af5947c9805ce81fc1e9.png)# Cobblemon Auto-Battle<br \/>\n![Range](https:\/\/files.catbox.moe\/vt3prg.jpg)<br \/>\n![setting2](https:\/\/cdn.modrinth.com\/data\/cached_images\/068027dd286d6b8dd9cc156f7e6d019d10da84d8.png)<br \/>\n![settings 3](https:\/\/cdn.modrinth.com\/data\/cached_images\/08d406e48879bdf7de225fce9871c72a782913b3.png)<br \/>\n![settings 4](https:\/\/cdn.modrinth.com\/data\/cached_images\/5cb9f19b0018416a60b88d19f85a303e2235f6a1.png)<br \/>\n![settings 5](https:\/\/cdn.modrinth.com\/data\/cached_images\/9a96ca80fa82c408002a2bf43e8eea831d06cebd_0.webp)<\/p>\n<p>## Smart Battle Logic<\/p>\n<p>Auto Battle is not just an auto-attack toggle. It actively makes battle decisions using Cobblemon data:<\/p>\n<p>&#8211; Prefers stronger and more effective moves<br \/>\n&#8211; Can favor safer move usage or faster XP based on Training Mode (set in configs)<br \/>\n&#8211; Avoids using moves with 0 PP<br \/>\n&#8211; Can preserve stronger moves for harder targets<br \/>\n&#8211; Stops if the active Cobblemon has no damaging moves with PP left<\/p>\n<p>## Catch Rare Cobblemon<\/p>\n<p>Catch Mode can be used to watch for valuable targets while training:<\/p>\n<p>&#8211; `Off`: normal auto-battle behavior<br \/>\n&#8211; `Shiny Only`: Only starts battles with shinies<br \/>\n&#8211; `Special Only`: reacts to special targets such as legendary, mythical, or Ultra Beast encounters<\/p>\n<p>![Catch Mode](https:\/\/s13.gifyu.com\/images\/bq2AX.gif)<\/p>\n<p>Catch behavior has two styles:<\/p>\n<p>&#8211; Hunt only matching targets<br \/>\n&#8211; Battle everything, but pause when a matching target appears with `Pause On Match`<\/p>\n<p>When a tracked shiny or special target is found, the mod can:<\/p>\n<p>&#8211; Start the battle for you<br \/>\n&#8211; Turn auto-battle off<br \/>\n&#8211; Hand control back to you<br \/>\n&#8211; Alert you that the special target was found<\/p>\n<p>## Battle Settings<\/p>\n<p>Each auto-battling Cobblemon has its own settings:<\/p>\n<p>&#8211; `Range` (area of engagement)<br \/>\n&#8211; `Lvl Cap Above`<br \/>\n&#8211; `Lvl Cap Below`<br \/>\n&#8211; `Own Level Cap`<br \/>\n&#8211; `Stop At HP %`<br \/>\n&#8211; `Training Mode`<br \/>\n&#8211; `Catch Mode`<br \/>\n&#8211; `Pause On Match`<br \/>\n&#8211; `Weakness Only`<br \/>\n&#8211; `Preserve Strong Moves`<br \/>\n&#8211; `Stop On Evolution`<br \/>\n&#8211; `Enemy Rarity`<br \/>\n&#8211; `Evolution Stage`<br \/>\n&#8211; `Exclude Shinies`<br \/>\n&#8211; `Rotation` party slots<br \/>\n&#8211; `Presets`<\/p>\n<p>## Training Modes<\/p>\n<p>&#8211; `Balanced`: general-purpose auto-battle behavior<br \/>\n&#8211; `Fast XP`: prioritizes faster training and quicker engagement<br \/>\n&#8211; `Safest`: favors more cautious target and move choices<\/p>\n<p>## Important Stop Conditions<\/p>\n<p>Auto-battle can be configured to stop automatically when:<\/p>\n<p>&#8211; Your Cobblemon reaches its own level cap<br \/>\n&#8211; HP falls below the configured threshold<br \/>\n&#8211; It becomes ready to evolve<br \/>\n&#8211; It runs out of usable damaging moves<br \/>\n&#8211; A catch-worthy shiny or special target is found<\/p>\n<p>`Stop At HP %` can also be disabled by setting it to `0%`.<\/p>\n<p>## Low HP Handling<\/p>\n<p>When the active Cobblemon hits the HP threshold during battle, the mod will prompt you with a healing decision:<\/p>\n<p>&#8211; `Yes`: returns control so you can use a healing item<br \/>\n&#8211; `No`: keeps auto-battle going for that battle until your Cobblemon faints<\/p>\n<p>If the Cobblemon faints, the healing prompt does not appear. Faint handling uses the replacement flow instead. (Selected rotation party)<\/p>\n<p>## Replacement and Rotation<\/p>\n<p>When an auto-battling Cobblemon faints:<\/p>\n<p>&#8211; You can continue manually<br \/>\n&#8211; You can continue auto-battling with the next selected Cobblemon<br \/>\n&#8211; You can configure party-slot rotation rules so only chosen slots are allowed to take over<\/p>\n<p>Rotation is configured in the `Rotation` tab:<\/p>\n<p>&#8211; Turn individual party slots on or off<br \/>\n&#8211; Use `Choose All`<br \/>\n&#8211; Use `Clear All`<\/p>\n<p>If no valid rotation target exists, the normal replacement selection flow is used.<\/p>\n<p>## Summary Screen Integration<\/p>\n<p>The Summary screen includes an expandable Auto-Battle menu where you can:<\/p>\n<p>&#8211; Turn auto-battle on or off<br \/>\n&#8211; Open the full settings screen<\/p>\n<p>The UI is designed to stay out of the way and work as an extension of Cobblemon rather than replacing it.<\/p>\n<p>## Range Preview<\/p>\n<p>The `Range` setting includes a live preview mode:<\/p>\n<p>&#8211; Changing the range opens a temporary dome preview<br \/>\n&#8211; The preview centers around the player<br \/>\n&#8211; You can look around freely to understand the covered area<br \/>\n&#8211; The preview stays active while you keep adjusting the value<br \/>\n&#8211; It returns to the settings screen automatically after a short delay<\/p>\n<p>## Manual Control During Auto-Battle<\/p>\n<p>If you want to take control while a Cobblemon is auto-battling, the mod supports manual intervention through the same keybind used to send out your Cobblemon:<\/p>\n<p>&#8211; Choose to continue auto-battle<br \/>\n&#8211; Or stop auto-battle and return to manual battle control<\/p>\n<p>This makes it easy to step in for catches, emergencies, or specific decisions without disabling the feature permanently.<\/p>\n<p>## Why Use It<\/p>\n<p>Cobblemon Auto Battle is made for players who want training to feel smoother and less repetitive without giving up the real Cobblemon battle system.<\/p>\n<p>It is especially useful for:<\/p>\n<p>&#8211; Leveling new team members<br \/>\n&#8211; EV and battle grinding<br \/>\n&#8211; Exploring while your Cobblemon handles encounters<br \/>\n&#8211; Watching for shinies or special targets without fighting every battle manually<br \/>\n&#8211; Creating party rotation training setups<\/p>\n<p>## Designed for Cobblemon<\/p>\n<p>&#8211; Uses Cobblemon battles<br \/>\n&#8211; Uses Cobblemon move and PP systems<br \/>\n&#8211; Uses Cobblemon Pokemon data<br \/>\n&#8211; Respects multiplayer-safe addon structure<br \/>\n&#8211; Does not replace Cobblemon&#8217;s core battle mechanics<\/p>\n<p>| Requirement | Version |<br \/>\n| &#8212; | &#8212; |<br \/>\n| Minecraft | `1.21.1` |<br \/>\n| Mod Loader | `Fabric` |<br \/>\n| Fabric Loader | `0.17.2+` |<br \/>\n| Fabric API | `0.116.6+1.21.1` |<br \/>\n| Cobblemon | `1.7.3+1.21.1` |<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Cobblemon Auto Battle turns one of your party Cobblemon into a smart training partner that can fight wild Cobblemon on its own while you keep exploring, building, farming, or traveling.<\/p>\n","protected":false},"featured_media":42234,"template":"","meta":{"_minecraft_slug":"cobblemon-auto-battle","_minecraft_project_id":"WrmUNAHW","_minecraft_author":"DarkNGod","_minecraft_license":"MIT","_minecraft_downloads":755,"_minecraft_follows":5,"_minecraft_client_side":"required","_minecraft_server_side":"required","_minecraft_storage_type":"zip","_minecraft_archive_name":"cobblemon-auto-battle.zip","_minecraft_size_bytes":874860,"_minecraft_version_count":4,"_minecraft_updated_at":"2026-05-15T22:15:38.839146Z","_minecraft_date_created":"2026-04-09T03:39:58.797729Z","_minecraft_date_modified":"2026-05-01T20:35:37.804546Z","_minecraft_project_url":"https:\/\/modrinth.com\/mod\/cobblemon-auto-battle","_minecraft_icon_attachment_id":42234,"_minecraft_imported_at":"2026-06-01T23:33:26+00:00","_minecraft_import_hash":"58775436f809475ba24dbdb32a1b1cce","_minecraft_versions":"","_minecraft_links":"","_minecraft_gallery":"","_minecraft_api_metadata":""},"mod_category":[97],"mod_loader":[99],"minecraft_version":[37,40,41,73,74,38,78,79,80,81,82],"class_list":["post-42233","mod","type-mod","status-publish","has-post-thumbnail","hentry","mod_category-fabric","mod_loader-fabric","minecraft_version-1-21-1","minecraft_version-1-21-10","minecraft_version-1-21-11","minecraft_version-1-21-2","minecraft_version-1-21-3","minecraft_version-1-21-4","minecraft_version-1-21-5","minecraft_version-1-21-6","minecraft_version-1-21-7","minecraft_version-1-21-8","minecraft_version-1-21-9"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v27.6 - 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