{"id":41957,"date":"2026-06-02T02:20:33","date_gmt":"2026-06-01T23:20:33","guid":{"rendered":"https:\/\/vpesports.com\/minecraft\/mods\/cobble-pass\/"},"modified":"2026-06-02T02:20:33","modified_gmt":"2026-06-01T23:20:33","slug":"cobble-pass","status":"publish","type":"mod","link":"https:\/\/vpesports.com\/minecraft\/mods\/cobble-pass\/","title":{"rendered":"CobblePass"},"content":{"rendered":"<p># CobblePass &#8211; The Ultimate Battle Pass for Cobblemon<\/p>\n<p>Welcome to the completely revamped CobblePass! This mod provides a deeply integrated and highly customizable battle pass system for your Cobblemon server. Engage your players with a rewarding progression system, complete with free and premium tracks, seasonal content, and a wide array of configurable rewards.<\/p>\n<p>![CobblePass UI](https:\/\/i.giphy.com\/media\/v1.Y2lkPTc5MGI3NjExaTU2ZTBpNWpkMXpyOTJyY3FnOWYxZHppOXRpcnhobm5veXU3bjVseCZlcD12MV9pbnRlcm5hbF9naWZfYnlfaWQmY3Q9Zw\/YNbbM79OAECuE6HU5I\/giphy.gif)<\/p>\n<p>## Features<\/p>\n<p>&#8211; **Seasons:** Create unique battle pass seasons with configurable durations and rewards.<br \/>\n&#8211; **Dual Reward Tracks:** Implement both `free` and `premium` reward tiers.<br \/>\n&#8211; **Dynamic GUI:** A clean, intuitive, and paginated GUI (`\/bp`) for players to view progress and claim rewards.<br \/>\n&#8211; **XP Progression:**<br \/>\n    &#8211; Gain XP from various in-game actions: catching, defeating, evolving, hatching, and trading Pok\u00e9mon.<br \/>\n    &#8211; Two XP progression models:<br \/>\n        &#8211; **`FORMULA`:** XP required per level increases based on a configurable multiplier.<br \/>\n        &#8211; **`MANUAL`:** Manually define the exact XP required for each level.<br \/>\n&#8211; **Diverse Reward Types:**<br \/>\n    &#8211; **`ITEM`:** Grant any item from Minecraft or other mods, with full NBT support.<br \/>\n    &#8211; **`POKEMON`:** Reward players with specific Pok\u00e9mon, including level, shininess, and other attributes.<br \/>\n    &#8211; **`COMMAND`:** Execute any server command as a reward, with placeholders for player name and UUID.<br \/>\n&#8211; **Admin Management:**<br \/>\n    &#8211; A full suite of commands for managing seasons, players, and configurations.<br \/>\n    &#8211; Create, start, stop, and delete seasons.<br \/>\n    &#8211; Modify player XP, levels, and premium status on the fly.<br \/>\n    &#8211; Reload configurations without a server restart.<br \/>\n&#8211; **Economy Integration:** Charge for the premium pass using any Impactor-compatible economy plugin.<br \/>\n&#8211; **Highly Configurable:** Tweak everything from XP values to reward templates and season settings through intuitive JSON files.<br \/>\n&#8211; **Data Integrity:** Player data is saved reliably and includes safeguards against corruption.<\/p>\n<p>## Dependencies<\/p>\n<p>CobblePass requires the following mods to be installed on your server:<\/p>\n<p>&#8211; **Fabric API**<br \/>\n&#8211; **Cobblemon** (v1.6+)<br \/>\n&#8211; **Impactor** (For economy features)<br \/>\n&#8211; **GooeyLibs**<\/p>\n<p>## Installation<\/p>\n<p>1.  Ensure you have a Fabric server running Minecraft 1.21.1 or later.<br \/>\n2.  Download the latest versions of CobblePass and all required dependencies.<br \/>\n3.  Place the `.jar` files into your server&#8217;s `mods` folder.<br \/>\n4.  Start your server. CobblePass will generate its default configuration files in the `config\/cobblepass\/` directory.<\/p>\n<p>&#8212;<\/p>\n<p>## Getting Started: Your First Season<\/p>\n<p>Setting up a new Battle Pass is easy with the in-game creation tool.<\/p>\n<p>**Step 1: Create the Battle Pass**<br \/>\n&#8211; As an operator, run the command: `\/battlepass create`<br \/>\n&#8211; This will open a GUI where you can set:<br \/>\n    &#8211; **Duration:** The length of the season in days.<br \/>\n    &#8211; **Max Level:** The highest level players can achieve.<br \/>\n    &#8211; **Premium Toggle:** Whether this season will have a premium track.<br \/>\n&#8211; Click &#8220;Create Battle Pass&#8221;. This generates `config.json` and `tiers.json` files and resets all player progress for a fresh start.<\/p>\n<p>**Step 2: Configure Your Rewards**<br \/>\n&#8211; Open `config\/cobblepass\/tiers.json`.<br \/>\n&#8211; By default, it&#8217;s filled with placeholder rewards (Apples). Customize each level&#8217;s `freeReward` and `premiumReward`. See the detailed **[tiers.json Configuration](#tiersjson)** section below for examples of Item, Pok\u00e9mon, and Command rewards.<br \/>\n&#8211; This is where you can also define reusable reward `templates`!<\/p>\n<p>**Step 3: Configure Settings**<br \/>\n&#8211; Open `config\/cobblepass\/config.json`.<br \/>\n&#8211; Adjust XP gain values (`catchXP`, `defeatXP`, etc.), the cost of the premium pass (`premiumCost`), and the XP progression model (`xpProgression`). See the **[config.json Configuration](#configjson)** section for more details.<\/p>\n<p>**Step 4: Reload the Configuration**<br \/>\n&#8211; Once you&#8217;ve saved your changes to the JSON files, run the command: `\/battlepass reload`<br \/>\n&#8211; This will load all your new settings and rewards into the server without needing a restart.<\/p>\n<p>**Step 5: Start the Season!**<br \/>\n&#8211; When you&#8217;re ready for the season to begin, run: `\/battlepass season start`<br \/>\n&#8211; The timer will start, and players can now begin earning XP!<\/p>\n<p>&#8212;<\/p>\n<p>## Commands<\/p>\n<p>The base command is `\/battlepass` with aliases `\/bp` and `\/pass`.<\/p>\n<p>### Player Commands<\/p>\n<p>| Command | Description |<br \/>\n| :&#8212; | :&#8212; |<br \/>\n| `\/bp` | Opens the main Battle Pass GUI to view progress and claim rewards. |<br \/>\n| `\/bp premium` | Shows information about the premium pass, including cost and status. |<br \/>\n| `\/bp premium buy` | Purchases the premium pass if `premiumMode` is enabled and the player has enough funds. |<br \/>\n| `\/bp claim <level> [premium]` | A command-based way to claim a reward for a specific level. The GUI is the primary method. |<\/p>\n<p>### Admin Commands (Permission Level 4)<\/p>\n<p>| Command | Description |<br \/>\n| :&#8212; | :&#8212; |<br \/>\n| `\/bp create` | Opens a GUI to create a new Battle Pass season from scratch. |<br \/>\n| `\/bp delete confirm` | **Deletes all Battle Pass files** (`config.json`, `tiers.json`, and all player data). This is irreversible. |<br \/>\n| `\/bp season start` | Starts the currently configured season. |<br \/>\n| `\/bp season stop` | Stops the active season, pausing the timer. |<br \/>\n| `\/bp reload` | Reloads `config.json` and `tiers.json` from the disk. Player data is unaffected. |<br \/>\n| `\/bp addxp <player> <amount>` | Adds a specified amount of XP to a player&#8217;s pass. |<br \/>\n| `\/bp addlevels <player> <amount>`| Adds a specified number of levels to a player&#8217;s pass. |<br \/>\n| `\/bp premiumanage add <player>` | Grants a player premium status for free. |<br \/>\n| `\/bp premiumanage remove <player>`| Revokes a player&#8217;s premium status. |<\/p>\n<p>&#8212;<\/p>\n<p>## Configuration Files<\/p>\n<p>All configuration is located in the `config\/cobblepass\/` directory.<\/p>\n<p>### `config.json`<\/p>\n<p>This file controls the core mechanics of the Battle Pass.<\/p>\n<p>&#8220;`json<br \/>\n{<br \/>\n  &#8220;catchXP&#8221;: 50,<br \/>\n  &#8220;defeatXP&#8221;: 25,<br \/>\n  &#8220;evolveXP&#8221;: 100,<br \/>\n  &#8220;hatchXP&#8221;: 75,<br \/>\n  &#8220;tradeXP&#8221;: 50,<br \/>\n  &#8220;premiumCost&#8221;: 1000,<br \/>\n  &#8220;seasonDurationDays&#8221;: 30,<br \/>\n  &#8220;currentSeason&#8221;: 1,<br \/>\n  &#8220;seasonStartTime&#8221;: 1729898400000,<br \/>\n  &#8220;seasonEndTime&#8221;: 1732490400000,<br \/>\n  &#8220;enablePermissionNodes&#8221;: true,<br \/>\n  &#8220;premiumMode&#8221;: true,<br \/>\n  &#8220;xpProgression&#8221;: {<br \/>\n    &#8220;mode&#8221;: &#8220;FORMULA&#8221;,<br \/>\n    &#8220;xpPerLevel&#8221;: 1000,<br \/>\n    &#8220;xpMultiplier&#8221;: 1.05,<br \/>\n    &#8220;manualXpValues&#8221;: {}<br \/>\n  }<br \/>\n}<br \/>\n&#8220;`<\/p>\n<p>**XP Values (catchXP, defeatXP, etc.):** The amount of Battle Pass XP granted for each action.<\/p>\n<p>**premiumCost:** The price for the premium pass, using your server&#8217;s economy.<\/p>\n<p>**seasonDurationDays:** The length of a season in days, set via `\/bp create`.<\/p>\n<p>**currentSeason, seasonStartTime, seasonEndTime:** These are managed automatically by the `\/bp season` and `\/bp create` commands. Do not edit manually.<\/p>\n<p>**enablePermissionNodes:** Set to `true` to use a permissions plugin for command access.<\/p>\n<p>**premiumMode:** Set to `true` to enable the premium track for the current season.<\/p>\n<p>**xpProgression:**<\/p>\n<p>&#8211;   **mode:** Either `&#8221;FORMULA&#8221;` or `&#8221;MANUAL&#8221;`.<br \/>\n&#8211;   If `FORMULA`: uses `xpPerLevel` as the base and `xpMultiplier` to increase the requirement each level. (e.g., Level 2 needs 1000 XP, Level 3 needs 1000*1.05=1050 XP, etc.)<br \/>\n&#8211;   If `MANUAL`: uses the `manualXpValues` map to define XP for each level specifically.<br \/>\n    &#8220;`json<br \/>\n    &#8220;manualXpValues&#8221;: {<br \/>\n      &#8220;2&#8221;: 500,<br \/>\n      &#8220;3&#8221;: 550,<br \/>\n      &#8220;4&#8221;: 600<br \/>\n    }<br \/>\n    &#8220;`<\/p>\n<p>### `tiers.json`<\/p>\n<p>The heart of your Battle Pass, where all rewards are defined.<\/p>\n<p>&#8220;`json<br \/>\n{<br \/>\n  &#8220;templates&#8221;: {<br \/>\n    &#8220;rare_candy_stack&#8221;: {<br \/>\n      &#8220;type&#8221;: &#8220;ITEM&#8221;,<br \/>\n      &#8220;data&#8221;: { &#8220;id&#8221;: &#8220;cobblemon:rare_candy&#8221;, &#8220;Count&#8221;: 5 }<br \/>\n    },<br \/>\n    &#8220;greeting_command&#8221;: {<br \/>\n      &#8220;type&#8221;: &#8220;COMMAND&#8221;,<br \/>\n      &#8220;command&#8221;: &#8220;tellraw %player% {&#8220;text&#8221;:&#8221;Thanks for supporting the server!&#8221;,&#8221;color&#8221;:&#8221;gold&#8221;}&#8221;,<br \/>\n      &#8220;data&#8221;: { &#8220;id&#8221;: &#8220;minecraft:paper&#8221;, &#8220;display_name&#8221;: &#8220;\u00a76Server Thank You&#8221; }<br \/>\n    }<br \/>\n  },<br \/>\n  &#8220;tiers&#8221;: [<br \/>\n    {<br \/>\n      &#8220;level&#8221;: 1,<br \/>\n      &#8220;freeReward&#8221;: {<br \/>\n        &#8220;type&#8221;: &#8220;ITEM&#8221;,<br \/>\n        &#8220;data&#8221;: { &#8220;id&#8221;: &#8220;cobblemon:poke_ball&#8221;, &#8220;Count&#8221;: 10 }<br \/>\n      }<br \/>\n    },<br \/>\n    {<br \/>\n      &#8220;level&#8221;: 5,<br \/>\n      &#8220;freeReward&#8221;: {<br \/>\n        &#8220;$template&#8221;: &#8220;rare_candy_stack&#8221;<br \/>\n      },<br \/>\n      &#8220;premiumReward&#8221;: {<br \/>\n        &#8220;type&#8221;: &#8220;POKEMON&#8221;,<br \/>\n        &#8220;data&#8221;: {<br \/>\n          &#8220;species&#8221;: &#8220;eevee&#8221;,<br \/>\n          &#8220;level&#8221;: 5,<br \/>\n          &#8220;shiny&#8221;: true<br \/>\n        }<br \/>\n      }<br \/>\n    },<br \/>\n    {<br \/>\n        &#8220;level&#8221;: 10,<br \/>\n        &#8220;premiumReward&#8221;: {<br \/>\n            &#8220;$template&#8221;: &#8220;greeting_command&#8221;<br \/>\n        }<br \/>\n    }<br \/>\n  ]<br \/>\n}<br \/>\n&#8220;`<\/p>\n<p>&#8211;   **templates:** (Optional) Define reusable rewards here. Give a template a name (e.g., &#8220;rare_candy_stack&#8221;) and then reference it in a tier using `&#8221;$template&#8221;: &#8220;rare_candy_stack&#8221;`. This is great for recurring rewards.<br \/>\n&#8211;   **tiers:** A list of tier objects. Each object must have a `level`.<br \/>\n&#8211;   **Reward Objects:** Can be `freeReward` or `premiumReward`.<br \/>\n    &#8211;   **type:** `ITEM`, `POKEMON`, or `COMMAND`.<br \/>\n    &#8211;   **data:**<br \/>\n        &#8211;   For `ITEM`: The `id` of the item and its `Count`. You can add any other NBT data here too.<br \/>\n        &#8211;   For `POKEMON`: The `species` is required. You can also specify `level`, `shiny`, `ability`, and more. The display item in the GUI will be a sprite of that Pok\u00e9mon.<br \/>\n        &#8211;   For `COMMAND`: The `id` specifies which item to display in the GUI. You can also add a custom `display_name`.<br \/>\n    &#8211;   **command:** (Only for `COMMAND` type) The command string to execute. Use `%player%` for the player&#8217;s name and `%uuid%` for their UUID.<\/p>\n<p>### Player Data<\/p>\n<p>Player progress is stored individually in `config\/cobblepass\/players\/<uuid>.json`. It&#8217;s recommended not to edit these files manually, but they can be useful for diagnostics or manual corrections if needed.<\/p>\n<p>&#8220;`json<br \/>\n{<br \/>\n  &#8220;version&#8221;: &#8220;1.0&#8221;,<br \/>\n  &#8220;level&#8221;: 5,<br \/>\n  &#8220;xp&#8221;: 250,<br \/>\n  &#8220;isPremium&#8221;: true,<br \/>\n  &#8220;claimedFreeRewards&#8221;: [<br \/>\n    1,<br \/>\n    2,<br \/>\n    3,<br \/>\n    4,<br \/>\n    5<br \/>\n  ],<br \/>\n  &#8220;claimedPremiumRewards&#8221;: [<br \/>\n    5<br \/>\n  ]<br \/>\n}<\/p>\n","protected":false},"excerpt":{"rendered":"<p>A battle pass side-mod for Cobblemon 1.6+<\/p>\n","protected":false},"featured_media":41958,"template":"","meta":{"_minecraft_slug":"cobble-pass","_minecraft_project_id":"kwczGJ3m","_minecraft_author":"Turiddu","_minecraft_license":"MIT","_minecraft_downloads":16858,"_minecraft_follows":26,"_minecraft_client_side":"unsupported","_minecraft_server_side":"required","_minecraft_storage_type":"zip","_minecraft_archive_name":"cobble-pass.zip","_minecraft_size_bytes":425654,"_minecraft_version_count":6,"_minecraft_updated_at":"2026-05-15T18:45:22.695899Z","_minecraft_date_created":"2025-01-03T05:13:37.819299Z","_minecraft_date_modified":"2025-12-03T16:48:28.448417Z","_minecraft_project_url":"https:\/\/modrinth.com\/mod\/cobble-pass","_minecraft_icon_attachment_id":41958,"_minecraft_imported_at":"2026-06-01T23:20:33+00:00","_minecraft_import_hash":"bde44c98fc341ebd19df930cefe42974","_minecraft_versions":"","_minecraft_links":"","_minecraft_gallery":"","_minecraft_api_metadata":""},"mod_category":[87,97,89],"mod_loader":[99],"minecraft_version":[37],"class_list":["post-41957","mod","type-mod","status-publish","has-post-thumbnail","hentry","mod_category-adventure","mod_category-fabric","mod_category-game-mechanics","mod_loader-fabric","minecraft_version-1-21-1"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v27.6 - 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