{"id":41212,"date":"2026-06-02T01:36:52","date_gmt":"2026-06-01T22:36:52","guid":{"rendered":"https:\/\/vpesports.com\/minecraft\/mods\/clearlag\/"},"modified":"2026-06-02T01:36:52","modified_gmt":"2026-06-01T22:36:52","slug":"clearlag","status":"publish","type":"mod","link":"https:\/\/vpesports.com\/minecraft\/mods\/clearlag\/","title":{"rendered":"ClearLag++"},"content":{"rendered":"<p>![ClearLag](https:\/\/cdn.modrinth.com\/data\/cached_images\/1fdf2a7b9b71ae41fa1a0a33e3ea879dacf373f6.gif)<br \/>\n![Bukkit](https:\/\/cdn.modrinth.com\/data\/cached_images\/03478ddd217b19e4d1dec4a37f7008ae22d60b41.png)<br \/>\n![Spigot](https:\/\/cdn.modrinth.com\/data\/cached_images\/8e35039b35a42d274846973aaea56c5961f06988.png)<br \/>\n![Paper](https:\/\/cdn.modrinth.com\/data\/cached_images\/75e924b033ff9a67e9f434438e90d3024d6d6c0c.png)<br \/>\n![Purpur](https:\/\/cdn.modrinth.com\/data\/cached_images\/81b3bf51a8127a72e768d4f685cc4329bb7047f3_0.webp)<\/p>\n<details>\n<summary>Placeholder<\/summary>\n<p>| Placeholder             | Function              | Explanation              |<br \/>\n|&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;|:&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;:|&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;:|<br \/>\n| %clearlag_nextclear%            | Next Clear Time              | Displays the time remaining until the next scheduled automatic entity clear. The output is formatted in a readable format, such as 5m 30s (5 minutes and 30 seconds)             |<br \/>\n| %clearlag_nextclear_seconds% | Extension for nextclear | Displays the time remaining until the next scheduled automatic entity clear. Only in Seconds will be Displayed<br \/>\n| %clearlag_autoclear_enabled%            | Show If AutoClear Is On\/Off              | Show If AutoClear Is On\/Off             |<br \/>\n| %clearlag_autoclear_interval%            | Shows the Time of Auto Clear             | Displays the time set for auto clear             |<br \/>\n| %clearlag_lastclear_items%            | Shows Stats for last Auto Clear              | Shows how many items were removed during auto clear.             |<br \/>\n| %clearlag_lastclear_entities%            | Shows only entitys for last Auto Clear              | The exact number of entities removed during the last auto-clear (excluding items)           |<br \/>\n| %clearlag_lastclear_total%            | Shows what was deleted in the last clear              | The total number of all removed entities (items + other) during the last clear             |<br \/>\n| %clearlag_stats%            | Last Clear Statistics              | Shows the number of entities that were removed during the most recent automated or manual clear action. Example output: 150 entities have been removed             |<br \/>\n| %clearlag_entity_total%            | Total Entity Count (Server)              | Provides the absolute count of all entities currently loaded across all worlds on the server.             |<br \/>\n| %clearlag_entity_world_<worldname>% | Entity Count (Per World) | Displays the number of entities in a specific world defined by replacing <worldname> You can also use the placeholder %clearlag_entities_in_world_<worldname>%, it does the same thing For example, %clearlag_entity_world_world_nether% would show the entity count only in the Nether |<br \/>\n| %clearlag_ram% | RAM Usage | Reports the server&#8217;s current Java Virtual Machine (JVM) memory usage. It typically shows the used memory versus the total allocated memory in megabytes (MB). Example output: 1024.55 MB \/ 2048 MB |<br \/>\n| %clearlag_mobs_total%            | Total Entity Count (Mobs)              | The total number of all living mobs (animals and monsters, excluding players, items, etc.)             |<br \/>\n| %clearlag_loaded_chunks%            | Total Chunks Loaded Chunks             | The total number of all loaded chunks on the server             |<br \/>\n| %clearlag_chunkunload_threshold%            | Shows how many mobs have been set until the chunk is unloaded             | Displays the set entity threshold for automatic chunk unloading.             |<br \/>\n| %clearlag_lastunload_chunks%            | Displays the total number of Chunks discharged during the automatic discharge scan             | The total number of all Chunks That got unloaded while the auto unload scan             |<\/p>\n<\/details>\n<details>\n<summary>English<\/summary>\n<p># **ClearLag++**:<\/p>\n<p>&#8212;<br \/>\nThe ClearLag++ plugin for Minecraft servers is a **powerful tool** for increasing server performance and **comprehensively combating lag**. It offers a variety of intelligent features to ensure smooth and stable operation.<\/p>\n<p>### **Intelligent Entity Management**<\/p>\n<p>**Automatic Cleanup:**<\/p>\n<p>Automatically removes dropped items and entities after a configurable time, with a visible countdown.<\/p>\n<p>* **Comprehensive Protection:** Excludes **named mobs**, **farmed mobs**, and mobs with a **scoreboard tag** from being cleaned up.<br \/>\n* **After-Death &#038; Recent-Activity Protection:** Protects death drops and items dropped near players for a configurable duration.<br \/>\n* **Smart Stacking:** Merges items beyond the normal 64 limit and groups non-stackable items (like potions) to keep entity counts low.<br \/>\n* **Clean-up Effects:** Adds configurable particles and sounds when entities are cleared to make the process feel seamless.<\/p>\n<p>**Targeted Removal:**<\/p>\n<p>Administrators can selectively remove hostile, passive, or all mobs using `\/clearlag killmobs` or `\/clearlag nuke`.<\/p>\n<p>### **Advanced Performance Optimizations**<\/p>\n<p>**Redstone &#038; Physics Optimization:**<\/p>\n<p>Limits the update rate of redstone components and prevents lag from mass falling-block events (sand\/gravel) or piston-heavy contraptions.<\/p>\n<p>**Entity &#038; Tile Entity Limiter:**<\/p>\n<p>Sets strict limits for **Item Frames, Armor Stands, Vehicles, Projectiles, and Tile Entities** (Hoppers, Chests, Spawners) per chunk and globally.<\/p>\n<p>**Mob Spawn &#038; Breeding Limiter:**<\/p>\n<p>Controls the natural spawn rate and prevents breeding lag by limiting the number of animals per chunk.<\/p>\n<p>**AI Optimization for Mobs:**<\/p>\n<p>Reduces processor load by **throttling or removing** the AI of mobs that are far from players.<\/p>\n<p>**Environmental &#038; Connection Control:**<\/p>\n<p>Throttles fire spread, liquid flow, and portal usage. Includes a **Packet Rate Limiter** (ProtocolLib) to stop network-based lag.<\/p>\n<p>### **Monitoring, Diagnostics, and Dynamic Control**<\/p>\n<p>**Performance Metrics &#038; Monitoring:**<\/p>\n<p>Provides real-time statistics on **TPS**, **MSPT**, **CPU utilization**, and **RAM usage**. Includes a **BossBar Performance Meter** for live monitoring.<\/p>\n<p>**Dynamic View Distance:**<\/p>\n<p>Automatically scales server-wide view distance and simulation distance based on real-time TPS and player activity.<\/p>\n<p>**Performance Alerts &#038; Snapshots:**<\/p>\n<p>Notifies administrators and automatically saves **Lag Snapshots** (detailed reports) when performance spikes or falls below thresholds.<\/p>\n<p>**Diagnostic Tools:**<\/p>\n<p>The **Chunk Scanner** identifies chunks with high entity counts, while the **Lag Profiler** highlights performance bottlenecks.<\/p>\n<p>**Multi-World &#038; Time Support:**<\/p>\n<p>Features **Per-World Profiles** and **Time-Based Rules** allowing for unique settings during day, night, or event modes.<\/p>\n<p>**Comprehensive Integration:**<\/p>\n<p>Full native support for **LuckPerms**, **Discord webhooks**, **PlaceholderAPI**, and third-party plugins like **MythicMobs**, **EliteMobs**, **Nexo**, **Oraxen**, **Citizens**, and more.<\/p>\n<p>&#8212;<br \/>\n**LuckPerms**<\/p>\n<p>All permissions\/commands can be managed via LuckPerms<\/p>\n<p>&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8211;<\/p>\n<\/details>\n<p>&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8211;<br \/>\n**See my other Projects** Modrinth<\/p>\n<p>**This Plugin is currently in Beta**<\/p>\n<p>&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;-<\/p>\n<p>&#8220;`<\/p>\n<p>ClearLag Plugin<br \/>\nCopyright (c) [fernsehheft] [2026]<br \/>\nAll Rights Reserved.<\/p>\n<p>This software is proprietary and may not be redistributed, modified, or used for commercial purposes without the express written permission of the copyright holder.<br \/>\n&#8220;`<\/p>\n<p>## SUPORT<\/p>\n<p>If something doesn&#8217;t work, you can let me know on **Discord**<br \/>\n or on my **SpigotMC** Page<\/p>\n<p>### Plugins Used:<br \/>\n&#8211; InstantLeafDecay by  Mobilestars<br \/>\n(With an extra License)<br \/>\n&#8211; WildStacker<br \/>\n&#8211; Ultimate-Stacker<br \/>\n&#8211; RoseStacker<br \/>\n&#8211; LevelledMobs<br \/>\n&#8211; Nexo<br \/>\n&#8211; Oraxen<br \/>\n&#8211; MythicMobs<br \/>\n&#8211; EliteMobs<br \/>\n&#8211; Citizens<br \/>\n&#8211; FancyNpcs<br \/>\n&#8211; FancyHolograms<br \/>\n&#8211; Shopkeepers<br \/>\n&#8211; DecentHolograms<\/p>\n<p>&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;-<\/p>\n<p>### **Downloads:**<\/p>\n<p>![ClearLag++ Stats](https:\/\/stats.pluginhub.de\/api\/badge\/clearlag++)<\/p>\n<p>If you have any suggestions for improvement or new ideas, please let me know on my dc<\/p>\n<details>\n<summary>BStats<\/summary>\n<p>![https:\/\/bstats.org\/plugin\/bukkit\/ClearLagPlusPlus\/27588](https:\/\/bstats.org\/signatures\/bukkit\/clearlagplusplus.svg)<\/p>\n<\/details>\n","protected":false},"excerpt":{"rendered":"<p>\ud83c\udf86Trusted on 2200+ Servers\ud83c\udf86\u2b50Controlls Mob Spawning \u2b50Limits Armor Stand\u2b50Item Frames\u2b50Laggy Chunkfinder and Unloader\u2b50And many more features\u2b50Check it out 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