{"id":40638,"date":"2026-06-02T00:56:10","date_gmt":"2026-06-01T21:56:10","guid":{"rendered":"https:\/\/vpesports.com\/minecraft\/mods\/classic-bar-unofficial\/"},"modified":"2026-06-02T00:56:10","modified_gmt":"2026-06-01T21:56:10","slug":"classic-bar-unofficial","status":"publish","type":"mod","link":"https:\/\/vpesports.com\/minecraft\/mods\/classic-bar-unofficial\/","title":{"rendered":"Classic Bar Unofficial"},"content":{"rendered":"<p># Classic Bar Unofficial<\/p>\n<p>A **NeoForge 1.21.1** community port of Tfarcenim&#8217;s Classic Bar. Clean, readable progress bars replace Minecraft&#8217;s default icon HUD \u2014 hearts, armor, food, air, and more.<\/p>\n<p>&#8212;<\/p>\n<p>## What It Does<\/p>\n<p>Classic Bar replaces the traditional icon rows on your HUD \u2014 hearts, armor pieces, food drumsticks, air bubbles, and other status symbols \u2014 with **continuous progress bars**. The health bar scales dynamically with your maximum health instead of locking at 20 points, giving you a cleaner, more information-dense HUD at a single glance.<\/p>\n<p>Originally created by Tfarcenim for Minecraft Forge, this community fork updates the mod to **NeoForge 1.21.1**, adds new mod integrations, and provides ongoing maintenance.<\/p>\n<p>&#8212;<\/p>\n<p>## Why Download<\/p>\n<p>&#8211; **Dynamic health scaling** \u2014 the health bar adjusts to your actual max HP, not a fixed 20<br \/>\n&#8211; **Deep customization** \u2014 every bar can be positioned left, right, or hidden; colors, number display modes, icon toggles, and overlay effects are all configurable through an in-game GUI<br \/>\n&#8211; **Extended mod support** \u2014 five additional mods now have dedicated bar integrations (see below)<br \/>\n&#8211; **Better readability** \u2014 continuous bars are easier to parse at a glance than scattered icon rows<br \/>\n&#8211; **Cleaner look** \u2014 reduces visual clutter while keeping all information accessible<\/p>\n<p>&#8212;<\/p>\n<p>## Features<\/p>\n<p>### Native Status Bars (8)<\/p>\n<p>&#8211; **Health** \u2014 Scales dynamically with max health; poison\/wither\/frozen overlay effects<br \/>\n&#8211; **Armor** \u2014 Configurable number of armor layers<br \/>\n&#8211; **Food** \u2014 Hunger icon variant; food preview when holding edible items<br \/>\n&#8211; **Saturation** \u2014 Sub-bar below the food bar<br \/>\n&#8211; **Air** \u2014 Underwater breath indicator with flashing warning<br \/>\n&#8211; **Armor Toughness** \u2014 Secondary damage reduction stat<br \/>\n&#8211; **Mount Health** \u2014 Health of horses, striders, llamas, and other mounts<br \/>\n&#8211; **Absorption** \u2014 Absorption hearts shown as a progress bar<\/p>\n<p>### Mod Compatibility<\/p>\n<p>&#8211; **Thirst Was Taken** \u2014 thirst bar + hydration sub-bar + drink preview<br \/>\n&#8211; **Vampirism** \u2014 blood level bar (replaces the food bar when in vampire form)<br \/>\n&#8211; **Farmer&#8217;s Delight** \u2014 golden nourishment overlay on the food bar<br \/>\n&#8211; **Kaleidoscope Cookery** \u2014 red satiation-compensation overlay on the food bar<br \/>\n&#8211; **Enigmatic Legacy+** \u2014 Forbidden Curse hunger overlay (mutually exclusive with blood\/food)<\/p>\n<p>### Multi-Effect Icon Stacking<\/p>\n<p>Poison, Wither, and Freezing icons automatically stack side-by-side on the health bar. Similarly, Hunger, Nourishment, and Satiation-Compensation icons arrange themselves on the food bar \u2014 no overlapping mess.<\/p>\n<p>### Food &#038; Drink Preview<\/p>\n<p>Hold a food item in your hand to see exactly how much hunger and saturation it will restore, shown as a preview overlay on the bars (similar to AppleSkin).<\/p>\n<p>### Custom Pixel Number Fonts<\/p>\n<p>Choose between **3&#215;5** and **3x5_tiny** bitmap fonts for a compact, retro-looking numeric display on the HUD.<\/p>\n<p>### Full Chinese Translation<\/p>\n<p>Complete **zh_CN** localization of the entire UI and configuration menu.<\/p>\n<p>### Debug Toggles (8)<\/p>\n<p>Developer-only switches for testing bar behavior and HUD rendering \u2014 available only in a development environment.<\/p>\n<p>### Code Quality Improvements<\/p>\n<p>Compared to the original Forge version, this fork brings:<br \/>\n&#8211; Centralized registration system (ModOverlays, ModIcons, ModConfigs)<br \/>\n&#8211; Spotless automated code formatting<br \/>\n&#8211; Gradle version catalog for unified dependency management<br \/>\n&#8211; Access Transformer infrastructure<br \/>\n&#8211; Data generation framework<\/p>\n<p>&#8212;<\/p>\n<p>## Configuration Highlights<\/p>\n<p>&#8211; Every status bar: **LEFT** \/ **RIGHT** \/ **HIDDEN**<br \/>\n&#8211; Custom color picker for each bar<br \/>\n&#8211; Number display modes: **Current value only** \/ **Current + Max** \/ **Percentage**<br \/>\n&#8211; Per-bar icon toggle<br \/>\n&#8211; Per-bar overlay effect toggle<br \/>\n&#8211; Full configuration GUI \u2014 no manual file editing required<\/p>\n<p>&#8212;<\/p>\n<p>## Requirements<\/p>\n<p>&#8211; **Minecraft:** 1.21.1<br \/>\n&#8211; **NeoForge:** 21.1.228+<br \/>\n&#8211; **Side:** Client-side only (no server installation needed)<\/p>\n<p>&#8212;<\/p>\n<p>## Credits<\/p>\n<p>&#8211; **Original author:** Tfarcenim<br \/>\n&#8211; **Original project:** Classic Bar (Forge)<\/p>\n<p>## License<\/p>\n<p>**GPL-3.0-only** \u2014 This fork is released under the GNU General Public License v3.0. Includes 3&#215;5 bitmap fonts from Reliable-Recount by catboybinary, also GPL-3.0.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Classic Bar Unofficial \u2014 A community-maintained fork of the original Classic Bar. 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