{"id":40061,"date":"2026-06-02T00:22:17","date_gmt":"2026-06-01T21:22:17","guid":{"rendered":"https:\/\/vpesports.com\/minecraft\/mods\/chunk-analyzer\/"},"modified":"2026-06-02T00:22:17","modified_gmt":"2026-06-01T21:22:17","slug":"chunk-analyzer","status":"publish","type":"mod","link":"https:\/\/vpesports.com\/minecraft\/mods\/chunk-analyzer\/","title":{"rendered":"Chunk Analyzer"},"content":{"rendered":"<p>![Background](https:\/\/cdn.modrinth.com\/data\/kJgPPmXk\/images\/e3b5326187178c7c7ec7a318dde55e12b245043b.png)<\/p>\n<p># ChunkAnalyzer<\/p>\n<p>**ChunkAnalyzer** is a lightweight and efficient plugin for Minecraft servers running **Spigot\/Paper 1.16.x &#8211; 1.21.1**. It empowers server administrators to monitor and optimize server performance by analyzing loaded chunks for potential lag sources, such as high entity counts, redstone contraptions, or resource-intensive blocks. Featuring a user-friendly GUI, configurable settings, and multi-language support, ChunkAnalyzer is a must-have tool for maintaining a smooth and lag-free server experience.<\/p>\n<p>## \u2728 Features<\/p>\n<p>&#8211; \u2705 **Chunk Monitoring**: Tracks entities, players, tile entities, armor stands, redstone components, hoppers, and more in loaded chunks.<br \/>\n&#8211; \ud83d\udea8 **Lag Machine Detection**: Identifies problematic chunks with excessive entities (>500), armor stands (>50), redstone blocks (>100), or hoppers (>20).<br \/>\n&#8211; \ud83d\udcca **GUI Menu**: Displays chunk data with load scores, world filters (Overworld, Nether, End), and clickable teleportation to inspect chunks.<br \/>\n&#8211; \ud83c\udf0d **Multi-Language Support**: Includes English (`en`) and Russian (`ru`) translations, customizable via `config.yml`.<br \/>\n&#8211; \ud83d\udd0e **Deep Analysis Option**: Scans for redstone, hoppers, updatable blocks, and light sources for detailed performance insights (toggleable).<br \/>\n&#8211; \ud83d\udcbe **Data Caching**: Persists chunk data in `cache.yml` for fast access and reduced server load.<br \/>\n&#8211; \ud83d\udd04 **Background Scanning**: Scans chunks in batches of 5 every second, with a 30-second cooldown per chunk to minimize performance impact.<br \/>\n&#8211; \ud83d\udce1 **Event Tracking**: Monitors entity spawns, despawns, teleports, and chunk load\/unload events for real-time accuracy.<br \/>\n&#8211; \u2699\ufe0f **Configurable**: Adjust scanning behavior, language, and display options in `config.yml`.<\/p>\n<p>## \ud83d\udcdc Commands<\/p>\n<p>| Command      | Description                           | Permission             |<br \/>\n|&#8212;&#8212;&#8212;&#8212;&#8211;|&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;|&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;|<br \/>\n| `\/ca menu`   | Opens the chunk analysis GUI.         | `chunkanalyzer.menu`   |<\/p>\n<p>## \ud83d\udd0d Example Usage<\/p>\n<p>&#8211; **Open the GUI**: Use `\/ca menu` to view a list of chunks, color-coded by load score (green for low, yellow\/orange\/red for medium\/high, magma for lag machines).<br \/>\n&#8211; **Filter by World**: Click the Overworld, Nether, or End buttons to focus on specific worlds.<br \/>\n&#8211; **Inspect Details**: Hover over a chunk item to see its entity count, player count, tile entities, and (if enabled) redstone\/hopper details.<br \/>\n&#8211; **Teleport**: Click a chunk to teleport to its center (highest safe Y-level). Example message: *Teleported to chunk [12, -34]*.<br \/>\n&#8211; **Identify Lag**: Chunks flagged as lag machines show a warning: *Warning: Possible lag machine at [12, -34]*.<\/p>\n<p>## \u2699\ufe0f Configuration<\/p>\n<p>The plugin generates a `config.yml` file in `plugins\/ChunkAnalyzer` with the following settings:<\/p>\n<p>&#8220;`yaml<br \/>\nshow-green-chunks: false<br \/>\ndeep-analyze: true<br \/>\nlanguage: en<\/p>\n<p>messages:<br \/>\n  en:<br \/>\n    player_only: &#8220;This command is for players only!&#8221;<br \/>\n    usage: &#8220;Usage: \/ca menu&#8221;<br \/>\n    teleport: &#8220;Teleported to chunk [%s, %s]&#8221;<br \/>\n    lag_machine_warning: &#8220;Warning: Possible lag machine at [%s, %s]&#8221;<br \/>\n    menu_title: &#8220;Chunk Analyzer &#8211; %d&#8221;<br \/>\n    world_overworld: &#8220;Overworld&#8221;<br \/>\n    world_nether: &#8220;Nether&#8221;<br \/>\n    world_the_end: &#8220;The End&#8221;<br \/>\n    button_previous: &#8220;Previous page&#8221;<br \/>\n    button_next: &#8220;Next page&#8221;<br \/>\n    button_current_world: &#8220;Current world&#8221;<br \/>\n    chunk_info: &#8220;Chunk [%s, %s]&#8221;<br \/>\n    world: &#8220;World: %s&#8221;<br \/>\n    coordinates: &#8220;Coordinates: %s, %s&#8221;<br \/>\n    entities: &#8220;Entities: %s&#8221;<br \/>\n    players: &#8220;Players: %s&#8221;<br \/>\n    tile_entities: &#8220;Tile Entities: %s&#8221;<br \/>\n    armor_stands: &#8220;Armor Stands: %s&#8221;<br \/>\n    redstone_blocks: &#8220;Redstone blocks: %s&#8221;<br \/>\n    hoppers: &#8220;Hoppers: %s&#8221;<br \/>\n    updatable_blocks: &#8220;Updatable blocks: %s&#8221;<br \/>\n    light_sources: &#8220;Light sources: %s&#8221;<br \/>\n    load_score: &#8220;Load score: %s&#8221;<br \/>\n    click_to_teleport: &#8220;Click to teleport&#8221;<\/p>\n<p>  ru:<br \/>\n    player_only: &#8220;\u042d\u0442\u0430 \u043a\u043e\u043c\u0430\u043d\u0434\u0430 \u0442\u043e\u043b\u044c\u043a\u043e \u0434\u043b\u044f \u0438\u0433\u0440\u043e\u043a\u043e\u0432!&#8221;<br \/>\n    usage: &#8220;\u0418\u0441\u043f\u043e\u043b\u044c\u0437\u043e\u0432\u0430\u043d\u0438\u0435: \/ca menu&#8221;<br \/>\n    teleport: &#8220;\u0422\u0435\u043b\u0435\u043f\u043e\u0440\u0442\u0438\u0440\u043e\u0432\u0430\u043d \u0432 \u0447\u0430\u043d\u043a [%s, %s]&#8221;<br \/>\n    lag_machine_warning: &#8220;\u041f\u0440\u0435\u0434\u0443\u043f\u0440\u0435\u0436\u0434\u0435\u043d\u0438\u0435: \u0412\u043e\u0437\u043c\u043e\u0436\u043d\u0430\u044f \u043b\u0430\u0433-\u043c\u0430\u0448\u0438\u043d\u0430 \u0432 [%s, %s]&#8221;<br \/>\n    menu_title: &#8220;\u0410\u043d\u0430\u043b\u0438\u0437\u0430\u0442\u043e\u0440 \u0447\u0430\u043d\u043a\u043e\u0432 &#8211; %d&#8221;<br \/>\n    world_overworld: &#8220;\u0412\u0435\u0440\u0445\u043d\u0438\u0439 \u043c\u0438\u0440&#8221;<br \/>\n    world_nether: &#8220;\u0410\u0434&#8221;<br \/>\n    world_the_end: &#8220;\u042d\u043d\u0434&#8221;<br \/>\n    button_previous: &#8220;\u041f\u0440\u0435\u0434\u044b\u0434\u0443\u0449\u0430\u044f \u0441\u0442\u0440\u0430\u043d\u0438\u0446\u0430&#8221;<br \/>\n    button_next: &#8220;\u0421\u043b\u0435\u0434\u0443\u044e\u0449\u0430\u044f \u0441\u0442\u0440\u0430\u043d\u0438\u0446\u0430&#8221;<br \/>\n    button_current_world: &#8220;\u0422\u0435\u043a\u0443\u0449\u0438\u0439 \u043c\u0438\u0440&#8221;<br \/>\n    chunk_info: &#8220;\u0427\u0430\u043d\u043a [%s, %s]&#8221;<br \/>\n    world: &#8220;\u041c\u0438\u0440: %s&#8221;<br \/>\n    coordinates: &#8220;\u041a\u043e\u043e\u0440\u0434\u0438\u043d\u0430\u0442\u044b: %s, %s&#8221;<br \/>\n    entities: &#8220;\u0421\u0443\u0449\u043d\u043e\u0441\u0442\u0438: %s&#8221;<br \/>\n    players: &#8220;\u0418\u0433\u0440\u043e\u043a\u0438: %s&#8221;<br \/>\n    tile_entities: &#8220;Tile Entities: %s&#8221;<br \/>\n    armor_stands: &#8220;Armor Stands: %s&#8221;<br \/>\n    redstone_blocks: &#8220;\u0420\u0435\u0434\u0441\u0442\u043e\u0443\u043d \u0431\u043b\u043e\u043a\u0438: %s&#8221;<br \/>\n    hoppers: &#8220;\u0412\u043e\u0440\u043e\u043d\u043a\u0438: %s&#8221;<br \/>\n    updatable_blocks: &#8220;\u041e\u0431\u043d\u043e\u0432\u043b\u044f\u0435\u043c\u044b\u0435 \u0431\u043b\u043e\u043a\u0438: %s&#8221;<br \/>\n    light_sources: &#8220;\u0418\u0441\u0442\u043e\u0447\u043d\u0438\u043a\u0438 \u0441\u0432\u0435\u0442\u0430: %s&#8221;<br \/>\n    load_score: &#8220;\u041e\u0446\u0435\u043d\u043a\u0430 \u043d\u0430\u0433\u0440\u0443\u0437\u043a\u0438: %s&#8221;<br \/>\n    click_to_teleport: &#8220;\u041d\u0430\u0436\u043c\u0438\u0442\u0435 \u0434\u043b\u044f \u0442\u0435\u043b\u0435\u043f\u043e\u0440\u0442\u0430\u0446\u0438\u0438&#8221;<br \/>\n&#8220;`<\/p>\n<p>### Key Settings<\/p>\n<p>&#8211; **show-green-chunks**: Set to `true` to display low-impact chunks (score \u2264 50). Default: `false` to focus on problematic chunks.<br \/>\n&#8211; **deep-analyze**: Enable (`true`) to scan for redstone, hoppers, updatable blocks, and light sources. Disable for better performance on large servers.<br \/>\n&#8211; **language**: Choose `en` (English), `ru` (Russian), or add custom languages under `messages`.<\/p>\n<p>## \ud83d\udce5 Installation<\/p>\n<p>1. Download the ChunkAnalyzer `.jar` from [SpigotMC\/Modrinth, if available].<br \/>\n2. Place the `.jar` in your server&#8217;s `plugins` folder.<br \/>\n3. Restart the server or load the plugin using a plugin manager.<br \/>\n4. Edit `config.yml` in `plugins\/ChunkAnalyzer` to customize settings.<br \/>\n5. Assign the `chunkanalyzer.menu` permission to admins (e.g., via LuckPerms).<\/p>\n<p>## \ud83d\udee0\ufe0f How It Works<\/p>\n<p>&#8211; **Background Scanner**: Scans 5 chunks per second, respecting a 30-second cooldown per chunk to avoid lag.<br \/>\n&#8211; **Load Scoring**:<br \/>\n  &#8211; Players: 20 points each<br \/>\n  &#8211; Non-player entities: 1 point each<br \/>\n  &#8211; Tile entities: 10 points each<br \/>\n  &#8211; Armor stands: 2 points each<br \/>\n  &#8211; (With `deep-analyze`): Redstone blocks: 3 points, Hoppers: 5 points, Updatable blocks: 2 points, Light sources: 1 point<br \/>\n&#8211; **Lag Detection**: Flags chunks as lag machines if they exceed thresholds for entities, armor stands, redstone, or hoppers.<br \/>\n&#8211; **GUI**: Shows chunks sorted by score, with pagination and world filters. Chunks are color-coded (green\/yellow\/orange\/red\/magma) based on severity.<br \/>\n&#8211; **Caching**: Saves data to `cache.yml` to reduce redundant scans.<\/p>\n<p>## \ud83d\udca1 Admin Tips<\/p>\n<p>&#8211; Disable `deep-analyze` on servers with thousands of loaded chunks to reduce CPU usage.<br \/>\n&#8211; Prioritize magma-block chunks in the GUI, as they indicate severe lag risks.<br \/>\n&#8211; Use world filters to focus on high-traffic areas like the Overworld.<br \/>\n&#8211; Check the GUI during peak player times to catch lag sources early.<\/p>\n<p>## \ud83c\udf10 Adding Languages<\/p>\n<p>To add a new language (e.g., Spanish):<br \/>\n1. In `config.yml`, add a `messages.es` section.<br \/>\n2. Copy the `en` or `ru` messages and translate them.<br \/>\n3. Set `language: es`.<\/p>\n<p>Example:<br \/>\n&#8220;`yaml<br \/>\nmessages:<br \/>\n  es:<br \/>\n    player_only: &#8220;\u00a1Este comando es solo para jugadores!&#8221;<br \/>\n    usage: &#8220;Uso: \/ca menu&#8221;<br \/>\n    teleport: &#8220;Teletransportado al chunk [%s, %s]&#8221;<br \/>\n    # &#8230; other translations<br \/>\n&#8220;`<\/p>\n<p>## \ud83d\udc1e Support &#038; Issues<\/p>\n<p>If you have questions, bug reports, or feature requests, please contact: **mr_catcraft** on Discord. Please provide:<br \/>\n&#8211; Server version (e.g., Paper 1.20.4)<br \/>\n&#8211; Plugin version<br \/>\n&#8211; Description of the issue<br \/>\n&#8211; Relevant logs from `logs\/latest.log`<\/p>\n<p>## \u2699\ufe0f Technical Notes<\/p>\n<p>&#8211; **Dependencies**: None. Works with Spigot\/Paper 1.16.x &#8211; 1.21.1.<br \/>\n&#8211; **Performance**: Uses `ConcurrentHashMap` and `ConcurrentLinkedQueue` for thread safety. Batch scanning and cooldowns minimize impact.<br \/>\n&#8211; **Events**: Listens for entity spawns\/despawns, teleports, chunk load\/unload, and inventory clicks.<br \/>\n&#8211; **Storage**: Chunk data is cached in `cache.yml` for persistence.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>See what chunk loads your server in one click!<\/p>\n","protected":false},"featured_media":40062,"template":"","meta":{"_minecraft_slug":"chunk-analyzer","_minecraft_project_id":"kJgPPmXk","_minecraft_author":"Mr_Catcraft","_minecraft_license":"LGPL-3.0-or-later","_minecraft_downloads":305,"_minecraft_follows":6,"_minecraft_client_side":"unsupported","_minecraft_server_side":"required","_minecraft_storage_type":"zip","_minecraft_archive_name":"chunk-analyzer.zip","_minecraft_size_bytes":25097,"_minecraft_version_count":1,"_minecraft_updated_at":"2026-05-16T11:42:28.233930Z","_minecraft_date_created":"2025-06-18T11:33:40.374829Z","_minecraft_date_modified":"2025-06-15T22:56:39.612653Z","_minecraft_project_url":"https:\/\/modrinth.com\/mod\/chunk-analyzer","_minecraft_icon_attachment_id":40062,"_minecraft_imported_at":"2026-06-01T21:22:18+00:00","_minecraft_import_hash":"d742cc51451bcae5b30e2bded88ccc25","_minecraft_versions":"","_minecraft_links":"","_minecraft_gallery":"","_minecraft_api_metadata":""},"mod_category":[124,126,90,127,129,123,92],"mod_loader":[130,132,134],"minecraft_version":[62,37],"class_list":["post-40061","mod","type-mod","status-publish","has-post-thumbnail","hentry","mod_category-bukkit","mod_category-management","mod_category-optimization","mod_category-paper","mod_category-spigot","mod_category-technology","mod_category-utility","mod_loader-bukkit","mod_loader-paper","mod_loader-spigot","minecraft_version-1-21","minecraft_version-1-21-1"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v27.6 - 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