{"id":38568,"date":"2026-06-01T22:58:18","date_gmt":"2026-06-01T19:58:18","guid":{"rendered":"https:\/\/vpesports.com\/minecraft\/mods\/chapters\/"},"modified":"2026-06-01T22:58:18","modified_gmt":"2026-06-01T19:58:18","slug":"chapters","status":"publish","type":"mod","link":"https:\/\/vpesports.com\/minecraft\/mods\/chapters\/","title":{"rendered":"Chapters"},"content":{"rendered":"<p>**Full documentation (datapacks, KubeJS, FTB, examples): GitHub Wiki**<\/p>\n<p>**Chapters** is a progression mod for **NeoForge 1.21.1** inspired by *GameStages* and *ItemStages*. It lets you split your modpack into named &#8220;chapters&#8221; (stages) and gate **items, fluids, Mekanism chemicals, and recipes** behind them, so players cannot interact with locked content until you unlock the stage.<\/p>\n<p>It targets pack authors who want **one integrated tool** for progression on modern NeoForge, with first-class support for **datapacks**, **KubeJS**, **JEI**, **Mekanism**, and **FTB** (Library, Teams, Quests).<\/p>\n<p>### FTB Library, FTB Teams, and FTB Quests<\/p>\n<p>When **FTB Library** is installed, Chapters registers as the FTB **stage provider** (`StageHelper`). **FTB Quests** can then use the built-in **Stage Reward** (grant a chapter on claim), **Stage Task** (require a chapter), and **Stage Required** on quests or chapters, all using your chapter ids with no extra wiring.<\/p>\n<p>With **FTB Teams** as well, unlocks are **team-scoped** via FTB&#8217;s `TEAM_STAGES`: the whole party shares chapter progress, inventory checks and JEI updates apply for every online member, and `\/chapters`, KubeJS `PlayerStages`, and FTB Quests stage rewards all read and write the same team storage. Joining a team adopts that team&#8217;s stages; leaving personal progress behind follows FTB&#8217;s team model (see the wiki for migration details).<\/p>\n<p>For branching logic (e.g. only grant if some other condition holds), combine **FTB Quests Custom Reward** with KubeJS. Example: `examples\/kubejs\/server_scripts\/ftbquests_chapter_reward.js` in the GitHub repo.<\/p>\n<p>### What you can lock<\/p>\n<p>&#8211; **Items:** by id, by tag (`#minecraft:swords`), or whole mod (`@create`).<br \/>\n&#8211; **Fluids:** by id, tag, or mod. Buckets, placement, and NeoForge fluid transfers are checked where a server player applies.<br \/>\n&#8211; **Mekanism chemicals:** gas \/ infusion \/ slurry \/ pigment by id, tag, or mod, on Mekanism `ChemicalUtils` paths when a server player is in scope.<br \/>\n&#8211; **Recipes:** by recipe id (`minecraft:diamond_pickaxe`, KubeJS `recipe:\u2026`, etc.). Vanilla crafting-grid recipes are blocked server-side until unlocked.<br \/>\n&#8211; **Whole mod at once:** `@modid` covers items, fluids, and chemicals from that namespace in one stage entry.<\/p>\n<p>Locked items are **auto-dropped** from inventory while the player lacks the stage (tick while online, and on stage removal or reload), so stashing in shulkers does not bypass the lock.<\/p>\n<p>### JEI<\/p>\n<p>With **JEI**, Chapters syncs stages to the client so JEI can hide locked ingredients, hide output recipes for locked items\/fluids\/chemicals (`TYPE_CHEMICAL` when Mekanism is present), hide recipes by locked recipe id, and show them again after unlock (`includeHidden()` on focus).<\/p>\n<p>### Commands<\/p>\n<p>&#8220;`<br \/>\n\/chapters add <player> <stage><br \/>\n\/chapters remove <player> <stage><br \/>\n\/chapters list <player>\n\/chapters check <player> <stage><br \/>\n\/chapters reload<br \/>\n&#8220;`<\/p>\n<p>### Datapack stages<\/p>\n<p>Path:<\/p>\n<p>&#8220;`<br \/>\ndata\/<namespace>\/chapters\/stages\/<stage_id>.json<br \/>\n&#8220;`<\/p>\n<p>Example `data\/mypack\/chapters\/stages\/tier1.json`:<\/p>\n<p>&#8220;`json<br \/>\n{<br \/>\n  &#8220;items&#8221;: [<br \/>\n    &#8220;minecraft:netherite_ingot&#8221;,<br \/>\n    &#8220;#minecraft:swords&#8221;,<br \/>\n    &#8220;minecraft:enchanted_book&#8221;<br \/>\n  ],<br \/>\n  &#8220;fluids&#8221;: [<br \/>\n    &#8220;minecraft:lava&#8221;,<br \/>\n    &#8220;#minecraft:water&#8221;,<br \/>\n    &#8220;@mymodfluids&#8221;<br \/>\n  ],<br \/>\n  &#8220;chemicals&#8221;: [<br \/>\n    &#8220;mekanism:hydrogen&#8221;,<br \/>\n    &#8220;#mekanism:gases&#8221;,<br \/>\n    &#8220;@mekanism&#8221;<br \/>\n  ],<br \/>\n  &#8220;recipes&#8221;: [<br \/>\n    &#8220;minecraft:diamond_pickaxe&#8221;<br \/>\n  ]<br \/>\n}<br \/>\n&#8220;`<\/p>\n<p>#### Syntax<\/p>\n<p>| Prefix | Meaning |<br \/>\n| &#8212; | &#8212; |<br \/>\n| `minecraft:foo` | Single id |<br \/>\n| `#namespace:tag` | Tag (items, fluids, chemicals) |<br \/>\n| `@modid` | All items, fluids, and Mekanism chemicals from that mod |<\/p>\n<p>Optional keys: `namespaces`, `fluid_namespaces`, `chemical_namespaces`.<\/p>\n<p>If something appears in **any** stage file, the player needs **at least one** of the stages that list it (OR across definitions that mention the same ingredient), so packs and scripts can layer rules without overwriting each other.<\/p>\n<p>### KubeJS<\/p>\n<p>&#8220;`js<br \/>\nServerEvents.loaded(event => {<br \/>\n  ChaptersEvents.defineStage(<br \/>\n    &#8216;mypack:tier1&#8217;,<br \/>\n    [<br \/>\n      &#8216;minecraft:netherite_ingot&#8217;,<br \/>\n      &#8216;#minecraft:swords&#8217;,<br \/>\n      &#8216;recipe:minecraft:diamond_pickaxe&#8217;,<br \/>\n      &#8216;fluid:minecraft:lava&#8217;,<br \/>\n      &#8216;chemical:mekanism:hydrogen&#8217;,<br \/>\n      &#8216;@create&#8217;<br \/>\n    ]<br \/>\n  )<br \/>\n})<br \/>\n&#8220;`<\/p>\n<p>&#8211; `ChaptersEvents.defineStage(stageId, entries)`. Multiple calls in the same tick batch into one index rebuild.<br \/>\n&#8211; `PlayerStages.of(player).add(stageId)` \/ `.remove(stageId)` \/ `.has(stageId)` \/ `.get()`<\/p>\n<p>### Quick start<\/p>\n<p>The jar ships **no** preset stages. Quick test: add a datapack stage gating `minecraft:netherite_ingot`, `\/reload`, `\/chapters check <you> namespace:stage` (false), try `\/give`, then `\/chapters add` (true). Sample scripts: examples\/kubejs.<\/p>\n<p>### Compatibility<\/p>\n<p>| Mod | Notes |<br \/>\n| &#8212; | &#8212; |<br \/>\n| NeoForge 1.21.1 (21.1.x) | Required |<br \/>\n| Java 21 | Required |<br \/>\n| JEI | Optional. Hides locked content client-side |<br \/>\n| KubeJS | Optional. Bindings load automatically |<br \/>\n| Mekanism | Optional. Chemical locking; without it, chemical keys in JSON are ignored at index time |<br \/>\n| FTB Library | Optional. Stage provider for FTB Quests UI |<br \/>\n| FTB Teams | Optional. Shared team stages when Library + Teams are both present |<br \/>\n| FTB Quests | Optional. Stage Reward \/ Task \/ Stage Required |<\/p>\n<p>Recipe blocking in the mixin targets the **vanilla crafting grid** (`CraftingMenu`) for now. Other stations may still be hidden in JEI when locked but not blocked server-side the same way.<\/p>\n<p>### Links<\/p>\n<p>&#8211; **GitHub:** https:\/\/github.com\/GabinFqt\/chapters<br \/>\n&#8211; **Releases:** https:\/\/github.com\/GabinFqt\/chapters\/releases<br \/>\n&#8211; **License:** MIT<\/p>\n<p>&#8212;<\/p>\n","protected":false},"excerpt":{"rendered":"<p>GameStages-style item progression for NeoForge 1.21.<\/p>\n","protected":false},"featured_media":38569,"template":"","meta":{"_minecraft_slug":"chapters","_minecraft_project_id":"kBw6VkrT","_minecraft_author":"gabinx","_minecraft_license":"MIT","_minecraft_downloads":6,"_minecraft_follows":0,"_minecraft_client_side":"required","_minecraft_server_side":"required","_minecraft_storage_type":"zip","_minecraft_archive_name":"chapters.zip","_minecraft_size_bytes":1926922,"_minecraft_version_count":2,"_minecraft_updated_at":"2026-05-16T12:36:48.785335Z","_minecraft_date_created":"2026-05-11T22:22:14.998598Z","_minecraft_date_modified":"2026-05-09T11:42:17.655244Z","_minecraft_project_url":"https:\/\/modrinth.com\/mod\/chapters","_minecraft_icon_attachment_id":38569,"_minecraft_imported_at":"2026-06-01T19:58:19+00:00","_minecraft_import_hash":"43475af65bd27de2fd81c4546b385217","_minecraft_versions":"","_minecraft_links":"","_minecraft_gallery":"","_minecraft_api_metadata":""},"mod_category":[89,126,158],"mod_loader":[160],"minecraft_version":[37],"class_list":["post-38568","mod","type-mod","status-publish","has-post-thumbnail","hentry","mod_category-game-mechanics","mod_category-management","mod_category-neoforge","mod_loader-neoforge","minecraft_version-1-21-1"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v27.6 - 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