{"id":36938,"date":"2026-06-01T21:33:17","date_gmt":"2026-06-01T18:33:17","guid":{"rendered":"https:\/\/vpesports.com\/minecraft\/mods\/capture-biomes\/"},"modified":"2026-06-01T21:33:17","modified_gmt":"2026-06-01T18:33:17","slug":"capture-biomes","status":"publish","type":"mod","link":"https:\/\/vpesports.com\/minecraft\/mods\/capture-biomes\/","title":{"rendered":"Capture Biomes"},"content":{"rendered":"<p># Capture Biomes<\/p>\n<p>![Java](https:\/\/www.java.com\/)<br \/>\n![Minecraft](https:\/\/www.minecraft.net\/de-de\/article\/minecraft-java-edition-26-1-2)<br \/>\n![API](https:\/\/papermc.io\/)<br \/>\n![bStats](https:\/\/bstats.org\/plugin\/bukkit\/CaptureBiomes\/30340)<br \/>\n![Plugin](#)<br \/>\n![License](https:\/\/www.gnu.org\/licenses\/gpl-3.0.en.html#license-text)<br \/>\n![Open Source](https:\/\/opensource.org\/)<br \/>\n![GitHub](https:\/\/github.com\/mxiwbr\/capture-biomes)<\/p>\n<p>Ever dreamed of bringing a snowy tundra to your sunny desert world? Or maybe turn your forest into a swampy wonderland?<br \/>\nWith **Capture Biomes**, you can bottle up any biome and unleash it anywhere \u2013<br \/>\nreshape your own Minecraft world exactly the way you want!<\/p>\n<p>## Features<br \/>\n\ud83e\uddea Capture any biome in a **Biome Potion** using a Beacon<br \/>\n\ud83c\udfa8 Potion colors, names, and descriptions match the captured biome<br \/>\n\ud83d\udccf Bigger Biome Potions depending on the Beacon pyramid size<br \/>\n\u2699\ufe0f Full configuration support in the `config.yml`<\/p>\n<p>## Usage<br \/>\n1. Place a Beacon and power it with the usual pyramid<br \/>\n2. Drop the required amount of XP bottles on top of the beacon:<br \/>\n   &#8211; Tier 1 Beacon + 16 XP bottles \u2192 4&#215;4 Biome Potion<br \/>\n   &#8211; Tier 2 Beacon + 32 XP bottles \u2192 8&#215;8 Biome Potion<br \/>\n   &#8211; Tier 3 Beacon + 48 XP bottles \u2192 16&#215;16 Biome Potion<br \/>\n   &#8211; Tier 4 Beacon + 64 XP bottles \u2192 32&#215;32 Biome Potion<br \/>\n3. The beacon automatically creates a **Biome Potion** of the biome in which the beacon is located<br \/>\n4. Throw the potion on the ground in another biome to change the biome in the area  <\/p>\n<p>The tier of the Beacon depends on the size of the pyramid:<br \/>\n&#8211; 1 layer \u2192 Tier 1<br \/>\n&#8211; 2 layers \u2192 Tier 2<br \/>\n&#8211; 3 layers \u2192 Tier 3<br \/>\n&#8211; 4 layers \u2192 Tier 4<\/p>\n<p>## Installation<br \/>\n1. Download the latest .jar from Modrinth or GitHub<br \/>\n2. Place it in your server&#8217;s `plugins` folder<br \/>\n3. (Optional) Configure the plugin via `config.yml` and restart the server or use the plugin&#8217;s reload command<\/p>\n<p>## Potion Size<br \/>\nThe size of a Biome Potion depends on the tier of the beacon used to create it.<br \/>\nWhen thrown, the potion affects a cuboid of `size` \u00d7 `size` \u00d7 `size` blocks, `size` being the matching value for the Beacon tier (configurable in the `config.yml`).   <\/p>\n<p>**Example:** A potion created on a tier 2 Beacon affects an area of 8 \u00d7 8 \u00d7 8 blocks, with the location where the potion lands as the center.<\/p>\n<p>**Height behavior:**<br \/>\n&#8211; If there is a solid block above the center coordinate (e.g. in a cave), the biome extends up to **`size` blocks above that block**.<br \/>\n&#8211; If there is no solid block above the center, the biome extends up to the **world&#8217;s maximum height**.<br \/>\n&#8211; The biome always extends **`size` blocks below the point where the potion lands**.<br \/>\n&#8211; The amount of blocks to extend up- and downwards is **configurable in the config.yml** by modifying the `y-offset-multiplier`.<\/p>\n<p>## Commands<\/p>\n<p>| Command                                         | Description                                                                                                         | Permission |<br \/>\n|&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;-|&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;|&#8212;&#8212;&#8212;&#8212;|<br \/>\n| `\/capturebiomes disable`                        | Disables the plugin.                                                                                                | OP |<br \/>\n| `\/capturebiomes enable`                         | Enables the plugin.                                                                                                 | OP |<br \/>\n| `\/capturebiomes givebiomepotion <biome> <tier>` | Gives a Biome Potion of the specified biome and tier.<br \/>**Example:** `\/capturebiomes givebiomepotion snowy_taiga 3` | OP |<br \/>\n| `\/capturebiomes reloadconfig`                   | Reloads the plugin\u2019s configuration (`config.yml`).                                                                  | OP |<br \/>\n| `\/capturebiomes resetconfig`                    | Resets the plugin\u2019s configuration (`config.yml`) and automatically reloads it.                                      | OP |<br \/>\n| `\/capturebiomes help`                           | Shows this command overview in the ingame chat.                                                                     | OP |<br \/>\n| `\/biome`                                        | Shows the biome you are currently standing in.                                                                      | Everyone |<\/p>\n<p>## Supported Versions<br \/>\n&#8211; PaperMC on Minecraft Versions 1.21.5 &#8211; 26.1.2<br \/>\n&#8211; PurpurMC on Minecraft Versions 1.21.5 &#8211; 26.1.2<\/p>\n<p>## Config<br \/>\nEdit the `config.yml` in the plugin&#8217;s folder to adapt it to your preferences:<br \/>\n&#8220;`<br \/>\n# =========================================<br \/>\n# Capture Biomes &#8211; Configuration<br \/>\n# =========================================<\/p>\n<p>enabled: true # Enable\/disable plugin functionality<\/p>\n<p># =========================================<br \/>\n# Beacon Settings<br \/>\n# =========================================<br \/>\nbeacon:<\/p>\n<p>  # Required items per beacon tier<br \/>\n  # Must be > 0 and <= max stack size of trigger_item\n  required-item-count:\n    tier-1: 16\n    tier-2: 32\n    tier-3: 48\n    tier-4: 64\n\n  # Size of biome potions (NxN area)\n  # Must be > 0<br \/>\n  biome-potions-size:<br \/>\n    tier-1: 4<br \/>\n    tier-2: 8<br \/>\n    tier-3: 16<br \/>\n    tier-4: 32<\/p>\n<p>    # Vertical range of biome spread (multiplier)<br \/>\n    # Determines how many blocks the biome extends:<br \/>\n    # &#8211; BELOW the impact point<br \/>\n    # &#8211; ABOVE the first solid block at the center&#8217;s y-axis<br \/>\n    # The actual range (up and down) is calculated by multiplying the base size of the potion by this multiplier<br \/>\n    # Must be a floating-point number >= 0.0 and <= 5.0\n    # Setting this to 0.0 will completely disable the vertical offset\n    y-offset-multiplier: 1.0\n\n  trigger_item: EXPERIENCE_BOTTLE # Item used to trigger the ritual\n  biome-potions-amount: 1         # Amount of potions to get each time (> 0)<\/p>\n<p># =========================================<br \/>\n# Biome Potion Settings<br \/>\n# =========================================<br \/>\npotion-cooldown:<br \/>\n  enabled: true  # Enable cooldown<br \/>\n  length: 15     # Seconds (> 0)<\/p>\n<p># =========================================<br \/>\n# Biome Toggles<br \/>\n# =========================================<br \/>\n# Already created potions are NOT affected<br \/>\nbiomes:<br \/>\n  enable-mushroom_fields: false<br \/>\n  enable-deep_dark: false<\/p>\n<p># =========================================<br \/>\n# Advanced Settings \u2013 only modify if you know what you&#8217;re doing!<br \/>\n# Misconfiguring these could potentially break the plugin or cause unexpected behavior.<br \/>\n# =========================================<\/p>\n<p>console:<br \/>\n  enable-logging: true<br \/>\n  enable-additional-logging: false # Extra debug logs<\/p>\n<p>item-check:<br \/>\n  timeout-ticks: 200  # Total duration (20 ticks = 1s)<br \/>\n  interval-ticks: 2   # Check interval<\/p>\n<p>bstats:<br \/>\n  enabled: true<br \/>\n&#8220;`<\/p>\n<p>#### Resetting the config<br \/>\nIn order to reset the plugin&#8217;s config to its default values, either use the `\/capturebiomes resetconfig` command or delete the config.yml in the plugin&#8217;s folder and restart the server.<\/p>\n<p>## Supported Biomes and Dimensions<br \/>\nThis plugin supports most **overworld biomes** (listed below).<br \/>\nNether and End biomes as well as custom biomes and dimensions are currently not supported and will be ignored.<br \/>\n#### \ud83d\udd35 Cold<br \/>\n`Deep Cold Ocean`, `Cold Ocean`, `Snowy Tundra`, `Snowy Plains`, `Snowy Slopes`, `Snowy Beach`, `Snowy Taiga`, `Ice Spikes`, `Frozen Peaks`, `Frozen Ocean`, `Frozen River`, `Deep Frozen Ocean`<\/p>\n<p>#### \ud83d\udfe1 Hot<br \/>\n`Desert`, `Savanna`, `Savanna Plateau`, `Badlands`, `Eroded Badlands`, `Wooded Badlands`, `Windswept Savanna`, `Beach`<\/p>\n<p>#### \ud83d\udfe2 Forest \/ Plains<br \/>\n`Forest`, `Birch Forest`, `Dark Forest`, `Flower Forest`, `Old Growth Birch Forest`, `Old Growth Pine Taiga`, `Old Growth Spruce Taiga`, `Windswept Forest`, `Grove`, `Taiga`, `Meadow`, `Cherry Grove`, `Sunflower Plains`, `Plains`, `Pale Garden`<\/p>\n<p>#### \ud83d\udfe2 Jungle<br \/>\n`Jungle`, `Bamboo Jungle`, `Sparse Jungle`<\/p>\n<p>#### \ud83d\udd35 Oceans \/ Rivers<br \/>\n`Ocean`, `Deep Ocean`, `Warm Ocean`, `Lukewarm Ocean`, `Deep Lukewarm Ocean`, `River`<\/p>\n<p>#### \ud83d\udfe4 Swamps<br \/>\n`Swamp`, `Mangrove Swamp`<\/p>\n<p>#### \u26aa Mountains \/ Stony<br \/>\n`Stony Peaks`, `Stony Shore`, `Jagged Peaks`, `Windswept Gravelly Hills`, `Windswept Hills`<\/p>\n<p>#### \u26ab Caves \/ Underground<br \/>\n`Lush Caves`, `Dripstone Caves`, `Deep Dark` (disabled by default, configurable in config)<\/p>\n<p>#### \ud83d\udd18 Other<br \/>\n`Mushroom Fields` (disabled by default, configurable in config)<\/p>\n<p>## Help<br \/>\nIf you need any help, please feel free to open an issue: Open an issue<\/p>\n<p>## bStats<\/p>\n<p>This plugin uses bStats to collect **anonymous statistics** like player counts and server versions.<br \/>\nAll data collected is **anonymous and secure**, helping to improve the plugin.<br \/>\nIf you don&#8217;t want the plugin to send data, disable bStats in the config.yml.<\/p>\n<p>## License<br \/>\nThis plugin is licensed under the **GNU General Public License v3**.<br \/>\n&#8211; You are free to **use, modify, and redistribute** the plugin **under the same GPLv3 license**.<br \/>\n&#8211; **Uploading** or sharing the plugin **without proper modifications** is **strictly prohibited**.<br \/>\n&#8211; You must always provide **credit to the original author**.<br \/>\n&#8211; **Commercial use is strictly prohibited without explicit permission from the original author.**<br \/>\n&#8211; For more information, see the full license: GNU GPL v3<\/p>\n<p>## Credits<\/p>\n<p>Developed by **mxiwbr**<\/p>\n","protected":false},"excerpt":{"rendered":"<p>A PaperMC plugin that lets players capture a biome in a bottle and release it 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