{"id":34273,"date":"2026-06-01T19:18:29","date_gmt":"2026-06-01T16:18:29","guid":{"rendered":"https:\/\/vpesports.com\/minecraft\/mods\/bountysmp\/"},"modified":"2026-06-01T19:18:29","modified_gmt":"2026-06-01T16:18:29","slug":"bountysmp","status":"publish","type":"mod","link":"https:\/\/vpesports.com\/minecraft\/mods\/bountysmp\/","title":{"rendered":"BountySMP"},"content":{"rendered":"<p># BountySMP<\/p>\n<p>## \u26a0\ufe0f WARNING \u2013 BETA PLUGIN \u26a0\ufe0f<\/p>\n<p>### This plugin is unfinished and released in an early beta state.<br \/>\n### Development has stopped and no future updates or fixes will be provided.<\/p>\n<p> Important facts:<\/p>\n<p> Crashes and severe bugs are expected<\/p>\n<p> Stability and compatibility are not guaranteed<\/p>\n<p>Problems may remain permanent<\/p>\n<p>This release exists as-is<\/p>\n<p>If the plugin fails or crashes:<br \/>\nTry an older version that may behave more stable on your server.<\/p>\n<p>## \ud83d\udd37Features<\/p>\n<p>Players can place bounties on others using valuable items as the reward.<\/p>\n<p>If a player with a bounty survives for a set amount of time, they increase in stage and gain permanent potion effects. Stages, effects, and survival times are fully configurable.<\/p>\n<p>When the target dies, the killer receives all bounty reward items and temporarily gains the same effects the target had for 24 hours.<\/p>\n<p>A smart GUI menu, opened with \/bounty, allows players to view all players, check bounty details, see stages and effects, and create new bounties without commands.<\/p>\n<p>All settings, items, menus, stages, and messages can be changed in the config.<\/p>\n<p>## \ud83d\udd37Commands<\/p>\n<p>\/bounty<br \/>\nOpens the main GUI menu showing all players and their bounty information.<\/p>\n<p>\/bounty create <player> <amount> <item><br \/>\nCreates a bounty on another player using the item in your hand.<\/p>\n<p>\/bounty list<br \/>\nShows all active bounties and their stages.<\/p>\n<p>\/bounty info <player>\nDisplays detailed information about a player\u2019s bounty, stage, effects, and rewards.<\/p>\n<p>\/bounty claim<br \/>\nClaims pending bounty rewards if your inventory was full.<\/p>\n<p># More Infomation<\/p>\n<details>\n<summary>Detailed Infomation<\/summary>\n<p>Bounty Creation and Rewards<\/p>\n<p>Players can place bounties on other players, offering valuable items as rewards.<\/p>\n<p>Bounties can only be created with rare or valuable items (configurable via the plugin settings), ensuring fairness in gameplay.<\/p>\n<p>The bounty target can be anyone in the game, and players can choose how much bounty reward is placed on the target&#8217;s head.<\/p>\n<p>Survival Stages and Effects<\/p>\n<p>If a player with an active bounty survives for a set amount of time, their bounty will progress through different stages.<\/p>\n<p>Each stage grants the target permanent potion effects, such as Strength, Resistance, or Speed, making them progressively harder to kill.<\/p>\n<p>These stages and effects are fully configurable, allowing you to define survival times and corresponding effects for each stage.<\/p>\n<p>Killer&#8217;s Reward<\/p>\n<p>When a player with a bounty dies, the killer receives all the bounty rewards (items) as well as the same effects the bounty holder had for the next 24 hours.<\/p>\n<p>This adds another layer of strategy and risk to the game, making it even more rewarding for players who successfully complete their bounties.<\/p>\n<p>Smart GUI System<\/p>\n<p>The plugin includes a modern, intuitive GUI menu that can be accessed with the \/bounty command.<\/p>\n<p>In this menu, players can:<\/p>\n<p>View all active bounties, including the name, stage, and remaining survival time of bounty targets.<\/p>\n<p>Check detailed information about any player\u2019s bounty, including the item reward and effects.<\/p>\n<p>Create new bounties with an easy-to-use interface, no commands required.<\/p>\n<p>This GUI system makes bounty management fast and accessible, allowing players to interact with the plugin in a more immersive way.<\/p>\n<p>Configurable System<\/p>\n<p>All settings related to bounties, stages, effects, and item rewards can be fully customized in the configuration file (config.yml).<\/p>\n<p>Server administrators can adjust:<\/p>\n<p>The types of items that can be used for bounties<\/p>\n<p>The minimum bounty value to prevent low-value or spammy bounties<\/p>\n<p>The effects granted at each bounty stage<\/p>\n<p>Text messages shown in the GUI and commands<\/p>\n<\/details>\n<details>\n<summary>Potion Effects and Stages<\/summary>\n<p>| **Stage**   | **Time Survived** | **Effects**                                         | **Description**                                                 |<br \/>\n| &#8212;&#8212;&#8212;&#8211; | &#8212;&#8212;&#8212;&#8212;&#8212;&#8211; | &#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212; | &#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212; |<br \/>\n| **Stage 1** | 1-3 days          | Strength I or Speed I                               | Basic effects to make the player stronger for a short period.   |<br \/>\n| **Stage 2** | 4-7 days          | Strength II, Resistance I, Speed II                 | Intermediate effects, providing stronger buffs.                 |<br \/>\n| **Stage 3** | 8-14 days         | Strength III, Resistance II, Speed III              | Powerful effects for long survivors, making them tough to beat. |<br \/>\n| **Stage 4** | 15+ days          | Strength IV, Resistance III, Speed IV, Regeneration | Ultimate stage with the strongest effects.                      |<\/p>\n<p>Configurable: All stages, effects, and durations can be customized in config.yml.<\/p>\n<p>Effect Levels: The higher the stage, the stronger the effects.<\/p>\n<\/details>\n<details>\n<summary>Allowed Bounty Items<\/summary>\n<p>## Netherite and Diamond Tier<\/p>\n<p>NETHERITE_INGOT<\/p>\n<p>NETHERITE_SCRAP<\/p>\n<p>DIAMOND<\/p>\n<p>DIAMOND_BLOCK<\/p>\n<p>NETHERITE_BLOCK<\/p>\n<p>## Valuable Resources<\/p>\n<p>EMERALD<\/p>\n<p>GOLD_INGOT<\/p>\n<p>GOLD_BLOCK<\/p>\n<p>IRON_BLOCK<\/p>\n<p>LAPIS_BLOCK<\/p>\n<p>REDSTONE_BLOCK<\/p>\n<p>## Rare and Special Items<\/p>\n<p>ENCHANTED_GOLDEN_APPLE<\/p>\n<p>GOLDEN_APPLE<\/p>\n<p>TOTEM_OF_UNDYING<\/p>\n<p>NETHER_STAR<\/p>\n<p>BEACON<\/p>\n<p>DRAGON_EGG<\/p>\n<p>ELYTRA<\/p>\n<p>SHULKER_SHELL<\/p>\n<p>HEART_OF_THE_SEA<\/p>\n<p>TRIDENT<\/p>\n<p>DRAGON_HEAD<\/p>\n<p>ENDER_CHEST<\/p>\n<p>## Unique or Late-Game Materials<\/p>\n<p>ANCIENT_DEBRIS<\/p>\n<p>OBSIDIAN<\/p>\n<p>END_CRYSTAL<\/p>\n<p>WITHER_SKELETON_SKULL<\/p>\n<p>BLAZE_ROD<\/p>\n<p>GHAST_TEAR<\/p>\n<p>PHANTOM_MEMBRANE<\/p>\n<p>Rare Utility Items<\/p>\n<p>ENCHANTED_BOOK<\/p>\n<p>EXPERIENCE_BOTTLE<\/p>\n<p>NAME_TAG<\/p>\n<p>SADDLE<\/p>\n<p>CONDUIT<\/p>\n<p>TURTLE_HELMET<\/p>\n<p>## Optional Event or Economy Items<\/p>\n<p>PLAYER_HEAD<\/p>\n<p>MUSIC_DISC_13<\/p>\n<p>MUSIC_DISC_PIGSTEP<\/p>\n<p>MUSIC_DISC_OTHERSIDE<\/p>\n<p>MUSIC_DISC_RELIC<\/p>\n<p># Configurable Items<\/p>\n<p>Server admins can easily modify the allowed-bounty-items list in the config.yml to either add or remove items based on their server\u2019s needs.<\/p>\n<p>Only items from this list can be used for bounties, ensuring balance in the gameplay and preventing players from using low-value or farmable items.<\/p>\n<\/details>\n<details>\n<summary>config.yml<\/summary>\n<p>&#8220;`<br \/>\nstages:<br \/>\n  1:<br \/>\n    time: 3d<br \/>\n    effects:<br \/>\n      &#8211; STRENGTH:1<br \/>\n  2:<br \/>\n    time: 7d<br \/>\n    effects:<br \/>\n      &#8211; STRENGTH:2<br \/>\n      &#8211; RESISTANCE:2<br \/>\n  3:<br \/>\n    time: 14d<br \/>\n    effects:<br \/>\n      &#8211; STRENGTH:3<br \/>\n      &#8211; RESISTANCE:3<br \/>\n      &#8211; SPEED:3<br \/>\n  4:<br \/>\n    time: 30d<br \/>\n    effects:<br \/>\n      &#8211; STRENGTH:4<br \/>\n      &#8211; RESISTANCE:4<br \/>\n      &#8211; SPEED:4<br \/>\n      &#8211; REGENERATION:4<br \/>\nkiller-effect-duration: 24h<br \/>\ncheck-interval-minutes: 5<br \/>\nkiller-check-interval-minutes: 1<\/p>\n<p># Minimum stack size required to create a bounty<br \/>\nmin-bounty-amount: 5<\/p>\n<p># Items that can be used for creating bounties (only these are allowed)<br \/>\nallowed-bounty-items:<br \/>\n  # Netherite and Diamond tier<br \/>\n  &#8211; NETHERITE_INGOT<br \/>\n  &#8211; NETHERITE_SCRAP<br \/>\n  &#8211; DIAMOND<br \/>\n  &#8211; DIAMOND_BLOCK<br \/>\n  &#8211; NETHERITE_BLOCK<br \/>\n  # Valuable resources<br \/>\n  &#8211; EMERALD<br \/>\n  &#8211; EMERALD_BLOCK<br \/>\n  &#8211; GOLD_INGOT<br \/>\n  &#8211; GOLD_BLOCK<br \/>\n  &#8211; IRON_BLOCK<br \/>\n  &#8211; LAPIS_BLOCK<br \/>\n  &#8211; REDSTONE_BLOCK<br \/>\n  # Rare and special items<br \/>\n  &#8211; ENCHANTED_GOLDEN_APPLE<br \/>\n  &#8211; GOLDEN_APPLE<br \/>\n  &#8211; TOTEM_OF_UNDYING<br \/>\n  &#8211; NETHER_STAR<br \/>\n  &#8211; BEACON<br \/>\n  &#8211; DRAGON_EGG<br \/>\n  &#8211; ELYTRA<br \/>\n  &#8211; SHULKER_SHELL<br \/>\n  &#8211; HEART_OF_THE_SEA<br \/>\n  &#8211; TRIDENT<br \/>\n  &#8211; DRAGON_HEAD<br \/>\n  &#8211; ENDER_CHEST<br \/>\n  # Unique or late-game materials<br \/>\n  &#8211; ANCIENT_DEBRIS<br \/>\n  &#8211; OBSIDIAN<br \/>\n  &#8211; END_CRYSTAL<br \/>\n  &#8211; WITHER_SKELETON_SKULL<br \/>\n  &#8211; BLAZE_ROD<br \/>\n  &#8211; GHAST_TEAR<br \/>\n  &#8211; PHANTOM_MEMBRANE<br \/>\n  # Rare utility items<br \/>\n  &#8211; ENCHANTED_BOOK<br \/>\n  &#8211; EXPERIENCE_BOTTLE<br \/>\n  &#8211; NAME_TAG<br \/>\n  &#8211; SADDLE<br \/>\n  &#8211; CONDUIT<br \/>\n  &#8211; TURTLE_HELMET<br \/>\n  # Optional event or economy items<br \/>\n  &#8211; PLAYER_HEAD<br \/>\n  &#8211; MUSIC_DISC_13<br \/>\n  &#8211; MUSIC_DISC_PIGSTEP<br \/>\n  &#8211; MUSIC_DISC_OTHERSIDE<br \/>\n  &#8211; MUSIC_DISC_RELIC<\/p>\n<p>menus:<br \/>\n  enabled: true<br \/>\n  open-command: &#8220;bounty&#8221;<br \/>\n  main-title: &#8220;&#038;6Active Bounties&#8221;<br \/>\n  create-title: &#8220;&#038;aCreate a Bounty&#8221;<br \/>\n  info-title: &#8220;&#038;eBounty Information&#8221;<br \/>\n  confirm-title: &#8220;&#038;aConfirm Bounty&#8221;<br \/>\n  layout:<br \/>\n    confirm-item: &#8220;EMERALD_BLOCK&#8221;<br \/>\n    cancel-item: &#8220;REDSTONE_BLOCK&#8221;<br \/>\n  allowed-bounty-items:<br \/>\n    &#8211; NETHERITE_INGOT<br \/>\n    &#8211; DIAMOND<br \/>\n    &#8211; TOTEM_OF_UNDYING<br \/>\n    &#8211; BEACON<br \/>\n  min-bounty-amount: 5<\/p>\n<p>messages:<br \/>\n  prefix: &#8220;&#038;8[&#038;aBountySMP&#038;8]&#038;r &#8221;<br \/>\n  created: &#8220;&#038;aAdded bounty on &#038;e%target% &#038;aof &#038;e%amount%x %item% &#038;7(by %setter%).&#8221;<br \/>\n  hold-item: &#8220;&#038;cYou must hold the item in your main hand.&#8221;<br \/>\n  not-enough: &#8220;&#038;cYou don&#8217;t have %amount% of %item% in hand.&#8221;<br \/>\n  type-mismatch: &#8220;&#038;cHeld item doesn&#8217;t match the provided type (%item%).&#8221;<br \/>\n  no-target: &#8220;&#038;cPlayer not found or offline.&#8221;<br \/>\n  self-bounty: &#8220;&#038;cYou cannot place a bounty on yourself.&#8221;<br \/>\n  item-not-allowed: &#8220;&#038;cYou cannot use that item as a bounty reward. Use something valuable.&#8221;<br \/>\n  below-min: &#8220;&#038;cYou must offer at least &#038;e%min% &#038;cof that item.&#8221;<br \/>\n  list-header: &#8220;&#038;aActive bounties (&#038;e%count%&#038;a):&#8221;<br \/>\n  list-entry: &#8220;&#038;7- &#038;e%player% &#038;7| Stage &#038;e%stage% &#038;7| Rewards: &#038;e%rewards% items&#8221;<br \/>\n  info-none: &#8220;&#038;e%player% &#038;7has no active bounties.&#8221;<br \/>\n  info-header: &#8220;&#038;aBounty for &#038;e%player%&#038;a: Stage &#038;e%stage%&#038;a, since &#038;e%since%&#038;a&#8221;<br \/>\n  info-reward-line: &#8220;&#038;7  \u2022 &#038;e%amount%x %item%&#8221;<br \/>\n  claimed-none: &#8220;&#038;7You have no pending rewards.&#8221;<br \/>\n  claimed-some: &#8220;&#038;aClaimed &#038;e%count% &#038;aitem stacks.&#8221;<br \/>\n  reloaded: &#8220;&#038;aConfiguration reloaded.&#8221;<br \/>\n  killer-buffs: &#8220;&#038;aYou inherited Stage &#038;e%stage% &#038;aeffects for &#038;e24h&#038;a!&#8221;<br \/>\n  expired-buffs: &#8220;&#038;7Your inherited effects have expired.&#8221;<\/p>\n<p>&#8220;`<\/p>\n<\/details>\n<p># Gui<br \/>\n![Gui 1 ](https:\/\/cdn.modrinth.com\/data\/cached_images\/a2127a1676d11478430d53952ad7ecfd86b4c2dc.png)<\/p>\n<p>![Gui 2 ](https:\/\/cdn.modrinth.com\/data\/cached_images\/6ab35008e7597b891fa4cb53965bfa702f043b0f.png)<\/p>\n<p>![Gui 3 ](https:\/\/cdn.modrinth.com\/data\/cached_images\/8db8ebb3008e458a544284485326ee318456ca31.png)<\/p>\n<p>![Gui 4 ](https:\/\/cdn.modrinth.com\/data\/cached_images\/d37ad9bfb9065d9519a35b445fd43b95aec0c77c.png)<\/p>\n","protected":false},"excerpt":{"rendered":"<p>BountySMP lets players create bounties with valuable items. 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