{"id":32769,"date":"2026-06-01T18:02:23","date_gmt":"2026-06-01T15:02:23","guid":{"rendered":"https:\/\/vpesports.com\/minecraft\/mods\/blossomlib\/"},"modified":"2026-06-01T18:02:23","modified_gmt":"2026-06-01T15:02:23","slug":"blossomlib","status":"publish","type":"mod","link":"https:\/\/vpesports.com\/minecraft\/mods\/blossomlib\/","title":{"rendered":"BlossomLib"},"content":{"rendered":"<p># BlossomLib<\/p>\n<p>BlossomLib is a Minecraft Fabric library mod build for the Blossom-series mods.<\/p>\n<p>## Table of contents<\/p>\n<p>&#8211; [Dependencies](#dependencies)<br \/>\n&#8211; [Config](#config)<br \/>\n&#8211; [Commands &#038; their permissions](#commands&#8211;their-permissions)<br \/>\n&#8211; [Translation keys](#translation-keys)<\/p>\n<p>## Dependencies<\/p>\n<p>* Fabric API<br \/>\n  (CurseForge<br \/>\n  \/ Modrinth),<br \/>\n  or Quilt Standard Libraries (Modrinth)<br \/>\n  if using Quilt<br \/>\n* fabric-permissions-api \/ LuckPerms \/<br \/>\n  etc. (Optional)<br \/>\n* server-translations-api (Embedded)<\/p>\n<p>## Config<\/p>\n<p>This library&#8217;s config file can be found at `config\/BlossomMods\/BlossomLib.json`, after running the server with<br \/>\nthe mod at least once.<\/p>\n<p>`logging`: [LoggingConfig](#loggingconfig) &#8211; settings to do with BlossomMods logging<br \/>\n`baseTeleportation`: [TeleportationConfig](#teleportationconfig) &#8211; default teleportation settings<br \/>\n`colors`: [Colors](#colors) &#8211; text colors<br \/>\n`dimNameOverrides`: Map<String, String> &#8211; a map of dimension name overrides, for example set to<br \/>\n`{ &#8220;minecraft:the_nether&#8221;: &#8220;The Underworld&#8221; }` to display The Nether as The Underworld<br \/>\n`enableMC124177Fix`: boolean &#8211; Enable a fix for MC-124177 \/ CrossDimTPFix<\/p>\n<p>### LoggingConfig<\/p>\n<p>`consoleLogLevel`: String (`OFF`, `FATAL`, `ERROR`, `WARN`, `INFO`, `DEBUG`, `TRACE`, `ALL`) &#8211; BlossomMods logging level<br \/>\nfor the console output<br \/>\n`fileLogLevel`: String (`OFF`, `FATAL`, `ERROR`, `WARN`, `INFO`, `DEBUG`, `TRACE`, `ALL`) &#8211; BlossomMods logging level<br \/>\nfor the file output<br \/>\n`fileLogPath`: String &#8211; where to put the BlossomMods log file<br \/>\n`fileLogAppend`: boolean &#8211; whether to keep the old BlossomMods logs on server startup<br \/>\n`disableCustomLogger`: boolean &#8211; whether to completely bypass the custom logger in case of a mod incompatibility<\/p>\n<p>### TeleportationConfig<\/p>\n<p>`bossBar`: [BossBar](#bossbar) &#8211; settings altering the boss bar<br \/>\n`titleMessage`: [TitleMessage](#titlemessage) &#8211; settings altering the title message<br \/>\n`actionBarMessageEnabled`: boolean &#8211; whether to show a message in the action bar when counting down<br \/>\n`fovEffectBefore`: [CubicBezierCurve](#cubicbeziercurve) &#8211; FOV animation before the teleportation<br \/>\n`fovEffectAfter`: [CubicBezierCurve](#cubicbeziercurve) &#8211; FOV animation after the teleportation<br \/>\n`cancelOnMove`: boolean &#8211; whether to cancel the countdown if the player moves<br \/>\n~~`particleAnimation`: [ParticleAnimation]() &#8211; which particle animation to use~~<\/p>\n<p>### BossBar<\/p>\n<p>`enabled`: boolean &#8211; whether the boss bar is enabled<br \/>\n`color`: String (`pink`, `blue`, `red`, `green`, `yellow`, `purple`, `white`) &#8211; the color of the boss bar<br \/>\n`textColor`: String (valid text color) &#8211; the color of the boss bar name<\/p>\n<p>### TitleMessage<\/p>\n<p>`titleCounting`: [TitleConfig*](#titleconfig) &#8211; settings altering the display of the counting Title<br \/>\n`subtitleCounting`: [TitleConfig*](#titleconfig) &#8211; settings altering the display of the counting Subtitle<br \/>\n`titleDone`: [TitleConfig](#titleconfig) &#8211; settings altering the display of the done Title<br \/>\n`subitleDone`: [TitleConfig](#titleconfig) &#8211; settings altering the display of the done Subtitle<\/p>\n<p>### TitleConfig<\/p>\n<p>`color`: String (valid text color) &#8211; color of the title \/ subtitle<br \/>\n`modifiers`: String &#8211; characters `b` &#8211; bold, `i` &#8211; italics, `u` &#8211; underline, `o` &#8211; obfuscated, `s` &#8211; strikethrough, can<br \/>\nappear in any order<br \/>\n*`counterColor`: String (valid text color) &#8211; color of the counter in the title \/ subtitle<\/p>\n<p>### CubicBezierCurve<\/p>\n<p>Cubic bezier curve generator<\/p>\n<p>`enabled`: boolean &#8211; whether to even play the animation at all<br \/>\n`values`: float[4] &#8211; 4 values defining the cubic-bezier curve; 1st &#038; 3rd values **must** be between 1 and 0, weird<br \/>\nthings will happen if they&#8217;re not!<br \/>\n`start`: float &#8211; beginning value<br \/>\n`end`: float &#8211; final value<br \/>\n`stepCount`: int &#8211; how many steps the animation should generate<\/p>\n<p>### Colors<\/p>\n<p>These colors will be only applied to Blossom mods chat responses<\/p>\n<p>`base`: String &#8211; the text color in which most text responses will be<br \/>\n`warn`: String &#8211; the text color in which warning messages will be<br \/>\n`error`: String &#8211; the text color in which error messages will be<br \/>\n`success`: String &#8211; the text color in which success messages will be<br \/>\n`variable`: String &#8211; the text color in which variables will be<br \/>\n`player`: String &#8211; the text color in which player names will be<br \/>\n`command`: String &#8211; the text color in which commands will be<br \/>\n`commandDescription`: String &#8211; the text color in which command descriptions will be<\/p>\n<p>## Commands &#038; their permissions<\/p>\n<p>&#8211; `\/tpcancel` &#8211; cancel any ongoing teleport \/ countdown<br \/>\n  Permission: `blossom.tpcancel` (default: true)<br \/>\n&#8211; `\/blossomlib` &#8211; library specific commands<br \/>\n  Permission: `blossom.lib.base-command` (default: OP level 2)<br \/>\n  &#8211; `reload-config` &#8211; reload and apply config from the config file<br \/>\n    Permission `blossom.lib.base-command.reload-config` (default: OP level 3)<br \/>\n  &#8211; `clear-countdowns [<player>]` &#8211; clear all or specific players countdowns<br \/>\n    Permission `blossom.lib.base-command.clear.countdowns` (default: OP level 2)<br \/>\n  &#8211; `clear-cooldowns [<player>] [<type>]` &#8211; clear all or specific players specific type cooldowns<br \/>\n    Permission `blossom.lib.base-command.clear.cooldowns` (default: OP level 2)<br \/>\n  &#8211; `debug` &#8211; debug commands<br \/>\n    Permission `blossom.lib.base-command.debug` (default: OP level 4)<br \/>\n    &#8211; `countdown <standStill>` &#8211; create an arbitrary countdown<br \/>\n    &#8211; `teleport <standStill> [<cooldown>] <pos> <rot>` &#8211; create an arbitrary teleport<br \/>\n    &#8211; `fov <multiplier>` &#8211; set player FOV<\/p>\n<p>## Translation keys<\/p>\n<p>only keys with available arguments are shown, for full list, please see<br \/>\n[`src\/main\/resources\/data\/blossom\/lang\/en_us.json`](src\/main\/resources\/data\/blossom\/lang\/en_us.json)<\/p>\n<p>&#8211; `blossom.countdown.boss_bar.name`: 1 argument &#8211; seconds remaining<br \/>\n&#8211; `blossom.countdown.action_bar.counting`: 1 argument &#8211; seconds remaining<br \/>\n&#8211; `blossom.countdown.title.counting.title`: 1 argument &#8211; seconds remaining<br \/>\n&#8211; `blossom.countdown.title.counting.subtitle`: 1 argument &#8211; seconds remaining<br \/>\n&#8211; `blossom.clear-countdowns.one`: 1 argument &#8211; player whose countdown was cleared<br \/>\n&#8211; `blossom.clear-cooldowns.one`: 1 argument &#8211; player whose cooldown was cleared<br \/>\n&#8211; `blossom.clear-cooldowns.type`: 2 arguments &#8211; player whose cooldown was cleared, type of cleared cooldown<br \/>\n&#8211; `blossom.debug.countdown.start`: 1 argument &#8211; standstill time<br \/>\n&#8211; `blossom.debug.teleport.no-cooldown`: 1 argument &#8211; standstill time<br \/>\n&#8211; `blossom.debug.teleport.cooldown`: 2 arguments &#8211; standstill time, cooldown time<br \/>\n&#8211; `blossom.config-reload`: 1 argument &#8211; module name<br \/>\n&#8211; `blossom.text.command.display`: 1 argument &#8211; display text<br \/>\n&#8211; `blossom.text.command.plain`: 1 argument &#8211; display text\/command run<br \/>\n&#8211; `blossom.text.command.description`: 2 arguments &#8211; display text\/command run, description<\/p>\n<p>`zh_cn` (Chinese, Simplified), `zh_tw` (Chinese, Traditional) &#8211; added by @BackWheel<br \/>\n`ko_kr` (Korean) &#8211; added by @biryeongtrain<br \/>\n`es_mx` (Spanish, Mexico) &#8211; added by @FabrizioCoder<br \/>\n`fr_fr` (French) &#8211; added by @WalTho<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Library mod for Blossom-series Fabric 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