{"id":32649,"date":"2026-06-01T17:57:17","date_gmt":"2026-06-01T14:57:17","guid":{"rendered":"https:\/\/vpesports.com\/minecraft\/mods\/bloodlustpvp\/"},"modified":"2026-06-01T17:57:17","modified_gmt":"2026-06-01T14:57:17","slug":"bloodlustpvp","status":"publish","type":"mod","link":"https:\/\/vpesports.com\/minecraft\/mods\/bloodlustpvp\/","title":{"rendered":"BloodLust"},"content":{"rendered":"<p># BloodLust<\/p>\n<p>BloodLust is a Folia-compatible Minecraft plugin that adds a blood-lust survival loop: if players do not keep feeding blood lust through combat, they descend through escalating sanity tiers with audiovisual distortion, hallucinations, and ghostly threats.<\/p>\n<p>## Requirements<\/p>\n<p>&#8211; Java 21+<br \/>\n&#8211; Paper\/Folia API `1.21.x` compatible runtime<br \/>\n&#8211; Minecraft server matching your Paper\/Folia build<\/p>\n<p>Optional plugin integrations:<\/p>\n<p>&#8211; PlaceholderAPI<br \/>\n&#8211; Vault<br \/>\n&#8211; WorldGuard<br \/>\n&#8211; Citizens<\/p>\n<p>## Gameplay<\/p>\n<p>&#8211; Blood lust defaults:<br \/>\n&#8211; Starting blood lust: `100.0`<br \/>\n&#8211; Max blood lust: `100.0`<br \/>\n&#8211; Decay interval: `1200` ticks<br \/>\n&#8211; Decay amount per interval: `1.0`<br \/>\n&#8211; Death penalty: `15.0`<\/p>\n<p>&#8211; Kill rewards (default config):<br \/>\n&#8211; Player kill reward: `20.0`<br \/>\n&#8211; Mob kill reward system is hard-nerfed and fixed by default:<br \/>\n&#8211; `mob-kill-use-fixed-reward: true`<br \/>\n&#8211; `mob-kill-fixed-reward: 0.5`<br \/>\n&#8211; Additional cap\/multiplier controls still exist in config for custom balancing.<\/p>\n<p>&#8211; Kill streak rewards are supported and configurable (`kill-streaks.streaks`).<\/p>\n<p>&#8211; A breather window exists and is defaulted to disabled:<br \/>\n&#8211; `grace-period.enabled: false`<br \/>\n&#8211; When enabled, it can apply on join\/respawn and pause decay.<\/p>\n<p>&#8211; Live action bar status is supported and enabled by default (`action-bar.enabled`).<\/p>\n<p>## Sanity and Insanity System<\/p>\n<p>BloodLust uses 8 sanity tiers from stable to full breakdown. As blood lust drops, effects get worse.<\/p>\n<p>This includes:<\/p>\n<p>&#8211; Tier-based particles and sounds<br \/>\n&#8211; Aggressive multi-category audio chaos on higher tiers (MASTER\/MUSIC\/RECORDS\/etc.)<br \/>\n&#8211; Echo layering that intensifies with deeper insanity<br \/>\n&#8211; Walking\/audio burst systems tied to movement<br \/>\n&#8211; Fear spikes, jump-scares, blindness, disorientation, slowness, hunger, poison, levitation, panic freeze, nausea, weakness, and mining fatigue (tier-dependent)<br \/>\n&#8211; Persistent heartbeat layer starting at configured threshold (`sanity.persistent-heartbeat.threshold`, default `40.0`)<br \/>\n&#8211; Slow-death\/wither threshold control via `sanity.wither-start-threshold` (default `25.0`)<\/p>\n<p>## Phantom Mobs<\/p>\n<p>Phantom mobs are custom spawned hostile entities used as personal insanity pressure.<\/p>\n<p>Current behavior:<\/p>\n<p>&#8211; Spawn system enabled by default (`phantom-mobs.enabled: true`)<br \/>\n&#8211; Start threshold default: `25.0` blood lust and below<br \/>\n&#8211; Spawn count supports base + random bonus<br \/>\n&#8211; Victim-only combat: phantom mobs cannot damage other players<br \/>\n&#8211; Projectile-based phantom hits are victim-validated as well<br \/>\n&#8211; Movement speed multiplier supported (`walk-speed-multiplier`)<br \/>\n&#8211; Daylight protection available (`daylight-protection: true`)<br \/>\n&#8211; Loot suppression and victim-only visibility logic are integrated in the manager\/listener.<br \/>\n&#8211; Phantom creeper explosions support victim-only fake crater visuals (meaning regular players do not see creeper explosions meaning the world is not actually affected by phantom creepers.) (`fake-crater-duration-ticks`)<br \/>\n&#8211; Phantom kills can be converted into real mob-equivalent reward with throttling (`kills-per-real-mob-equivalent`, default `50`)<\/p>\n<p>## Hallucinations<\/p>\n<p>All the hallucinations in the plguin includes:<\/p>\n<p>&#8211; Trigger threshold (`hallucinations.start-threshold`, default `40.0`)<br \/>\n&#8211; Fake entities and fake block structures (ghost blocks)<br \/>\n&#8211; Large structure library<br \/>\n&#8211; Ambush set pieces with barricaded walls to let their mind catch up to their body.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Implements a bloodlust to have PvP more involved in the server, where bloodlust will slowly decay and the player will go insane over time. Curable by killing other players for a major bloodlust reward, or killing mobs for the default 0.5 reward.<\/p>\n","protected":false},"featured_media":32650,"template":"","meta":{"_minecraft_slug":"bloodlustpvp","_minecraft_project_id":"Fip4ktbo","_minecraft_author":"lenkatroost","_minecraft_license":"LicenseRef-All-Rights-Reserved","_minecraft_downloads":41,"_minecraft_follows":1,"_minecraft_client_side":"unsupported","_minecraft_server_side":"required","_minecraft_storage_type":"zip","_minecraft_archive_name":"bloodlustpvp.zip","_minecraft_size_bytes":6960165,"_minecraft_version_count":1,"_minecraft_updated_at":"2026-05-15T21:34:07.590921Z","_minecraft_date_created":"2026-02-26T00:17:00.032215Z","_minecraft_date_modified":"2026-02-23T05:57:20.916790Z","_minecraft_project_url":"https:\/\/modrinth.com\/mod\/bloodlustpvp","_minecraft_icon_attachment_id":32650,"_minecraft_imported_at":"2026-06-01T14:57:19+00:00","_minecraft_import_hash":"b896098bec432c96b12a698aea3ffe72","_minecraft_versions":"","_minecraft_links":"","_minecraft_gallery":"","_minecraft_api_metadata":""},"mod_category":[124,43,88,125,89,122,866,137,127,128,867,129],"mod_loader":[130,131,132,133,134],"minecraft_version":[62,37,40,41,73,74,38,78,79,80,81,82],"class_list":["post-32649","mod","type-mod","status-publish","has-post-thumbnail","hentry","mod_category-bukkit","mod_category-cursed","mod_category-equipment","mod_category-folia","mod_category-game-mechanics","mod_category-magic","mod_category-minigame","mod_category-mobs","mod_category-paper","mod_category-purpur","mod_category-social","mod_category-spigot","mod_loader-bukkit","mod_loader-folia","mod_loader-paper","mod_loader-purpur","mod_loader-spigot","minecraft_version-1-21","minecraft_version-1-21-1","minecraft_version-1-21-10","minecraft_version-1-21-11","minecraft_version-1-21-2","minecraft_version-1-21-3","minecraft_version-1-21-4","minecraft_version-1-21-5","minecraft_version-1-21-6","minecraft_version-1-21-7","minecraft_version-1-21-8","minecraft_version-1-21-9"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v27.6 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>BloodLust - Minecraft<\/title>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, max-image-preview:large, max-video-preview:-1\" \/>\n<link rel=\"canonical\" href=\"https:\/\/vpesports.com\/minecraft\/mods\/bloodlustpvp\/\" \/>\n<meta property=\"og:locale\" content=\"en_US\" \/>\n<meta property=\"og:type\" content=\"article\" \/>\n<meta property=\"og:title\" content=\"BloodLust - Minecraft\" \/>\n<meta property=\"og:description\" content=\"Implements a bloodlust to have PvP more involved in the server, where bloodlust will slowly decay and the player will go insane over time. 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