{"id":30885,"date":"2026-06-01T16:21:55","date_gmt":"2026-06-01T13:21:55","guid":{"rendered":"https:\/\/vpesports.com\/minecraft\/mods\/big-globe-x-mowzies-mobs\/"},"modified":"2026-06-01T16:21:55","modified_gmt":"2026-06-01T13:21:55","slug":"big-globe-x-mowzies-mobs","status":"publish","type":"mod","link":"https:\/\/vpesports.com\/minecraft\/mods\/big-globe-x-mowzies-mobs\/","title":{"rendered":"Big Globe x Mowzie&#8217;s Mobs"},"content":{"rendered":"<p>Configures all Mowzie&#8217;s Mobs structures and mobs to spawn naturally in Big Globe worlds.<\/p>\n<p>Unfortunately, due to the way Mowzie&#8217;s Mobs handles structures, the config file needs to be altered for this data pack to work. Edit the file mowziesmobs-common.toml in the config folder. Either:<br \/>\n1. Set the min and max y levels for the Umvuthana Grove, Monastery, and Frostmaw Spawn to -65.0, and for the Wrought Chamber set min to -65.0 and the max to 0. As well, set the biome tags for all of them to &#8220;!minecraft:is_ocean&#8221;.<br \/>\n2. Delete all of the config and copy\/paste the following in its place:<\/p>\n<details>\n<summary>Spoiler<\/summary>\n<p>&#8220;`<br \/>\n[tools_and_abilities]<br \/>\n\t#Cost in minutes of using the supernova ability.<br \/>\n\t#Range: > 0<br \/>\n\tsupernova_cost = 60<\/p>\n<p>\t[tools_and_abilities.suns_blessing]<br \/>\n\t\t#Duration in minutes of the Sun&#8217;s Blessing effect.<br \/>\n\t\t#Range: > 0<br \/>\n\t\tsuns_blessing_duration = 60<br \/>\n\t\t#Range: 0.0 ~ 1.7976931348623157E308<br \/>\n\t\tsuns_blessing_attack_multiplier = 1.0<br \/>\n\t\t#Cost in minutes of using the solar beam ability.<br \/>\n\t\t#Range: > 0<br \/>\n\t\tsolar_beam_cost = 5<\/p>\n<p>\t[tools_and_abilities.wrought_helm]<br \/>\n\t\t#Set to true for the Wrought Helm to have limited durability.<br \/>\n\t\tbreakable = false<\/p>\n<p>\t\t[tools_and_abilities.wrought_helm.armor_config]<br \/>\n\t\t\t#Multiply armor damage reduction by this amount. See official Minecraft Wiki for an explanation of how armor damage reduction works.<br \/>\n\t\t\t#Range: 0.0 ~ 1.7976931348623157E308<br \/>\n\t\t\tdamage_reduction_multiplier = 1.0<br \/>\n\t\t\t#Multiply armor toughness by this amount. See official Minecraft Wiki for an explanation of how armor toughness works.<br \/>\n\t\t\t#Range: 0.0 ~ 1.7976931348623157E308<br \/>\n\t\t\ttoughness_multiplier = 1.0<\/p>\n<p>\t[tools_and_abilities.axe_of_a_thousand_metals]<br \/>\n\t\t#Set to true for the Axe of a Thousand Metals to have limited durability.<br \/>\n\t\tbreakable = false<\/p>\n<p>\t\t[tools_and_abilities.axe_of_a_thousand_metals.tool_config]<br \/>\n\t\t\t#Tool attack damage<br \/>\n\t\t\t#Range: 0.0 ~ 1.7976931348623157E308<br \/>\n\t\t\tattack_damage = 9.0<br \/>\n\t\t\t#Tool attack speed<br \/>\n\t\t\t#Range: 0.0 ~ 1.7976931348623157E308<br \/>\n\t\t\tattack_speed = 0.8999999761581421<\/p>\n<p>\t[tools_and_abilities.sol_visage]<br \/>\n\t\t#Set to true for the Sol Visage to have limited durability.<br \/>\n\t\tbreakable = false<br \/>\n\t\t#Maximum number of Umvuthana followers a player can summon at once using the Sol Visage<br \/>\n\t\t#Range: 0 ~ 300<br \/>\n\t\tmax_followers = 10<\/p>\n<p>\t\t[tools_and_abilities.sol_visage.armor_config]<br \/>\n\t\t\t#Multiply armor damage reduction by this amount. See official Minecraft Wiki for an explanation of how armor damage reduction works.<br \/>\n\t\t\t#Range: 0.0 ~ 1.7976931348623157E308<br \/>\n\t\t\tdamage_reduction_multiplier = 1.0<br \/>\n\t\t\t#Multiply armor toughness by this amount. See official Minecraft Wiki for an explanation of how armor toughness works.<br \/>\n\t\t\t#Range: 0.0 ~ 1.7976931348623157E308<br \/>\n\t\t\ttoughness_multiplier = 1.0<\/p>\n<p>\t[tools_and_abilities.ice_crystal]<br \/>\n\t\t#Multiply all damage done with the ice crystal by this amount.<br \/>\n\t\t#Range: 0.0 ~ 1.7976931348623157E308<br \/>\n\t\tattack_multiplier = 1.0<br \/>\n\t\t#Set to true for the ice crystal to have limited durability.<br \/>\n\t\t#Prevents regeneration in inventory.<br \/>\n\t\tbreakable = false<br \/>\n\t\t#Ice crystal durability<br \/>\n\t\t#Range: > 1<br \/>\n\t\tdurability = 600<br \/>\n\t\t#Freeze duration in ticks (applies to frostmaw too!)<br \/>\n\t\t#Range: > 1<br \/>\n\t\tfreeze_duration = 50<\/p>\n<p>\t[tools_and_abilities.umvuthana_mask]<\/p>\n<p>\t\t[tools_and_abilities.umvuthana_mask.armor_config]<br \/>\n\t\t\t#Multiply armor damage reduction by this amount. See official Minecraft Wiki for an explanation of how armor damage reduction works.<br \/>\n\t\t\t#Range: 0.0 ~ 1.7976931348623157E308<br \/>\n\t\t\tdamage_reduction_multiplier = 1.0<br \/>\n\t\t\t#Multiply armor toughness by this amount. See official Minecraft Wiki for an explanation of how armor toughness works.<br \/>\n\t\t\t#Range: 0.0 ~ 1.7976931348623157E308<br \/>\n\t\t\ttoughness_multiplier = 1.0<\/p>\n<p>\t[tools_and_abilities.geomancerArmor]<\/p>\n<p>\t\t[tools_and_abilities.geomancerArmor.armor_config]<br \/>\n\t\t\t#Multiply armor damage reduction by this amount. See official Minecraft Wiki for an explanation of how armor damage reduction works.<br \/>\n\t\t\t#Range: 0.0 ~ 1.7976931348623157E308<br \/>\n\t\t\tdamage_reduction_multiplier = 1.0<br \/>\n\t\t\t#Multiply armor toughness by this amount. See official Minecraft Wiki for an explanation of how armor toughness works.<br \/>\n\t\t\t#Range: 0.0 ~ 1.7976931348623157E308<br \/>\n\t\t\ttoughness_multiplier = 1.0<\/p>\n<p>\t[tools_and_abilities.spear]<\/p>\n<p>\t\t[tools_and_abilities.spear.tool_config]<br \/>\n\t\t\t#Tool attack damage<br \/>\n\t\t\t#Range: 0.0 ~ 1.7976931348623157E308<br \/>\n\t\t\tattack_damage = 5.0<br \/>\n\t\t\t#Tool attack speed<br \/>\n\t\t\t#Range: 0.0 ~ 1.7976931348623157E308<br \/>\n\t\t\tattack_speed = 1.600000023841858<\/p>\n<p>\t[tools_and_abilities.naga_fang_dagger]<br \/>\n\t\t#Duration in ticks of the poison effect (20 ticks = 1 second).<br \/>\n\t\t#Range: > 0<br \/>\n\t\tpoison_duration = 40<br \/>\n\t\t#Damage multiplier when attacking from behind<br \/>\n\t\t#Range: 0.0 ~ 1.7976931348623157E308<br \/>\n\t\tbackstab_damage_mult = 2.0<\/p>\n<p>\t\t[tools_and_abilities.naga_fang_dagger.tool_config]<br \/>\n\t\t\t#Tool attack damage<br \/>\n\t\t\t#Range: 0.0 ~ 1.7976931348623157E308<br \/>\n\t\t\tattack_damage = 3.0<br \/>\n\t\t\t#Tool attack speed<br \/>\n\t\t\t#Range: 0.0 ~ 1.7976931348623157E308<br \/>\n\t\t\tattack_speed = 2.0<\/p>\n<p>\t[tools_and_abilities.blowgun]<br \/>\n\t\t#Duration in ticks of the poison effect (20 ticks = 1 second).<br \/>\n\t\t#Range: > 0<br \/>\n\t\tpoison_duration = 40<br \/>\n\t\t#Multiply all damage done with the blowgun\/darts by this amount.<br \/>\n\t\t#Range: 0.0 ~ 1.7976931348623157E308<br \/>\n\t\tattack_damage = 1.0<\/p>\n<p>\t[tools_and_abilities.earthrend_gauntlet]<br \/>\n\t\t#Multiply all damage done with the Earthrend Gauntlet by this amount.<br \/>\n\t\t#Range: 0.0 ~ 1.7976931348623157E308<br \/>\n\t\tattack_multiplier = 1.0<br \/>\n\t\t#Set to true for the Earthrend Gauntlet to have limited durability.<br \/>\n\t\t#Prevents regeneration in inventory.<br \/>\n\t\tbreakable = false<br \/>\n\t\t#Earthrend Gauntlet durability<br \/>\n\t\t#Range: > 1<br \/>\n\t\tdurability = 400<br \/>\n\t\t#Set to false to disable the Earthrend Gauntlet&#8217;s tunneling ability.<br \/>\n\t\tenable_tunneling = true<\/p>\n<p>\t\t[tools_and_abilities.earthrend_gauntlet.tool_config]<br \/>\n\t\t\t#Tool attack damage<br \/>\n\t\t\t#Range: 0.0 ~ 1.7976931348623157E308<br \/>\n\t\t\tattack_damage = 6.0<br \/>\n\t\t\t#Tool attack speed<br \/>\n\t\t\t#Range: 0.0 ~ 1.7976931348623157E308<br \/>\n\t\t\tattack_speed = 1.2000000476837158<\/p>\n<p>\t[tools_and_abilities.sculptor_staff]<br \/>\n\t\t#Multiply all damage done with the Sculptor Staff by this amount.<br \/>\n\t\t#Range: 0.0 ~ 1.7976931348623157E308<br \/>\n\t\tattack_multiplier = 1.0<\/p>\n<p>\t\t[tools_and_abilities.sculptor_staff.tool_config]<br \/>\n\t\t\t#Tool attack damage<br \/>\n\t\t\t#Range: 0.0 ~ 1.7976931348623157E308<br \/>\n\t\t\tattack_damage = 3.0<br \/>\n\t\t\t#Tool attack speed<br \/>\n\t\t\t#Range: 0.0 ~ 1.7976931348623157E308<br \/>\n\t\t\tattack_speed = 1.0<\/p>\n<p>[mobs]<\/p>\n<p>\t[mobs.frostmaw]<br \/>\n\t\t#Disable\/enable Frostmaw&#8217;s boss health bar<br \/>\n\t\thas_boss_bar = true<br \/>\n\t\t#Disable\/enable frostmaws healing while asleep<br \/>\n\t\theals_out_of_battle = true<br \/>\n\t\t#Allow players to steal frostmaws&#8217; ice crystals (only using specific means!)<br \/>\n\t\tstealable_ice_crystal = true<br \/>\n\t\t#Disable\/enable frostmaws resetting health when a player respawns nearby. (Prevents respawn cheese!)<br \/>\n\t\treset_health_when_respawn = true<\/p>\n<p>\t\t[mobs.frostmaw.biome_config]<br \/>\n\t\t\t#Mowzie&#8217;s Mobs bosses cannot generate in modded or non-overworld biomes unless the biome is added to the &#8216;has_structure\/has_mowzie_structure&#8217; tag via a datapack!<br \/>\n\t\t\t#Each entry is a combination of allowed biome tags or biome names.<br \/>\n\t\t\t#Separate types with commas to require biomes to have all tags in an entry<br \/>\n\t\t\t#Put a &#8216;!&#8217; before a biome tag to mean NOT that tag<br \/>\n\t\t\t#A blank entry means all biomes. No entries means no biomes.<br \/>\n\t\t\t#For example, &#8216;minecraft:is_forest,forge:is_spooky,!forge:is_snowy&#8217; would mean all biomes that are spooky forests but not snowy forests<br \/>\n\t\t\t#&#8217;!minecraft:is_mountain&#8217; would mean all non-mountain biomes<br \/>\n\t\t\tbiome_tags = [&#8220;!minecraft:is_ocean&#8221;]<br \/>\n\t\t\t#Allow spawns in these biomes regardless of the biome tag settings<br \/>\n\t\t\tbiome_whitelist = []<br \/>\n\t\t\t#Prevent spawns in these biomes regardless of the biome tag settings<br \/>\n\t\t\tbiome_blacklist = []<\/p>\n<p>\t\t#Controls for spawning structure\/mob with world generation<br \/>\n\t\t[mobs.frostmaw.generation_config]<br \/>\n\t\t\t#Smaller number causes more generation, -1 to disable generation<br \/>\n\t\t\t#Maximum number of chunks between placements of this mob\/structure.<br \/>\n\t\t\t#NO LONGER USED! USE DATAPACK INSTEAD<br \/>\n\t\t\t#Range: > -1<br \/>\n\t\t\tgeneration_distance = 25<br \/>\n\t\t\t#Smaller number causes more generation, -1 to disable generation<br \/>\n\t\t\t#Minimum number of chunks between placements of this mob\/structure.<br \/>\n\t\t\t#NO LONGER USED! USE DATAPACK INSTEAD<br \/>\n\t\t\t#Range: > -1<br \/>\n\t\t\tgeneration_separation = 8<br \/>\n\t\t\t#Maximum height for generation placement. -65 to ignore<br \/>\n\t\t\t#Range: -65.0 ~ 256.0<br \/>\n\t\t\theight_max = -65.0<br \/>\n\t\t\t#Minimum height for generation placement. -65 to ignore<br \/>\n\t\t\t#Range: -65.0 ~ 256.0<br \/>\n\t\t\theight_min = -65.0<br \/>\n\t\t\t#Names of structures this mob\/structure will avoid when generating.<br \/>\n\t\t\t#NO LONGER USED! USE DATAPACK INSTEAD<br \/>\n\t\t\tavoid_structures = [&#8220;minecraft:villages&#8221;, &#8220;minecraft:pillager_outposts&#8221;]<\/p>\n<p>\t\t[mobs.frostmaw.combat_config]<br \/>\n\t\t\t#Scale mob health by this value<br \/>\n\t\t\t#Range: 0.0 ~ 1.7976931348623157E308<br \/>\n\t\t\thealth_multiplier = 1.0<br \/>\n\t\t\t#Scale mob attack damage by this value<br \/>\n\t\t\t#Range: 0.0 ~ 1.7976931348623157E308<br \/>\n\t\t\tattack_multiplier = 1.0<\/p>\n<p>\t[mobs.umvuthi]<br \/>\n\t\t#Disable\/enable Umvuthi&#8217;s boss health bar<br \/>\n\t\thas_boss_bar = true<br \/>\n\t\t#Disable\/enable Umvuthi healing while not in combat<br \/>\n\t\theals_out_of_battle = true<br \/>\n\t\t#Which item Umvuthi desires in exchange for the Sun&#8217;s Blessing<br \/>\n\t\ttrade_which_item = &#8220;minecraft:gold_block&#8221;<br \/>\n\t\t#How many of the item Umvuthi desires in exchange for the Sun&#8217;s Blessing<br \/>\n\t\t#Range: 0 ~ 64<br \/>\n\t\ttrade_how_many = 7<br \/>\n\t\t#Disable\/enable Umvuthi resetting health when a player respawns nearby. (Prevents respawn cheese!)<br \/>\n\t\treset_health_when_respawn = true<\/p>\n<p>\t\t#Generation controls for Umvuthana Groves<br \/>\n\t\t[mobs.umvuthi.biome_config]<br \/>\n\t\t\t#Mowzie&#8217;s Mobs bosses cannot generate in modded or non-overworld biomes unless the biome is added to the &#8216;has_structure\/has_mowzie_structure&#8217; tag via a datapack!<br \/>\n\t\t\t#Each entry is a combination of allowed biome tags or biome names.<br \/>\n\t\t\t#Separate types with commas to require biomes to have all tags in an entry<br \/>\n\t\t\t#Put a &#8216;!&#8217; before a biome tag to mean NOT that tag<br \/>\n\t\t\t#A blank entry means all biomes. No entries means no biomes.<br \/>\n\t\t\t#For example, &#8216;minecraft:is_forest,forge:is_spooky,!forge:is_snowy&#8217; would mean all biomes that are spooky forests but not snowy forests<br \/>\n\t\t\t#&#8217;!minecraft:is_mountain&#8217; would mean all non-mountain biomes<br \/>\n\t\t\tbiome_tags = [&#8220;!minecraft:is_ocean&#8221;]<br \/>\n\t\t\t#Allow spawns in these biomes regardless of the biome tag settings<br \/>\n\t\t\tbiome_whitelist = []<br \/>\n\t\t\t#Prevent spawns in these biomes regardless of the biome tag settings<br \/>\n\t\t\tbiome_blacklist = []<\/p>\n<p>\t\t#Controls for spawning structure\/mob with world generation<br \/>\n\t\t[mobs.umvuthi.generation_config]<br \/>\n\t\t\t#Smaller number causes more generation, -1 to disable generation<br \/>\n\t\t\t#Maximum number of chunks between placements of this mob\/structure.<br \/>\n\t\t\t#NO LONGER USED! USE DATAPACK INSTEAD<br \/>\n\t\t\t#Range: > -1<br \/>\n\t\t\tgeneration_distance = 25<br \/>\n\t\t\t#Smaller number causes more generation, -1 to disable generation<br \/>\n\t\t\t#Minimum number of chunks between placements of this mob\/structure.<br \/>\n\t\t\t#NO LONGER USED! USE DATAPACK INSTEAD<br \/>\n\t\t\t#Range: > -1<br \/>\n\t\t\tgeneration_separation = 8<br \/>\n\t\t\t#Maximum height for generation placement. -65 to ignore<br \/>\n\t\t\t#Range: -65.0 ~ 256.0<br \/>\n\t\t\theight_max = -65.0<br \/>\n\t\t\t#Minimum height for generation placement. -65 to ignore<br \/>\n\t\t\t#Range: -65.0 ~ 256.0<br \/>\n\t\t\theight_min = -65.0<br \/>\n\t\t\t#Names of structures this mob\/structure will avoid when generating.<br \/>\n\t\t\t#NO LONGER USED! USE DATAPACK INSTEAD<br \/>\n\t\t\tavoid_structures = [&#8220;minecraft:villages&#8221;, &#8220;minecraft:pillager_outposts&#8221;]<\/p>\n<p>\t\t[mobs.umvuthi.combat_config]<br \/>\n\t\t\t#Scale mob health by this value<br \/>\n\t\t\t#Range: 0.0 ~ 1.7976931348623157E308<br \/>\n\t\t\thealth_multiplier = 1.0<br \/>\n\t\t\t#Scale mob attack damage by this value<br \/>\n\t\t\t#Range: 0.0 ~ 1.7976931348623157E308<br \/>\n\t\t\tattack_multiplier = 1.0<\/p>\n<p>\t[mobs.ferrous_wroughtnaut]<br \/>\n\t\t#Disable\/enable Ferrous Wroughtnaut&#8217;s boss health bar<br \/>\n\t\thas_boss_bar = true<br \/>\n\t\t#Disable\/enable Ferrous Wroughtnaut healing while not active<br \/>\n\t\theals_out_of_battle = true<br \/>\n\t\t#Disable\/enable Ferrous Wroughtnaut resetting health when a player respawns nearby. (Prevents respawn cheese!)<br \/>\n\t\treset_health_when_respawn = true<\/p>\n<p>\t\t[mobs.ferrous_wroughtnaut.biome_config]<br \/>\n\t\t\t#Mowzie&#8217;s Mobs bosses cannot generate in modded or non-overworld biomes unless the biome is added to the &#8216;has_structure\/has_mowzie_structure&#8217; tag via a datapack!<br \/>\n\t\t\t#Each entry is a combination of allowed biome tags or biome names.<br \/>\n\t\t\t#Separate types with commas to require biomes to have all tags in an entry<br \/>\n\t\t\t#Put a &#8216;!&#8217; before a biome tag to mean NOT that tag<br \/>\n\t\t\t#A blank entry means all biomes. No entries means no biomes.<br \/>\n\t\t\t#For example, &#8216;minecraft:is_forest,forge:is_spooky,!forge:is_snowy&#8217; would mean all biomes that are spooky forests but not snowy forests<br \/>\n\t\t\t#&#8217;!minecraft:is_mountain&#8217; would mean all non-mountain biomes<br \/>\n\t\t\tbiome_tags = [&#8220;!minecraft:is_ocean&#8221;]<br \/>\n\t\t\t#Allow spawns in these biomes regardless of the biome tag settings<br \/>\n\t\t\tbiome_whitelist = []<br \/>\n\t\t\t#Prevent spawns in these biomes regardless of the biome tag settings<br \/>\n\t\t\tbiome_blacklist = []<\/p>\n<p>\t\t#Controls for spawning structure\/mob with world generation<br \/>\n\t\t[mobs.ferrous_wroughtnaut.generation_config]<br \/>\n\t\t\t#Smaller number causes more generation, -1 to disable generation<br \/>\n\t\t\t#Maximum number of chunks between placements of this mob\/structure.<br \/>\n\t\t\t#NO LONGER USED! USE DATAPACK INSTEAD<br \/>\n\t\t\t#Range: > -1<br \/>\n\t\t\tgeneration_distance = 15<br \/>\n\t\t\t#Smaller number causes more generation, -1 to disable generation<br \/>\n\t\t\t#Minimum number of chunks between placements of this mob\/structure.<br \/>\n\t\t\t#NO LONGER USED! USE DATAPACK INSTEAD<br \/>\n\t\t\t#Range: > -1<br \/>\n\t\t\tgeneration_separation = 5<br \/>\n\t\t\t#Maximum height for generation placement. -65 to ignore<br \/>\n\t\t\t#Range: -65.0 ~ 256.0<br \/>\n\t\t\theight_max = -10.0<br \/>\n\t\t\t#Minimum height for generation placement. -65 to ignore<br \/>\n\t\t\t#Range: -65.0 ~ 256.0<br \/>\n\t\t\theight_min = -65.0<br \/>\n\t\t\t#Names of structures this mob\/structure will avoid when generating.<br \/>\n\t\t\t#NO LONGER USED! USE DATAPACK INSTEAD<br \/>\n\t\t\tavoid_structures = []<\/p>\n<p>\t\t[mobs.ferrous_wroughtnaut.combat_config]<br \/>\n\t\t\t#Scale mob health by this value<br \/>\n\t\t\t#Range: 0.0 ~ 1.7976931348623157E308<br \/>\n\t\t\thealth_multiplier = 1.0<br \/>\n\t\t\t#Scale mob attack damage by this value<br \/>\n\t\t\t#Range: 0.0 ~ 1.7976931348623157E308<br \/>\n\t\t\tattack_multiplier = 1.0<\/p>\n<p>\t[mobs.sculptor]<br \/>\n\t\t#How tall (in blocks) the Sculptor&#8217;s test will be<br \/>\n\t\t#Range: 1 ~ 500<br \/>\n\t\ttest_height = 60<br \/>\n\t\t#The time limit (in seconds) for completing the Sculptor&#8217;s test<br \/>\n\t\t#Range: 1 ~ 36000<br \/>\n\t\ttest_time_limit = 400<br \/>\n\t\t#Disable\/enable the Sculptor healing while not in combat<br \/>\n\t\theals_out_of_battle = true<br \/>\n\t\t#Disable\/enable the Sculptor&#8217;s boss health bar<br \/>\n\t\thas_boss_bar = true<br \/>\n\t\t#Which item the Sculptor desires in exchange for a chance to try his challenge<br \/>\n\t\ttrade_which_item = &#8220;mowziesmobs:bluff_rod&#8221;<br \/>\n\t\t#How many of the item the Sculptor desires in exchange for a chance to try his challenge<br \/>\n\t\t#Range: 0 ~ 64<br \/>\n\t\ttrade_how_many = 1<br \/>\n\t\t#Set to true for the Sculptor to disappear after a player beats the test and claims the reward.<br \/>\n\t\tdisappear_after_reward = true<\/p>\n<p>\t\t[mobs.sculptor.biome_config]<br \/>\n\t\t\t#Mowzie&#8217;s Mobs bosses cannot generate in modded or non-overworld biomes unless the biome is added to the &#8216;has_structure\/has_mowzie_structure&#8217; tag via a datapack!<br \/>\n\t\t\t#Each entry is a combination of allowed biome tags or biome names.<br \/>\n\t\t\t#Separate types with commas to require biomes to have all tags in an entry<br \/>\n\t\t\t#Put a &#8216;!&#8217; before a biome tag to mean NOT that tag<br \/>\n\t\t\t#A blank entry means all biomes. No entries means no biomes.<br \/>\n\t\t\t#For example, &#8216;minecraft:is_forest,forge:is_spooky,!forge:is_snowy&#8217; would mean all biomes that are spooky forests but not snowy forests<br \/>\n\t\t\t#&#8217;!minecraft:is_mountain&#8217; would mean all non-mountain biomes<br \/>\n\t\t\tbiome_tags = [&#8220;!minecraft:is_ocean&#8221;]<br \/>\n\t\t\t#Allow spawns in these biomes regardless of the biome tag settings<br \/>\n\t\t\tbiome_whitelist = []<br \/>\n\t\t\t#Prevent spawns in these biomes regardless of the biome tag settings<br \/>\n\t\t\tbiome_blacklist = []<\/p>\n<p>\t\t#Controls for spawning structure\/mob with world generation<br \/>\n\t\t[mobs.sculptor.generation_config]<br \/>\n\t\t\t#Smaller number causes more generation, -1 to disable generation<br \/>\n\t\t\t#Maximum number of chunks between placements of this mob\/structure.<br \/>\n\t\t\t#NO LONGER USED! USE DATAPACK INSTEAD<br \/>\n\t\t\t#Range: > -1<br \/>\n\t\t\tgeneration_distance = 25<br \/>\n\t\t\t#Smaller number causes more generation, -1 to disable generation<br \/>\n\t\t\t#Minimum number of chunks between placements of this mob\/structure.<br \/>\n\t\t\t#NO LONGER USED! USE DATAPACK INSTEAD<br \/>\n\t\t\t#Range: > -1<br \/>\n\t\t\tgeneration_separation = 8<br \/>\n\t\t\t#Maximum height for generation placement. -65 to ignore<br \/>\n\t\t\t#Range: -65.0 ~ 256.0<br \/>\n\t\t\theight_max = -65.0<br \/>\n\t\t\t#Minimum height for generation placement. -65 to ignore<br \/>\n\t\t\t#Range: -65.0 ~ 256.0<br \/>\n\t\t\theight_min = 200<br \/>\n\t\t\t#Names of structures this mob\/structure will avoid when generating.<br \/>\n\t\t\t#NO LONGER USED! USE DATAPACK INSTEAD<br \/>\n\t\t\tavoid_structures = []<\/p>\n<p>\t\t[mobs.sculptor.combat_config]<br \/>\n\t\t\t#Scale mob health by this value<br \/>\n\t\t\t#Range: 0.0 ~ 1.7976931348623157E308<br \/>\n\t\t\thealth_multiplier = 1.0<br \/>\n\t\t\t#Scale mob attack damage by this value<br \/>\n\t\t\t#Range: 0.0 ~ 1.7976931348623157E308<br \/>\n\t\t\tattack_multiplier = 1.0<\/p>\n<p>\t[mobs.grottol]<\/p>\n<p>\t\t[mobs.grottol.biome_config]<br \/>\n\t\t\t#Mowzie&#8217;s Mobs bosses cannot generate in modded or non-overworld biomes unless the biome is added to the &#8216;has_structure\/has_mowzie_structure&#8217; tag via a datapack!<br \/>\n\t\t\t#Each entry is a combination of allowed biome tags or biome names.<br \/>\n\t\t\t#Separate types with commas to require biomes to have all tags in an entry<br \/>\n\t\t\t#Put a &#8216;!&#8217; before a biome tag to mean NOT that tag<br \/>\n\t\t\t#A blank entry means all biomes. No entries means no biomes.<br \/>\n\t\t\t#For example, &#8216;minecraft:is_forest,forge:is_spooky,!forge:is_snowy&#8217; would mean all biomes that are spooky forests but not snowy forests<br \/>\n\t\t\t#&#8217;!minecraft:is_mountain&#8217; would mean all non-mountain biomes<br \/>\n\t\t\tbiome_tags = [&#8220;!forge:is_mushroom&#8221;]<br \/>\n\t\t\t#Allow spawns in these biomes regardless of the biome tag settings<br \/>\n\t\t\tbiome_whitelist = []<br \/>\n\t\t\t#Prevent spawns in these biomes regardless of the biome tag settings<br \/>\n\t\t\tbiome_blacklist = []<\/p>\n<p>\t\t#Controls for vanilla-style mob spawning<br \/>\n\t\t[mobs.grottol.spawn_config]<br \/>\n\t\t\t#Smaller number causes less spawning, 0 to disable spawning<br \/>\n\t\t\t#Range: > 0<br \/>\n\t\t\tspawn_rate = 2<br \/>\n\t\t\t#Minimum number of mobs that appear in a spawn group<br \/>\n\t\t\t#Range: > 1<br \/>\n\t\t\tmin_group_size = 1<br \/>\n\t\t\t#Maximum number of mobs that appear in a spawn group<br \/>\n\t\t\t#Range: > 1<br \/>\n\t\t\tmax_group_size = 1<br \/>\n\t\t\t#Probability of a spawn attempt succeeding. 1 for normal spawning, 0 will prevent spawning. Used to make mobs extra rare.<br \/>\n\t\t\t#Range: 0.0 ~ 1.0<br \/>\n\t\t\textra_rarity = 1.0<br \/>\n\t\t\t#Names of dimensions this mob can spawn in<br \/>\n\t\t\tdimensions = [&#8220;minecraft:overworld&#8221;]<br \/>\n\t\t\t#Names of blocks this mob is allowed to spawn on. Leave blank to ignore block names.<br \/>\n\t\t\tallowed_blocks = []<br \/>\n\t\t\t#Tags of blocks this mob is allowed to spawn on. Leave blank to ignore block tags.<br \/>\n\t\t\tallowed_block_tags = [&#8220;minecraft:base_stone_overworld&#8221;]<br \/>\n\t\t\t#Maximum height for this spawn. -65 to ignore.<br \/>\n\t\t\t#Range: -65 ~ 256<br \/>\n\t\t\theight_max = 16<br \/>\n\t\t\t#Minimum height for this spawn. -65 to ignore.<br \/>\n\t\t\t#Range: -65 ~ 256<br \/>\n\t\t\theight_min = -65<br \/>\n\t\t\t#Set to true to only allow this mob to spawn in the dark, like zombies and skeletons.<br \/>\n\t\t\tneeds_darkness = true<br \/>\n\t\t\t#Set to true to only spawn mob if it can see the sky.<br \/>\n\t\t\tneeds_see_sky = false<br \/>\n\t\t\t#Set to true to only spawn mob if it can&#8217;t see the sky.<br \/>\n\t\t\tneeds_cant_see_sky = true<br \/>\n\t\t\t#Names of structures this mob will avoid spawning near.<br \/>\n\t\t\tavoid_structures = []<\/p>\n<p>\t\t[mobs.grottol.combat_config]<br \/>\n\t\t\t#Scale mob health by this value<br \/>\n\t\t\t#Range: 0.0 ~ 1.7976931348623157E308<br \/>\n\t\t\thealth_multiplier = 1.0<br \/>\n\t\t\t#Scale mob attack damage by this value<br \/>\n\t\t\t#Range: 0.0 ~ 1.7976931348623157E308<br \/>\n\t\t\tattack_multiplier = 1.0<\/p>\n<p>\t[mobs.lantern]<\/p>\n<p>\t\t[mobs.lantern.biome_config]<br \/>\n\t\t\t#Mowzie&#8217;s Mobs bosses cannot generate in modded or non-overworld biomes unless the biome is added to the &#8216;has_structure\/has_mowzie_structure&#8217; tag via a datapack!<br \/>\n\t\t\t#Each entry is a combination of allowed biome tags or biome names.<br \/>\n\t\t\t#Separate types with commas to require biomes to have all tags in an entry<br \/>\n\t\t\t#Put a &#8216;!&#8217; before a biome tag to mean NOT that tag<br \/>\n\t\t\t#A blank entry means all biomes. No entries means no biomes.<br \/>\n\t\t\t#For example, &#8216;minecraft:is_forest,forge:is_spooky,!forge:is_snowy&#8217; would mean all biomes that are spooky forests but not snowy forests<br \/>\n\t\t\t#&#8217;!minecraft:is_mountain&#8217; would mean all non-mountain biomes<br \/>\n\t\t\tbiome_tags = [&#8220;minecraft:is_forest,mowziesmobs:is_magical,!forge:is_snowy&#8221;]<br \/>\n\t\t\t#Allow spawns in these biomes regardless of the biome tag settings<br \/>\n\t\t\tbiome_whitelist = []<br \/>\n\t\t\t#Prevent spawns in these biomes regardless of the biome tag settings<br \/>\n\t\t\tbiome_blacklist = []<\/p>\n<p>\t\t#Controls for vanilla-style mob spawning<br \/>\n\t\t[mobs.lantern.spawn_config]<br \/>\n\t\t\t#Smaller number causes less spawning, 0 to disable spawning<br \/>\n\t\t\t#Range: > 0<br \/>\n\t\t\tspawn_rate = 5<br \/>\n\t\t\t#Minimum number of mobs that appear in a spawn group<br \/>\n\t\t\t#Range: > 1<br \/>\n\t\t\tmin_group_size = 2<br \/>\n\t\t\t#Maximum number of mobs that appear in a spawn group<br \/>\n\t\t\t#Range: > 1<br \/>\n\t\t\tmax_group_size = 4<br \/>\n\t\t\t#Probability of a spawn attempt succeeding. 1 for normal spawning, 0 will prevent spawning. Used to make mobs extra rare.<br \/>\n\t\t\t#Range: 0.0 ~ 1.0<br \/>\n\t\t\textra_rarity = 1.0<br \/>\n\t\t\t#Names of dimensions this mob can spawn in<br \/>\n\t\t\tdimensions = [&#8220;minecraft:overworld&#8221;]<br \/>\n\t\t\t#Names of blocks this mob is allowed to spawn on. Leave blank to ignore block names.<br \/>\n\t\t\tallowed_blocks = []<br \/>\n\t\t\t#Tags of blocks this mob is allowed to spawn on. Leave blank to ignore block tags.<br \/>\n\t\t\tallowed_block_tags = [&#8220;minecraft:animals_spawnable_on&#8221;, &#8220;minecraft:leaves&#8221;, &#8220;minecraft:logs&#8221;]<br \/>\n\t\t\t#Maximum height for this spawn. -65 to ignore.<br \/>\n\t\t\t#Range: -65 ~ 256<br \/>\n\t\t\theight_max = -65<br \/>\n\t\t\t#Minimum height for this spawn. -65 to ignore.<br \/>\n\t\t\t#Range: -65 ~ 256<br \/>\n\t\t\theight_min = -65<br \/>\n\t\t\t#Set to true to only allow this mob to spawn in the dark, like zombies and skeletons.<br \/>\n\t\t\tneeds_darkness = true<br \/>\n\t\t\t#Set to true to only spawn mob if it can see the sky.<br \/>\n\t\t\tneeds_see_sky = false<br \/>\n\t\t\t#Set to true to only spawn mob if it can&#8217;t see the sky.<br \/>\n\t\t\tneeds_cant_see_sky = false<br \/>\n\t\t\t#Names of structures this mob will avoid spawning near.<br \/>\n\t\t\tavoid_structures = []<\/p>\n<p>\t\t[mobs.lantern.combat_config]<br \/>\n\t\t\t#Scale mob health by this value<br \/>\n\t\t\t#Range: 0.0 ~ 1.7976931348623157E308<br \/>\n\t\t\thealth_multiplier = 1.0<br \/>\n\t\t\t#Scale mob attack damage by this value<br \/>\n\t\t\t#Range: 0.0 ~ 1.7976931348623157E308<br \/>\n\t\t\tattack_multiplier = 1.0<\/p>\n<p>\t[mobs.umvuthana]<\/p>\n<p>\t\t#Controls spawning for Umvuthana hunting groups<br \/>\n\t\t#Group size controls how many raptors spawn, not followers<br \/>\n\t\t#See Umvuthi config for grove structure controls<br \/>\n\t\t[mobs.umvuthana.biome_config]<br \/>\n\t\t\t#Mowzie&#8217;s Mobs bosses cannot generate in modded or non-overworld biomes unless the biome is added to the &#8216;has_structure\/has_mowzie_structure&#8217; tag via a datapack!<br \/>\n\t\t\t#Each entry is a combination of allowed biome tags or biome names.<br \/>\n\t\t\t#Separate types with commas to require biomes to have all tags in an entry<br \/>\n\t\t\t#Put a &#8216;!&#8217; before a biome tag to mean NOT that tag<br \/>\n\t\t\t#A blank entry means all biomes. No entries means no biomes.<br \/>\n\t\t\t#For example, &#8216;minecraft:is_forest,forge:is_spooky,!forge:is_snowy&#8217; would mean all biomes that are spooky forests but not snowy forests<br \/>\n\t\t\t#&#8217;!minecraft:is_mountain&#8217; would mean all non-mountain biomes<br \/>\n\t\t\tbiome_tags = [&#8220;minecraft:is_savanna&#8221;]<br \/>\n\t\t\t#Allow spawns in these biomes regardless of the biome tag settings<br \/>\n\t\t\tbiome_whitelist = []<br \/>\n\t\t\t#Prevent spawns in these biomes regardless of the biome tag settings<br \/>\n\t\t\tbiome_blacklist = []<\/p>\n<p>\t\t#Controls for vanilla-style mob spawning<br \/>\n\t\t[mobs.umvuthana.spawn_config]<br \/>\n\t\t\t#Smaller number causes less spawning, 0 to disable spawning<br \/>\n\t\t\t#Range: > 0<br \/>\n\t\t\tspawn_rate = 5<br \/>\n\t\t\t#Minimum number of mobs that appear in a spawn group<br \/>\n\t\t\t#Range: > 1<br \/>\n\t\t\tmin_group_size = 1<br \/>\n\t\t\t#Maximum number of mobs that appear in a spawn group<br \/>\n\t\t\t#Range: > 1<br \/>\n\t\t\tmax_group_size = 1<br \/>\n\t\t\t#Probability of a spawn attempt succeeding. 1 for normal spawning, 0 will prevent spawning. Used to make mobs extra rare.<br \/>\n\t\t\t#Range: 0.0 ~ 1.0<br \/>\n\t\t\textra_rarity = 1.0<br \/>\n\t\t\t#Names of dimensions this mob can spawn in<br \/>\n\t\t\tdimensions = [&#8220;minecraft:overworld&#8221;]<br \/>\n\t\t\t#Names of blocks this mob is allowed to spawn on. Leave blank to ignore block names.<br \/>\n\t\t\tallowed_blocks = []<br \/>\n\t\t\t#Tags of blocks this mob is allowed to spawn on. Leave blank to ignore block tags.<br \/>\n\t\t\tallowed_block_tags = [&#8220;minecraft:animals_spawnable_on&#8221;, &#8220;minecraft:sand&#8221;]<br \/>\n\t\t\t#Maximum height for this spawn. -65 to ignore.<br \/>\n\t\t\t#Range: -65 ~ 256<br \/>\n\t\t\theight_max = -65<br \/>\n\t\t\t#Minimum height for this spawn. -65 to ignore.<br \/>\n\t\t\t#Range: -65 ~ 256<br \/>\n\t\t\theight_min = -65<br \/>\n\t\t\t#Set to true to only allow this mob to spawn in the dark, like zombies and skeletons.<br \/>\n\t\t\tneeds_darkness = false<br \/>\n\t\t\t#Set to true to only spawn mob if it can see the sky.<br \/>\n\t\t\tneeds_see_sky = false<br \/>\n\t\t\t#Set to true to only spawn mob if it can&#8217;t see the sky.<br \/>\n\t\t\tneeds_cant_see_sky = false<br \/>\n\t\t\t#Names of structures this mob will avoid spawning near.<br \/>\n\t\t\tavoid_structures = [&#8220;minecraft:villages&#8221;, &#8220;minecraft:pillager_outposts&#8221;, &#8220;mowziesmobs:umvuthana_groves&#8221;]<\/p>\n<p>\t\t[mobs.umvuthana.combat_config]<br \/>\n\t\t\t#Scale mob health by this value<br \/>\n\t\t\t#Range: 0.0 ~ 1.7976931348623157E308<br \/>\n\t\t\thealth_multiplier = 1.0<br \/>\n\t\t\t#Scale mob attack damage by this value<br \/>\n\t\t\t#Range: 0.0 ~ 1.7976931348623157E308<br \/>\n\t\t\tattack_multiplier = 1.0<\/p>\n<p>\t[mobs.naga]<\/p>\n<p>\t\t[mobs.naga.biome_config]<br \/>\n\t\t\t#Mowzie&#8217;s Mobs bosses cannot generate in modded or non-overworld biomes unless the biome is added to the &#8216;has_structure\/has_mowzie_structure&#8217; tag via a datapack!<br \/>\n\t\t\t#Each entry is a combination of allowed biome tags or biome names.<br \/>\n\t\t\t#Separate types with commas to require biomes to have all tags in an entry<br \/>\n\t\t\t#Put a &#8216;!&#8217; before a biome tag to mean NOT that tag<br \/>\n\t\t\t#A blank entry means all biomes. No entries means no biomes.<br \/>\n\t\t\t#For example, &#8216;minecraft:is_forest,forge:is_spooky,!forge:is_snowy&#8217; would mean all biomes that are spooky forests but not snowy forests<br \/>\n\t\t\t#&#8217;!minecraft:is_mountain&#8217; would mean all non-mountain biomes<br \/>\n\t\t\tbiome_tags = [&#8220;minecraft:is_beach,minecraft:is_mountain&#8221;, &#8220;minecraft:is_beach,minecraft:is_hill&#8221;]<br \/>\n\t\t\t#Allow spawns in these biomes regardless of the biome tag settings<br \/>\n\t\t\tbiome_whitelist = [&#8220;minecraft:stony_shore&#8221;]<br \/>\n\t\t\t#Prevent spawns in these biomes regardless of the biome tag settings<br \/>\n\t\t\tbiome_blacklist = []<\/p>\n<p>\t\t#Controls for vanilla-style mob spawning<br \/>\n\t\t[mobs.naga.spawn_config]<br \/>\n\t\t\t#Smaller number causes less spawning, 0 to disable spawning<br \/>\n\t\t\t#Range: > 0<br \/>\n\t\t\tspawn_rate = 20<br \/>\n\t\t\t#Minimum number of mobs that appear in a spawn group<br \/>\n\t\t\t#Range: > 1<br \/>\n\t\t\tmin_group_size = 1<br \/>\n\t\t\t#Maximum number of mobs that appear in a spawn group<br \/>\n\t\t\t#Range: > 1<br \/>\n\t\t\tmax_group_size = 2<br \/>\n\t\t\t#Probability of a spawn attempt succeeding. 1 for normal spawning, 0 will prevent spawning. Used to make mobs extra rare.<br \/>\n\t\t\t#Range: 0.0 ~ 1.0<br \/>\n\t\t\textra_rarity = 1.0<br \/>\n\t\t\t#Names of dimensions this mob can spawn in<br \/>\n\t\t\tdimensions = [&#8220;minecraft:overworld&#8221;]<br \/>\n\t\t\t#Names of blocks this mob is allowed to spawn on. Leave blank to ignore block names.<br \/>\n\t\t\tallowed_blocks = []<br \/>\n\t\t\t#Tags of blocks this mob is allowed to spawn on. Leave blank to ignore block tags.<br \/>\n\t\t\tallowed_block_tags = [&#8220;minecraft:animals_spawnable_on&#8221;, &#8220;minecraft:base_stone_overworld&#8221;]<br \/>\n\t\t\t#Maximum height for this spawn. -65 to ignore.<br \/>\n\t\t\t#Range: -65 ~ 256<br \/>\n\t\t\theight_max = -65<br \/>\n\t\t\t#Minimum height for this spawn. -65 to ignore.<br \/>\n\t\t\t#Range: -65 ~ 256<br \/>\n\t\t\theight_min = -65<br \/>\n\t\t\t#Set to true to only allow this mob to spawn in the dark, like zombies and skeletons.<br \/>\n\t\t\tneeds_darkness = true<br \/>\n\t\t\t#Set to true to only spawn mob if it can see the sky.<br \/>\n\t\t\tneeds_see_sky = true<br \/>\n\t\t\t#Set to true to only spawn mob if it can&#8217;t see the sky.<br \/>\n\t\t\tneeds_cant_see_sky = false<br \/>\n\t\t\t#Names of structures this mob will avoid spawning near.<br \/>\n\t\t\tavoid_structures = [&#8220;minecraft:villages&#8221;]<\/p>\n<p>\t\t[mobs.naga.combat_config]<br \/>\n\t\t\t#Scale mob health by this value<br \/>\n\t\t\t#Range: 0.0 ~ 1.7976931348623157E308<br \/>\n\t\t\thealth_multiplier = 1.0<br \/>\n\t\t\t#Scale mob attack damage by this value<br \/>\n\t\t\t#Range: 0.0 ~ 1.7976931348623157E308<br \/>\n\t\t\tattack_multiplier = 1.0<\/p>\n<p>\t[mobs.foliaath]<\/p>\n<p>\t\t[mobs.foliaath.biome_config]<br \/>\n\t\t\t#Mowzie&#8217;s Mobs bosses cannot generate in modded or non-overworld biomes unless the biome is added to the &#8216;has_structure\/has_mowzie_structure&#8217; tag via a datapack!<br \/>\n\t\t\t#Each entry is a combination of allowed biome tags or biome names.<br \/>\n\t\t\t#Separate types with commas to require biomes to have all tags in an entry<br \/>\n\t\t\t#Put a &#8216;!&#8217; before a biome tag to mean NOT that tag<br \/>\n\t\t\t#A blank entry means all biomes. No entries means no biomes.<br \/>\n\t\t\t#For example, &#8216;minecraft:is_forest,forge:is_spooky,!forge:is_snowy&#8217; would mean all biomes that are spooky forests but not snowy forests<br \/>\n\t\t\t#&#8217;!minecraft:is_mountain&#8217; would mean all non-mountain biomes<br \/>\n\t\t\tbiome_tags = [&#8220;minecraft:is_jungle&#8221;]<br \/>\n\t\t\t#Allow spawns in these biomes regardless of the biome tag settings<br \/>\n\t\t\tbiome_whitelist = []<br \/>\n\t\t\t#Prevent spawns in these biomes regardless of the biome tag settings<br \/>\n\t\t\tbiome_blacklist = []<\/p>\n<p>\t\t#Controls for vanilla-style mob spawning<br \/>\n\t\t[mobs.foliaath.spawn_config]<br \/>\n\t\t\t#Smaller number causes less spawning, 0 to disable spawning<br \/>\n\t\t\t#Range: > 0<br \/>\n\t\t\tspawn_rate = 70<br \/>\n\t\t\t#Minimum number of mobs that appear in a spawn group<br \/>\n\t\t\t#Range: > 1<br \/>\n\t\t\tmin_group_size = 1<br \/>\n\t\t\t#Maximum number of mobs that appear in a spawn group<br \/>\n\t\t\t#Range: > 1<br \/>\n\t\t\tmax_group_size = 4<br \/>\n\t\t\t#Probability of a spawn attempt succeeding. 1 for normal spawning, 0 will prevent spawning. Used to make mobs extra rare.<br \/>\n\t\t\t#Range: 0.0 ~ 1.0<br \/>\n\t\t\textra_rarity = 1.0<br \/>\n\t\t\t#Names of dimensions this mob can spawn in<br \/>\n\t\t\tdimensions = [&#8220;minecraft:overworld&#8221;]<br \/>\n\t\t\t#Names of blocks this mob is allowed to spawn on. Leave blank to ignore block names.<br \/>\n\t\t\tallowed_blocks = []<br \/>\n\t\t\t#Tags of blocks this mob is allowed to spawn on. Leave blank to ignore block tags.<br \/>\n\t\t\tallowed_block_tags = [&#8220;minecraft:animals_spawnable_on&#8221;, &#8220;minecraft:leaves&#8221;, &#8220;minecraft:logs&#8221;]<br \/>\n\t\t\t#Maximum height for this spawn. -65 to ignore.<br \/>\n\t\t\t#Range: -65 ~ 256<br \/>\n\t\t\theight_max = -65<br \/>\n\t\t\t#Minimum height for this spawn. -65 to ignore.<br \/>\n\t\t\t#Range: -65 ~ 256<br \/>\n\t\t\theight_min = 60<br \/>\n\t\t\t#Set to true to only allow this mob to spawn in the dark, like zombies and skeletons.<br \/>\n\t\t\tneeds_darkness = true<br \/>\n\t\t\t#Set to true to only spawn mob if it can see the sky.<br \/>\n\t\t\tneeds_see_sky = false<br \/>\n\t\t\t#Set to true to only spawn mob if it can&#8217;t see the sky.<br \/>\n\t\t\tneeds_cant_see_sky = false<br \/>\n\t\t\t#Names of structures this mob will avoid spawning near.<br \/>\n\t\t\tavoid_structures = [&#8220;minecraft:villages&#8221;, &#8220;minecraft:pillager_outposts&#8221;]<\/p>\n<p>\t\t[mobs.foliaath.combat_config]<br \/>\n\t\t\t#Scale mob health by this value<br \/>\n\t\t\t#Range: 0.0 ~ 1.7976931348623157E308<br \/>\n\t\t\thealth_multiplier = 1.0<br \/>\n\t\t\t#Scale mob attack damage by this value<br \/>\n\t\t\t#Range: 0.0 ~ 1.7976931348623157E308<br \/>\n\t\t\tattack_multiplier = 1.0<\/p>\n<p>\t[mobs.bluff]<\/p>\n<p>\t\t[mobs.bluff.biome_config]<br \/>\n\t\t\t#Mowzie&#8217;s Mobs bosses cannot generate in modded or non-overworld biomes unless the biome is added to the &#8216;has_structure\/has_mowzie_structure&#8217; tag via a datapack!<br \/>\n\t\t\t#Each entry is a combination of allowed biome tags or biome names.<br \/>\n\t\t\t#Separate types with commas to require biomes to have all tags in an entry<br \/>\n\t\t\t#Put a &#8216;!&#8217; before a biome tag to mean NOT that tag<br \/>\n\t\t\t#A blank entry means all biomes. No entries means no biomes.<br \/>\n\t\t\t#For example, &#8216;minecraft:is_forest,forge:is_spooky,!forge:is_snowy&#8217; would mean all biomes that are spooky forests but not snowy forests<br \/>\n\t\t\t#&#8217;!minecraft:is_mountain&#8217; would mean all non-mountain biomes<br \/>\n\t\t\tbiome_tags = []<br \/>\n\t\t\t#Allow spawns in these biomes regardless of the biome tag settings<br \/>\n\t\t\tbiome_whitelist = []<br \/>\n\t\t\t#Prevent spawns in these biomes regardless of the biome tag settings<br \/>\n\t\t\tbiome_blacklist = []<\/p>\n<p>\t\t#Controls for vanilla-style mob spawning<br \/>\n\t\t[mobs.bluff.spawn_config]<br \/>\n\t\t\t#Smaller number causes less spawning, 0 to disable spawning<br \/>\n\t\t\t#Range: > 0<br \/>\n\t\t\tspawn_rate = 10<br \/>\n\t\t\t#Minimum number of mobs that appear in a spawn group<br \/>\n\t\t\t#Range: > 1<br \/>\n\t\t\tmin_group_size = 2<br \/>\n\t\t\t#Maximum number of mobs that appear in a spawn group<br \/>\n\t\t\t#Range: > 1<br \/>\n\t\t\tmax_group_size = 3<br \/>\n\t\t\t#Probability of a spawn attempt succeeding. 1 for normal spawning, 0 will prevent spawning. Used to make mobs extra rare.<br \/>\n\t\t\t#Range: 0.0 ~ 1.0<br \/>\n\t\t\textra_rarity = 1.0<br \/>\n\t\t\t#Names of dimensions this mob can spawn in<br \/>\n\t\t\tdimensions = [&#8220;minecraft:overworld&#8221;]<br \/>\n\t\t\t#Names of blocks this mob is allowed to spawn on. Leave blank to ignore block names.<br \/>\n\t\t\tallowed_blocks = []<br \/>\n\t\t\t#Tags of blocks this mob is allowed to spawn on. Leave blank to ignore block tags.<br \/>\n\t\t\tallowed_block_tags = []<br \/>\n\t\t\t#Maximum height for this spawn. -65 to ignore.<br \/>\n\t\t\t#Range: -65 ~ 256<br \/>\n\t\t\theight_max = -65<br \/>\n\t\t\t#Minimum height for this spawn. -65 to ignore.<br \/>\n\t\t\t#Range: -65 ~ 256<br \/>\n\t\t\theight_min = -65<br \/>\n\t\t\t#Set to true to only allow this mob to spawn in the dark, like zombies and skeletons.<br \/>\n\t\t\tneeds_darkness = true<br \/>\n\t\t\t#Set to true to only spawn mob if it can see the sky.<br \/>\n\t\t\tneeds_see_sky = false<br \/>\n\t\t\t#Set to true to only spawn mob if it can&#8217;t see the sky.<br \/>\n\t\t\tneeds_cant_see_sky = true<br \/>\n\t\t\t#Names of structures this mob will avoid spawning near.<br \/>\n\t\t\tavoid_structures = []<\/p>\n<p>\t\t[mobs.bluff.combat_config]<br \/>\n\t\t\t#Scale mob health by this value<br \/>\n\t\t\t#Range: 0.0 ~ 1.7976931348623157E308<br \/>\n\t\t\thealth_multiplier = 1.0<br \/>\n\t\t\t#Scale mob attack damage by this value<br \/>\n\t\t\t#Range: 0.0 ~ 1.7976931348623157E308<br \/>\n\t\t\tattack_multiplier = 1.0<br \/>\n&#8220;`<\/p>\n<\/details>\n","protected":false},"excerpt":{"rendered":"<p>A compatibility addon that makes Mowzie&#8217;s Mobs structures and mobs generate and spawn in Big Globe worlds.<\/p>\n","protected":false},"featured_media":30886,"template":"","meta":{"_minecraft_slug":"big-globe-x-mowzies-mobs","_minecraft_project_id":"PolihpVs","_minecraft_author":"thedragonofflame","_minecraft_license":"MIT","_minecraft_downloads":205,"_minecraft_follows":0,"_minecraft_client_side":"optional","_minecraft_server_side":"required","_minecraft_storage_type":"zip","_minecraft_archive_name":"big-globe-x-mowzies-mobs.zip","_minecraft_size_bytes":182286,"_minecraft_version_count":2,"_minecraft_updated_at":"2026-05-15T20:45:35.393994Z","_minecraft_date_created":"2025-05-25T03:49:42.905562Z","_minecraft_date_modified":"2025-05-23T05:47:52.845223Z","_minecraft_project_url":"https:\/\/modrinth.com\/mod\/big-globe-x-mowzies-mobs","_minecraft_icon_attachment_id":30886,"_minecraft_imported_at":"2026-06-01T13:21:56+00:00","_minecraft_import_hash":"9a0a51f5906d9bb90ad1ee840eb5d5e6","_minecraft_versions":"","_minecraft_links":"","_minecraft_gallery":"","_minecraft_api_metadata":""},"mod_category":[84],"mod_loader":[86],"minecraft_version":[59,62],"class_list":["post-30885","mod","type-mod","status-publish","has-post-thumbnail","hentry","mod_category-datapack","mod_loader-datapack","minecraft_version-1-20","minecraft_version-1-21"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v27.6 - 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