{"id":30177,"date":"2026-06-01T15:46:20","date_gmt":"2026-06-01T12:46:20","guid":{"rendered":"https:\/\/vpesports.com\/minecraft\/mods\/bettermaps\/"},"modified":"2026-06-01T15:46:20","modified_gmt":"2026-06-01T12:46:20","slug":"bettermaps","status":"publish","type":"mod","link":"https:\/\/vpesports.com\/minecraft\/mods\/bettermaps\/","title":{"rendered":"Maps of the Unknown"},"content":{"rendered":"<p>Ever been tired of your server lagging an awful lot when you open a chest that may contain an explorer map?<br \/>\nOr when you level up a cartographer villager?<\/p>\n<p>Even more with a lot of mods, so much that you can get up to multiple explorer maps in a single chest,<br \/>\nor as villager trades, which would cause massive lag upon generation?<\/p>\n<p>You don&#8217;t want your server to crash anymore because of that?<\/p>\n<p>Then look no further! I have a simple yet effective mod right here for you.<\/p>\n<p># Maps of the Unknown<\/p>\n<p>**Maps of the Unknown** *(or BetterMaps)* only tweaks it so that the structure location logic is processed at a later<br \/>\npoint, upon request of the player, by replacing the map item by what would _look like_ an empty map,<br \/>\nbut would become the regular explorer map upon use.<\/p>\n<p>This mod doesn&#8217;t come with any config file, for it doesn&#8217;t need it, but adds two gamerules:<br \/>\n* `do_better_maps`, which acts as a pure toggle for the mod (`true` by default)<br \/>\n* `do_better_maps_loot`, which serves as a toggle only for the chest loot map generation (`true` by default)<br \/>\n* `do_better_maps_trades`, which serves as a toggle only for the villager trade map generation (`true` by default)<br \/>\n* `do_better_map_from_player_pos`, which sets the mod to start locating the structure from the player (`false` by default).<br \/>\n  Beware, despite it being on `false` by default, keeping it as such can alter the location algorithm&#8217;s behavior,<br \/>\n  thus locating a different instance of the wanted structure than expected, although still trying to keep it as<br \/>\n  close as possible from the location the map was generated at (default behavior).<br \/>\n* `do_better_maps_dynamic_locating`, which toggles whether the map locating tasks should be run in a dynamic way<br \/>\n  (when `true`, default value) or vanilla. Enabling it makes it so the world isn&#8217;t frozen until the task is finished,<br \/>\n  and solves some crash issues with maps creation. <br \/>\n  In order to prevent map duping with starting multiple tasks before the first one is finished, it is required for<br \/>\n  the player to keep the map in hand until they get the result map, so that the mod can effectively consume the<br \/>\n  initial map (except in creative of course)<br \/>\n* `do_better_maps_feedback`, which toggles whether _dynamic locating_ tasks should get logged in the server console and<br \/>\n  to OP players. This gamerule doesn&#8217;t do anything if `do_better_maps_dynamic_locating` is disabled.<\/p>\n<p>What&#8217;s even better with this mod you may ask, is that it is *entirely server-sided*! There is no need for the client to install it, or you can just install it on a server with another modpack, for the pure sake of improving the map creation logic!<\/p>\n<p>&#8212;<\/p>\n<p>**Q&#038;A**<\/p>\n<p>My world still crashes when I use a map, why?<br \/>\n* While improving the loot-table processing, this mod doesn&#8217;t change the structure location logic.<br \/>\n  It only prevents the game from trying to locate multiple structures during a single tick,<br \/>\n  which can easily end up crashing even the most powerful servers.<\/p>\n<p>Why do you use the vanilla empty map?<br \/>\n* To make the mod able to work purely server-side.<\/p>\n<p>Why doesn&#8217;t it do anything when I use the map?<br \/>\n* I added one more thing to the map creation, that is dimension specification.<br \/>\n  You may see what dimension is a map for by hovering it in your inventory, as a tooltip.<br \/>\n  If you are not in the matching dimension when using the map, look forward to seeing a red &#8220;x&#8221;<br \/>\n  temporarily appear over your hotbar, and your action not doing anything.<br \/>\n* Additionally, a blue &#8220;x&#8221; means that the structure couldn&#8217;t be found for some other reason.<br \/>\n  Thus meaning that there either is no such structure in that dimension, or none in search range.<\/p>\n<p>Why didn&#8217;t you just name it &#8220;BetterMaps&#8221;?<br \/>\n* Because it sounds cool.<\/p>\n<p>What happens if I remove the mod?<br \/>\n* This mod works hand in hand with vanilla Minecraft, but only change the latter&#8217;s behavior when loaded.<br \/>\n  Thus, if you remove the mod, using a special &#8220;empty map&#8221; created by the mod would only make the game behave<br \/>\n  as normal with a regular empty map.<\/p>\n<p>Is this mod incompatible with _<insert name here>_?<br \/>\n* The only real response I can give you is maybe.<br \/>\n* Async Locator: Yes and no. This mod cannot work when enabled with<br \/>\n  Async Locator if its exploration map and villager trade features are enabled, or you may need to toggle at least<br \/>\n  the corresponding feature of this here mod. And considering my plans for the future of this mod,<br \/>\n  they will most probably not be compatible at all on the long term. But until further notice, you may use both<br \/>\n  while validating the aforementioned conditions.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Improves explorer map creation upon loot-table processing<\/p>\n","protected":false},"featured_media":30178,"template":"","meta":{"_minecraft_slug":"bettermaps","_minecraft_project_id":"JX1fvBwM","_minecraft_author":"Nerjal_Nosk","_minecraft_license":"MIT","_minecraft_downloads":25714,"_minecraft_follows":52,"_minecraft_client_side":"unsupported","_minecraft_server_side":"required","_minecraft_storage_type":"zip","_minecraft_archive_name":"bettermaps.zip","_minecraft_size_bytes":3951013,"_minecraft_version_count":52,"_minecraft_updated_at":"2026-05-16T20:17:36.052838Z","_minecraft_date_created":"2023-08-29T23:42:55.575039Z","_minecraft_date_modified":"2026-04-21T12:15:36.729924Z","_minecraft_project_url":"https:\/\/modrinth.com\/mod\/bettermaps","_minecraft_icon_attachment_id":30178,"_minecraft_imported_at":"2026-06-01T12:46:21+00:00","_minecraft_import_hash":"f24392b0ae4bb3ae20b61fecfe7b043f","_minecraft_versions":"","_minecraft_links":"","_minecraft_gallery":"","_minecraft_api_metadata":""},"mod_category":[97,89,90,98,92],"mod_loader":[99,100],"minecraft_version":[53,54,55,56,59,36,60,93,94,101,102,62,37,40,41,73,74,38,78,79,80,81,82,83,167,163],"class_list":["post-30177","mod","type-mod","status-publish","has-post-thumbnail","hentry","mod_category-fabric","mod_category-game-mechanics","mod_category-optimization","mod_category-quilt","mod_category-utility","mod_loader-fabric","mod_loader-quilt","minecraft_version-1-18-2","minecraft_version-1-19","minecraft_version-1-19-1","minecraft_version-1-19-2","minecraft_version-1-20","minecraft_version-1-20-1","minecraft_version-1-20-2","minecraft_version-1-20-3","minecraft_version-1-20-4","minecraft_version-1-20-5","minecraft_version-1-20-6","minecraft_version-1-21","minecraft_version-1-21-1","minecraft_version-1-21-10","minecraft_version-1-21-11","minecraft_version-1-21-2","minecraft_version-1-21-3","minecraft_version-1-21-4","minecraft_version-1-21-5","minecraft_version-1-21-6","minecraft_version-1-21-7","minecraft_version-1-21-8","minecraft_version-1-21-9","minecraft_version-26-1","minecraft_version-26-1-1","minecraft_version-26-1-2"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v27.6 - 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