{"id":26727,"date":"2026-06-01T13:02:39","date_gmt":"2026-06-01T10:02:39","guid":{"rendered":"https:\/\/vpesports.com\/minecraft\/mods\/beasthunt\/"},"modified":"2026-06-01T13:02:39","modified_gmt":"2026-06-01T10:02:39","slug":"beasthunt","status":"publish","type":"mod","link":"https:\/\/vpesports.com\/minecraft\/mods\/beasthunt\/","title":{"rendered":"BeastHunt"},"content":{"rendered":"<p># \ud83d\udc3a BeastHunt<\/p>\n<p><!-- SUSTITUYE ESTE LINK POR TU BANNER CUANDO TENGAS UNO --><\/p>\n<div align=\"center\">\n<p>![Version](https:\/\/img.shields.io\/badge\/Version-2.2.0-blue?style=for-the-badge&#038;color=2b6cba)<br \/>\n![Minecraft](https:\/\/img.shields.io\/badge\/Minecraft-1.20%2B-green?style=for-the-badge&#038;logo=minecraft&#038;color=43b02a)<br \/>\n![Software](https:\/\/img.shields.io\/badge\/Software-Paper%20%7C%20Spigot-orange?style=for-the-badge&#038;color=e67e22)<br \/>\n![License](https:\/\/img.shields.io\/badge\/License-MIT-lightgrey?style=for-the-badge)<\/p>\n<p>**The ultimate frantic PvP minigame where Hunters chase Beasts across your maps.**<br \/>\n<br \/>\nTag enemies, survive the clock, or fight off the infection.<\/p>\n<\/div>\n<p>&#8212;<\/p>\n<p>## \ud83d\udcd1 Table of Contents<br \/>\n*   [\u2728 Features](#-features)<br \/>\n*   [\ud83c\udfae Game Modes](#-game-modes)<br \/>\n*   [\ud83d\udee0\ufe0f Setup &#038; Installation](#-setup&#8211;installation)<br \/>\n*   [\ud83d\udcdc Commands &#038; Permissions](#-commands&#8211;permissions)<br \/>\n*   [\u2699\ufe0f Configuration](#-configuration)<br \/>\n*   [\ud83d\ude80 Pro Tips](#-pro-tips-for-admins)<\/p>\n<p>&#8212;<\/p>\n<p>## \u2728 Features<\/p>\n<p>| Feature | Description |<br \/>\n| :&#8212; | :&#8212; |<br \/>\n| \u26a1 **4 Game Modes** | Capture, Kill, Timed, and the new **Infection** mode. |<br \/>\n| \ud83c\udf0d **Multi-World** | Fully automated lobby and arena rotation system. |<br \/>\n| \ud83d\udd0a **Heartbeat FX** | Dynamic sound system: Beasts hear faster heartbeats as Hunters get closer. |<br \/>\n| \ud83c\udff9 **Custom Kits** | Configurable loadouts (Swords, Bows, Potions) per role. |<br \/>\n| \ud83d\udee0\ufe0f **In-Game Editor** | Visual wands (`\/bh tool`) to set spawns and objectives easily. |<br \/>\n| \ud83d\udcca **Stats &#038; Top** | Track Wins\/Kills and display a global Leaderboard. |<br \/>\n| \ud83d\udc40 **Smart Spec** | Late joiners get a Compass Menu to teleport to players instantly. |<\/p>\n<p>&#8212;<\/p>\n<p>## \ud83c\udfae Game Modes<\/p>\n<p>### \ud83d\udea9 1. Capture Mode<br \/>\n*Classic Tag with an objective.*<br \/>\n*   \ud83d\ude08 **Beasts:** Must touch the **Objective Token** (Floating Diamond) hidden in the map.<br \/>\n*   \u2694\ufe0f **Hunters:** Tag (hit) all Beasts before they reach the objective or time runs out.<br \/>\n*   *Mechanic:* Beasts are frozen\/eliminated upon being hit.<\/p>\n<p>### \u2694\ufe0f 2. Kill Mode<br \/>\n*Traditional PvP Combat.*<br \/>\n*   \ud83d\ude08 **Beasts:** Survive until the timer runs out. You can fight back!<br \/>\n*   \u2694\ufe0f **Hunters:** Kill all Beasts. You have infinite lives.<br \/>\n*   *Mechanic:* Standard combat rules apply.<\/p>\n<p>### \u23f3 3. Timed Mode<br \/>\n*Hide &#038; Seek \/ Parkour Survival.*<br \/>\n*   \ud83d\ude08 **Beasts:** Run, hide, and parkour. Survive until the timer hits `00:00`.<br \/>\n*   \u2694\ufe0f **Hunters:** Catch all beasts before time is up.<br \/>\n*   *Mechanic:* No objectives, pure movement and evasion.<\/p>\n<p>### \ud83e\udddf 4. Infection Mode (NEW!)<br \/>\n*One vs All. The swarm grows.*<br \/>\n*   **The Goal:** Starts with one Hunter. When a Beast is caught or killed, **they become a Hunter**.<br \/>\n*   **Win Condition:** Hunters win if everyone is infected. Beasts win if at least one survives.<\/p>\n<p>&#8212;<\/p>\n<p>## \ud83d\udee0\ufe0f Setup &#038; Installation<\/p>\n<p>1.  **Download:** Drop the `BeastHunt.jar` into your `plugins` folder.<br \/>\n2.  **Worlds:** Import your Lobby and Parkour worlds (ensure the folders are in the server root).<br \/>\n3.  **Config:** Add your world names to `config.yml`.<br \/>\n4.  **Setup Spawns (In-Game):**<\/p>\n<p>> **1. Teleport:** `\/bh tp <worldname>`<br \/>\n><br \/>\n> **2. Spawn Tool:** `\/bh tool spawns`<br \/>\n> *   **Left Click:** Cycle spawn (Gold = Beast \/ Emerald = Hunter).<br \/>\n> *   **Right Click:** Remove spawn.<br \/>\n><br \/>\n> **3. Objective Tool:** `\/bh tool objective`<br \/>\n> *   **Left Click:** Set Objective Token.<br \/>\n> *   **Right Click:** Remove it.<br \/>\n><br \/>\n> **4. Save:** Just type `\/bh stop` or leave.<\/p>\n<p>&#8212;<\/p>\n<p>## \ud83d\udcdc Commands &#038; Permissions<\/p>\n<p>| Command | Arguments | Permission | Description |<br \/>\n| :&#8212; | :&#8212; | :&#8212; | :&#8212; |<br \/>\n| `\/bh capture` | `[num] [t:sec]` | `beasthunt.use` | Start Capture match. |<br \/>\n| `\/bh kill` | `[num] [t:sec]` | `beasthunt.use` | Start Kill match. |<br \/>\n| `\/bh infection` | `[num] [t:sec]` | `beasthunt.use` | Start Infection match. |<br \/>\n| `\/bh countdown` | `[seconds]` | `beasthunt.use` | Start Timed match. |<br \/>\n| `\/bh stop` | &#8211; | `beasthunt.stop` | Force stop game. |<br \/>\n| `\/bh tool` | `<mode>` | `beasthunt.tool` | Get editor wands. |<br \/>\n| `\/bh teleport` | `<world>` | `beasthunt.teleport` | Admin TP to maps. |<br \/>\n| `\/bh stats` | &#8211; | `beasthunt.stats` | View personal stats. |<br \/>\n| `\/bh top` | &#8211; | `beasthunt.stats` | View Leaderboard. |<\/p>\n<p>> \ud83d\udca1 **Tip:** Use `t:120` to force a match to last exactly 120 seconds.<br \/>\n> *Example:* `\/bh infection t:60`<\/p>\n<p>&#8212;<\/p>\n<p>## \u2699\ufe0f Configuration<\/p>\n<details>\n<summary>\ud83d\udcc4 <b>Click to view full config.yml<\/b><\/summary>\n<p>&#8220;`yaml<br \/>\n# Define your maps here<br \/>\nparkour-worlds:<br \/>\n  &#8211; world: &#8220;map_forest&#8221;<br \/>\n    weight: 10<\/p>\n<p># Customize the equipment for Kill\/Infection modes<br \/>\nkits:<br \/>\n  hunter:<br \/>\n    &#8211; &#8220;DIAMOND_SWORD&#8221;<br \/>\n    &#8211; &#8220;BOW&#8221;<br \/>\n    &#8211; &#8220;ARROW:10&#8221;<br \/>\n  beast:<br \/>\n    &#8211; &#8220;IRON_SWORD&#8221;<br \/>\n    &#8211; &#8220;SPEED_POTION&#8221;<\/p>\n<p># Visuals &#038; UI<br \/>\nscoreboard:<br \/>\n  enabled: true<br \/>\n  lines:<br \/>\n    show-mode: true<br \/>\n    show-time: true<\/p>\n<p># Immersion settings<br \/>\nheartbeat:<br \/>\n  enabled: true<br \/>\n  max-distance: 20 # Distance blocks to start hearing the beat<\/p>\n<p># Nametags (Above Head)<br \/>\nnametags:<br \/>\n  hunter-prefix: &#8220;&#038;a&#038;lHUNTER &#038;a&#8221;<br \/>\n  beast-prefix: &#8220;&#038;c&#038;lBEAST &#038;c&#8221;<br \/>\n  &#8220;`<br \/>\n<\/details>\n<p>## \ud83d\ude80 Pro Tips for Admins<\/p>\n<p>> \u2757 **TAB \/ Velocity Users**<br \/>\n> If you use a TAB plugin and don&#8217;t see the &#8220;HUNTER\/BEAST&#8221; nametags, go to your TAB `config.yml` and add your game worlds to the **disable-features-in-worlds** list (specifically for nametags\/teams).<\/p>\n<p>> \ud83d\udee1\ufe0f **Void Respawn**<br \/>\n> Hunters have infinite lives! If they fall into the void, the plugin automatically teleports them to a safe Hunter spawn point to keep the action going.<\/p>\n<p>> \ud83c\udfc3 **Lobby Parkour**<br \/>\n> Since players are in adventure mode with no hunger in the lobby, we recommend building a small parkour course to keep them entertained while waiting!<br \/>\n## \u2696\ufe0f License<\/p>\n<p>This project is licensed under the MIT License.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>The ultimate frantic PvP minigame where Hunters chase Beasts across your maps. 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