{"id":26506,"date":"2026-06-01T12:54:45","date_gmt":"2026-06-01T09:54:45","guid":{"rendered":"https:\/\/vpesports.com\/minecraft\/mods\/bbyjs-pet-bunny\/"},"modified":"2026-06-01T12:54:45","modified_gmt":"2026-06-01T09:54:45","slug":"bbyjs-pet-bunny","status":"publish","type":"mod","link":"https:\/\/vpesports.com\/minecraft\/mods\/bbyjs-pet-bunny\/","title":{"rendered":"bbyj&#8217;s Pet Bunny"},"content":{"rendered":"<p># \ud83d\udc30 Pet Bunny 1.3.1 Release<br \/>\n## Submit your suggestions and issues here:<br \/>\nhttps:\/\/github.com\/Logeaddd\/Pet-rabbit-Q-A-and-Feedback\/issues<\/p>\n<p>https:\/\/discord.gg\/U2SkuVwk<\/p>\n<p>For Minecraft 1.20.1 (Forge)<\/p>\n<p>Pet Bunny is a bunny-themed companion mod. You can tame bunnies, bring them on adventures, let them stay at home, or find different bunny types in the wild.<\/p>\n<p>Pet Bunny 1.3.1 is a release build based on the large 1.3 personality update. It adds new bunny types, personalities, commands, gear, treasure digging, crop support, combat behaviors, and several stability fixes.<\/p>\n<p>&#8212;<\/p>\n<p>## Overview<\/p>\n<p>Pet Bunny lets you tame bunnies as loyal companions. Each pet bunny has a personality, a matching appearance, and a special ability.<\/p>\n<p>Bunnies can:<br \/>\n&#8211; Follow you<br \/>\n&#8211; Stay at home<br \/>\n&#8211; Wander freely<br \/>\n&#8211; Sleep<br \/>\n&#8211; Breed<br \/>\n&#8211; Wear armor<br \/>\n&#8211; Help with combat, treasure, farming, or support effects depending on personality<\/p>\n<p>![new bunnies](https:\/\/cdn.modrinth.com\/data\/cached_images\/2396c4a5d2cf715e3deecff7c44514acb3313fc7.png)<\/p>\n<p>&#8212;<\/p>\n<p># \ud83d\udc07 Core Features<\/p>\n<p>## Taming System<\/p>\n<p>&#8211; Tame wild bunnies with **Dandelions** or **Carrots**<br \/>\n&#8211; Taming success rate:<br \/>\n  &#8211; **Dandelion: 30%**<br \/>\n  &#8211; **Carrot: 30%**<br \/>\n&#8211; Switch between three modes after taming:<br \/>\n  &#8211; **Stay**<br \/>\n  &#8211; **Follow**<br \/>\n  &#8211; **Wander**<br \/>\n&#8211; Tamed bunnies can be healed with **Carrots** or **Dandelions** \ud83e\udd55<br \/>\n&#8211; Sleeping bunnies show a floating `zzz` icon \ud83d\udca4<\/p>\n<p>&#8212;<\/p>\n<p>## Bunny Types &#038; Natural Spawning<\/p>\n<p>Pet Bunny adds multiple custom bunny types. Each type has its own personality.<\/p>\n<p>| Bunny Type | Personality | Natural Spawn Biomes |<br \/>\n|&#8212;&#8212;&#8212;&#8211;|&#8212;&#8212;&#8212;&#8212;-|&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;-|<br \/>\n| **White Bunny** | Cautious \ud83d\udc41\ufe0f | Forest, Birch Forest, Flower Forest |<br \/>\n| **Black Bunny** | Gentle \ud83c\udf38 | Flower Forest, Meadow |<br \/>\n| **Yellow Bunny** | Curious \ud83d\udd0d | Desert, Badlands variants |<br \/>\n| **Small White Bunny** | Lucky \ud83c\udf40 | Cherry Grove, Meadow |<br \/>\n| **Yellow Gray Bunny** | Lazy \ud83d\ude34 | Plains, Sunflower Plains, Meadow |<br \/>\n| **Golden Bunny** | Aggressive \ud83d\udca2 | Badlands variants |<br \/>\n| **Blue Bunny** | Brave \u2694\ufe0f | Old Growth Pine Taiga, Old Growth Spruce Taiga |<br \/>\n| **White Gray Bunny** | Weird \ud83c\udfaa | Dark Forest, Swamp, Mangrove Swamp |<\/p>\n<p>Also added:<br \/>\n&#8211; Spawn eggs for custom bunnies \ud83e\udd5a<br \/>\n&#8211; A Pet Bunny creative mode tab<br \/>\n&#8211; Chinese and English language support<\/p>\n<p>&#8212;<\/p>\n<p>## Personality System<\/p>\n<p>| Personality | Ability |<br \/>\n|&#8212;&#8212;&#8212;&#8212;-|&#8212;&#8212;&#8212;|<br \/>\n| **Gentle** \ud83c\udf38 | Provides Resistance aura and Saturation support |<br \/>\n| **Cautious** \ud83d\udc41\ufe0f | Detects nearby hostile mobs, grants Speed, shows warning icon, and marks enemies with Glowing |<br \/>\n| **Curious** \ud83d\udd0d | Searches for treasure and helps with archaeology |<br \/>\n| **Lucky** \ud83c\udf40 | Grants Luck and improves Curious Bunny treasure results |<br \/>\n| **Lazy** \ud83d\ude34 | Helps crops and saplings grow, sleeps often, retaliates only when attacked |<br \/>\n| **Brave** \u2694\ufe0f | Follows owner attack commands, gains Resistance in combat, and has partial armor-piercing damage |<br \/>\n| **Aggressive** \ud83d\udca2 | Actively attacks hostile mobs, grows stronger during combat, gains bonus health and speed |<br \/>\n| **Weird** \ud83c\udfaa | Summons guards, calls friendly-safe lightning, and can gain a totem-like revive charge |<\/p>\n<p>&#8212;<\/p>\n<p>## Custom Model &#038; Animation<\/p>\n<p>&#8211; Added custom bunny models, textures, and animation system<br \/>\n&#8211; Added synchronized action states<br \/>\n&#8211; Added animations for:<br \/>\n  &#8211; Ear scratching<br \/>\n  &#8211; Standing and looking around<br \/>\n  &#8211; Lying down<br \/>\n  &#8211; Sleeping<br \/>\n  &#8211; Waking up<br \/>\n  &#8211; Ear state changes<br \/>\n  &#8211; Digging<br \/>\n  &#8211; Treasure delivery<br \/>\n  &#8211; Combat actions<br \/>\n&#8211; Optimized bunny model size, ground height, jumping, and sleeping pose<br \/>\n&#8211; Improved jump animation transitions and overall animation smoothness<br \/>\n&#8211; Fixed several model flickering and overlap issues<br \/>\n&#8211; Updated model details and some textures<\/p>\n<p>![Sleeping bunny](https:\/\/cdn.modrinth.com\/data\/cached_images\/e4a387cad2f67f9a6173ef1fbdfe09aed3bc28ed.png)<\/p>\n<p>&#8212;<\/p>\n<p>## Combat System \u2694\ufe0f<\/p>\n<p>&#8211; **Sneak + Right-click** while holding **Carrot \/ Dandelion \/ Golden Carrot** to toggle attack mode<br \/>\n&#8211; Bunnies avoid friendly fire<br \/>\n&#8211; Bunnies can protect their owner depending on personality<br \/>\n&#8211; Gentle, Cautious, Curious, Lucky, and Lazy bunnies mainly act as support or retaliate when attacked<br \/>\n&#8211; Brave bunnies can follow owner attack commands<br \/>\n&#8211; Aggressive bunnies actively attack hostile mobs<br \/>\n&#8211; Weird bunnies summon guards instead of fighting directly<br \/>\n&#8211; Bunnies will stop fighting and return to the owner when the owner leaves combat<br \/>\n&#8211; Tamed bunnies are protected from wolves, cats, and ocelots by default<\/p>\n<p>&#8212;<\/p>\n<p>## Treasure &#038; Archaeology \ud83d\udd0d<\/p>\n<p>Curious bunnies can search for treasure.<\/p>\n<p>&#8211; Treasure pools are separated by dimension:<br \/>\n  &#8211; Overworld<br \/>\n  &#8211; Nether<br \/>\n  &#8211; End<br \/>\n&#8211; Lucky effect can improve treasure results<br \/>\n&#8211; Curious bunnies can detect suspicious sand and suspicious gravel<br \/>\n&#8211; A magnifier icon appears when archaeology targets are found<br \/>\n&#8211; Curious bunnies can help brush suspicious blocks and bring rewards to the owner<\/p>\n<p>Pet Bunny is a bunny-friendly mod:<br \/>\n&#8211; No rabbit meat<br \/>\n&#8211; No rabbit foot<br \/>\n&#8211; No bunny-related animal products in treasure, burrow loot, or bunny loot systems<\/p>\n<p>&#8212;<\/p>\n<p>## Farming Support \ud83c\udf31<\/p>\n<p>Lazy bunnies can help nearby crops and saplings grow.<\/p>\n<p>&#8211; Crop support can be enabled or disabled<br \/>\n&#8211; Lazy bunnies sleep more often<br \/>\n&#8211; Lazy bunnies only retaliate when attacked<\/p>\n<p>&#8212;<\/p>\n<p>## Bunny Gear<\/p>\n<p>&#8211; Owners can open the bunny gear menu with empty-hand right click<br \/>\n&#8211; Bunnies can equip 4 armor slots matching player armor slots<br \/>\n&#8211; Armor currently uses vanilla armor stats<br \/>\n&#8211; Armor models are planned for future updates<\/p>\n<p>&#8212;<\/p>\n<p>## Breeding &#038; Genetics<\/p>\n<p>&#8211; Breed tamed bunnies with **Golden Carrots**<br \/>\n&#8211; Offspring inherits one parent\u2019s bunny type and personality<br \/>\n&#8211; **Stay** mode bunnies cannot breed<br \/>\n&#8211; **Follow** and **Wander** mode bunnies can breed<\/p>\n<p>&#8212;<\/p>\n<p>## Improvements in 1.3.1<\/p>\n<p>&#8211; Increased custom bunny spawn weights<br \/>\n&#8211; Added predator protection for tamed bunnies<br \/>\n&#8211; Improved jump animations and overall animation smoothness<br \/>\n&#8211; Improved wild bunny fleeing behavior against enemies<br \/>\n&#8211; Improved pathfinding and reduced stuck jumping<br \/>\n&#8211; Fixed healing interactions with Carrots and Dandelions opening the gear menu by mistake<br \/>\n&#8211; Fixed several model flickering and overlap issues<br \/>\n&#8211; Updated bunny model details and some textures<\/p>\n<p>&#8212;<\/p>\n<p>## Commands<\/p>\n<p>### Player Commands<\/p>\n<p>&#8211; `\/bunnyname <name>`<br \/>\n  &#8211; Rename the bunny you are looking at<br \/>\n  &#8211; Does not require OP<br \/>\n  &#8211; Only works on your own tamed bunny<\/p>\n<p>&#8211; `\/bunnytp <name>`<br \/>\n  &#8211; Teleport one of your bunnies to you<\/p>\n<p>&#8211; `\/bunnytp all`<br \/>\n  &#8211; Teleport all available owned bunnies to you<\/p>\n<p>### Admin Commands<\/p>\n<p>&#8211; `\/petrabbit config`<br \/>\n  &#8211; Show current bunny configuration<\/p>\n<p>&#8211; `\/petrabbit reset`<br \/>\n  &#8211; Reset bunny configuration<\/p>\n<p>&#8211; `\/petrabbit list`<br \/>\n  &#8211; List loaded tamed bunnies<\/p>\n<p>&#8211; `\/petrabbit predatorprotect true|false`<br \/>\n  &#8211; Enable or disable global protection against wolves, cats, and ocelots attacking tamed bunnies<\/p>\n<p>&#8211; `\/petrabbit bunny <name> predatorprotect true|false|default`<br \/>\n  &#8211; Set predator protection for a specific tamed bunny<\/p>\n<p>&#8211; `\/petrabbit forage fullhealth true|false`<br \/>\n  &#8211; Allow or prevent bunnies from foraging even at full health<\/p>\n<p>&#8211; `\/petrabbit bunny <name> fullforage true|false|default`<br \/>\n  &#8211; Set full-health foraging for a specific bunny<\/p>\n<p>&#8211; `\/petrabbit follow speednear <value>`<br \/>\n  &#8211; Set close-range follow speed<\/p>\n<p>&#8211; `\/petrabbit follow speedfar <value>`<br \/>\n  &#8211; Set far-range follow speed<\/p>\n<p>&#8211; `\/petrabbit <personality> damage <value>`<br \/>\n&#8211; `\/petrabbit <personality> health <value>`<br \/>\n&#8211; `\/petrabbit <personality> speed <value>`<br \/>\n&#8211; `\/petrabbit <personality> attackcooldown <ticks>`<\/p>\n<p>Supported personalities:<br \/>\n`gentle`, `cautious`, `curious`, `lucky`, `lazy`, `brave`, `aggressive`, `weird`<\/p>\n<p>&#8211; `\/petrabbit all damage <value>`<br \/>\n&#8211; `\/petrabbit all health <value>`<br \/>\n&#8211; `\/petrabbit all speed <value>`<br \/>\n&#8211; `\/petrabbit all attackcooldown <ticks>`<br \/>\n  &#8211; Apply stat changes to all personalities<\/p>\n<p>&#8211; `\/petrabbit cautious detectrange <blocks>`<br \/>\n  &#8211; Set Cautious Bunny detection range<\/p>\n<p>&#8211; `\/petrabbit curious archeology true|false`<br \/>\n  &#8211; Enable or disable Curious Bunny archaeology<\/p>\n<p>&#8211; `\/petrabbit curious breakblocks true|false`<br \/>\n  &#8211; Enable or disable Curious Bunny soft-block digging<\/p>\n<p>&#8211; `\/petrabbit curious delivery carry|drop`<br \/>\n  &#8211; Set whether treasure is delivered to the owner or dropped in place<\/p>\n<p>&#8211; `\/petrabbit lazy cropboost true|false`<br \/>\n  &#8211; Enable or disable Lazy Bunny crop support<\/p>\n<p>&#8211; `\/petrabbit aggressive growcd <seconds>`<br \/>\n  &#8211; Set Aggressive Bunny combat growth interval<\/p>\n<p>&#8211; `\/petrabbit aggressive growmax <health>`<br \/>\n  &#8211; Set Aggressive Bunny maximum bonus health<\/p>\n<p>&#8211; `\/petrabbit bunny <name> name <new name>`<br \/>\n  &#8211; Rename a specific bunny<\/p>\n<p>&#8212;<\/p>\n<p>## Compatibility<\/p>\n<p>&#8211; **JADE** supported<br \/>\n  &#8211; View bunny status<br \/>\n  &#8211; View personality<br \/>\n  &#8211; View owner<br \/>\n  &#8211; View attack mode<\/p>\n<p>&#8212;<\/p>\n<p>## Release Notice<\/p>\n<p>Pet Bunny 1.3.1 is a release build of the 1.3 personality update.<\/p>\n<p>This version includes fixes and improvements over 1.3.0, including higher bunny spawn weights, predator protection for tamed bunnies, smoother animations, improved pathfinding, model flicker fixes, and interaction bug fixes.<\/p>\n<p>Please report bugs, compatibility issues, and suggestions through the feedback links above.<\/p>\n<p>Thank you for your support!<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Tame, command, and breed rabbits with unique personalities in this vanilla-friendly pet 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