{"id":26126,"date":"2026-06-01T12:37:36","date_gmt":"2026-06-01T09:37:36","guid":{"rendered":"https:\/\/vpesports.com\/minecraft\/mods\/basedchallenges\/"},"modified":"2026-06-01T12:37:36","modified_gmt":"2026-06-01T09:37:36","slug":"basedchallenges","status":"publish","type":"mod","link":"https:\/\/vpesports.com\/minecraft\/mods\/basedchallenges\/","title":{"rendered":"BasedChallenges"},"content":{"rendered":"<p># BasedChallenges<\/p>\n<p>*BasedChallenges was created to provide a free, open-source Minecraft challenges plugin as an alternative to closed-source or paid ones.*<\/p>\n<p>Below you can find a list of which Challenges, Enhancements and Objectives we provide:<\/p>\n<details>\n<summary><img loading=\"lazy\" decoding=\"async\" width=\"24\" height=\"24\" src=\"https:\/\/raw.githubusercontent.com\/Owen1212055\/mc-assets\/c0c9f987cc7e1fc80042bfbd7cbafe16141e546c\/assets\/DIAMOND_SWORD.png\" alt=\"Diamond Sword\"> Challenge List<\/summary>\n<details>\n<summary><img loading=\"lazy\" decoding=\"async\" width=\"24\" height=\"24\" src=\"https:\/\/raw.githubusercontent.com\/Owen1212055\/mc-assets\/c0c9f987cc7e1fc80042bfbd7cbafe16141e546c\/assets\/BOOK.png\" alt=\"Book\"> What&#8217;s Missing?<\/summary>\n<p>    After a random delay, an item will be removed from your inventory, and you must choose this exact missing item from a selection of decoys. If you choose the wrong item, you will fail the challenge.<\/p>\n<hr>\n<details>\n<summary>Data<\/summary>\n<table>\n<ul>\n<li><img loading=\"lazy\" decoding=\"async\" width=\"24\" height=\"24\" src=\"https:\/\/raw.githubusercontent.com\/Owen1212055\/mc-assets\/c0c9f987cc7e1fc80042bfbd7cbafe16141e546c\/assets\/CLOCK.png\" alt=\"Clock\"> Delay Between<br \/><small>This is the amount of time between each challenge.<br \/>This is the time the player has to prepare for the next question<br \/>about which item is missing.<\/small><\/li>\n<li><img loading=\"lazy\" decoding=\"async\" width=\"24\" height=\"24\" src=\"https:\/\/raw.githubusercontent.com\/Owen1212055\/mc-assets\/c0c9f987cc7e1fc80042bfbd7cbafe16141e546c\/assets\/CLOCK.png\" alt=\"Clock\"> Time to Choose<br \/><small>This is the amount of time the player has to choose the missing item.<br \/>If the player does not choose the item within this time, they will fail the challenge.<\/small><\/li>\n<li><img loading=\"lazy\" decoding=\"async\" width=\"24\" height=\"24\" src=\"https:\/\/raw.githubusercontent.com\/Owen1212055\/mc-assets\/c0c9f987cc7e1fc80042bfbd7cbafe16141e546c\/assets\/DIAMOND.png\" alt=\"Diamond\"> Decoy Item Amount<br \/><small>This is the amount of decoy items which will be displayed to the player.<br \/>The player must choose the correct item from this selection.<\/small><\/li>\n<li><img loading=\"lazy\" decoding=\"async\" width=\"24\" height=\"24\" src=\"https:\/\/raw.githubusercontent.com\/Owen1212055\/mc-assets\/c0c9f987cc7e1fc80042bfbd7cbafe16141e546c\/assets\/BOOK.png\" alt=\"Book\"> Inventory Title<br \/><small>This is the title of the inventory,<br \/>which will be displayed to the player.<br \/>This will be the inventory in which the player will choose the missing item.<\/small><\/li>\n<li><img loading=\"lazy\" decoding=\"async\" width=\"24\" height=\"24\" src=\"https:\/\/raw.githubusercontent.com\/Owen1212055\/mc-assets\/c0c9f987cc7e1fc80042bfbd7cbafe16141e546c\/assets\/PAPER.png\" alt=\"Paper\"> Time Left Message<br \/><small>This is the message which will be displayed to the player,<br \/>telling them how much time they have left to choose the missing item.<br \/>This message will be displayed in the chat.<br \/>You can use {timeLeft} to display the time left to make the selection.<\/small><\/li>\n<\/ul>\n<\/table>\n<\/details>\n<\/details>\n<details>\n<summary><img loading=\"lazy\" decoding=\"async\" width=\"24\" height=\"24\" src=\"https:\/\/raw.githubusercontent.com\/Owen1212055\/mc-assets\/c0c9f987cc7e1fc80042bfbd7cbafe16141e546c\/assets\/HEART_OF_THE_SEA.png\" alt=\"Heart Of The Sea\"> Health<\/summary>\n<p>    This challenge will modify the health of all players. This means that players will be able to have more or less health.<\/p>\n<hr>\n<details>\n<summary>Data<\/summary>\n<table>\n<ul>\n<li><img loading=\"lazy\" decoding=\"async\" width=\"24\" height=\"24\" src=\"https:\/\/raw.githubusercontent.com\/Owen1212055\/mc-assets\/c0c9f987cc7e1fc80042bfbd7cbafe16141e546c\/assets\/HEART_OF_THE_SEA.png\" alt=\"Heart Of The Sea\"> Health<br \/><small>This configures the amount of health which will be<br \/>available to the players.<\/small><\/li>\n<\/ul>\n<\/table>\n<\/details>\n<\/details>\n<details>\n<summary><img loading=\"lazy\" decoding=\"async\" width=\"24\" height=\"24\" src=\"https:\/\/raw.githubusercontent.com\/Owen1212055\/mc-assets\/c0c9f987cc7e1fc80042bfbd7cbafe16141e546c\/assets\/GLASS.png\" alt=\"Glass\"> Chunk Clear<\/summary>\n<p>    When you leave a chunk, it will be completely cleared of all blocks.<\/p>\n<\/details>\n<details>\n<summary><img loading=\"lazy\" decoding=\"async\" width=\"24\" height=\"24\" src=\"https:\/\/raw.githubusercontent.com\/Owen1212055\/mc-assets\/c0c9f987cc7e1fc80042bfbd7cbafe16141e546c\/assets\/GRASS_BLOCK.png\" alt=\"Grass Block\"> Chunk Time Limit<\/summary>\n<p>    The time in chunks is limited, which means that you have to act quickly and leave the chunk before the time runs out.<\/p>\n<hr>\n<details>\n<summary>Data<\/summary>\n<table>\n<ul>\n<li><img loading=\"lazy\" decoding=\"async\" width=\"24\" height=\"24\" src=\"https:\/\/raw.githubusercontent.com\/Owen1212055\/mc-assets\/c0c9f987cc7e1fc80042bfbd7cbafe16141e546c\/assets\/CLOCK.png\" alt=\"Clock\"> Time Limit<br \/><small>The time limit for each chunk.<br \/>If the player is in the chunk for longer than this time,<br \/>they will lose this challenge.<\/small><\/li>\n<li><img loading=\"lazy\" decoding=\"async\" width=\"24\" height=\"24\" src=\"https:\/\/raw.githubusercontent.com\/Owen1212055\/mc-assets\/c0c9f987cc7e1fc80042bfbd7cbafe16141e546c\/assets\/PAPER.png\" alt=\"Paper\"> Boss Bar Name<br \/><small>The name of the boss bar which is displayed<br \/>to the player when they are in a chunk.<br \/>You can use {timeLeft} to display the time left in this chunk.<\/small><\/li>\n<li><img loading=\"lazy\" decoding=\"async\" width=\"24\" height=\"24\" src=\"https:\/\/raw.githubusercontent.com\/Owen1212055\/mc-assets\/c0c9f987cc7e1fc80042bfbd7cbafe16141e546c\/assets\/RED_DYE.png\" alt=\"Red Dye\"> Boss Bar Color<br \/><small>The color of the boss bar which is displayed<br \/>to the player when they are in a chunk.<\/small><\/li>\n<\/ul>\n<\/table>\n<\/details>\n<\/details>\n<details>\n<summary><img loading=\"lazy\" decoding=\"async\" width=\"24\" height=\"24\" src=\"https:\/\/raw.githubusercontent.com\/Owen1212055\/mc-assets\/c0c9f987cc7e1fc80042bfbd7cbafe16141e546c\/assets\/WATER_BUCKET.png\" alt=\"Water Bucket\"> MLG<\/summary>\n<p>    This challenge will require you to MLG after a specified amount of time.<\/p>\n<hr>\n<details>\n<summary>Data<\/summary>\n<table>\n<ul>\n<li><img loading=\"lazy\" decoding=\"async\" width=\"24\" height=\"24\" src=\"https:\/\/raw.githubusercontent.com\/Owen1212055\/mc-assets\/c0c9f987cc7e1fc80042bfbd7cbafe16141e546c\/assets\/ENDER_PEARL.png\" alt=\"Ender Pearl\"> Fall Height<br \/><small>This configures the fall height from which the mlg will be performed.<br \/>This is configured in <b>blocks<\/b>.<\/small><\/li>\n<li><img loading=\"lazy\" decoding=\"async\" width=\"24\" height=\"24\" src=\"https:\/\/raw.githubusercontent.com\/Owen1212055\/mc-assets\/c0c9f987cc7e1fc80042bfbd7cbafe16141e546c\/assets\/WATER_BUCKET.png\" alt=\"Water Bucket\"> MLG Item<br \/><small>This configures the item which will be used to MLG.<br \/>This will be the only item which the player will have in their inventory,<br \/>when trying to MLG.<\/small><\/li>\n<li><img loading=\"lazy\" decoding=\"async\" width=\"24\" height=\"24\" src=\"https:\/\/raw.githubusercontent.com\/Owen1212055\/mc-assets\/c0c9f987cc7e1fc80042bfbd7cbafe16141e546c\/assets\/CLOCK.png\" alt=\"Clock\"> Time Between MLGs<br \/><small>This configures the time between each MLG.<br \/>This is configured in <b>seconds<\/b>.<\/small><\/li>\n<\/ul>\n<\/table>\n<\/details>\n<\/details>\n<details>\n<summary><img loading=\"lazy\" decoding=\"async\" width=\"24\" height=\"24\" src=\"https:\/\/raw.githubusercontent.com\/Owen1212055\/mc-assets\/c0c9f987cc7e1fc80042bfbd7cbafe16141e546c\/assets\/VILLAGER_SPAWN_EGG.png\" alt=\"Villager Spawn Egg\"> Structure Time Limit<\/summary>\n<p>    The time in structures is limited, which means that you have to act quickly and leave the structure before the time runs out.<\/p>\n<hr>\n<details>\n<summary>Data<\/summary>\n<table>\n<ul>\n<li><img loading=\"lazy\" decoding=\"async\" width=\"24\" height=\"24\" src=\"https:\/\/raw.githubusercontent.com\/Owen1212055\/mc-assets\/c0c9f987cc7e1fc80042bfbd7cbafe16141e546c\/assets\/CLOCK.png\" alt=\"Clock\"> Time Limit<br \/><small>The time limit for each structure.<br \/>If the player is in the structure for longer than this time,<br \/>they will lose this challenge.<\/small><\/li>\n<li><img loading=\"lazy\" decoding=\"async\" width=\"24\" height=\"24\" src=\"https:\/\/raw.githubusercontent.com\/Owen1212055\/mc-assets\/c0c9f987cc7e1fc80042bfbd7cbafe16141e546c\/assets\/PAPER.png\" alt=\"Paper\"> Boss Bar Name<br \/><small>The name of the boss bar which is displayed<br \/>to the player when they are in a biome.<br \/>You can use {timeLeft} to display the time left in this structure<br \/>and {structureName} to display the name of the structure.<\/small><\/li>\n<li><img loading=\"lazy\" decoding=\"async\" width=\"24\" height=\"24\" src=\"https:\/\/raw.githubusercontent.com\/Owen1212055\/mc-assets\/c0c9f987cc7e1fc80042bfbd7cbafe16141e546c\/assets\/RED_DYE.png\" alt=\"Red Dye\"> Boss Bar Color<br \/><small>The color of the boss bar which is displayed<br \/>to the player when they are in a structure.<\/small><\/li>\n<\/ul>\n<\/table>\n<\/details>\n<\/details>\n<details>\n<summary><img loading=\"lazy\" decoding=\"async\" width=\"24\" height=\"24\" src=\"https:\/\/raw.githubusercontent.com\/Owen1212055\/mc-assets\/c0c9f987cc7e1fc80042bfbd7cbafe16141e546c\/assets\/DEAD_BUSH.png\" alt=\"Dead Bush\"> Chunk Decay<\/summary>\n<p>    After a specified amount of time, the chunk you are in will decay some of its blocks.<\/p>\n<hr>\n<details>\n<summary>Data<\/summary>\n<table>\n<ul>\n<li><img loading=\"lazy\" decoding=\"async\" width=\"24\" height=\"24\" src=\"https:\/\/raw.githubusercontent.com\/Owen1212055\/mc-assets\/c0c9f987cc7e1fc80042bfbd7cbafe16141e546c\/assets\/CLOCK.png\" alt=\"Clock\"> Delay<br \/><small>This configures the delay before the current chunk decays.<br \/>This is configured in <b>seconds<\/b>.<\/small><\/li>\n<li><img loading=\"lazy\" decoding=\"async\" width=\"24\" height=\"24\" src=\"https:\/\/raw.githubusercontent.com\/Owen1212055\/mc-assets\/c0c9f987cc7e1fc80042bfbd7cbafe16141e546c\/assets\/ENDER_PEARL.png\" alt=\"Ender Pearl\"> Amount<br \/><small>This configures the amount of blocks which will decay at once.<br \/>This is configured as a <b>percentage<\/b>.<\/small><\/li>\n<\/ul>\n<\/table>\n<\/details>\n<\/details>\n<details>\n<summary><img loading=\"lazy\" decoding=\"async\" width=\"24\" height=\"24\" src=\"https:\/\/raw.githubusercontent.com\/Owen1212055\/mc-assets\/c0c9f987cc7e1fc80042bfbd7cbafe16141e546c\/assets\/RED_DYE.png\" alt=\"Red Dye\"> Delayed Damage<\/summary>\n<p>    Every damage taken by anybody will be cancelled and stored. After a certain time has passed, the damage will be applied to all players at once.<\/p>\n<hr>\n<details>\n<summary>Data<\/summary>\n<table>\n<ul>\n<li><img loading=\"lazy\" decoding=\"async\" width=\"24\" height=\"24\" src=\"https:\/\/raw.githubusercontent.com\/Owen1212055\/mc-assets\/c0c9f987cc7e1fc80042bfbd7cbafe16141e546c\/assets\/CLOCK.png\" alt=\"Clock\"> Delay Time<br \/><small>The time in seconds after which the damage will be applied.<\/small><\/li>\n<li><img loading=\"lazy\" decoding=\"async\" width=\"24\" height=\"24\" src=\"https:\/\/raw.githubusercontent.com\/Owen1212055\/mc-assets\/c0c9f987cc7e1fc80042bfbd7cbafe16141e546c\/assets\/PAPER.png\" alt=\"Paper\"> Boss Bar Message<br \/><small>The message which will be displayed in the boss bar.<br \/>You can use {timeLeft} to display the time left until the damage is applied.<\/small><\/li>\n<li><img loading=\"lazy\" decoding=\"async\" width=\"24\" height=\"24\" src=\"https:\/\/raw.githubusercontent.com\/Owen1212055\/mc-assets\/c0c9f987cc7e1fc80042bfbd7cbafe16141e546c\/assets\/RED_DYE.png\" alt=\"Red Dye\"> Boss Bar Color<br \/><small>The color of the boss bar which will be displayed.<\/small><\/li>\n<li><img loading=\"lazy\" decoding=\"async\" width=\"24\" height=\"24\" src=\"https:\/\/raw.githubusercontent.com\/Owen1212055\/mc-assets\/c0c9f987cc7e1fc80042bfbd7cbafe16141e546c\/assets\/ANVIL.png\" alt=\"Anvil\"> Damage Apply Message<br \/><small>The message which will be displayed when the damage is applied.<br \/>This message will be sent to all players when the damage is being applied.<br \/>You can use {damage} to display the amount of damage which was applied.<\/small><\/li>\n<\/ul>\n<\/table>\n<\/details>\n<\/details>\n<details>\n<summary><img loading=\"lazy\" decoding=\"async\" width=\"24\" height=\"24\" src=\"https:\/\/raw.githubusercontent.com\/Owen1212055\/mc-assets\/c0c9f987cc7e1fc80042bfbd7cbafe16141e546c\/assets\/BARRIER.png\" alt=\"Barrier\"> Inventory Size<\/summary>\n<p>    This challenge will modify the size of the inventory for all players. This means that players will be able to have more or less inventory space.<\/p>\n<hr>\n<details>\n<summary>Data<\/summary>\n<table>\n<ul>\n<li><img loading=\"lazy\" decoding=\"async\" width=\"24\" height=\"24\" src=\"https:\/\/raw.githubusercontent.com\/Owen1212055\/mc-assets\/c0c9f987cc7e1fc80042bfbd7cbafe16141e546c\/assets\/BARREL.png\" alt=\"Barrel\"> Slot Amount<br \/><small>This configures the amount of slots which will be<br \/>available to the players.<\/small><\/li>\n<\/ul>\n<\/table>\n<\/details>\n<\/details>\n<details>\n<summary><img loading=\"lazy\" decoding=\"async\" width=\"24\" height=\"24\" src=\"https:\/\/raw.githubusercontent.com\/Owen1212055\/mc-assets\/c0c9f987cc7e1fc80042bfbd7cbafe16141e546c\/assets\/VILLAGER_SPAWN_EGG.png\" alt=\"Villager Spawn Egg\"> Structure Random Effect<\/summary>\n<p>    Everybody will receive a random effect once they enter a structure. The effect will stay the same for the structure, regardless of how many times they enter it.<\/p>\n<hr>\n<details>\n<summary>Data<\/summary>\n<table>\n<ul>\n<li><img loading=\"lazy\" decoding=\"async\" width=\"24\" height=\"24\" src=\"https:\/\/raw.githubusercontent.com\/Owen1212055\/mc-assets\/c0c9f987cc7e1fc80042bfbd7cbafe16141e546c\/assets\/GLASS_BOTTLE.png\" alt=\"Glass Bottle\"> Effect Level<br \/><small>The level of the effect that will be applied.<br \/>The level will be randomly selected by the range<br \/>you are specifying here.<\/small><\/li>\n<\/ul>\n<\/table>\n<\/details>\n<\/details>\n<details>\n<summary><img loading=\"lazy\" decoding=\"async\" width=\"24\" height=\"24\" src=\"https:\/\/raw.githubusercontent.com\/Owen1212055\/mc-assets\/c0c9f987cc7e1fc80042bfbd7cbafe16141e546c\/assets\/CRAFTING_TABLE.png\" alt=\"Crafting Table\"> Random Crafting<\/summary>\n<p>    This challenge will randomize the crafting results.<\/p>\n<hr>\n<details>\n<summary>Data<\/summary>\n<table>\n<ul>\n<li><img loading=\"lazy\" decoding=\"async\" width=\"24\" height=\"24\" src=\"https:\/\/raw.githubusercontent.com\/Owen1212055\/mc-assets\/c0c9f987cc7e1fc80042bfbd7cbafe16141e546c\/assets\/DROPPER.png\" alt=\"Dropper\"> Random Every Time<br \/><small>This configures if the crafting results should be randomized every time<br \/>you craft an item, or if they should be the same for each type of item.<\/small><\/li>\n<\/ul>\n<\/table>\n<\/details>\n<\/details>\n<details>\n<summary><img loading=\"lazy\" decoding=\"async\" width=\"24\" height=\"24\" src=\"https:\/\/raw.githubusercontent.com\/Owen1212055\/mc-assets\/c0c9f987cc7e1fc80042bfbd7cbafe16141e546c\/assets\/HOPPER.png\" alt=\"Hopper\"> Random Chest Loot<\/summary>\n<p>    This challenge will randomize the loot you receive when opening a loot chest.<\/p>\n<hr>\n<details>\n<summary>Data<\/summary>\n<table>\n<ul>\n<li><img loading=\"lazy\" decoding=\"async\" width=\"24\" height=\"24\" src=\"https:\/\/raw.githubusercontent.com\/Owen1212055\/mc-assets\/c0c9f987cc7e1fc80042bfbd7cbafe16141e546c\/assets\/DROPPER.png\" alt=\"Dropper\"> Random Every Time<br \/><small>This configures if the chest loot should be randomized every time<br \/>you open a loot chest, or if they should be the same for each type of chest.<\/small><\/li>\n<\/ul>\n<\/table>\n<\/details>\n<\/details>\n<details>\n<summary><img loading=\"lazy\" decoding=\"async\" width=\"24\" height=\"24\" src=\"https:\/\/raw.githubusercontent.com\/Owen1212055\/mc-assets\/c0c9f987cc7e1fc80042bfbd7cbafe16141e546c\/assets\/GRASS_BLOCK.png\" alt=\"Grass Block\"> Chunk Sync<\/summary>\n<p>    This challenge will sync every action across all chunks. This means that if you place or break a block in one chunk, it will also be placed or broken in every other chunk.<\/p>\n<hr>\n<details>\n<summary>Data<\/summary>\n<table>\n<ul>\n<li><img loading=\"lazy\" decoding=\"async\" width=\"24\" height=\"24\" src=\"https:\/\/raw.githubusercontent.com\/Owen1212055\/mc-assets\/c0c9f987cc7e1fc80042bfbd7cbafe16141e546c\/assets\/CLOCK.png\" alt=\"Clock\"> Total Chunk Update Time (ms)<br \/><small>This configures the total time it will take to update all chunks.<br \/>A lower value will result in faster updates, but may cause lag.<br \/>This is configured in <smallcaps>milliseconds<\/smallcaps>.<\/small><\/li>\n<\/ul>\n<\/table>\n<\/details>\n<\/details>\n<details>\n<summary><img loading=\"lazy\" decoding=\"async\" width=\"24\" height=\"24\" src=\"https:\/\/raw.githubusercontent.com\/Owen1212055\/mc-assets\/c0c9f987cc7e1fc80042bfbd7cbafe16141e546c\/assets\/SAND.png\" alt=\"Sand\"> One Biome<\/summary>\n<p>    This challenge will make the entire world one biome, which will be switched every specified amount of time.<\/p>\n<hr>\n<details>\n<summary>Data<\/summary>\n<table>\n<ul>\n<li><img loading=\"lazy\" decoding=\"async\" width=\"24\" height=\"24\" src=\"https:\/\/raw.githubusercontent.com\/Owen1212055\/mc-assets\/c0c9f987cc7e1fc80042bfbd7cbafe16141e546c\/assets\/CLOCK.png\" alt=\"Clock\"> Time Between Change<br \/><small>This configures the duration between each biome change.<br \/>This is configured in <b>seconds<\/b>.<\/small><\/li>\n<li><img loading=\"lazy\" decoding=\"async\" width=\"24\" height=\"24\" src=\"https:\/\/raw.githubusercontent.com\/Owen1212055\/mc-assets\/c0c9f987cc7e1fc80042bfbd7cbafe16141e546c\/assets\/PAPER.png\" alt=\"Paper\"> Action Bar Message<br \/><small>This configures the message which will be displayed in the boss bar,<br \/>to indicate the time until the next biome change.<\/small><\/li>\n<li><img loading=\"lazy\" decoding=\"async\" width=\"24\" height=\"24\" src=\"https:\/\/raw.githubusercontent.com\/Owen1212055\/mc-assets\/c0c9f987cc7e1fc80042bfbd7cbafe16141e546c\/assets\/RED_DYE.png\" alt=\"Red Dye\"> Action Bar Color<br \/><small>This configures the color which will be displayed in the boss bar,<br \/>to indicate the time until the next biome change.<\/small><\/li>\n<\/ul>\n<\/table>\n<\/details>\n<\/details>\n<details>\n<summary><img loading=\"lazy\" decoding=\"async\" width=\"24\" height=\"24\" src=\"https:\/\/raw.githubusercontent.com\/Owen1212055\/mc-assets\/c0c9f987cc7e1fc80042bfbd7cbafe16141e546c\/assets\/IRON_TRAPDOOR.png\" alt=\"Iron Trapdoor\"> Chunk Drop<\/summary>\n<p>    After a specified amount of time, the chunk you are in will drop by one block.<\/p>\n<hr>\n<details>\n<summary>Data<\/summary>\n<table>\n<ul>\n<li><img loading=\"lazy\" decoding=\"async\" width=\"24\" height=\"24\" src=\"https:\/\/raw.githubusercontent.com\/Owen1212055\/mc-assets\/c0c9f987cc7e1fc80042bfbd7cbafe16141e546c\/assets\/CLOCK.png\" alt=\"Clock\"> Delay<br \/><small>This configures the delay before the current chunk drops by one block.<br \/>This is configured in <b>seconds<\/b>.<\/small><\/li>\n<\/ul>\n<\/table>\n<\/details>\n<\/details>\n<details>\n<summary><img loading=\"lazy\" decoding=\"async\" width=\"24\" height=\"24\" src=\"https:\/\/raw.githubusercontent.com\/Owen1212055\/mc-assets\/c0c9f987cc7e1fc80042bfbd7cbafe16141e546c\/assets\/RED_DYE.png\" alt=\"Red Dye\"> No Regeneration<\/summary>\n<p>    This challenge will disable regeneration. This means that you will have to beat the game without regenerating health, natural or (if also enabled) through other sources.<\/p>\n<hr>\n<details>\n<summary>Data<\/summary>\n<table>\n<ul>\n<li><img loading=\"lazy\" decoding=\"async\" width=\"24\" height=\"24\" src=\"https:\/\/raw.githubusercontent.com\/Owen1212055\/mc-assets\/c0c9f987cc7e1fc80042bfbd7cbafe16141e546c\/assets\/GLASS_BOTTLE.png\" alt=\"Glass Bottle\"> Block Unnatural Regeneration<br \/><small>This configures if players are allowed to regenerate health unnaturally.<br \/>If enabled, players will be <b>disallowed<\/b> to regenerate health unnaturally.<br \/>This includes regeneration from golden apples, potions, and other sources.<\/small><\/li>\n<\/ul>\n<\/table>\n<\/details>\n<\/details>\n<details>\n<summary><img loading=\"lazy\" decoding=\"async\" width=\"24\" height=\"24\" src=\"https:\/\/raw.githubusercontent.com\/Owen1212055\/mc-assets\/c0c9f987cc7e1fc80042bfbd7cbafe16141e546c\/assets\/NETHERITE_HOE.png\" alt=\"Netherite Hoe\"> Biome Time Limit<\/summary>\n<p>    The time in biomes is limited, which means that you have to act quickly and leave the biome before the time runs out.<\/p>\n<hr>\n<details>\n<summary>Data<\/summary>\n<table>\n<ul>\n<li><img loading=\"lazy\" decoding=\"async\" width=\"24\" height=\"24\" src=\"https:\/\/raw.githubusercontent.com\/Owen1212055\/mc-assets\/c0c9f987cc7e1fc80042bfbd7cbafe16141e546c\/assets\/CLOCK.png\" alt=\"Clock\"> Time Limit<br \/><small>The time limit for each biome.<br \/>If the player is in the biome for longer than this time,<br \/>they will lose this challenge.<\/small><\/li>\n<li><img loading=\"lazy\" decoding=\"async\" width=\"24\" height=\"24\" src=\"https:\/\/raw.githubusercontent.com\/Owen1212055\/mc-assets\/c0c9f987cc7e1fc80042bfbd7cbafe16141e546c\/assets\/PAPER.png\" alt=\"Paper\"> Boss Bar Name<br \/><small>The name of the boss bar which is displayed<br \/>to the player when they are in a biome.<br \/>You can use {timeLeft} to display the time left in this biome<br \/>and {biomeName} to display the name of the biome.<\/small><\/li>\n<li><img loading=\"lazy\" decoding=\"async\" width=\"24\" height=\"24\" src=\"https:\/\/raw.githubusercontent.com\/Owen1212055\/mc-assets\/c0c9f987cc7e1fc80042bfbd7cbafe16141e546c\/assets\/RED_DYE.png\" alt=\"Red Dye\"> Boss Bar Color<br \/><small>The color of the boss bar which is displayed<br \/>to the player when they are in a biome.<\/small><\/li>\n<\/ul>\n<\/table>\n<\/details>\n<\/details>\n<details>\n<summary><img loading=\"lazy\" decoding=\"async\" width=\"24\" height=\"24\" src=\"https:\/\/raw.githubusercontent.com\/Owen1212055\/mc-assets\/c0c9f987cc7e1fc80042bfbd7cbafe16141e546c\/assets\/GOLDEN_SHOVEL.png\" alt=\"Golden Shovel\"> Random Block Drops<\/summary>\n<p>    This challenge will randomize the drops you receive when breaking a block.<\/p>\n<hr>\n<details>\n<summary>Data<\/summary>\n<table>\n<ul>\n<li><img loading=\"lazy\" decoding=\"async\" width=\"24\" height=\"24\" src=\"https:\/\/raw.githubusercontent.com\/Owen1212055\/mc-assets\/c0c9f987cc7e1fc80042bfbd7cbafe16141e546c\/assets\/DROPPER.png\" alt=\"Dropper\"> Random Every Time<br \/><small>This configures if the block drops should be randomized every time<br \/>you break a block, or if they should be the same for each type of block.<\/small><\/li>\n<\/ul>\n<\/table>\n<\/details>\n<\/details>\n<details>\n<summary><img loading=\"lazy\" decoding=\"async\" width=\"24\" height=\"24\" src=\"https:\/\/raw.githubusercontent.com\/Owen1212055\/mc-assets\/c0c9f987cc7e1fc80042bfbd7cbafe16141e546c\/assets\/GREEN_CONCRETE.png\" alt=\"Green Concrete\"> Snake<\/summary>\n<p>    Everybody will leave a trail behind them. If you touch a trail, the challenge fails.<\/p>\n<hr>\n<details>\n<summary>Data<\/summary>\n<table>\n<ul>\n<li><img loading=\"lazy\" decoding=\"async\" width=\"24\" height=\"24\" src=\"https:\/\/raw.githubusercontent.com\/Owen1212055\/mc-assets\/c0c9f987cc7e1fc80042bfbd7cbafe16141e546c\/assets\/ENDER_EYE.png\" alt=\"Ender Eye\"> Display Distance<br \/><small>The distance for which the trail will be rendered.<br \/>This is configured in <b>blocks<\/b>.<\/small><\/li>\n<\/ul>\n<\/table>\n<\/details>\n<\/details>\n<details>\n<summary><img loading=\"lazy\" decoding=\"async\" width=\"24\" height=\"24\" src=\"https:\/\/raw.githubusercontent.com\/Owen1212055\/mc-assets\/c0c9f987cc7e1fc80042bfbd7cbafe16141e546c\/assets\/NETHERITE_PICKAXE.png\" alt=\"Netherite Pickaxe\"> Chunk Break<\/summary>\n<p>    When you break a block in a chunk, every other block of the same type in the chunk will also break.<\/p>\n<\/details>\n<details>\n<summary><img loading=\"lazy\" decoding=\"async\" width=\"24\" height=\"24\" src=\"https:\/\/raw.githubusercontent.com\/Owen1212055\/mc-assets\/c0c9f987cc7e1fc80042bfbd7cbafe16141e546c\/assets\/CLOCK.png\" alt=\"Clock\"> Rewind<\/summary>\n<p>    This challenge allows you to create a checkpoint at any time, where you can rewind back to. Be careful, since it does not only rewind your position, but also the world. Rewind by crouching and switching to your offhand.<\/p>\n<hr>\n<details>\n<summary>Data<\/summary>\n<table>\n<ul>\n<li><img loading=\"lazy\" decoding=\"async\" width=\"24\" height=\"24\" src=\"https:\/\/raw.githubusercontent.com\/Owen1212055\/mc-assets\/c0c9f987cc7e1fc80042bfbd7cbafe16141e546c\/assets\/REDSTONE.png\" alt=\"Redstone\"> Persist Death<br \/><small>This configures whether or not players should<br \/>be allowed to replay before their death.<br \/>This would allow them to avoid death and get back their items,<br \/>regardless of the death\/item loss.<\/small><\/li>\n<li><img loading=\"lazy\" decoding=\"async\" width=\"24\" height=\"24\" src=\"https:\/\/raw.githubusercontent.com\/Owen1212055\/mc-assets\/c0c9f987cc7e1fc80042bfbd7cbafe16141e546c\/assets\/CLOCK.png\" alt=\"Clock\"> Delay<br \/><small>This configures the delay between each <b>frame<\/b> of the rewind.<br \/>This is configured in <b>milliseconds<\/b>.<\/small><\/li>\n<\/ul>\n<\/table>\n<\/details>\n<\/details>\n<details>\n<summary><img loading=\"lazy\" decoding=\"async\" width=\"24\" height=\"24\" src=\"https:\/\/raw.githubusercontent.com\/Owen1212055\/mc-assets\/c0c9f987cc7e1fc80042bfbd7cbafe16141e546c\/assets\/ZOMBIE_SPAWN_EGG.png\" alt=\"Zombie Spawn Egg\"> Random Entity Drops<\/summary>\n<p>    This challenge will randomize the drops you receive when killing a mob.<\/p>\n<hr>\n<details>\n<summary>Data<\/summary>\n<table>\n<ul>\n<li><img loading=\"lazy\" decoding=\"async\" width=\"24\" height=\"24\" src=\"https:\/\/raw.githubusercontent.com\/Owen1212055\/mc-assets\/c0c9f987cc7e1fc80042bfbd7cbafe16141e546c\/assets\/DROPPER.png\" alt=\"Dropper\"> Random Every Time<br \/><small>This configures if the drops should be randomized every time<br \/>you kill a mob, or if they should be the same for each type of mob.<\/small><\/li>\n<\/ul>\n<\/table>\n<\/details>\n<\/details>\n<details>\n<summary><img loading=\"lazy\" decoding=\"async\" width=\"24\" height=\"24\" src=\"https:\/\/raw.githubusercontent.com\/Owen1212055\/mc-assets\/c0c9f987cc7e1fc80042bfbd7cbafe16141e546c\/assets\/FEATHER.png\" alt=\"Feather\"> Gravity<\/summary>\n<p>    This challenge will modify the gravity for all players. This means that players will be able to jump higher or lower.<\/p>\n<hr>\n<details>\n<summary>Data<\/summary>\n<table>\n<ul>\n<li><img loading=\"lazy\" decoding=\"async\" width=\"24\" height=\"24\" src=\"https:\/\/raw.githubusercontent.com\/Owen1212055\/mc-assets\/c0c9f987cc7e1fc80042bfbd7cbafe16141e546c\/assets\/FEATHER.png\" alt=\"Feather\"> Gravity<br \/><small>This configures the gravity which will be applied to the players.<\/small><\/li>\n<\/ul>\n<\/table>\n<\/details>\n<\/details>\n<details>\n<summary><img loading=\"lazy\" decoding=\"async\" width=\"24\" height=\"24\" src=\"https:\/\/raw.githubusercontent.com\/Owen1212055\/mc-assets\/c0c9f987cc7e1fc80042bfbd7cbafe16141e546c\/assets\/EMERALD.png\" alt=\"Emerald\"> No Villager Trading<\/summary>\n<p>    This challenge will disable villager trading. This means that you will have to beat the game without trading with any villagers.<\/p>\n<\/details>\n<details>\n<summary><img loading=\"lazy\" decoding=\"async\" width=\"24\" height=\"24\" src=\"https:\/\/raw.githubusercontent.com\/Owen1212055\/mc-assets\/c0c9f987cc7e1fc80042bfbd7cbafe16141e546c\/assets\/OBSERVER.png\" alt=\"Observer\"> Sync<\/summary>\n<p>    This challenge will sync actions between every player. This means that everybody needs to communicate and work together, or else you might do something which has consequences for everybody.<\/p>\n<hr>\n<details>\n<summary>Data<\/summary>\n<table>\n<ul>\n<li><img loading=\"lazy\" decoding=\"async\" width=\"24\" height=\"24\" src=\"https:\/\/raw.githubusercontent.com\/Owen1212055\/mc-assets\/c0c9f987cc7e1fc80042bfbd7cbafe16141e546c\/assets\/RED_DYE.png\" alt=\"Red Dye\"> Sync Health<br \/><small>This will sync the health of all players.<br \/>This means that if one player takes damage,<br \/>everybody will take the same amount of damage.<\/small><\/li>\n<li><img loading=\"lazy\" decoding=\"async\" width=\"24\" height=\"24\" src=\"https:\/\/raw.githubusercontent.com\/Owen1212055\/mc-assets\/c0c9f987cc7e1fc80042bfbd7cbafe16141e546c\/assets\/BREAD.png\" alt=\"Bread\"> Sync Hunger<br \/><small>This will sync the hunger of all players.<br \/>This means that if one player eats food,<br \/>everybody will eat the same amount of food.<\/small><\/li>\n<li><img loading=\"lazy\" decoding=\"async\" width=\"24\" height=\"24\" src=\"https:\/\/raw.githubusercontent.com\/Owen1212055\/mc-assets\/c0c9f987cc7e1fc80042bfbd7cbafe16141e546c\/assets\/EXPERIENCE_BOTTLE.png\" alt=\"Experience Bottle\"> Sync Experience<br \/><small>This will sync the experience of all players.<br \/>This means that if one player gains experience,<br \/>everybody will gain the same amount of experience.<\/small><\/li>\n<li><img loading=\"lazy\" decoding=\"async\" width=\"24\" height=\"24\" src=\"https:\/\/raw.githubusercontent.com\/Owen1212055\/mc-assets\/c0c9f987cc7e1fc80042bfbd7cbafe16141e546c\/assets\/GLASS_BOTTLE.png\" alt=\"Glass Bottle\"> Sync Effects<br \/><small>This will sync the effects of all players.<br \/>This means that if one player gets a potion effect,<br \/>everybody will get the same potion effect.<\/small><\/li>\n<li><img loading=\"lazy\" decoding=\"async\" width=\"24\" height=\"24\" src=\"https:\/\/raw.githubusercontent.com\/Owen1212055\/mc-assets\/c0c9f987cc7e1fc80042bfbd7cbafe16141e546c\/assets\/DIAMOND_SWORD.png\" alt=\"Diamond Sword\"> Sync Hotbar<br \/><small>This will sync the hotbar of all players.<br \/>This means that if one player changes their hotbar,<br \/>everybody will have the same hotbar.<\/small><\/li>\n<\/ul>\n<\/table>\n<\/details>\n<\/details>\n<details>\n<summary><img loading=\"lazy\" decoding=\"async\" width=\"24\" height=\"24\" src=\"https:\/\/raw.githubusercontent.com\/Owen1212055\/mc-assets\/c0c9f987cc7e1fc80042bfbd7cbafe16141e546c\/assets\/GRASS_BLOCK.png\" alt=\"Grass Block\"> Chunk Random Effect<\/summary>\n<p>    Everybody will receive a random effect once they enter a chunk. The effect will stay the same for the chunk, regardless of how many times they enter it.<\/p>\n<hr>\n<details>\n<summary>Data<\/summary>\n<table>\n<ul>\n<li><img loading=\"lazy\" decoding=\"async\" width=\"24\" height=\"24\" src=\"https:\/\/raw.githubusercontent.com\/Owen1212055\/mc-assets\/c0c9f987cc7e1fc80042bfbd7cbafe16141e546c\/assets\/GLASS_BOTTLE.png\" alt=\"Glass Bottle\"> Effect Level<br \/><small>The level of the effect that will be applied.<br \/>The level will be randomly selected by the range<br \/>you are specifying here.<\/small><\/li>\n<\/ul>\n<\/table>\n<\/details>\n<\/details>\n<details>\n<summary><img loading=\"lazy\" decoding=\"async\" width=\"24\" height=\"24\" src=\"https:\/\/raw.githubusercontent.com\/Owen1212055\/mc-assets\/c0c9f987cc7e1fc80042bfbd7cbafe16141e546c\/assets\/LAPIS_LAZULI.png\" alt=\"Lapis Lazuli\"> Level Border<\/summary>\n<p>    The experience level you have will determine the size of the border around you. Increase your level to increase your room to work with.<\/p>\n<hr>\n<details>\n<summary>Data<\/summary>\n<table>\n<ul>\n<li><img loading=\"lazy\" decoding=\"async\" width=\"24\" height=\"24\" src=\"https:\/\/raw.githubusercontent.com\/Owen1212055\/mc-assets\/c0c9f987cc7e1fc80042bfbd7cbafe16141e546c\/assets\/EXPERIENCE_BOTTLE.png\" alt=\"Experience Bottle\"> Level Multiplier<br \/><small>The amount to multiply the level by to get the size<br \/>of the border. A higher level will make it easier to<br \/>complete the challenge.<\/small><\/li>\n<li><img loading=\"lazy\" decoding=\"async\" width=\"24\" height=\"24\" src=\"https:\/\/raw.githubusercontent.com\/Owen1212055\/mc-assets\/c0c9f987cc7e1fc80042bfbd7cbafe16141e546c\/assets\/LIME_DYE.png\" alt=\"Lime Dye\"> Starting Size<br \/><small>The size of the border when you first start the challenge.<br \/>This will not be affected by the level multiplier and serves<br \/>as a base size for the border.<\/small><\/li>\n<\/ul>\n<\/table>\n<\/details>\n<\/details>\n<details>\n<summary><img loading=\"lazy\" decoding=\"async\" width=\"24\" height=\"24\" src=\"https:\/\/raw.githubusercontent.com\/Owen1212055\/mc-assets\/c0c9f987cc7e1fc80042bfbd7cbafe16141e546c\/assets\/BARREL.png\" alt=\"Barrel\"> Stack Size<\/summary>\n<p>    This challenge will only allow you to stack a certain amount of items into one single slot at a time.<\/p>\n<hr>\n<details>\n<summary>Data<\/summary>\n<table>\n<ul>\n<li><img loading=\"lazy\" decoding=\"async\" width=\"24\" height=\"24\" src=\"https:\/\/raw.githubusercontent.com\/Owen1212055\/mc-assets\/c0c9f987cc7e1fc80042bfbd7cbafe16141e546c\/assets\/BARREL.png\" alt=\"Barrel\"> Stack Size<br \/><small>This configures how many items<br \/>you can stack into a single slot.<\/small><\/li>\n<\/ul>\n<\/table>\n<\/details>\n<\/details>\n<details>\n<summary><img loading=\"lazy\" decoding=\"async\" width=\"24\" height=\"24\" src=\"https:\/\/raw.githubusercontent.com\/Owen1212055\/mc-assets\/c0c9f987cc7e1fc80042bfbd7cbafe16141e546c\/assets\/GLASS_BOTTLE.png\" alt=\"Glass Bottle\"> Locked Entity<\/summary>\n<p>    If you kill a entity, it will become locked. This means that you can&#8217;t hit it again until you kill a specified amount of other entities.<\/p>\n<hr>\n<details>\n<summary>Data<\/summary>\n<table>\n<ul>\n<li><img loading=\"lazy\" decoding=\"async\" width=\"24\" height=\"24\" src=\"https:\/\/raw.githubusercontent.com\/Owen1212055\/mc-assets\/c0c9f987cc7e1fc80042bfbd7cbafe16141e546c\/assets\/CLOCK.png\" alt=\"Clock\"> Amount<br \/><small>The amount of entities that need to be killed before<br \/>the locked entity is unlocked again (and the last killed<br \/>entity is locked).<\/small><\/li>\n<li><img loading=\"lazy\" decoding=\"async\" width=\"24\" height=\"24\" src=\"https:\/\/raw.githubusercontent.com\/Owen1212055\/mc-assets\/c0c9f987cc7e1fc80042bfbd7cbafe16141e546c\/assets\/PAPER.png\" alt=\"Paper\"> Boss Bar Text<br \/><small>The text which is displayed in the boss bar.<\/small><\/li>\n<li><img loading=\"lazy\" decoding=\"async\" width=\"24\" height=\"24\" src=\"https:\/\/raw.githubusercontent.com\/Owen1212055\/mc-assets\/c0c9f987cc7e1fc80042bfbd7cbafe16141e546c\/assets\/RED_DYE.png\" alt=\"Red Dye\"> Boss Bar Color<br \/><small>The color of the boss bar.<\/small><\/li>\n<\/ul>\n<\/table>\n<\/details>\n<\/details>\n<details>\n<summary><img loading=\"lazy\" decoding=\"async\" width=\"24\" height=\"24\" src=\"https:\/\/raw.githubusercontent.com\/Owen1212055\/mc-assets\/c0c9f987cc7e1fc80042bfbd7cbafe16141e546c\/assets\/CRAFTING_TABLE.png\" alt=\"Crafting Table\"> No Crafting<\/summary>\n<p>    This challenge will disable crafting. This means that you will have to beat the game without creating any items.<\/p>\n<hr>\n<details>\n<summary>Data<\/summary>\n<table>\n<ul>\n<li><img loading=\"lazy\" decoding=\"async\" width=\"24\" height=\"24\" src=\"https:\/\/raw.githubusercontent.com\/Owen1212055\/mc-assets\/c0c9f987cc7e1fc80042bfbd7cbafe16141e546c\/assets\/CRAFTING_TABLE.png\" alt=\"Crafting Table\"> No Inventory Crafting<br \/><small>This configures if players are allowed to craft items in their inventory.<br \/>If disabled, players will be <b>allowed<\/b> to craft items in their inventory,<br \/>but <b>disallowed<\/b> to craft items in the crafting table.<\/small><\/li>\n<\/ul>\n<\/table>\n<\/details>\n<\/details>\n<details>\n<summary><img loading=\"lazy\" decoding=\"async\" width=\"24\" height=\"24\" src=\"https:\/\/raw.githubusercontent.com\/Owen1212055\/mc-assets\/c0c9f987cc7e1fc80042bfbd7cbafe16141e546c\/assets\/REDSTONE_LAMP.png\" alt=\"Redstone Lamp\"> Traffic Light<\/summary>\n<p>    After a while, the traffic light will switch to a different color. While the light is green, you will be able to move around. While the light is yellow, you should stop moving. If you move while the light is red, the challenge will fail.<\/p>\n<hr>\n<details>\n<summary>Data<\/summary>\n<table>\n<ul>\n<li><img loading=\"lazy\" decoding=\"async\" width=\"24\" height=\"24\" src=\"https:\/\/raw.githubusercontent.com\/Owen1212055\/mc-assets\/c0c9f987cc7e1fc80042bfbd7cbafe16141e546c\/assets\/RED_CONCRETE.png\" alt=\"Red Concrete\"> Red Boss Bar Text<br \/><small>The text which is displayed in the red boss bar.<\/small><\/li>\n<li><img loading=\"lazy\" decoding=\"async\" width=\"24\" height=\"24\" src=\"https:\/\/raw.githubusercontent.com\/Owen1212055\/mc-assets\/c0c9f987cc7e1fc80042bfbd7cbafe16141e546c\/assets\/RED_DYE.png\" alt=\"Red Dye\"> Red Boss Bar Color<br \/><small>The color of the red boss bar.<\/small><\/li>\n<li><img loading=\"lazy\" decoding=\"async\" width=\"24\" height=\"24\" src=\"https:\/\/raw.githubusercontent.com\/Owen1212055\/mc-assets\/c0c9f987cc7e1fc80042bfbd7cbafe16141e546c\/assets\/RED_CONCRETE_POWDER.png\" alt=\"Red Concrete Powder\"> Red Time<br \/><small>This time is the time in <b>seconds<\/b> the red phase will last at least and at most.<\/small><\/li>\n<li><img loading=\"lazy\" decoding=\"async\" width=\"24\" height=\"24\" src=\"https:\/\/raw.githubusercontent.com\/Owen1212055\/mc-assets\/c0c9f987cc7e1fc80042bfbd7cbafe16141e546c\/assets\/YELLOW_CONCRETE.png\" alt=\"Yellow Concrete\"> Yellow Boss Bar Text<br \/><small>The text which is displayed in the yellow boss bar.<\/small><\/li>\n<li><img loading=\"lazy\" decoding=\"async\" width=\"24\" height=\"24\" src=\"https:\/\/raw.githubusercontent.com\/Owen1212055\/mc-assets\/c0c9f987cc7e1fc80042bfbd7cbafe16141e546c\/assets\/YELLOW_DYE.png\" alt=\"Yellow Dye\"> Yellow Boss Bar Color<br \/><small>The color of the yellow boss bar.<\/small><\/li>\n<li><img loading=\"lazy\" decoding=\"async\" width=\"24\" height=\"24\" src=\"https:\/\/raw.githubusercontent.com\/Owen1212055\/mc-assets\/c0c9f987cc7e1fc80042bfbd7cbafe16141e546c\/assets\/YELLOW_CONCRETE_POWDER.png\" alt=\"Yellow Concrete Powder\"> Yellow Time<br \/><small>This time is the time in <b>seconds<\/b> the yellow phase will last at least and at most.<\/small><\/li>\n<li><img loading=\"lazy\" decoding=\"async\" width=\"24\" height=\"24\" src=\"https:\/\/raw.githubusercontent.com\/Owen1212055\/mc-assets\/c0c9f987cc7e1fc80042bfbd7cbafe16141e546c\/assets\/LIME_CONCRETE.png\" alt=\"Lime Concrete\"> Green Boss Bar Text<br \/><small>The text which is displayed in the green boss bar.<\/small><\/li>\n<li><img loading=\"lazy\" decoding=\"async\" width=\"24\" height=\"24\" src=\"https:\/\/raw.githubusercontent.com\/Owen1212055\/mc-assets\/c0c9f987cc7e1fc80042bfbd7cbafe16141e546c\/assets\/LIME_DYE.png\" alt=\"Lime Dye\"> Green Boss Bar Color<br \/><small>The color of the green boss bar.<\/small><\/li>\n<li><img loading=\"lazy\" decoding=\"async\" width=\"24\" height=\"24\" src=\"https:\/\/raw.githubusercontent.com\/Owen1212055\/mc-assets\/c0c9f987cc7e1fc80042bfbd7cbafe16141e546c\/assets\/LIME_CONCRETE_POWDER.png\" alt=\"Lime Concrete Powder\"> Green Time<br \/><small>This time is the time in <b>seconds<\/b> the green phase will last at least and at most.<\/small><\/li>\n<\/ul>\n<\/table>\n<\/details>\n<\/details>\n<details>\n<summary><img loading=\"lazy\" decoding=\"async\" width=\"24\" height=\"24\" src=\"https:\/\/raw.githubusercontent.com\/Owen1212055\/mc-assets\/c0c9f987cc7e1fc80042bfbd7cbafe16141e546c\/assets\/NETHERITE_HOE.png\" alt=\"Netherite Hoe\"> Biome Random Effect<\/summary>\n<p>    Everybody will receive a random effect once they enter a biome. The effect will stay the same for the biome, regardless of how many times they enter it.<\/p>\n<hr>\n<details>\n<summary>Data<\/summary>\n<table>\n<ul>\n<li><img loading=\"lazy\" decoding=\"async\" width=\"24\" height=\"24\" src=\"https:\/\/raw.githubusercontent.com\/Owen1212055\/mc-assets\/c0c9f987cc7e1fc80042bfbd7cbafe16141e546c\/assets\/GLASS_BOTTLE.png\" alt=\"Glass Bottle\"> Effect Level<br \/><small>The level of the effect that will be applied.<br \/>The level will be randomly selected by the range<br \/>you are specifying here.<\/small><\/li>\n<\/ul>\n<\/table>\n<\/details>\n<\/details>\n<details>\n<summary><img loading=\"lazy\" decoding=\"async\" width=\"24\" height=\"24\" src=\"https:\/\/raw.githubusercontent.com\/Owen1212055\/mc-assets\/c0c9f987cc7e1fc80042bfbd7cbafe16141e546c\/assets\/ENDER_PEARL.png\" alt=\"Ender Pearl\"> Scale<\/summary>\n<p>    This challenge will modify the scale of all players. This means that players will be able to grow or shrink.<\/p>\n<hr>\n<details>\n<summary>Data<\/summary>\n<table>\n<ul>\n<li><img loading=\"lazy\" decoding=\"async\" width=\"24\" height=\"24\" src=\"https:\/\/raw.githubusercontent.com\/Owen1212055\/mc-assets\/c0c9f987cc7e1fc80042bfbd7cbafe16141e546c\/assets\/ENDER_PEARL.png\" alt=\"Ender Pearl\"> Scale<br \/><small>This configures the scale of the players.<br \/>A higher value will make the players larger,<br \/>while a lower value will make the players smaller.<\/small><\/li>\n<\/ul>\n<\/table>\n<\/details>\n<\/details>\n<details>\n<summary><img loading=\"lazy\" decoding=\"async\" width=\"24\" height=\"24\" src=\"https:\/\/raw.githubusercontent.com\/Owen1212055\/mc-assets\/c0c9f987cc7e1fc80042bfbd7cbafe16141e546c\/assets\/WOODEN_PICKAXE.png\" alt=\"Wooden Pickaxe\"> One Durability<\/summary>\n<p>    Every tool will break after one single use.<\/p>\n<\/details>\n<details>\n<summary><img loading=\"lazy\" decoding=\"async\" width=\"24\" height=\"24\" src=\"https:\/\/raw.githubusercontent.com\/Owen1212055\/mc-assets\/c0c9f987cc7e1fc80042bfbd7cbafe16141e546c\/assets\/OAK_LEAVES.png\" alt=\"Oak Leaves\"> Realistic<\/summary>\n<p>    This challenge will make the game more realistic.<\/p>\n<hr>\n<details>\n<summary>Data<\/summary>\n<table>\n<ul>\n<li><img loading=\"lazy\" decoding=\"async\" width=\"24\" height=\"24\" src=\"https:\/\/raw.githubusercontent.com\/Owen1212055\/mc-assets\/c0c9f987cc7e1fc80042bfbd7cbafe16141e546c\/assets\/GRASS_BLOCK.png\" alt=\"Grass Block\"> Realistic Blocks<br \/><small>This configures whether or not blocks will be realistic.<br \/>This means that blocks will have gravity and will fall,<br \/>if they are not supported by other blocks below them.<\/small><\/li>\n<li><img loading=\"lazy\" decoding=\"async\" width=\"24\" height=\"24\" src=\"https:\/\/raw.githubusercontent.com\/Owen1212055\/mc-assets\/c0c9f987cc7e1fc80042bfbd7cbafe16141e546c\/assets\/TNT.png\" alt=\"Tnt\"> Realistic Explosions<br \/><small>This configures whether or not explosions will be realistic.<br \/>This means that explosions will make blocks fly around.<\/small><\/li>\n<li><img loading=\"lazy\" decoding=\"async\" width=\"24\" height=\"24\" src=\"https:\/\/raw.githubusercontent.com\/Owen1212055\/mc-assets\/c0c9f987cc7e1fc80042bfbd7cbafe16141e546c\/assets\/SAND.png\" alt=\"Sand\"> Hydration<br \/><small>This configures whether or not players will need to drink water,<br \/>to stay hydrated. If they do not drink water, they will take damage.<\/small><\/li>\n<li><img loading=\"lazy\" decoding=\"async\" width=\"24\" height=\"24\" src=\"https:\/\/raw.githubusercontent.com\/Owen1212055\/mc-assets\/c0c9f987cc7e1fc80042bfbd7cbafe16141e546c\/assets\/WATER_BUCKET.png\" alt=\"Water Bucket\"> No Water Sources<br \/><small>This configures whether or not <b>infinite water sources<\/b> will be disabled.<br \/>If enabled, you will not be able to create a infinite water source by<br \/>placing three water sources next to each other.<\/small><\/li>\n<li><img loading=\"lazy\" decoding=\"async\" width=\"24\" height=\"24\" src=\"https:\/\/raw.githubusercontent.com\/Owen1212055\/mc-assets\/c0c9f987cc7e1fc80042bfbd7cbafe16141e546c\/assets\/PAPER.png\" alt=\"Paper\"> Hydration Bar Message<br \/><small>This configures the boss bar message,<br \/>which will be displayed to the players to indicate their hydration level.<\/small><\/li>\n<li><img loading=\"lazy\" decoding=\"async\" width=\"24\" height=\"24\" src=\"https:\/\/raw.githubusercontent.com\/Owen1212055\/mc-assets\/c0c9f987cc7e1fc80042bfbd7cbafe16141e546c\/assets\/RED_DYE.png\" alt=\"Red Dye\"> Hydration Bar Color<br \/><small>This configures the color of the boss bar,<br \/>which will be displayed to the players to indicate their hydration level.<\/small><\/li>\n<\/ul>\n<\/table>\n<\/details>\n<\/details>\n<details>\n<summary><img loading=\"lazy\" decoding=\"async\" width=\"24\" height=\"24\" src=\"https:\/\/raw.githubusercontent.com\/Owen1212055\/mc-assets\/c0c9f987cc7e1fc80042bfbd7cbafe16141e546c\/assets\/LAVA_BUCKET.png\" alt=\"Lava Bucket\"> The Floor is Lava<\/summary>\n<p>    This challenge will make the floor turn into lava after a specified amount of time. You will have to avoid the lava to complete the challenge.<\/p>\n<hr>\n<details>\n<summary>Data<\/summary>\n<table>\n<ul>\n<li><img loading=\"lazy\" decoding=\"async\" width=\"24\" height=\"24\" src=\"https:\/\/raw.githubusercontent.com\/Owen1212055\/mc-assets\/c0c9f987cc7e1fc80042bfbd7cbafe16141e546c\/assets\/CLOCK.png\" alt=\"Clock\"> Delay<br \/><small>This configures the delay before the floor turns into lava.<br \/>This is configured in <b>seconds<\/b>.<\/small><\/li>\n<\/ul>\n<\/table>\n<\/details>\n<\/details>\n<details>\n<summary><img loading=\"lazy\" decoding=\"async\" width=\"24\" height=\"24\" src=\"https:\/\/raw.githubusercontent.com\/Owen1212055\/mc-assets\/c0c9f987cc7e1fc80042bfbd7cbafe16141e546c\/assets\/DRIPSTONE_BLOCK.png\" alt=\"Dripstone Block\"> Dripstone Rain<\/summary>\n<p>    This challenge will make dripstone fall from the sky, which you will have to avoid, if you want to complete the challenge.<\/p>\n<hr>\n<details>\n<summary>Data<\/summary>\n<table>\n<ul>\n<li><img loading=\"lazy\" decoding=\"async\" width=\"24\" height=\"24\" src=\"https:\/\/raw.githubusercontent.com\/Owen1212055\/mc-assets\/c0c9f987cc7e1fc80042bfbd7cbafe16141e546c\/assets\/DRIPSTONE_BLOCK.png\" alt=\"Dripstone Block\"> Density<br \/><small>This configures the density in which the dripstone will fall.<br \/>This is configured as a <b>percentage<\/b>.<\/small><\/li>\n<li><img loading=\"lazy\" decoding=\"async\" width=\"24\" height=\"24\" src=\"https:\/\/raw.githubusercontent.com\/Owen1212055\/mc-assets\/c0c9f987cc7e1fc80042bfbd7cbafe16141e546c\/assets\/SPYGLASS.png\" alt=\"Spyglass\"> X\/Z Distance<br \/><small>This configures the distance in which the dripstone will fall.<br \/>This means that the dripstone will fall in a square around the player,<br \/>with a maximum distance of the configured value.<br \/>This is configured in <b>blocks<\/b>.<\/small><\/li>\n<li><img loading=\"lazy\" decoding=\"async\" width=\"24\" height=\"24\" src=\"https:\/\/raw.githubusercontent.com\/Owen1212055\/mc-assets\/c0c9f987cc7e1fc80042bfbd7cbafe16141e546c\/assets\/SCAFFOLDING.png\" alt=\"Scaffolding\"> Height<br \/><small>This configures the height from which the dripstone will fall.<br \/>This is configured in <b>blocks<\/b>.<\/small><\/li>\n<\/ul>\n<\/table>\n<\/details>\n<\/details>\n<\/details>\n<details>\n<summary><img loading=\"lazy\" decoding=\"async\" width=\"24\" height=\"24\" src=\"https:\/\/raw.githubusercontent.com\/Owen1212055\/mc-assets\/c0c9f987cc7e1fc80042bfbd7cbafe16141e546c\/assets\/FIREWORK_ROCKET.png\" alt=\"Firework Rocket\"> Enhancement List<\/summary>\n<details>\n<summary><img loading=\"lazy\" decoding=\"async\" width=\"24\" height=\"24\" src=\"https:\/\/raw.githubusercontent.com\/Owen1212055\/mc-assets\/c0c9f987cc7e1fc80042bfbd7cbafe16141e546c\/assets\/LEATHER_HELMET.png\" alt=\"Leather Helmet\"> Pre-Game<\/summary>\n<p>    This enhancement allows you to configure how the pre-game state behaves. The pre-game state is the state before the game has started.<\/p>\n<hr>\n<details>\n<summary>Data<\/summary>\n<table>\n<ul>\n<li><img loading=\"lazy\" decoding=\"async\" width=\"24\" height=\"24\" src=\"https:\/\/raw.githubusercontent.com\/Owen1212055\/mc-assets\/c0c9f987cc7e1fc80042bfbd7cbafe16141e546c\/assets\/DIAMOND_PICKAXE.png\" alt=\"Diamond Pickaxe\"> No Block Break<br \/><small>This configures if players should be<br \/>able to break blocks in the pre-game state.<\/small><\/li>\n<li><img loading=\"lazy\" decoding=\"async\" width=\"24\" height=\"24\" src=\"https:\/\/raw.githubusercontent.com\/Owen1212055\/mc-assets\/c0c9f987cc7e1fc80042bfbd7cbafe16141e546c\/assets\/GRASS_BLOCK.png\" alt=\"Grass Block\"> No Block Place<br \/><small>This configures if players should be<br \/>able to place blocks in the pre-game state.<\/small><\/li>\n<li><img loading=\"lazy\" decoding=\"async\" width=\"24\" height=\"24\" src=\"https:\/\/raw.githubusercontent.com\/Owen1212055\/mc-assets\/c0c9f987cc7e1fc80042bfbd7cbafe16141e546c\/assets\/LEATHER_BOOTS.png\" alt=\"Leather Boots\"> No Movement<br \/><small>This configures if players should be<br \/>able to move in the pre-game state.<\/small><\/li>\n<li><img loading=\"lazy\" decoding=\"async\" width=\"24\" height=\"24\" src=\"https:\/\/raw.githubusercontent.com\/Owen1212055\/mc-assets\/c0c9f987cc7e1fc80042bfbd7cbafe16141e546c\/assets\/GLASS_BOTTLE.png\" alt=\"Glass Bottle\"> No Effect<br \/><small>This configures if players should be<br \/>able to have effects in the pre-game state.<\/small><\/li>\n<li><img loading=\"lazy\" decoding=\"async\" width=\"24\" height=\"24\" src=\"https:\/\/raw.githubusercontent.com\/Owen1212055\/mc-assets\/c0c9f987cc7e1fc80042bfbd7cbafe16141e546c\/assets\/IRON_SWORD.png\" alt=\"Iron Sword\"> No Damage<br \/><small>This configures if players should be<br \/>able to take damage in the pre-game state.<\/small><\/li>\n<li><img loading=\"lazy\" decoding=\"async\" width=\"24\" height=\"24\" src=\"https:\/\/raw.githubusercontent.com\/Owen1212055\/mc-assets\/c0c9f987cc7e1fc80042bfbd7cbafe16141e546c\/assets\/BARREL.png\" alt=\"Barrel\"> No Item<br \/><small>This configures if players should be<br \/>able to use\/interact with items in the pre-game state.<\/small><\/li>\n<li><img loading=\"lazy\" decoding=\"async\" width=\"24\" height=\"24\" src=\"https:\/\/raw.githubusercontent.com\/Owen1212055\/mc-assets\/c0c9f987cc7e1fc80042bfbd7cbafe16141e546c\/assets\/MINECART.png\" alt=\"Minecart\"> No Vehicle<br \/><small>This configures if players should be<br \/>able to use vehicles (boats, minecarts, &#8230;)<br \/>in the pre-game state.<\/small><\/li>\n<li><img loading=\"lazy\" decoding=\"async\" width=\"24\" height=\"24\" src=\"https:\/\/raw.githubusercontent.com\/Owen1212055\/mc-assets\/c0c9f987cc7e1fc80042bfbd7cbafe16141e546c\/assets\/OAK_DOOR.png\" alt=\"Oak Door\"> No Interact<br \/><small>This configures if players should be<br \/>able to interact with entities in the pre-game state.<\/small><\/li>\n<\/ul>\n<\/table>\n<\/details>\n<\/details>\n<details>\n<summary><img loading=\"lazy\" decoding=\"async\" width=\"24\" height=\"24\" src=\"https:\/\/raw.githubusercontent.com\/Owen1212055\/mc-assets\/c0c9f987cc7e1fc80042bfbd7cbafe16141e546c\/assets\/CLOCK.png\" alt=\"Clock\"> Timer<\/summary>\n<p>    This enhancement will add a timer to the action bar. The timer will count the time which has passed, since the game has started. You can modify the timer by using <color:#cba6f7>\/timer<\/p>\n<hr>\n<details>\n<summary>Data<\/summary>\n<table>\n<ul>\n<li><img loading=\"lazy\" decoding=\"async\" width=\"24\" height=\"24\" src=\"https:\/\/raw.githubusercontent.com\/Owen1212055\/mc-assets\/c0c9f987cc7e1fc80042bfbd7cbafe16141e546c\/assets\/LEATHER_BOOTS.png\" alt=\"Leather Boots\"> Animation Speed<br \/><small>This configures the speed of the timer animation.<br \/>The higher the value, the faster the animation.<\/small><\/li>\n<li><img loading=\"lazy\" decoding=\"async\" width=\"24\" height=\"24\" src=\"https:\/\/raw.githubusercontent.com\/Owen1212055\/mc-assets\/c0c9f987cc7e1fc80042bfbd7cbafe16141e546c\/assets\/FEATHER.png\" alt=\"Feather\"> Display to Spectators<br \/><small>This configures whether the timer should be displayed to spectators.<\/small><\/li>\n<li><img loading=\"lazy\" decoding=\"async\" width=\"24\" height=\"24\" src=\"https:\/\/raw.githubusercontent.com\/Owen1212055\/mc-assets\/c0c9f987cc7e1fc80042bfbd7cbafe16141e546c\/assets\/PAPER.png\" alt=\"Paper\"> Running Action Bar Message<br \/><small>This configures the message which is displayed in the action bar,<br \/>when the timer is <b>running<\/b>.<br \/>You can use {days}, {hours}, {minutes}, {seconds} to display the time which has passed.<\/small><\/li>\n<li><img loading=\"lazy\" decoding=\"async\" width=\"24\" height=\"24\" src=\"https:\/\/raw.githubusercontent.com\/Owen1212055\/mc-assets\/c0c9f987cc7e1fc80042bfbd7cbafe16141e546c\/assets\/PAPER.png\" alt=\"Paper\"> Paused Action Bar Message<br \/><small>This configures the message which is displayed in the action bar,<br \/>when the timer is <b>paused<\/b>.<br \/>You can use {days}, {hours}, {minutes}, {seconds} to display the time which has passed.<\/small><\/li>\n<\/ul>\n<\/table>\n<\/details>\n<\/details>\n<details>\n<summary><img loading=\"lazy\" decoding=\"async\" width=\"24\" height=\"24\" src=\"https:\/\/raw.githubusercontent.com\/Owen1212055\/mc-assets\/c0c9f987cc7e1fc80042bfbd7cbafe16141e546c\/assets\/DIAMOND_PICKAXE.png\" alt=\"Diamond Pickaxe\"> Vein Miner<\/summary>\n<p>    This challenge will allow you to vein mine blocks. This means that when you break a block, all connected blocks of the same type will also break.<\/p>\n<hr>\n<details>\n<summary>Data<\/summary>\n<table>\n<ul>\n<li><img loading=\"lazy\" decoding=\"async\" width=\"24\" height=\"24\" src=\"https:\/\/raw.githubusercontent.com\/Owen1212055\/mc-assets\/c0c9f987cc7e1fc80042bfbd7cbafe16141e546c\/assets\/DIAMOND_PICKAXE.png\" alt=\"Diamond Pickaxe\"> Max Blocks<br \/><small>This configures the maximum amount of blocks<br \/>which the vein miner can break at once.<\/small><\/li>\n<li><img loading=\"lazy\" decoding=\"async\" width=\"24\" height=\"24\" src=\"https:\/\/raw.githubusercontent.com\/Owen1212055\/mc-assets\/c0c9f987cc7e1fc80042bfbd7cbafe16141e546c\/assets\/DIAMOND_ORE.png\" alt=\"Diamond Ore\"> Allowed Blocks<br \/><small>This configures the blocks which are allowed to be vein mined.<\/small><\/li>\n<\/ul>\n<\/table>\n<\/details>\n<\/details>\n<details>\n<summary><img loading=\"lazy\" decoding=\"async\" width=\"24\" height=\"24\" src=\"https:\/\/raw.githubusercontent.com\/Owen1212055\/mc-assets\/c0c9f987cc7e1fc80042bfbd7cbafe16141e546c\/assets\/GLOWSTONE.png\" alt=\"Glowstone\"> Glow<\/summary>\n<p>    Every specified entity will receive a glow effect, so you can easily see them, even through walls.<\/p>\n<hr>\n<details>\n<summary>Data<\/summary>\n<table>\n<ul>\n<li><img loading=\"lazy\" decoding=\"async\" width=\"24\" height=\"24\" src=\"https:\/\/raw.githubusercontent.com\/Owen1212055\/mc-assets\/c0c9f987cc7e1fc80042bfbd7cbafe16141e546c\/assets\/PLAYER_HEAD.png\" alt=\"Player Head\"> Players<br \/><small>Every player will receive a glow effect.<\/small><\/li>\n<li><img loading=\"lazy\" decoding=\"async\" width=\"24\" height=\"24\" src=\"https:\/\/raw.githubusercontent.com\/Owen1212055\/mc-assets\/c0c9f987cc7e1fc80042bfbd7cbafe16141e546c\/assets\/SHEEP_SPAWN_EGG.png\" alt=\"Sheep Spawn Egg\"> Entities<br \/><small>Every entity will receive a glow effect.<\/small><\/li>\n<\/ul>\n<\/table>\n<\/details>\n<\/details>\n<details>\n<summary><img loading=\"lazy\" decoding=\"async\" width=\"24\" height=\"24\" src=\"https:\/\/raw.githubusercontent.com\/Owen1212055\/mc-assets\/c0c9f987cc7e1fc80042bfbd7cbafe16141e546c\/assets\/FEATHER.png\" alt=\"Feather\"> No Fall<\/summary>\n<p>    This enhancement will disable fall damage in the game. This means that players will not take any damage from falling.<\/p>\n<\/details>\n<details>\n<summary><img loading=\"lazy\" decoding=\"async\" width=\"24\" height=\"24\" src=\"https:\/\/raw.githubusercontent.com\/Owen1212055\/mc-assets\/c0c9f987cc7e1fc80042bfbd7cbafe16141e546c\/assets\/MUSHROOM_STEW.png\" alt=\"Mushroom Stew\"> Souping<\/summary>\n<p>    This enhancement will allow you to soup in the game. Souping is the act of eating mushroom stew to heal yourself, even if your hunger bar is full.<\/p>\n<hr>\n<details>\n<summary>Data<\/summary>\n<table>\n<ul>\n<li><img loading=\"lazy\" decoding=\"async\" width=\"24\" height=\"24\" src=\"https:\/\/raw.githubusercontent.com\/Owen1212055\/mc-assets\/c0c9f987cc7e1fc80042bfbd7cbafe16141e546c\/assets\/MUSHROOM_STEW.png\" alt=\"Mushroom Stew\"> Amount to Heal<br \/><small>This configures the amount of health which is restored<br \/>when you soup.<br \/>This is configured in <b>half hearts<\/b>.<\/small><\/li>\n<li><img loading=\"lazy\" decoding=\"async\" width=\"24\" height=\"24\" src=\"https:\/\/raw.githubusercontent.com\/Owen1212055\/mc-assets\/c0c9f987cc7e1fc80042bfbd7cbafe16141e546c\/assets\/BOWL.png\" alt=\"Bowl\"> Leave Bowl<br \/><small>This configures whether the bowl should be left behind<br \/>after souping, or if it should be consumed (deleted).<\/small><\/li>\n<\/ul>\n<\/table>\n<\/details>\n<\/details>\n<details>\n<summary><img loading=\"lazy\" decoding=\"async\" width=\"24\" height=\"24\" src=\"https:\/\/raw.githubusercontent.com\/Owen1212055\/mc-assets\/c0c9f987cc7e1fc80042bfbd7cbafe16141e546c\/assets\/FLINT_AND_STEEL.png\" alt=\"Flint And Steel\"> No Fire<\/summary>\n<p>    This enhancement will disable fire damage in the game. This means that players will not take any damage from fire.<\/p>\n<\/details>\n<details>\n<summary><img loading=\"lazy\" decoding=\"async\" width=\"24\" height=\"24\" src=\"https:\/\/raw.githubusercontent.com\/Owen1212055\/mc-assets\/c0c9f987cc7e1fc80042bfbd7cbafe16141e546c\/assets\/PAPER.png\" alt=\"Paper\"> Announce<\/summary>\n<p>    This enhancement will announce various events to every player.<\/p>\n<hr>\n<details>\n<summary>Data<\/summary>\n<table>\n<ul>\n<li><img loading=\"lazy\" decoding=\"async\" width=\"24\" height=\"24\" src=\"https:\/\/raw.githubusercontent.com\/Owen1212055\/mc-assets\/c0c9f987cc7e1fc80042bfbd7cbafe16141e546c\/assets\/IRON_SWORD.png\" alt=\"Iron Sword\"> Damage Announce<br \/><small>This configures whether or not damage<br \/>should be announced to every player.<\/small><\/li>\n<li><img loading=\"lazy\" decoding=\"async\" width=\"24\" height=\"24\" src=\"https:\/\/raw.githubusercontent.com\/Owen1212055\/mc-assets\/c0c9f987cc7e1fc80042bfbd7cbafe16141e546c\/assets\/PAPER.png\" alt=\"Paper\"> Damage Message<br \/><small>This is the message which will be sent <br \/>to every player when a player takes damage.<\/small><\/li>\n<li><img loading=\"lazy\" decoding=\"async\" width=\"24\" height=\"24\" src=\"https:\/\/raw.githubusercontent.com\/Owen1212055\/mc-assets\/c0c9f987cc7e1fc80042bfbd7cbafe16141e546c\/assets\/ENDER_PEARL.png\" alt=\"Ender Pearl\"> Dimension Announce<br \/><small>This configures whether or not dimension<br \/>changes should be announced to every player.<\/small><\/li>\n<li><img loading=\"lazy\" decoding=\"async\" width=\"24\" height=\"24\" src=\"https:\/\/raw.githubusercontent.com\/Owen1212055\/mc-assets\/c0c9f987cc7e1fc80042bfbd7cbafe16141e546c\/assets\/PAPER.png\" alt=\"Paper\"> Dimension Message<br \/><small>This is the message which will be sent <br \/>to every player when a player changes dimension.<\/small><\/li>\n<\/ul>\n<\/table>\n<\/details>\n<\/details>\n<details>\n<summary><img loading=\"lazy\" decoding=\"async\" width=\"24\" height=\"24\" src=\"https:\/\/raw.githubusercontent.com\/Owen1212055\/mc-assets\/c0c9f987cc7e1fc80042bfbd7cbafe16141e546c\/assets\/BARREL.png\" alt=\"Barrel\"> Backpack<\/summary>\n<p>    This enhancement will add a backpack to each player. The backpack will allow each player to store items in it. You can access the backpack by using <color:#cba6f7>\/backpack<color:#cdd6f4>, and reset it by using <color:#cba6f7>\/backpack reset<\/p>\n<hr>\n<details>\n<summary>Data<\/summary>\n<table>\n<ul>\n<li><img loading=\"lazy\" decoding=\"async\" width=\"24\" height=\"24\" src=\"https:\/\/raw.githubusercontent.com\/Owen1212055\/mc-assets\/c0c9f987cc7e1fc80042bfbd7cbafe16141e546c\/assets\/BARREL.png\" alt=\"Barrel\"> Size<br \/><small>The size of the backpack.<br \/>This will determine how many items you can store in the backpack.<\/small><\/li>\n<\/ul>\n<\/table>\n<\/details>\n<\/details>\n<details>\n<summary><img loading=\"lazy\" decoding=\"async\" width=\"24\" height=\"24\" src=\"https:\/\/raw.githubusercontent.com\/Owen1212055\/mc-assets\/c0c9f987cc7e1fc80042bfbd7cbafe16141e546c\/assets\/SHIELD.png\" alt=\"Shield\"> No PvP<\/summary>\n<p>    This enhancement will disable PvP in the game. This means that players will not be able to damage each other.<\/p>\n<\/details>\n<details>\n<summary><img loading=\"lazy\" decoding=\"async\" width=\"24\" height=\"24\" src=\"https:\/\/raw.githubusercontent.com\/Owen1212055\/mc-assets\/c0c9f987cc7e1fc80042bfbd7cbafe16141e546c\/assets\/IRON_SWORD.png\" alt=\"Iron Sword\"> Old Combat<\/summary>\n<p>    This enhancement will revert the combat mechanics to the old ones, found in the game versions before 1.9.X.<\/p>\n<\/details>\n<\/details>\n<details>\n<summary><img loading=\"lazy\" decoding=\"async\" width=\"24\" height=\"24\" src=\"https:\/\/raw.githubusercontent.com\/Owen1212055\/mc-assets\/c0c9f987cc7e1fc80042bfbd7cbafe16141e546c\/assets\/DRAGON_HEAD.png\" alt=\"Dragon Head\"> Objective List<\/summary>\n<details>\n<summary><img loading=\"lazy\" decoding=\"async\" width=\"24\" height=\"24\" src=\"https:\/\/raw.githubusercontent.com\/Owen1212055\/mc-assets\/c0c9f987cc7e1fc80042bfbd7cbafe16141e546c\/assets\/BOOK.png\" alt=\"Book\"> Every Advancement<\/summary>\n<p>    This objective will require you to obtain every advancement in the game. The first player who obtains every advancement will complete the objective.<\/p>\n<hr>\n<details>\n<summary>Data<\/summary>\n<table>\n<ul>\n<li><img loading=\"lazy\" decoding=\"async\" width=\"24\" height=\"24\" src=\"https:\/\/raw.githubusercontent.com\/Owen1212055\/mc-assets\/c0c9f987cc7e1fc80042bfbd7cbafe16141e546c\/assets\/PAPER.png\" alt=\"Paper\"> Boss Bar Message<br \/><small>The message which will be displayed in the boss bar.<br \/>This message will be displayed to all players,<br \/>to showcase which advancement they need to obtain.<\/small><\/li>\n<li><img loading=\"lazy\" decoding=\"async\" width=\"24\" height=\"24\" src=\"https:\/\/raw.githubusercontent.com\/Owen1212055\/mc-assets\/c0c9f987cc7e1fc80042bfbd7cbafe16141e546c\/assets\/RED_DYE.png\" alt=\"Red Dye\"> Boss Bar Color<br \/><small>The color of the boss bar.<br \/>This color will be used to showcase the progress<br \/>of the collection of advancements.<\/small><\/li>\n<\/ul>\n<\/table>\n<\/details>\n<\/details>\n<details>\n<summary><img loading=\"lazy\" decoding=\"async\" width=\"24\" height=\"24\" src=\"https:\/\/raw.githubusercontent.com\/Owen1212055\/mc-assets\/c0c9f987cc7e1fc80042bfbd7cbafe16141e546c\/assets\/DIAMOND_PICKAXE.png\" alt=\"Diamond Pickaxe\"> Obtain Item<\/summary>\n<p>    This objective will require you to obtain a specific item. The first player who obtains the specified item, will complete the objective.<\/p>\n<hr>\n<details>\n<summary>Data<\/summary>\n<table>\n<ul>\n<li><img loading=\"lazy\" decoding=\"async\" width=\"24\" height=\"24\" src=\"https:\/\/raw.githubusercontent.com\/Owen1212055\/mc-assets\/c0c9f987cc7e1fc80042bfbd7cbafe16141e546c\/assets\/DIAMOND_PICKAXE.png\" alt=\"Diamond Pickaxe\"> Item to obtain<br \/><small>The item which needs to be obtained<br \/>in order to complete the objective.<\/small><\/li>\n<\/ul>\n<\/table>\n<\/details>\n<\/details>\n<details>\n<summary><img loading=\"lazy\" decoding=\"async\" width=\"24\" height=\"24\" src=\"https:\/\/raw.githubusercontent.com\/Owen1212055\/mc-assets\/c0c9f987cc7e1fc80042bfbd7cbafe16141e546c\/assets\/REDSTONE.png\" alt=\"Redstone\"> Death<\/summary>\n<p>    This objective will require you to die as fast as possible. Once you die, you will complete the objective.<\/p>\n<\/details>\n<details>\n<summary><img loading=\"lazy\" decoding=\"async\" width=\"24\" height=\"24\" src=\"https:\/\/raw.githubusercontent.com\/Owen1212055\/mc-assets\/c0c9f987cc7e1fc80042bfbd7cbafe16141e546c\/assets\/NETHERITE_SWORD.png\" alt=\"Netherite Sword\"> Kill Entity<\/summary>\n<p>    This objective will require you to kill a specific entity, in order to complete it. The first player to kill the entity will complete the objective.<\/p>\n<hr>\n<details>\n<summary>Data<\/summary>\n<table>\n<ul>\n<li><img loading=\"lazy\" decoding=\"async\" width=\"24\" height=\"24\" src=\"https:\/\/raw.githubusercontent.com\/Owen1212055\/mc-assets\/c0c9f987cc7e1fc80042bfbd7cbafe16141e546c\/assets\/DRAGON_HEAD.png\" alt=\"Dragon Head\"> Target Type<br \/><small>The type of entity which needs to be killed<br \/>in order to complete the objective.<\/small><\/li>\n<\/ul>\n<\/table>\n<\/details>\n<\/details>\n<\/details>\n<p>## First Steps<\/p>\n<p>### Download<\/p>\n<p>&#8211; Download the BasedUtils **and** the BasedChallenges plugin from<br \/>\n  the Releases<br \/>\n  page.<\/p>\n<p>### Installation<\/p>\n<p>&#8211; Move the downloaded Jar files (BasedUtils and BasedChallenges) into your server&#8217;s plugins folder (<br \/>\n  `SERVER_NAME\/plugins`).<br \/>\n  This is where the server loads plugins from.<\/p>\n<p>### Server Compatibility<\/p>\n<p>&#8211; Ensure your server uses a compatible Java version and supports the required Minecraft version.<br \/>\n  You can verify by checking the `Supported Paper Version`<br \/>\n  and `Supported Java Version` on the Releases page for both plugins.<\/p>\n<p>### Usage<\/p>\n<p>1. Start your server and join it.<br \/>\n2. Make sure that you either have the `basedchallenges.*` permission or are an **operator**.<br \/>\n3. Use the command `\/basedinterface` to open the GUI and start selecting your content.<br \/>\n4. Use the command `\/basedgame` to manage the game.<br \/>\n5. Use any other commands (found below), configure anything, and enjoy the plugin!<\/p>\n<p>## FAQ<\/p>\n<p>### Understanding Features<\/p>\n<p>#### Commands<\/p>\n<p>| Command           | Description                                            | Permission                  |<br \/>\n|&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;-|&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8211;|&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8211;|<br \/>\n| `\/basedinterface` | Opens the main interface.                              | `basedchallenges.interface` |<br \/>\n| `\/basedgame`      | Starts or stops the game.                              | `basedchallenges.game`      |<br \/>\n| `\/position`       | Manage a set of saved positions.                       | `basedchallenges.position`  |<br \/>\n| `\/top`            | Teleport to the top of the world.                      | `basedchallenges.top`       |<br \/>\n| `\/timer`          | Start or stop the timer (needs the Timer Enhancement). | `basedchallenges.timer`     |<br \/>\n| `\/backpack`       | Opens the backpack. Requires the Backpack Enhancement. | `basedchallenges.backpack`  |<br \/>\n| `\/world`          | Teleport to a world.                                   | `basedchallenges.world`     |<br \/>\n| `\/breload`        | Reloads the plugin&#8217;s configuration files.              | `basedchallenges.breload`   |<br \/>\n| `\/reset`          | Resets the world.                                      | `basedchallenges.reset`     |<br \/>\n| `\/spawn`          | Easily spawn some entities in the world.               | `basedchallenges.spawn`     |<\/p>\n<p>#### What is the difference between Objectives, Challenges and Enhancements?<\/p>\n<p>&#8211; **Objectives:** Objectives are the goal of the game.<br \/>\n  They are the one thing you need to complete to win the game.<br \/>\n  You don&#8217;t need an objective to play any game, but they are useful to set yourself a goal you want to achieve.<br \/>\n&#8211; **Challenges:** Challenges are the main focus of the plugin.<br \/>\n  They provide fun twists on the main game and are not required to play the game.<br \/>\n&#8211; **Enhancements:** Enhancements are optional improvements to the game which can be enabled.<br \/>\n  They provide additional features or improvements to the game.<br \/>\n  They are not required to play the game.<\/p>\n<p>#### Still unsure?<\/p>\n<p>&#8211; If any part of the Plugin is unclear (even after trying it out), don&#8217;t hesitate to contact us for assistance.<\/p>\n<p>### Purpose<\/p>\n<p>&#8211; BasedChallenges was created to provide a free,<br \/>\n  open-source challenges plugin as an alternative to closed-source or<br \/>\n  paid ones.<\/p>\n<p>### Feature Requests<\/p>\n<p>&#8211; When you have an idea for a new feature, feel<br \/>\n  free to submit<br \/>\n  a feature request,<br \/>\n  and we&#8217;ll consider implementing it.<\/p>\n<p>### Bug Reports<\/p>\n<p>&#8211; Encountered a bug? Report it by creating<br \/>\n  a bug report,<br \/>\n  and we&#8217;ll address it promptly.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>An Open-Source Minecraft plugin adding a lot of fun challenges<\/p>\n","protected":false},"featured_media":26127,"template":"","meta":{"_minecraft_slug":"basedchallenges","_minecraft_project_id":"TMa6lOB5","_minecraft_author":"DontBlameMe","_minecraft_license":"GPL-3.0-only","_minecraft_downloads":174,"_minecraft_follows":2,"_minecraft_client_side":"unsupported","_minecraft_server_side":"required","_minecraft_storage_type":"zip","_minecraft_archive_name":"basedchallenges.zip","_minecraft_size_bytes":1048996,"_minecraft_version_count":1,"_minecraft_updated_at":"2026-05-16T13:04:37.570287Z","_minecraft_date_created":"2025-01-13T09:11:07.196191Z","_minecraft_date_modified":"2025-03-15T14:40:09.204462Z","_minecraft_project_url":"https:\/\/modrinth.com\/mod\/basedchallenges","_minecraft_icon_attachment_id":26127,"_minecraft_imported_at":"2026-06-01T09:37:37+00:00","_minecraft_import_hash":"e45da67a54b8b264ec70c5df9115d4ca","_minecraft_versions":"","_minecraft_links":"","_minecraft_gallery":"","_minecraft_api_metadata":""},"mod_category":[127],"mod_loader":[132],"minecraft_version":[38],"class_list":["post-26126","mod","type-mod","status-publish","has-post-thumbnail","hentry","mod_category-paper","mod_loader-paper","minecraft_version-1-21-4"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v27.6 - 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