{"id":24198,"date":"2026-06-01T11:13:36","date_gmt":"2026-06-01T08:13:36","guid":{"rendered":"https:\/\/vpesports.com\/minecraft\/mods\/awesomehouses\/"},"modified":"2026-06-01T11:13:36","modified_gmt":"2026-06-01T08:13:36","slug":"awesomehouses","status":"publish","type":"mod","link":"https:\/\/vpesports.com\/minecraft\/mods\/awesomehouses\/","title":{"rendered":"AwesomeHouses"},"content":{"rendered":"<p># AwesomeHouses<\/p>\n<p>AwesomeHouses links AwesomeTaxes regions and AwesomeKeycards locks into a single house-buying workflow. Staff publish houses on signs with a sale price; players right-click to pay, become the owner in AwesomeTaxes, receive a personal keycard, and all doors\/containers inside the region are auto-locked to that card.<\/p>\n<p>**Version:** 1.0.0<br \/>\n**Requires:** AwesomeTaxes + AwesomeKeycards (APIs provided via Bukkit services)<\/p>\n<p>## Highlights<br \/>\n&#8211; Sign-based listings: `\/houses create <taxHouseId> <price>` while looking at a sign publishes a sale board with price and tax ID.<br \/>\n&#8211; Automatic region scan: reuses AwesomeKeycards lockable logic to detect doors\/containers\/buttons inside the AwesomeTaxes region.<br \/>\n&#8211; One-key protection: buyer gets a personal keycard; every detected lockable block is linked to that single card.<br \/>\n&#8211; Taxes integration: ownership is assigned via `TaxesAPI` to the specified AwesomeTaxes house ID.<br \/>\n&#8211; Simple payments: player right-clicks the sign holding the required item stack; payment is removed, ownership and locks are applied, and the card is given.<\/p>\n<p>## Quick Start<br \/>\n1) Create a house in AwesomeTaxes and note its ID (e.g., `H-001`).<br \/>\n2) As staff with `awesomehouses.staff`, hold the payment item stack (amount = sale price), look at a sign, and run:<br \/>\n   `\/houses create H-001 <price>`<br \/>\n   The sign updates to `[FOR SALE]` with listing ID, price, and tax ID.<br \/>\n3) Player purchase: right-click the sign with the required items in hand. They pay, receive a personal keycard, become the house owner in AwesomeTaxes, and all detected lockable blocks in the region are protected to that card. The sign flips to `[OWNED]`.<\/p>\n<p>## Full Workflow (Step-by-Step)<br \/>\n1) Define the region in AwesomeTaxes<br \/>\n   &#8211; Staff selects corners with `\/taxes pos1` and `\/taxes pos2` (same world).<br \/>\n   &#8211; Create the house region: `\/taxes create <name>` \u2192 note the returned house ID (e.g., `H-001`).<br \/>\n   &#8211; (Optional) View details: `\/taxes info H-001` or list via `\/taxes myhouses`.<br \/>\n2) Configure the tax payment in AwesomeTaxes<br \/>\n   &#8211; Hold the required payment item stack (stack size = amount) in your main hand.<br \/>\n   &#8211; Run `\/taxes admin setitem H-001` to save the tax item\/amount for that house.<br \/>\n   &#8211; (Optional) Add members in Taxes if you want pre-owners: `\/taxes addmember H-001 <player>`.<br \/>\n3) Publish a sale sign with AwesomeHouses<br \/>\n   &#8211; Stand anywhere, look directly at a sign block.<br \/>\n   &#8211; Hold the payment item stack you want to charge for the purchase (stack size = sale price).<br \/>\n   &#8211; Run `\/houses create H-001 <price>` (price is the item amount you\u2019re charging).<br \/>\n   &#8211; AwesomeHouses will:<br \/>\n     &#8211; Pull the region from AwesomeTaxes (house `H-001`).<br \/>\n     &#8211; Scan that region for lockable blocks using the AwesomeKeycards logic (doors, trapdoors, fence gates, buttons, levers, chests, barrels, furnaces, shulkers, hoppers, dispensers, droppers).<br \/>\n     &#8211; Save a listing with a new listing ID and update the sign to:<br \/>\n       &#8220;`<br \/>\n       [FOR SALE]<br \/>\n       Casa #<listingId>\n       Price: <price>\n       TaxID: H-001<br \/>\n       &#8220;`<br \/>\n4) Player purchase flow<br \/>\n   &#8211; Buyer right-clicks the sale sign while holding the exact required item stack (same material as price item, amount \u2265 price).<br \/>\n   &#8211; AwesomeHouses will:<br \/>\n     &#8211; Remove the payment items from the player\u2019s hand.<br \/>\n     &#8211; Create a personal keycard labeled with the listing ID.<br \/>\n     &#8211; Assign ownership in AwesomeTaxes via TaxesAPI: `H-001` owner becomes the buyer.<br \/>\n     &#8211; Lock every detected lockable block in the region to that keycard (one key controls everything).<br \/>\n     &#8211; Deliver the keycard to the player (drops on ground if inventory is full).<br \/>\n     &#8211; Update the sign to:<br \/>\n       &#8220;`<br \/>\n       [OWNED]<br \/>\n       Casa #<listingId>\n       Owner: <player>\n       &#8220;`<br \/>\n5) Post-purchase behavior<br \/>\n   &#8211; The buyer (new owner) is now the Taxes owner and holds the only keycard that opens all doors\/containers in the region.<br \/>\n   &#8211; Any additional locks in that region can be relinked manually with the same card if desired.<br \/>\n   &#8211; Admins can still manage ownership in Taxes (`\/taxes admin setowner`) or revoke\/add members; locks remain tied to the keycard.<\/p>\n<p>## Commands<br \/>\n&#8211; `\/houses create <taxHouseId> <price>` \u2013 Publish a listing on the targeted sign using the house region from AwesomeTaxes and the payment item in your hand.<br \/>\n  Permission: `awesomehouses.staff` (default: op)<\/p>\n<p>## Permissions<br \/>\n&#8211; `awesomehouses.staff` \u2013 create\/manage listings (publish signs). Default: op.<\/p>\n<p>## Storage<br \/>\n&#8211; Listings are stored in `plugins\/AwesomeHouses\/listings.yml` (region, price item, sign location, lock targets, and owner when sold).<\/p>\n","protected":false},"excerpt":{"rendered":"<p>wesomeHouses links AwesomeTaxes regions and AwesomeKeycards locks into a single house-buying workflow.<\/p>\n","protected":false},"featured_media":24199,"template":"","meta":{"_minecraft_slug":"awesomehouses","_minecraft_project_id":"1tNg6s5G","_minecraft_author":"NeonDev","_minecraft_license":"LicenseRef-All-Rights-Reserved","_minecraft_downloads":15,"_minecraft_follows":0,"_minecraft_client_side":"unsupported","_minecraft_server_side":"required","_minecraft_storage_type":"zip","_minecraft_archive_name":"awesomehouses.zip","_minecraft_size_bytes":1711597,"_minecraft_version_count":1,"_minecraft_updated_at":"2026-05-15T22:50:42.563860Z","_minecraft_date_created":"2025-12-13T01:08:29.705988Z","_minecraft_date_modified":"2025-12-06T21:03:27.921057Z","_minecraft_project_url":"https:\/\/modrinth.com\/mod\/awesomehouses","_minecraft_icon_attachment_id":24199,"_minecraft_imported_at":"2026-06-01T08:13:37+00:00","_minecraft_import_hash":"010383e3304de67e9c273e9f22b67bdc","_minecraft_versions":"","_minecraft_links":"","_minecraft_gallery":"","_minecraft_api_metadata":""},"mod_category":[844,89,126,127,867,92],"mod_loader":[132],"minecraft_version":[81],"class_list":["post-24198","mod","type-mod","status-publish","has-post-thumbnail","hentry","mod_category-economy","mod_category-game-mechanics","mod_category-management","mod_category-paper","mod_category-social","mod_category-utility","mod_loader-paper","minecraft_version-1-21-8"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v27.6 - 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