{"id":18562,"date":"2026-05-31T23:04:41","date_gmt":"2026-05-31T20:04:41","guid":{"rendered":"https:\/\/vpesports.com\/minecraft\/mods\/areas\/"},"modified":"2026-05-31T23:04:41","modified_gmt":"2026-05-31T20:04:41","slug":"areas","status":"publish","type":"mod","link":"https:\/\/vpesports.com\/minecraft\/mods\/areas\/","title":{"rendered":"Areas"},"content":{"rendered":"<p style=\"text-align: center;\"><center><img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/cdn.serilum.com\/description\/header\/header.png\" alt=\"\" width=\"838\" height=\"400\" \/><\/p>\n<p style=\"text-align: center;\"><img decoding=\"async\" src=\"https:\/\/wsrv.nl\/?url=https:\/\/workflow.serilum.com\/badges\/svg\/curseforge.svg&#038;w=400\" width=\"200\" \/> <img decoding=\"async\" src=\"https:\/\/wsrv.nl\/?url=https:\/\/workflow.serilum.com\/badges\/svg\/modrinth.svg&#038;w=400\" width=\"200\" \/> <img decoding=\"async\" src=\"https:\/\/wsrv.nl\/?url=https:\/\/workflow.serilum.com\/badges\/svg\/patreon.svg&#038;w=400\" width=\"200\" \/> <img decoding=\"async\" src=\"https:\/\/wsrv.nl\/?url=https:\/\/workflow.serilum.com\/badges\/svg\/youtube.svg&#038;w=400\" width=\"200\" \/><\/center><\/p>\n<p><strong><span style=\"font-size: 24px;\">Requires the library mod&nbsp;Collective.<\/span><\/strong><strong><br \/><span style=\"font-size:6px\"><br \/><\/span>&nbsp;&nbsp;&nbsp;This mod is part of <span style=\"color:#008000\">The Vanilla Experience<\/span> modpack and <span style=\"color:#006b3f\">Serilum&#8217;s RPG Bundle<\/span> mod.<\/strong><br \/><span style=\"font-size:18px\">Areas is a mod which allows any player to easily created named areas in a world. This can be an area, region, zone, town, kingdom etc. This is done with a placed sign. On it you specify the radius, optionally the rgb value and the name. This means that the radius around the sign is now considered an area. Whenever a player enters this area, they receive a message at the top of the GUI with (by default) &#8220;Enter the area.&#8221;. And when they leave &#8220;Leaving the area.&#8221;. This can both be changed in the config.<\/p>\n<p>Names are randomly selected when the sign does not contain one. There is a global RGB value for the messages specified in the config, but this can also be a unique value again specified on the sign. See the examples below for a better idea of how it works!<\/p>\n<p>You can make areas overlap in order to create different area shapes. The join\/leave message will only show when entering for the first time or leaving every overlapping zone.<\/span><\/p>\n<p><span style=\"font-size:14px;color:#008000\"><strong>Works in multiplayer, but players must also have the mod installed on their client.<\/strong><\/span><\/p>\n<p><strong><span style=\"font-size:20px\">Configurable:<\/span> <span style=\"color:#008000;font-size:14px\">(&nbsp;how do I configure?&nbsp;)<\/span><br \/><\/strong><span style=\"font-size:12px\"><strong>giveUnnamedAreasRandomName<\/strong>&nbsp;(default = true): When enabled, gives signs without an area name a randomly chosen one from a preset list.<\/span><br \/><span style=\"font-size:12px\"><strong>radiusAroundPlayerToCheckForSigns<\/strong>&nbsp;(default = 100, min 0, max 1000): The radius in blocks around the player in which to check for area signs.<\/span><br \/><span style=\"font-size:12px\"><strong>defaultAreaRadius<\/strong>&nbsp;(default = 30, min 0, max 1000): The default radius for areas when it&#8217;s left empty on the sign. It will be added automatically.<\/span><br \/><span style=\"font-size:12px\"><strong>sendChatMessages<\/strong>&nbsp;(default = false): When enabled, sends the player the area notifications in chat.<\/span><br \/><span style=\"font-size:12px\"><strong>showHUDMessages<\/strong>&nbsp;(default = true): When enabled, sends the player the area notifications in the HUD on screen.<\/span><br \/><span style=\"font-size:12px\"><strong>showEnterMessage<\/strong>&nbsp;(default = true): Whether a message should be sent when a player enters an area.<\/span><br \/><span style=\"font-size:12px\"><strong>enterPrefix<\/strong>&nbsp;(default = &#8220;Entering &#8220;): The prefix of the message whenever a player enters an area.<\/span><br \/><span style=\"font-size:12px\"><strong>enterSuffix<\/strong>&nbsp;(default = &#8220;.&#8221;): The suffix of the message whenever a player enters an area.<\/span><br \/><span style=\"font-size:12px\"><strong>showLeaveMessage<\/strong>&nbsp;(default = true): Whether a message should be sent when a player leaves an area.<\/span><br \/><span style=\"font-size:12px\"><strong>leavePrefix<\/strong>&nbsp;(default = &#8220;Leaving &#8220;): The prefix of the message whenever a player leaves an area.<\/span><br \/><span style=\"font-size:12px\"><strong>leaveSuffix<\/strong>&nbsp;(default = &#8220;.&#8221;): The suffix of the message whenever a player leaves an area.<\/span><\/p>\n<p><span style=\"font-size:12px\"><strong>showHUDTextShadow<\/strong>&nbsp;(default = true): Whether the text shown should be drawn with a shadow.<\/span><br \/><span style=\"font-size:12px\"><strong>HUDMessageFadeDelayMs<\/strong>&nbsp;(default = 4000, min 100, max 360000): The delay in ms after which the HUD message should fade out.<\/span><br \/><span style=\"font-size:12px\"><strong>HUDMessageHeightOffset<\/strong>&nbsp;(default = 10, min 0, max 3000): The vertical offset (y coord) for the HUD message. This determines how far down the message should be on the screen. Can be changed to prevent GUIs from overlapping.<\/span><br \/><span style=\"font-size:12px\"><strong>HUD_FontSizeScaleModifier<\/strong>&nbsp;(default = 1.0, min 0, max 10.0): Increases the font size of the text in the HUD message. If you change this value, make sure to test the different GUI scale settings in-game. 6.0 is considered large.<\/span><br \/><span style=\"font-size:12px\"><strong>HUD_RGB_R<\/strong>&nbsp;(default = 100, min 0, max 255): The red RGB value for the HUD message.<\/span><br \/><span style=\"font-size:12px\"><strong>HUD_RGB_G<\/strong>&nbsp;(default = 200, min 0, max 255): The green RGB value for the HUD message.<\/span><br \/><span style=\"font-size:12px\"><strong>HUD_RGB_B<\/strong>&nbsp;(default = 50, min 0, max 255): The blue RGB value for the HUD message.<\/span><\/p>\n<p><span style=\"font-size:24px\"><strong>Commands:<\/strong><\/span><br \/><span style=\"font-size:14px\"><em>\/areas<\/em> &#8211; Shows all area signs around the player.<br \/><\/span><\/p>\n<details>\n<summary>Show Spoiler<\/summary>\n<p><img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/cdn.serilum.com\/projects\/areas\/a.jpg\" width=\"1000\" height=\"555\"><\/p>\n<\/details>\n<p>&nbsp;<\/p>\n<p><span style=\"font-size:24px\"><strong>Examples:<\/strong><\/span><br \/><span style=\"font-size:14px\"><strong>To create an area with a radius of 10, use one of these prefixes. They do the same, choose which one you prefer:<\/strong><\/span><br \/><em><em>This will create an area with a random name by default.<\/em><\/em><br \/><img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/cdn.serilum.com\/projects\/areas\/b.jpg\" width=\"1141\" height=\"342\"><\/p>\n<p><strong><span style=\"font-size:18px\"><strong>A simple example; a desert island area with a radius of 10:<\/strong><\/span><br \/><img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/cdn.serilum.com\/projects\/areas\/c.jpg\" width=\"1142\" height=\"600\"><br \/><\/strong><span style=\"font-size:14px\"><strong><br \/>Entering the desert island:<\/strong><\/span><\/p>\n<details>\n<summary>Show Spoiler<\/summary>\n<p><img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/cdn.serilum.com\/projects\/areas\/d.webp\" width=\"1000\" height=\"518\"><\/p>\n<\/details>\n<p><span style=\"font-size:14px\"><strong><br \/>When breaking the sign, the area ceases to exist:<\/strong><\/span><\/p>\n<details>\n<summary>Show Spoiler<\/summary>\n<p><img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/cdn.serilum.com\/projects\/areas\/e.webp\" width=\"1000\" height=\"522\"><\/p>\n<\/details>\n<p>&nbsp;<\/p>\n<p><span style=\"font-size:14px\"><strong>Another example with a <span style=\"color:#f00;font-size:14px\">custom colour<\/span>; A savanna village area with the rgb value after the [RGB] prefix:<\/strong><\/span><br \/><em>These three signs result in exactly the same.<\/em><br \/><img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/cdn.serilum.com\/projects\/areas\/f.jpg\" width=\"1141\" height=\"342\">&nbsp;<br \/><span style=\"font-size:14px\"><strong>Entering the savanna village:<\/strong><\/span><\/p>\n<details>\n<summary>Show Spoiler<\/summary>\n<p><img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/cdn.serilum.com\/projects\/areas\/g.webp\" width=\"1000\" height=\"520\"><\/p>\n<\/details>\n<p>&nbsp;<\/p>\n<p><span style=\"font-size:14px\"><strong>Leaving the savanna village:<\/strong><\/span><\/p>\n<details>\n<summary>Show Spoiler<\/summary>\n<p><img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/cdn.serilum.com\/projects\/areas\/h.webp\" width=\"1000\" height=\"520\"><\/p>\n<\/details>\n<p>&nbsp;<\/p>\n<p><span style=\"font-size:18px\"><strong>An area being randomly named with a radius of 30:<\/strong><\/span><\/p>\n<details>\n<summary>Show Spoiler<\/summary>\n<p><img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/cdn.serilum.com\/projects\/areas\/i.webp\" width=\"1000\" height=\"522\"><\/p>\n<\/details>\n<p>&nbsp;<br \/><span style=\"font-size:18px\"><strong>Another randomly named area with a radius of 20:<\/strong><\/span><\/p>\n<details>\n<summary>Show Spoiler<\/summary>\n<p><img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/cdn.serilum.com\/projects\/areas\/j.webp\" width=\"1000\" height=\"522\"><\/p>\n<\/details>\n<p>&nbsp;<\/p>\n<p><span style=\"font-size:18px\"><strong>And another example with an unnamed area with a radius of 5 by not entering a name, and the config option &#8216;giveUnnamedAreasRandomName&#8217; set to false:<\/strong><\/span><\/p>\n<details>\n<summary>Show Spoiler<\/summary>\n<p><img decoding=\"async\" src=\"https:\/\/cdn.serilum.com\/projects\/areas\/k.webp\"><\/p>\n<\/details>\n<p>&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;<\/p>\n<p><span style=\"font-size:24px\"><strong>You may freely use this mod in any modpack, as long as the download remains hosted within the Modrinth ecosystem.<\/strong><\/span><\/p>\n<p><span style=\"font-size:18px\">Serilum.com contains an overview and more information on all mods available.<\/span><\/p>\n<p><span style=\"font-size:14px\">Comments are disabled as I&#8217;m unable to keep track of all the separate pages on each mod.<\/span><span style=\"font-size:14px\"><br \/>For issues, ideas, suggestions or anything else there is the&nbsp;Github repo. Thanks!<\/span><span style=\"font-size: 6px;\"><\/p>\n<p><\/span><\/p>\n","protected":false},"excerpt":{"rendered":"<p>\u270d\ufe0f Create custom named regions\/towns\/zones with a radius using signs, with join\/leave messages via GUI.<\/p>\n","protected":false},"featured_media":18563,"template":"","meta":{"_minecraft_slug":"areas","_minecraft_project_id":"NWvsqJ2Z","_minecraft_author":"Serilum","_minecraft_license":"LicenseRef-All-Rights-Reserved","_minecraft_downloads":858158,"_minecraft_follows":452,"_minecraft_client_side":"required","_minecraft_server_side":"unsupported","_minecraft_storage_type":"zip","_minecraft_archive_name":"areas.zip","_minecraft_size_bytes":2711044,"_minecraft_version_count":31,"_minecraft_updated_at":"2026-05-16T14:34:41.887086Z","_minecraft_date_created":"2022-09-01T15:43:14.157586Z","_minecraft_date_modified":"2026-04-10T00:29:48.556181Z","_minecraft_project_url":"https:\/\/modrinth.com\/mod\/areas","_minecraft_icon_attachment_id":18563,"_minecraft_imported_at":"2026-05-31T20:04:42+00:00","_minecraft_import_hash":"9c8a6a1ee7f532de0e9c633b751745fa","_minecraft_versions":"","_minecraft_links":"","_minecraft_gallery":"","_minecraft_api_metadata":""},"mod_category":[156,97,104,89,873,158,98],"mod_loader":[99,106,160,100],"minecraft_version":[48,53,56,57,58,59,36,60,93,94,101,102,62,37,40,41,73,74,38,78,79,80,81,82,83,167,163],"class_list":["post-18562","mod","type-mod","status-publish","has-post-thumbnail","hentry","mod_category-decoration","mod_category-fabric","mod_category-forge","mod_category-game-mechanics","mod_category-library","mod_category-neoforge","mod_category-quilt","mod_loader-fabric","mod_loader-forge","mod_loader-neoforge","mod_loader-quilt","minecraft_version-1-16-5","minecraft_version-1-18-2","minecraft_version-1-19-2","minecraft_version-1-19-3","minecraft_version-1-19-4","minecraft_version-1-20","minecraft_version-1-20-1","minecraft_version-1-20-2","minecraft_version-1-20-3","minecraft_version-1-20-4","minecraft_version-1-20-5","minecraft_version-1-20-6","minecraft_version-1-21","minecraft_version-1-21-1","minecraft_version-1-21-10","minecraft_version-1-21-11","minecraft_version-1-21-2","minecraft_version-1-21-3","minecraft_version-1-21-4","minecraft_version-1-21-5","minecraft_version-1-21-6","minecraft_version-1-21-7","minecraft_version-1-21-8","minecraft_version-1-21-9","minecraft_version-26-1","minecraft_version-26-1-1","minecraft_version-26-1-2"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v27.6 - 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