{"id":173807,"date":"2026-06-10T02:00:52","date_gmt":"2026-06-09T23:00:52","guid":{"rendered":"https:\/\/vpesports.com\/minecraft\/mods\/zenxarch-zombie-apocalypse\/"},"modified":"2026-06-10T02:00:52","modified_gmt":"2026-06-09T23:00:52","slug":"zenxarch-zombie-apocalypse","status":"publish","type":"mod","link":"https:\/\/vpesports.com\/minecraft\/mods\/zenxarch-zombie-apocalypse\/","title":{"rendered":"ZenXArch&#8217;s Zombie Apocalypse"},"content":{"rendered":"<p>## Data Driven zombies?<br \/>\nThis mod adds data driven zombies since version 0.0.15.<br \/>\nWhat this means is that the variants of a zombie can be added using datapacks.<\/p>\n<p>&#8220;Download the mod on modrinth&#8221;<\/p>\n<details>\n<summary>Github link<\/summary>\n<p>https:\/\/github.com\/offbeat-stuff\/zombies<br \/>\n<\/details>\n<details>\n<summary> How the data driven system works <\/summary>\n<p>The mod adds a dynamic registry like for enchantments<\/p>\n<p>Currently the mod adds the following configuration to variants<br \/>\n&#8211; lootTableInfo contains a field for spawn armor and loot drop<br \/>\n&#8211; events -> 7 event handlers (spawn,tick,death,kill etc.)<br \/>\n&#8211; Runs like an enchantment effect when event fires<br \/>\n&#8211; BiomePredicate -> what biomes the variant spawns in<br \/>\n&#8211; Requirements -> a loot condition for mob to spawn<br \/>\n&#8211; attribute (base and modifiers) to add on spawn<br \/>\n&#8211; weight (contains weight and quality) -> similiar to loot table entries (uses difficulty)<\/p>\n<p>My plans for additional fields<br \/>\n&#8211; texture (would require client side changes) which isn&#8217;t plan so I will make a seperate to allow for that to be done in more portable way.<br \/>\n&#8211; spawn weight (How much the mob counts towards internal zombie cap) (unlikely)<br \/>\n&#8211; attachments to mob ai<\/p>\n<p>What event handlers are there?<br \/>\n&#8211; apply status effect to target<br \/>\n&#8211; swap positions<br \/>\n&#8211; single target<br \/>\n  &#8211; freeze<br \/>\n  &#8211; ignite<br \/>\n  &#8211; spawn effect cloud<br \/>\n  &#8211; spawn particle effect<br \/>\n  &#8211; apply status effect<\/p>\n<\/details>\n<details>\n<summary>Installation<\/summary>\n<p>Just install the main jar alongside smartbrainlib 1.16.7+ and fabric api 0.118+<\/p>\n<\/details>\n<p>## What about the apocalypse?<\/p>\n<p>This mod continually spawns zombies around the players in overworld.<br \/>\nAlso currently gives small leaping ability to zombies.<br \/>\nThere is a seperate difficulty system that takes into account player weapons,armor,food.<br \/>\nAnd time spent in the world. But has a inverse effect based on time spent in a chunk.<br \/>\nMeaning that if you spent too much time in a chunk (8 hours on easy 35 hours on hard)<br \/>\nthat place will no longer be apocalyptic. (I will be adding a gamerule to control this.<\/p>\n<p>Certain things I want to implement over long period:<\/p>\n<p>&#8211; Give various abilities to zombies: Like Eldritch Mobs (not exactly the same but like)<br \/>\n&#8211; Give various intelligence to zombies: jump over gaps (Probably not, its hard to implement), and mob behaviour (grouping around the player) (also hard to implement but could be)<\/p>\n<p>Certain things I want to implement right now:<\/p>\n<p>&#8211; Different zombies for different places (drowned for water, zombie piglins for lava, husk for the sun)<br \/>\n&#8211; Make use of various creative mode tools (like \/ride \/tp) to give zombies a edge<br \/>\n&#8211; Add mechanics for zombies to escape mob farms<br \/>\n&#8211; Make zombies not group together in small spaces<\/p>\n<p>## Didn&#8217;t you make a similiar mod ?<\/p>\n<p>Yeah I did Zombie Apocalypse, It was a good experience. This mod is still available as source, so you can use it if you compile the code. (Feel free to use the source code in your own mods.)<\/p>\n<p>## So what went wrong with the old mod ?<\/p>\n<p>Well It was a hassle to maintain. My mistake,I know. The worst thing was config. I had to spend way too much time to write the config code. Also the mod kinda felt not like what it name was.<\/p>\n<p>It didn&#8217;t feel like the zombies were very good. So this time I wanna make the zombie low in density and high in damage and abilities. And also not limit myself to some config options.<\/p>\n<p>One of the thing that was kinda wrong the last time. Everything was a config and that made it hard for me to try doing funky that were hard to write config for.<\/p>\n<p>## So No config this time?<\/p>\n<p>Yep, At least for a long time.<br \/>\nBut I will be making simple stuff controllable via datapacks.<\/p>\n<p>## So this is a all zombies mod.<\/p>\n<p>Maybe, maybe not. I am open to ideas.<\/p>\n<p>## Will you add client side content?<br \/>\n~~No. (Maybe textures using a seperate client side mod&#8230; maybe)~~<\/p>\n<p>Zombie variants will use `{namespace}\/textures\/entity\/zombie\/{id}.png` as texture.I won&#8217;t be adding any other client side features.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>An experimental data driven zombie apocalypse mod with custom zombie brains<\/p>\n","protected":false},"featured_media":50262,"template":"","meta":{"_minecraft_slug":"zenxarch-zombie-apocalypse","_minecraft_project_id":"N3IoVjeu","_minecraft_author":"ZenXArch","_minecraft_license":"MPL-2.0","_minecraft_downloads":12848,"_minecraft_follows":32,"_minecraft_client_side":"optional","_minecraft_server_side":"required","_minecraft_storage_type":"zip","_minecraft_archive_name":"zenxarch-zombie-apocalypse.zip","_minecraft_size_bytes":12557030,"_minecraft_version_count":175,"_minecraft_updated_at":"2026-05-16T01:42:16.511042Z","_minecraft_date_created":"2023-11-29T18:45:49.593639Z","_minecraft_date_modified":"2026-04-19T05:47:11.557757Z","_minecraft_project_url":"https:\/\/modrinth.com\/mod\/zenxarch-zombie-apocalypse","_minecraft_icon_attachment_id":50262,"_minecraft_imported_at":"2026-06-09T23:00:53+00:00","_minecraft_import_hash":"1c430895ed54c2459097ed63928084a0","_minecraft_versions":"","_minecraft_links":"","_minecraft_gallery":"","_minecraft_api_metadata":""},"mod_category":[97,89,866,137,98],"mod_loader":[99,100],"minecraft_version":[60,94,37,40,801,41,73,74,38,754,78,79,80,81,82,796,797,798,800,765,766,788,162,789,791,792,794,795,802,803,804,805,83,828,816,825,826,821,822,823,824,163,834],"class_list":["post-173807","mod","type-mod","status-publish","has-post-thumbnail","hentry","mod_category-fabric","mod_category-game-mechanics","mod_category-minigame","mod_category-mobs","mod_category-quilt","mod_loader-fabric","mod_loader-quilt","minecraft_version-1-20-2","minecraft_version-1-20-4","minecraft_version-1-21-1","minecraft_version-1-21-10","minecraft_version-1-21-10-rc1","minecraft_version-1-21-11","minecraft_version-1-21-2","minecraft_version-1-21-3","minecraft_version-1-21-4","minecraft_version-1-21-4-rc1","minecraft_version-1-21-5","minecraft_version-1-21-6","minecraft_version-1-21-7","minecraft_version-1-21-8","minecraft_version-1-21-9","minecraft_version-1-21-9-pre1","minecraft_version-1-21-9-pre2","minecraft_version-1-21-9-pre3","minecraft_version-1-21-9-rc1","minecraft_version-25w09b","minecraft_version-25w10a","minecraft_version-25w31a","minecraft_version-25w32a","minecraft_version-25w33a","minecraft_version-25w34b","minecraft_version-25w35a","minecraft_version-25w36b","minecraft_version-25w37a","minecraft_version-25w41a","minecraft_version-25w42a","minecraft_version-25w43a","minecraft_version-25w44a","minecraft_version-26-1","minecraft_version-26-1-pre-2","minecraft_version-26-1-snapshot-1","minecraft_version-26-1-snapshot-10","minecraft_version-26-1-snapshot-11","minecraft_version-26-1-snapshot-6","minecraft_version-26-1-snapshot-7","minecraft_version-26-1-snapshot-8","minecraft_version-26-1-snapshot-9","minecraft_version-26-1-2","minecraft_version-26w14a"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v27.6 - 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