{"id":173578,"date":"2026-06-10T01:51:08","date_gmt":"2026-06-09T22:51:08","guid":{"rendered":"https:\/\/vpesports.com\/minecraft\/mods\/zac\/"},"modified":"2026-06-10T01:51:08","modified_gmt":"2026-06-09T22:51:08","slug":"zac","status":"publish","type":"mod","link":"https:\/\/vpesports.com\/minecraft\/mods\/zac\/","title":{"rendered":"Zombie Apocalypse Core [ZAC]"},"content":{"rendered":"<p># Zombie Apocalypse Core<\/p>\n<p>Necessity for zombie apocalypse modpacks.<\/p>\n<p>Continuation of the Zombie Apocalypse Core mod.<\/p>\n<p>**If you have any feature ideas, open an issue on the GitHub and if its relevant, it may be added**<\/p>\n<p><!--\n\n\n<table>\n  \n\n<thead>\n\n<tr>\n\n<th>Loader<\/th>\n\n\n\n<th>Dependencies<\/th>\n\n<\/tr>\n\n<\/thead>\n\n\n  \n\n<tr>\n\n\n<td><font color=\"#62819d\">Forge<\/font> <br \/> <font color=\"#D7742F\">NeoForge<\/font><br \/><font color=\"#DBD0B4\">Fabric<\/font>\n  \n\n<td>\n    None<br \/>None<br \/><font color=\"#DBD0B4\">Fabric API<\/font>\n  <\/td>\n\n\n  <\/tr>\n\n\n<\/table>\n\n\n--><\/p>\n<p>The <font color=\"#DBD0B4\">Fabric<\/font> version needs <font color=\"#8F3FD1\">Fabric API<\/font> as a dependency.<\/p>\n<details>\n<summary>Compatibility<\/summary>\n<p>  No known incompatible mods found yet, and no mod has been given explicit compatibility either.<\/p>\n<p>  If you find incompatible mods, please open a GitHub issue so they can be added here.<\/p>\n<\/details>\n<details>\n<summary>Features<\/summary>\n<pre>\n'How configurable each feature is' - the measure\n\u2614 if on\/off values,\n\u2614\u2614 if editable lists\/numerical values, \nand \u2614\u2614\u2614 if on\/off with editable lists\/numerical values)\n\nOr simply, more umbrellas more configuration potential\n<\/pre>\n<p>&#8211; Zombies can break blocks (\u2614\u2614\u2614)<br \/>\n&#8211; Additional zombie drops (\u2614\u2614\u2614)<br \/>\n&#8211; Entity multiplier (\u2614\u2614\u2614)<br \/>\n&#8211; Entity blocklist (\u2614\u2614)<br \/>\n&#8211; Daylight resistance (\u2614\u2614)<br \/>\n&#8211; Heavily armored zombies (\u2614)<br \/>\n&#8211; Day counter (\u2614)<\/p>\n<\/details>\n<details>\n<summary>Config<\/summary>\n<p>`this section is excessively verbose, read it only if you are confused with the config`<\/p>\n<p>The config file is present at `your_minecraft_game_dir\/config\/zac-common.toml` where your_minecraft_game_dir is your minecraft game directory.<\/p>\n<p>**REMEMBER!**<\/p>\n<p>only registry names can be used in lists, for the additionalZombieDrops list you can use registry names of items (`minecraft:item`) and for the entity lists you can use the entity&#8217;s registry name (`minecraft:entity`) where item and entity correspond to the item\/entity&#8217;s registry name.<\/p>\n<p>This should work with entities and items from other mods as well, but has not been yet tested.<br \/>\nYou would simply replace the minecraft namespace (`minecraft`) with the mod&#8217;s namespace (`mod`) and it would look like `mod:item` or `mod:entity`.<\/p>\n<p>Here is a line-by-line explanation:<\/p>\n<p>&#8220;`toml<br \/>\n# integer (1, 2, 3&#8230;)<br \/>\nentityMultiplierRate = 1<br \/>\n&#8220;`<br \/>\nPretty self-explanatory<\/p>\n<p>&#8220;`toml<br \/>\n# list [&#8220;entry1&#8221;, &#8220;entry2&#8221;]<br \/>\nentityMultiplierEntities = []<br \/>\n&#8220;`<br \/>\nList of entities which are going to be multipled `entityMultiplierRate` times every time they spawn.<\/p>\n<p>&#8220;`toml<br \/>\n# list [&#8220;entry1&#8221;, &#8220;entry2&#8221;]<br \/>\nentityBlocklistEntities = []<br \/>\n&#8220;`<br \/>\nList of entities which either won&#8217;t spawn or will instantly get despawned.<\/p>\n<p>&#8220;`toml<br \/>\n# list [&#8220;entry1&#8221;, &#8220;entry2&#8221;]<br \/>\ndaylightResistantEntities = [&#8220;minecraft:zombie&#8221;]<br \/>\n&#8220;`<br \/>\nList of entities which will not burn in the day.<\/p>\n<p>&#8220;`toml<br \/>\n# list [&#8220;entry1&#8221;, &#8220;entry2&#8221;]<br \/>\nadditionalZombieDrops = [&#8220;minecraft:rotten_flesh=0.9&#8221;, &#8220;minecraft:bone=0.1&#8221;, &#8220;minecraft:carrot=0.009&#8221;, &#8220;minecraft:potato=0.0009&#8221;, &#8220;minecraft:iron_nugget=0.0005&#8221;, &#8220;minecraft:gold_nugget=0.0001&#8221;]<br \/>\n&#8220;`<br \/>\nList of additional zombie drops, the default zombie loottable is unchanged, these are merely extra drops with chances.<\/p>\n<p>To get the percentage in decimals (as used here), just divide the percentage number by 100.<\/p>\n<p>&#8220;`toml<br \/>\n# bool (true\/false)<br \/>\nheavilyArmoredZombiesEnabled = false<br \/>\n&#8220;`<br \/>\nDoes exactly what it says.<\/p>\n<p>&#8220;`toml<br \/>\n# bool (true\/false)<br \/>\ndayCounterEnabled = true<br \/>\n&#8220;`<br \/>\nAlso does exactly what it says.<\/p>\n<p>&#8220;`toml<br \/>\n# bool (true\/false)<br \/>\nzombiesBreakBlocks = true<br \/>\n&#8220;`<br \/>\nWhether zombies should be able to break blocks in between its path to the player or not.<\/p>\n<p>&#8220;`toml<br \/>\n# integer (1, 2, 3&#8230;)<br \/>\nzombieBlockBreakReach = 3<br \/>\n&#8220;`<br \/>\nHow far zombies can be from a block and still be able to break it.<\/p>\n<p>&#8220;`toml<br \/>\nblockMinimumHardness = 0<br \/>\n&#8220;`<br \/>\nBlock hardness below which zombies **cannot** break blocks.<\/p>\n<p>Check this out for more information about block hardness: minecraft.wiki<\/p>\n<p>&#8220;`toml<br \/>\nblockMaximumHardness = 3<br \/>\n&#8220;`<br \/>\nBlock hardness below which zombies **can** break blocks.<\/p>\n<\/details>\n","protected":false},"excerpt":{"rendered":"<p>Necessity for zombie apocalypse modpacks.<br \/>\nDay counter, Entity multiplier and entity spawn prevention (blocklist), day light resistance (no daylight burning), customizable zombie drops, zombies break blocks, and more.<\/p>\n","protected":false},"featured_media":173579,"template":"","meta":{"_minecraft_slug":"zac","_minecraft_project_id":"VJGH7a5j","_minecraft_author":"rd342","_minecraft_license":"GPL-3.0-only","_minecraft_downloads":20894,"_minecraft_follows":9,"_minecraft_client_side":"required","_minecraft_server_side":"required","_minecraft_storage_type":"zip","_minecraft_archive_name":"zac.zip","_minecraft_size_bytes":889329,"_minecraft_version_count":2,"_minecraft_updated_at":"2026-05-16T23:20:02.257527Z","_minecraft_date_created":"2025-10-28T05:49:31.012558Z","_minecraft_date_modified":"2025-11-12T23:23:34.731227Z","_minecraft_project_url":"https:\/\/modrinth.com\/mod\/zac","_minecraft_icon_attachment_id":173579,"_minecraft_imported_at":"2026-06-09T22:51:08+00:00","_minecraft_import_hash":"0d05c4b110c4377f556434be32224869","_minecraft_versions":"","_minecraft_links":"","_minecraft_gallery":"","_minecraft_api_metadata":""},"mod_category":[97,104,89,126,137,158,92],"mod_loader":[106],"minecraft_version":[36,37],"class_list":["post-173578","mod","type-mod","status-publish","has-post-thumbnail","hentry","mod_category-fabric","mod_category-forge","mod_category-game-mechanics","mod_category-management","mod_category-mobs","mod_category-neoforge","mod_category-utility","mod_loader-forge","minecraft_version-1-20-1","minecraft_version-1-21-1"],"yoast_head":"<!-- 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