{"id":169223,"date":"2026-06-09T23:06:48","date_gmt":"2026-06-09T20:06:48","guid":{"rendered":"https:\/\/vpesports.com\/minecraft\/mods\/weaponmaker\/"},"modified":"2026-06-09T23:06:48","modified_gmt":"2026-06-09T20:06:48","slug":"weaponmaker","status":"publish","type":"mod","link":"https:\/\/vpesports.com\/minecraft\/mods\/weaponmaker\/","title":{"rendered":"Weapon Maker"},"content":{"rendered":"<p>**Weapon Maker** is a high-performance Minecraft plugin built for server owners who demand a modern, balanced, and deeply customizable weapon system. Moving beyond standard material-based setups, ArmiMilitari introduces cutting-edge technologies like PDC Binding and a physics-driven Special Attack system.<\/p>\n<p>**\ud83d\udc8e Core Features**<br \/>\nUniversal PDC Binding: Utilizing Persistent Data Containers, you can turn any item into a weapon. The plugin identifies weapons via hidden unique IDs rather than just materials, allowing for limitless variety using the same base items!<\/p>\n<p>Special Attack: &#8220;Destructive&#8221;: Perform a dynamic leap (Shift + Right Click) followed by a ground-shaking impact that strikes enemies with lightning and creates realistic craters.<br \/>\n**\ud83d\udee1\ufe0f Grief Protection** (WorldGuard): Native WorldGuard integration. The plugin automatically detects protected regions (like Spawns) and prevents crater creation or environment damage if the player lacks build permissions.<\/p>\n<p>**\u2728 Custom Halos:** Display dynamic particle rings around players. Customize color, size, and vertical offset (halo_y) for each individual weapon for a premium look.<br \/>\nAdvanced Gunplay: Support for rapid automatic fire, configurable spread, custom projectiles (Hitscan or Physical Entities), and dynamic lightning patterns.<br \/>\n**\ud83d\udee0\ufe0f In-Game Editor:** Modify every single weapon stat in real-time through commands without needing to restart the server or reload files manually.<\/p>\n<p>**\ud83d\udcdc Main Commands**<br \/>\n\/WeaponMaker give <player> <id> &#8211; Give a specific weapon to a player.<br \/>\n\/WeaponMaker bind <id> &#8211; Bind the item in your hand to an existing weapon ID.<br \/>\n\/WeaponMaker edit <id> <property> <value> &#8211; Edit stats on the fly (e.g., damage, fire_rate, destructive).<br \/>\n\/WeaponMaker create <id> &#8211; Create a new weapon template.<br \/>\n\u2699\ufe0f Technical Requirements<br \/>\nVersion: Minecraft 1.21 \/ 1.21.1<br \/>\nServer: Paper, Purpur, or Folia (highly recommended)<br \/>\nJava: Version 21<br \/>\nDependencies: WorldGuard (optional, for region protection)<\/p>\n<p>\ud83d\ude80 Quick Usage Guide<br \/>\nThe recommended workflow to get your first weapon up and running:<\/p>\n<p>Create the Template: Use \/WeaponMaker create <id>. This initializes a default configuration in the guns.yml file.<br \/>\nGet the Item:<br \/>\nUse \/WeaponMaker give <player> <id> to receive the default item.<br \/>\nOr (Binding): Hold any item in your hand (e.g., a stick or a custom sword) and use \/WeaponMaker bind <id>. From that moment, that specific item will function as the chosen weapon!<br \/>\nCustomize: Use \/WeaponMaker edit <id> <property> <value> to change behavior, damage, and effects in real-time.<br \/>\n\ud83d\udee0\ufe0f Editing Variants (Properties)<br \/>\nWorks with custom modeled weapons and pre-made weapons, using \/weapons bind<br \/>\nProperties are divided into categories to help you understand exactly what you are modifying:<br \/>\n![Works with custom modeled weapons and pre-made weapons, using \/weapons bind](https:\/\/cdn.modrinth.com\/data\/cached_images\/0e593155683121d06d13903296cbffb663c29ad4.png)<br \/>\n1. General Information<br \/>\nname: The display name of the weapon. Supports colors\/MiniMessage (e.g., <red>Military <gray>Gun).<br \/>\nmaterial: The base Minecraft item material (e.g., DIAMOND_SWORD, IRON_HOE).<br \/>\ncmd (CustomModelData): The numeric ID for your custom textures (Resource Pack).<br \/>\nenchanted: (true\/false) Whether the item should have the glowing enchantment glint.<br \/>\n2. Combat &#038; Balancing<br \/>\ndamage: Damage dealt per projectile.<br \/>\nfirerate: The firing speed. The lower the number, the faster the weapon fires (delay between shots).<br \/>\nbullets: How many projectiles are fired at once (perfect for shotguns).<br \/>\nspread: Accuracy. 0.0 is a laser; higher values increase bullet deviation.<br \/>\nspread_type: RANDOM (circular dispersion) or HORIZONTAL (flat dispersion).<br \/>\ntype: Defines base behavior (e.g., PISTOL, MILITARY, GRAVITY).<br \/>\n3. Projectiles &#038; Physics<br \/>\nprojectile: The type of projectile fired.<br \/>\nHITSCAN: Hits instantly where you aim (beam).<br \/>\nARROW, SNOWBALL, FIREBALL, TNT: Fires physical entities.<br \/>\nBLOCK: Fires blocks (defined by projectile_block).<br \/>\nMOB: Fires mobs (defined by projectile_mob).<br \/>\nprojectile_speed: The travel speed of physical projectiles.<br \/>\nprojectile_block: The block type to fire (e.g., SAND, STONE).<br \/>\nprojectile_mob: The mob type to fire (e.g., ZOMBIE, PIG).<br \/>\n4. Visual Effects &#038; Animations<br \/>\nparticle: The trail left by the shot (e.g., FIREWORK, FLAME, SOUL_FIRE_FLAME, NONE).<br \/>\nholding_animation: Animation while holding the weapon.<br \/>\nVIBRATION: The weapon shakes slightly (ideal for heavy weaponry).<br \/>\nPARTICLES: Small effects centered around the item.<br \/>\nhalo: (true\/false) Enables a particle ring around the player.<br \/>\nhalo_color: The ring color (e.g., RED, AQUA, WHITE or HEX codes like #FF0000).<br \/>\nhalo_size: The radius of the ring.<br \/>\nhalo_y: The height of the ring relative to the player&#8217;s feet (e.g., 2.3 puts it above the head).<br \/>\n5. Special Features (Lightning &#038; Destruction)<br \/>\ndestructive: (true\/false) Special ability.<br \/>\n6.  If true, pressing Shift + Right Click performs a giant leap forward and triggers an explosive impact with a crater (protected by WorldGuard).<br \/>\nlightning_pattern: The shape in which lightning strikes (e.g., CIRCLE, STAR, CROSS, RANDOM).<br \/>\nlightning_origin: Where the lightning strikes. PLAYER (around you) or TARGET (where the shot lands).![Works with custom modeled weapons and pre-made weapons, using \/WeaponMaker bind, and also works very well in spawn with worldguard (tested in 1.21.11)]![and also works very well in spawn with worldguard (tested in 1.21.11)]<br \/>\nlightning_count: How many lightning bolts to summon during the attack.<br \/>\nlightning_min_dist \/ max_dist: The minimum and maximum strike radius.<br \/>\nand also works very well in spawn with worldguard (tested in 1.21.11)<br \/>\n![and also works very well in spawn with worldguard (tested in 1.21.11)](https:\/\/cdn.modrinth.com\/data\/cached_images\/2b6876d47262459192975e236b6a23c79835932a.png)<\/p>\n<p>\ud83d\udca1 Pro Tip<br \/>\nUse the \/WeaponMaker info command while holding a weapon to see all its current statistics in a clean, easy-to-read list!<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Create your weirdest weapon in Minecraft!<\/p>\n","protected":false},"featured_media":169224,"template":"","meta":{"_minecraft_slug":"weaponmaker","_minecraft_project_id":"hzFD4uhp","_minecraft_author":"NikStudios","_minecraft_license":"LicenseRef-All-Rights-Reserved","_minecraft_downloads":28,"_minecraft_follows":0,"_minecraft_client_side":"unsupported","_minecraft_server_side":"required","_minecraft_storage_type":"zip","_minecraft_archive_name":"weaponmaker.zip","_minecraft_size_bytes":315783,"_minecraft_version_count":6,"_minecraft_updated_at":"2026-05-15T22:21:49.273556Z","_minecraft_date_created":"2026-04-30T01:04:11.313552Z","_minecraft_date_modified":"2026-05-07T23:14:34.464297Z","_minecraft_project_url":"https:\/\/modrinth.com\/mod\/weaponmaker","_minecraft_icon_attachment_id":169224,"_minecraft_imported_at":"2026-06-09T20:06:48+00:00","_minecraft_import_hash":"ea93839a2668baaa79e3ddf692c71054","_minecraft_versions":"","_minecraft_links":"","_minecraft_gallery":"","_minecraft_api_metadata":""},"mod_category":[124,88,89,127,128,129,92],"mod_loader":[130,132,133,134],"minecraft_version":[62,37,40,41,73,74,38,78,79,80,81,82],"class_list":["post-169223","mod","type-mod","status-publish","has-post-thumbnail","hentry","mod_category-bukkit","mod_category-equipment","mod_category-game-mechanics","mod_category-paper","mod_category-purpur","mod_category-spigot","mod_category-utility","mod_loader-bukkit","mod_loader-paper","mod_loader-purpur","mod_loader-spigot","minecraft_version-1-21","minecraft_version-1-21-1","minecraft_version-1-21-10","minecraft_version-1-21-11","minecraft_version-1-21-2","minecraft_version-1-21-3","minecraft_version-1-21-4","minecraft_version-1-21-5","minecraft_version-1-21-6","minecraft_version-1-21-7","minecraft_version-1-21-8","minecraft_version-1-21-9"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v27.6 - 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