{"id":167760,"date":"2026-06-09T22:16:06","date_gmt":"2026-06-09T19:16:06","guid":{"rendered":"https:\/\/vpesports.com\/minecraft\/mods\/voxelearth\/"},"modified":"2026-06-09T22:16:06","modified_gmt":"2026-06-09T19:16:06","slug":"voxelearth","status":"publish","type":"mod","link":"https:\/\/vpesports.com\/minecraft\/mods\/voxelearth\/","title":{"rendered":"Voxel Earth"},"content":{"rendered":"<p># Voxel Earth<\/p>\n<p>> Real places, in Minecraft.<\/p>\n<p> ![Join us on Discord](https:\/\/discord.gg\/8MK8J9EQGe)<\/p>\n<p>Voxel Earth is a full pipeline for turning photogrammetry and 3D Tiles into block-based worlds.<br \/>\nIt streams Google Photorealistic 3D Tiles (and other sources) into Minecraft as voxelized chunks, so you can walk through real cities, mountains, and landmarks \u2014 block by block.<\/p>\n<p>&#8211; \ud83c\udf0d Stream real-world 3D Tiles into Minecraft<br \/>\n&#8211; \ud83e\uddf1 CPU voxelization, no GPU required on the server<br \/>\n&#8211; \u26a1 Designed to work hand-in-hand with FastAsyncWorldEdit (FAWE)<br \/>\n&#8211; \ud83c\udf10 Web client for browser-side experiments and previews<br \/>\n&#8211; \ud83e\uddea Separate CLIs for each pipeline stage (download \u2192 decode \u2192 voxelize)<\/p>\n<p>&#8212;<\/p>\n<p>## Links &#038; Community<\/p>\n<p>&#8211; **Website:** https:\/\/voxelearth.org<br \/>\n&#8211; **Play server:** `play.voxelearth.org`<br \/>\n&#8211; **Web client demo:** https:\/\/beta.voxelearth.org (browser viewer)<br \/>\n&#8211; **Discord:** https:\/\/discord.gg\/8MK8J9EQGe<br \/>\n&#8211; **Monorepo (reference):** https:\/\/github.com\/ryanhlewis\/VoxelEarth  <\/p>\n<p>&#8212;<\/p>\n<p>**What is Voxel Earth and why should I use it?**<\/p>\n<p>Voxel Earth is a Minecraft + web ecosystem for exploring real-world geometry as voxels:<\/p>\n<p>&#8211; **3D Tiles to blocks**<br \/>\n  Fetches photogrammetry tiles (e.g. Google Photorealistic 3D Tiles), normalizes them, and converts them into Minecraft block palettes.<\/p>\n<p>&#8211; **On-demand streaming**<br \/>\n  Tiles are pulled and voxelized as players move around, so you can \u201cwalk into\u201d a real city and watch it appear around you.<\/p>\n<p>&#8211; **Flexible pipeline**<br \/>\n  Each major step (download, Draco decode, voxelization) exists as a separate CLI tool and as embedded code in the plugin. You can test each stage locally before wiring everything together.<\/p>\n<p>&#8211; **Server-friendly**<br \/>\n  The Minecraft plugin is built as a single shaded JAR, with CPU voxelization and async integration with FAWE for high-throughput placement.<\/p>\n<p>&#8212;<\/p>\n<p>## Downloads<\/p>\n<p>> **Note:** Links below are placeholders \/ targets; some may not exist yet.<\/p>\n<p>&#8211; **Minecraft plugin (core Voxel Earth JAR)**<br \/>\n  &#8211; GitHub Releases: https:\/\/github.com\/ryanhlewis\/VoxelEarth\/releases<br \/>\n  &#8211; Modrinth: https:\/\/modrinth.com\/plugin\/voxelearth<br \/>\n  &#8211; SpigotMC: https:\/\/www.spigotmc.org\/resources\/voxel-earth.130155\/<\/p>\n<p>&#8211; **Web client**<br \/>\n  &#8211; GitHub: https:\/\/github.com\/voxelearth\/web-client  <\/p>\n<p>&#8212;<\/p>\n<p>## Minecraft Plugin<\/p>\n<p>### Requirements<\/p>\n<p>&#8211; **Server:** Paper or Spigot **1.20+** with **FastAsyncWorldEdit (FAWE) installed**<br \/>\n&#8211; **Java:** **Java 21+**<\/p>\n<p>&#8212;<\/p>\n<p>## Commands<\/p>\n<p>VoxelEarth\u2019s plugin adds commands for geocoding, tile loading, and per-player preferences:<\/p>\n<p>&#8220;`yml<br \/>\n\/visit <location><br \/>\n  Teleport to a geocoded location (city, landmark, etc.) and stream tiles around it.<\/p>\n<p>\/visitradius <tiles><br \/>\n  Configure how many tiles \/visit loads around the target area.<\/p>\n<p>\/moveradius <tiles><br \/>\n  Set how many tiles are loaded as the player moves.<\/p>\n<p>\/movethreshold <blocks><br \/>\n  Movement distance (in blocks) required before triggering new loads.<\/p>\n<p>\/moveload <on|off|toggle|status><br \/>\n  Enable\/disable movement-based loading for yourself.<\/p>\n<p>\/visitother <player> <location><br \/>\n  Teleport another player to a geocoded location and stream tiles.<\/p>\n<p>\/visitradiusother <player> <tiles><br \/>\n\/moveradiusother <player> <tiles><br \/>\n\/movethresholdother <player> <blocks><br \/>\n  Admin variants that adjust settings and notify other players.<\/p>\n<p>\/voxelapikey <google-api-key><br \/>\n  Store a Google API key for geocoding and tile access (per server).<br \/>\n&#8220;`<\/p>\n<p>Permissions are namespaced under `voxelearth.*` and default to `true` or `op` as appropriate (see `plugin.yml` for full details).<\/p>\n<p>&#8212;<\/p>\n<p>## Web Client<\/p>\n<p>If you just want to experiment with tiles and voxelization **in your browser**, use the web client:<\/p>\n<p>* **Repo:** https:\/\/github.com\/voxelearth\/web-client<br \/>\n* **Live demo:** https:\/\/beta.voxelearth.org<\/p>\n<p>The web client:<\/p>\n<p>* Fetches Google Photorealistic 3D Tiles in the browser<br \/>\n* Normalizes\/rotates them into a viewable frame<br \/>\n* Can hand off data to the Voxel Earth voxelization pipeline<br \/>\n* Is ideal for exploring regions, testing zoom\/SSE parameters, and visually inspecting tilesets before you spin up a Minecraft server<\/p>\n<p>&#8212;<\/p>\n<p>## License<\/p>\n<p>Voxel Earth and its companion CLIs are released under the **MIT License**, unless otherwise noted in sub-projects.<br \/>\nSee the `LICENSE` file in this repository for full terms.<\/p>\n<p>\u201cMinecraft\u201d is a trademark of Mojang AB.<br \/>\nVoxel Earth is not affiliated with or endorsed by Mojang AB, Microsoft, or Google.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Voxel Earth is a pipeline for converting 3D Tiles to voxels, showcased in converting Google Earth to 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