{"id":166415,"date":"2026-06-09T21:22:36","date_gmt":"2026-06-09T18:22:36","guid":{"rendered":"https:\/\/vpesports.com\/minecraft\/mods\/villager-retaliation\/"},"modified":"2026-06-09T21:22:36","modified_gmt":"2026-06-09T18:22:36","slug":"villager-retaliation","status":"publish","type":"mod","link":"https:\/\/vpesports.com\/minecraft\/mods\/villager-retaliation\/","title":{"rendered":"Villager Retaliation!"},"content":{"rendered":"<div align=\"center\">\n<h2><strong>Villagers remember, villagers fight back.<\/strong><\/h2>\n<\/div>\n<div align=\"center\">\n<p><img decoding=\"async\" src=\"https:\/\/raw.githubusercontent.com\/intergrav\/devins-badges\/refs\/heads\/v3\/assets\/cozy\/supported\/neoforge_64h.png\" alt=\"Available for NeoForge\"><br \/>\n<img decoding=\"async\" src=\"https:\/\/raw.githubusercontent.com\/intergrav\/devins-badges\/refs\/heads\/v3\/assets\/compact-minimal\/available\/modrinth_46h.png\" alt=\"Available on Modrinth\"><br \/>\n<img decoding=\"async\" src=\"https:\/\/raw.githubusercontent.com\/intergrav\/devins-badges\/refs\/heads\/v3\/assets\/compact-minimal\/available\/curseforge_46h.png\" alt=\"Available on CurseForge\"><br \/>\n<img decoding=\"async\" src=\"https:\/\/raw.githubusercontent.com\/intergrav\/devins-badges\/refs\/heads\/v3\/assets\/compact-minimal\/available\/github_46h.png\" alt=\"Available on GitHub\"><\/p>\n<\/div>\n<p>![villagers chasing a player](https:\/\/cdn.modrinth.com\/data\/cached_images\/16269e99f4ef7ac15b6d24f3b523e5fa5778d5f5.png)<\/p>\n<p>Villager Retaliation! is a Vanilla+ NeoForge mod that makes villagers and wandering traders less helpless without turning villages into warzones.<\/p>\n<p>Adult villagers can defend themselves, react to crimes they witness, use profession-based combat roles, and remember how each player treats them through a personal reputation system.<\/p>\n<p>&#8211; Attack a villager and that villager can fight back<br \/>\n&#8211; Kill a villager in public and nearby villagers may rally<br \/>\n&#8211; Player-placed lava and fire can count as aggression for a short attribution window<br \/>\n&#8211; Build trust through trade and positive village defense<br \/>\n&#8211; Lose trust through attacks, witnessed crimes, and village harm<br \/>\n&#8211; Make villagers suspicious, hostile, despised, or feared if you push things too far<br \/>\n&#8211; Keep babies defenseless and nitwits cowardly as intended<\/p>\n<p>![features](https:\/\/cdn.modrinth.com\/data\/cached_images\/ec0e4dc78ec1a652eb11b233dd2926f7461fe770.png)<\/p>\n<p>![villagers carrying profession based weapons](https:\/\/cdn.modrinth.com\/data\/cached_images\/44e64c624e3bad762345ee5f8df5d91c5ef5f6cd.png)<\/p>\n<p>## Main Features<\/p>\n<p>### Retaliation<\/p>\n<p>Villagers are neutral instead of purely passive.<\/p>\n<p>By default, hitting a villager only angers that villager. Killing an adult villager can anger nearby adult villagers if they can witness it. Anger expires after a configurable duration, and creative\/spectator players can be ignored.<\/p>\n<p>Villagers and wandering traders can also block trading while hostile. Hostile villagers can be pacified with emeralds, unless your reputation has fallen too low.<\/p>\n<p>### Reputation<\/p>\n<p>Reputation is tracked per villager and per player.<\/p>\n<p>That means one villager can trust you while another despises you. Reputation can affect trade prices, pacification, anger duration, fleeing, despised attack-on-sight behavior, cleric support, and advancement progression.<\/p>\n<p>Default tiers:<\/p>\n<p>| Tier | Default threshold |<br \/>\n| &#8212; | &#8212;: |<br \/>\n| Royalty | 750 |<br \/>\n| Revered | 400 |<br \/>\n| Respected | 250 |<br \/>\n| Trusted | 75 |<br \/>\n| Neutral | 0 |<br \/>\n| Suspicious | -75 |<br \/>\n| Hostile | -100 |<br \/>\n| Despised | -250 |<br \/>\n| Feared | -750 |<\/p>\n<p>Reputation changes are configurable. By default, direct villager hits are punished more than witnessed hits, villager kills are punished heavily, and player-attributed lava\/fire damage counts for half the normal reputation penalty.<\/p>\n<p>![villagers retaliating against a player that killed another villager](https:\/\/i.imgur.com\/6c3vdac.gif)<\/p>\n<p>### Profession Combat<\/p>\n<p>Villagers fight in ways that match their profession.<\/p>\n<p>| Profession | Behavior |<br \/>\n| &#8212; | &#8212; |<br \/>\n| Weaponsmith | Uses stronger melee behavior with swords |<br \/>\n| Armorer | Can fight defensively, gain resistance, and use shields in hard mode |<br \/>\n| Toolsmith | Uses tool-based melee |<br \/>\n| Mason | Uses mining-tool style melee |<br \/>\n| Butcher | Uses axe-based melee |<br \/>\n| Fletcher | Uses bows or crossbows |<br \/>\n| Farmer | Can defend themselves and heal with bread |<br \/>\n| Cleric | Uses potions for defense, attacks, and ally support |<br \/>\n| Librarian | Can fight with book-themed |<br \/>\n| Nitwit | Usually flees unless holding a usable weapon |<\/p>\n<p>Fletchers and other villagers holding ranged weapons can use bows, crossbows, and tridents. Crossbows use charge\/hold\/fire states, and tridents use a thrown attack.<\/p>\n<p>### Cleric Support<\/p>\n<p>Clerics have the most advanced combat role.<\/p>\n<p>They can drink defensive potions, throw harmful or slowing splash potions, avoid friendly splash damage where possible, heal injured villagers and wandering traders, and support trusted-or-better players.<\/p>\n<p>Passive cleric healing has configurable range, health threshold, and line-of-sight rules.<\/p>\n<p>### Hazard Attribution<\/p>\n<p>Player-placed hazards can count as aggression.<\/p>\n<p>If a player places lava, uses flint and steel, or uses a fire charge, nearby lava\/fire damage can be attributed to that player for a short window. This allows &#8220;accidental&#8221; environmental attacks to still matter for retaliation, reputation, and advancements.<\/p>\n<p>The default attribution window is 2 real-time minutes. Natural lava, old hazards, worldgen hazards, and untracked hazards are not meant to count.<\/p>\n<p>![A player using lava to kill a villager, and being attributed to the kill](https:\/\/i.imgur.com\/GSgbQr8.gif)<\/p>\n<p>## Reputation Behavior<\/p>\n<p>Higher trust can reduce anger duration, improve trade pricing, and unlock helpful cleric support.<\/p>\n<p>Lower trust can make villagers more dangerous or less willing to deal with you:<\/p>\n<p>&#8211; Suspicious villagers apply negative trade pressure<br \/>\n&#8211; Hostile villagers can harass you with eggs or poisonous potatoes<br \/>\n&#8211; Despised villagers can attack on sight when enabled<br \/>\n&#8211; Feared villagers visibly react when you get close<br \/>\n&#8211; Despised or feared villagers may refuse emerald pacification<br \/>\n&#8211; Babies, nitwits, and non-combat villagers can flee from hated players<\/p>\n<p>## Loot<\/p>\n<p>Villager Retaliation! adds configurable drops for villagers and wandering traders.<\/p>\n<p>&#8211; Villagers can drop emeralds and bread<br \/>\n&#8211; Adult villagers can roll profession-themed loot<br \/>\n&#8211; Combat weapons can drop at configurable rates<br \/>\n&#8211; Baby villager loot is disabled by default<br \/>\n&#8211; Wandering traders can drop emeralds, invisibility potions, and safe copies of current trade results<\/p>\n<p>Profession loot generally requires player kill credit by default.<\/p>\n<p>## Advancements<\/p>\n<p>The mod includes a full reputation advancement tab.<\/p>\n<details>\n<summary><strong>All Advancements (Click to Expand)<\/strong><\/summary>\n<p><\/p>\n<p>| Advancement | Type | Criteria | Hidden |<br \/>\n| &#8212; | &#8212; | &#8212; | &#8212; |<br \/>\n| Village Relations | Task (Tab Root) | Automatically granted when any Villager Retaliation advancement is awarded. | No |<br \/>\n| Commonfolk | Task | Interact with any villager, or enter a village. | No |<br \/>\n| I&#8217;m Sorry! | Task | Pacify a hostile villager with emeralds. | No |<br \/>\n| A Familiar Face | Task | Reach Trusted reputation with any villager. | No |<br \/>\n| Respect Is Earned | Task | Reach Respected reputation with any villager. | No |<br \/>\n| Friend of the Village | Goal | Reach Trusted with 5 villagers in one village area. | No |<br \/>\n| Local Legend | Challenge | Reach Revered reputation with any villager. | No |<br \/>\n| Crowned by the Village | Challenge | Reach Royalty reputation with any villager. | No |<br \/>\n| Second Chance | Goal | Cure a zombie villager that retains known reputation data for you. | No |<br \/>\n| The Village Remembers | Goal | Move from Suspicious or lower back to Neutral or higher. | No |<br \/>\n| Bad First Impression | Task | Reach Suspicious reputation with any villager. | No |<br \/>\n| Hands Off | Task | Damage a villager. | No |<br \/>\n| The Village Has Eyes | Goal | Harm or kill a villager while at least 3 adult villagers can witness it. | No |<br \/>\n| Marked | Challenge | Reach Feared reputation with any villager. | No |<br \/>\n| Village Enemy | Challenge | Have 5 or more villagers targeting you at the same time. | No |<br \/>\n| Mob Justice | Challenge | Have 8 or more villagers targeting you at the same time. | No |<br \/>\n| Regular Customer | Goal | Complete 10 trades with the same villager. | No |<br \/>\n| Community Support | Goal | Trade with 5 different villagers in one village area. | No |<br \/>\n| Price of Trust | Goal | Reach a positive trust tier with a villager after trading with them. | No |<br \/>\n| Refused Service | Task | Attempt to trade with a villager that blocks interaction due to low reputation. | No |<br \/>\n| Hero, Not Menace | Goal | While distrusted by nearby villagers, gain positive reputation by defending against hostiles. | No |<br \/>\n| An Unwise Decision | Goal | Damage an iron golem associated with a village. | No |<br \/>\n| Peace Offering | Challenge | After being Hostile or worse with a villager, return to Neutral or higher with that villager. | Yes |<br \/>\n| Accidentally, Of Course | Challenge | A villager dies from a player-attributed environmental hazard without direct player damage. | Yes |<\/p>\n<\/details>\n<p>![keybinds](https:\/\/cdn.modrinth.com\/data\/cached_images\/201d5ce49ba16974e3c3b0b562c392e03f38e35f.png)<\/p>\n<p>## Commands<\/p>\n<p>Requires operator.<\/p>\n<p>&#8220;`mcfunction<br \/>\n\/villagerretaliation setNearbyReputation <integer><br \/>\n&#8220;`<\/p>\n<p>This sets nearby villagers&#8217; and wandering traders&#8217; reputation toward the executing player. It is mainly useful for testing tiers, trade pricing, despised behavior, feared behavior, pacification, and the debug overlay.<\/p>\n<p>Example:<\/p>\n<p>&#8220;`mcfunction<br \/>\n\/villagerretaliation setNearbyReputation -150<br \/>\n&#8220;`<\/p>\n<p>## Configuration<\/p>\n<p>Main config file:<\/p>\n<p>&#8211; Singleplayer\/client: `config\/villagerretaliation-common.toml`<br \/>\n&#8211; Dedicated server: `<server root>\/config\/villagerretaliation-common.toml`<\/p>\n<p>Config categories include:<\/p>\n<p>&#8211; `general` &#8211; master feature toggles<br \/>\n&#8211; `balance` &#8211; loot and drop rates<br \/>\n&#8211; `retaliation` &#8211; anger rules, aggro radius, duration, line-of-sight witnesses<br \/>\n&#8211; `reputation` &#8211; penalties, gains, thresholds, gossip, trade pricing<br \/>\n&#8211; `combat` &#8211; profession combat toggles, armorer shields, clerics, farmers<br \/>\n&#8211; `debugOverlay` &#8211; optional reputation display for testing<br \/>\n&#8211; `wanderer` &#8211; wandering trader drop behavior<\/p>\n<p>## Debug Overlay<\/p>\n<p>There is an optional client-side debug overlay for testing reputation.<\/p>\n<p>When enabled, it can show the villager&#8217;s reputation tier and\/or exact reputation value above their head. It can be limited by distance, sneaking, or advanced tooltips.<\/p>\n<p>This is disabled by default and is mainly intended for testing and balancing.<\/p>\n<p>![compatibility](https:\/\/cdn.modrinth.com\/data\/cached_images\/1252c11050b7daf8b8621712b58dd1005e7ba982.png)<\/p>\n<p>## Compatibility<\/p>\n<p>Villager Retaliation! is designed to work with vanilla villager systems rather than replacing villager entities.<\/p>\n<p>&#8211; Built for NeoForge 1.21.1<br \/>\n&#8211; Uses vanilla-style entity events and AI memory adjustments<br \/>\n&#8211; Uses vanilla gossip integration where enabled<br \/>\n&#8211; Uses NeoForge item tags for weapon detection where possible<br \/>\n&#8211; Does not replace the villager entity type<\/p>\n<p>Compatibility may vary with mods that heavily replace villager AI, trading, combat, or entity classes.<\/p>\n<p>## Version and Loaders<\/p>\n<p>&#8211; NeoForge 1.21.1 &#8211; active development<br \/>\n&#8211; Forge &#8211; not planned anytime soon, don&#8217;t ask please \ud83d\ude42<br \/>\n&#8211; Fabric &#8211; possible future port, not anytime soon<br \/>\n&#8211; Older Minecraft versions &#8211; not planned<br \/>\n&#8211; Eventually, will skip straight to 26.1\/whatever the newest standard will be for modding.<\/p>\n<p>![credits &#038; license](https:\/\/cdn.modrinth.com\/data\/cached_images\/5fd3ad80e342e6985dd6ebda1f7afd9c48749fce.png)<\/p>\n<p>## Modpacks<\/p>\n<p>You may use this mod in modpacks, videos, servers, and other projects. A link back to the Modrinth page is appreciated.<\/p>\n<p>## Credits<\/p>\n<p>Created by me \ud83d\ude00<\/p>\n<p>## License<\/p>\n<p>This project is licensed under the **GNU General Public License v3.0**.<\/p>\n<p>Feel free to use this mod in modpacks, videos, etc. Just provide a link back to this page if possible \ud83d\ude42<\/p>\n<p>Looking to port the mod to your favourite loader\/version outside of my scope? Feel free to, and let me know so I can add a sub-section to direct users to it!<\/p>\n<p>For any general queries\/unlisted questions, DM me on Twitter (@prodbyjvn) \/ Discord (ijvn).<\/p>\n<div align=\"center\">\n<p><strong>\u26a0 <em>This mod ONLY exists on Modrinth &#038; CurseForge as of May 2026. Any sites hosting this mod outside of Modrinth\/CurseForge are not official releases.<\/em> \u26a0<\/strong><\/p>\n<\/div>\n","protected":false},"excerpt":{"rendered":"<p>It&#8217;s about time the villagers retaliated.<\/p>\n","protected":false},"featured_media":166416,"template":"","meta":{"_minecraft_slug":"villager-retaliation","_minecraft_project_id":"2ArcBjmC","_minecraft_author":"jvn","_minecraft_license":"GPL-3.0-only","_minecraft_downloads":89,"_minecraft_follows":3,"_minecraft_client_side":"required","_minecraft_server_side":"required","_minecraft_storage_type":"zip","_minecraft_archive_name":"villager-retaliation.zip","_minecraft_size_bytes":610185,"_minecraft_version_count":2,"_minecraft_updated_at":"2026-05-16T13:09:55.721387Z","_minecraft_date_created":"2026-05-05T22:45:40.821424Z","_minecraft_date_modified":"2026-05-06T01:04:40.678767Z","_minecraft_project_url":"https:\/\/modrinth.com\/mod\/villager-retaliation","_minecraft_icon_attachment_id":166416,"_minecraft_imported_at":"2026-06-09T18:22:36+00:00","_minecraft_import_hash":"40906cb3419598deb20841d8509df08b","_minecraft_versions":"","_minecraft_links":"","_minecraft_gallery":"","_minecraft_api_metadata":""},"mod_category":[87,844,89,137,158,867],"mod_loader":[160],"minecraft_version":[37],"class_list":["post-166415","mod","type-mod","status-publish","has-post-thumbnail","hentry","mod_category-adventure","mod_category-economy","mod_category-game-mechanics","mod_category-mobs","mod_category-neoforge","mod_category-social","mod_loader-neoforge","minecraft_version-1-21-1"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v27.6 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>Villager Retaliation! 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