{"id":166394,"date":"2026-06-09T21:21:58","date_gmt":"2026-06-09T18:21:58","guid":{"rendered":"https:\/\/vpesports.com\/minecraft\/mods\/villager-rebalance\/"},"modified":"2026-06-09T21:21:58","modified_gmt":"2026-06-09T18:21:58","slug":"villager-rebalance","status":"publish","type":"mod","link":"https:\/\/vpesports.com\/minecraft\/mods\/villager-rebalance\/","title":{"rendered":"Villager Rebalance"},"content":{"rendered":"<p># Villager Rebalance<\/p>\n<p>Villager Rebalance is a server-side Fabric mod that makes villager progression harder to exploit while keeping the mechanics configurable.<br \/>\n## Features<\/p>\n<p>### Cure Discount Limits<\/p>\n<p>Repeated zombie villager curing can remove an eligible trade after a configurable number of safe cures. This keeps one cure useful while reducing repeated cure abuse.<\/p>\n<p>Config options:<\/p>\n<p>&#8211; `curing.enabled`: enables the module.<br \/>\n&#8211; `curing.maxSafeCures`: cures allowed before penalties can happen.<br \/>\n&#8211; `curing.penaltyChancePercent`: chance that an excess cure removes one trade.<br \/>\n&#8211; `curing.slotSelection`: chooses the removed trade with `random`, `highestValue`, or `lastSlot`.<\/p>\n<p>### Reroll Prevention<\/p>\n<p>Untraded villagers in affected professions remember their first generated offers. Breaking and replacing a workstation within the memory radius restores those offers instead of rolling new ones.<\/p>\n<p>Reroll locks are stored per profession, so a villager can remember separate affected-profession offers for jobs such as fletcher and librarian. Trading with the villager clears the stored locks.<\/p>\n<p>Config options:<\/p>\n<p>&#8211; `rerollPrevention.enabled`: enables the module.<br \/>\n&#8211; `rerollPrevention.memoryRadius`: distance from the remembered job site before old offer locks can be cleared by a profession change.<br \/>\n&#8211; `rerollPrevention.affectedProfessions`: comma-separated villager profession ids affected by reroll prevention.<\/p>\n<p>### Librarian Rare Book Tuning<\/p>\n<p>Librarian book trades can be biased toward configured rare enchantments when `librarians.rareBookBiasEnabled` is on. The chance is configured per villager level with `librarians.rareBookBiasChancePercentByLevel`.<\/p>\n<p>The list has five comma-separated percentages in level order:<\/p>\n<p>&#8220;`text<br \/>\nlevel 1, level 2, level 3, level 4, level 5<br \/>\n&#8220;`<\/p>\n<p>The default is:<\/p>\n<p>&#8220;`text<br \/>\n0,0,25,50,75<br \/>\n&#8220;`<\/p>\n<p>That means level 1 and 2 librarians keep vanilla book generation, level 3 has a 25% chance to use a configured rare enchantment, level 4 has a 50% chance, and level 5 has a 75% chance.<\/p>\n<p>Duplicate prevention is controlled separately with `librarians.rareDuplicatePreventionEnabled`. When rare-book bias is on, duplicate prevention avoids choosing a configured rare enchantment that already exists nearby when another configured rare enchantment is available. When rare-book bias is off, duplicate prevention can still replace a newly generated configured rare book if that same rare enchantment already exists nearby.<\/p>\n<p>Config options:<\/p>\n<p>&#8211; `librarians.enabled`: enables the module.<br \/>\n&#8211; `librarians.rareBookBiasEnabled`: enables the level-based chance to replace book trades with configured rare enchantments.<br \/>\n&#8211; `librarians.rareBookBiasChancePercentByLevel`: five comma-separated percentages for levels 1 through 5.<br \/>\n&#8211; `librarians.rareDuplicatePreventionEnabled`: avoids nearby duplicate rare books when possible.<br \/>\n&#8211; `librarians.duplicateSearchRadius`: radius used to inspect nearby librarians.<br \/>\n&#8211; `librarians.rareEnchantments`: comma-separated enchantment ids that count as rare.<\/p>\n<p>### Village Welfare<\/p>\n<p>Village welfare can reward players for maintaining villages and penalize players near poor villages. It works as a periodic server-side scan around each player while `welfare.enabled` is on.<\/p>\n<p>For each player, the mod checks a box around the player using `welfare.scanRadius`. A village only counts as maintained when all of these are true:<\/p>\n<p>&#8211; At least one living villager is nearby.<br \/>\n&#8211; The area contains at least `welfare.minBeds` beds.<br \/>\n&#8211; Counted beds have at least `welfare.minSafeLight` local brightness.<br \/>\n&#8211; The area contains at least `welfare.minJobSites` workstation blocks.<\/p>\n<p>If the scan passes and rewards are enabled, every nearby villager receives `welfare.rewardReputation` minor positive gossip for that player. This is vanilla villager reputation data, so it can improve nearby trade prices over time. The reward can only happen once per player per `welfare.rewardCooldownTicks`.<\/p>\n<p>If the scan fails, penalties are enabled, and there is at least one nearby villager, every nearby villager receives `welfare.penaltyReputation` minor negative gossip for that player. This can make nearby trades worse. The penalty can only happen once per player per `welfare.penaltyCooldownTicks`.<\/p>\n<p>The scan interval is based on the reward cooldown and runs no faster than once per second. Reward and penalty cooldowns are tracked separately, so a player can be rewarded for a maintained village and later penalized if the same area no longer meets the requirements.<\/p>\n<p>Config options:<\/p>\n<p>&#8211; `welfare.enabled`: enables welfare scans.<br \/>\n&#8211; `welfare.scanRadius`: radius around each player to inspect.<br \/>\n&#8211; `welfare.minBeds`: required safe beds.<br \/>\n&#8211; `welfare.minJobSites`: required workstation blocks.<br \/>\n&#8211; `welfare.minSafeLight`: minimum light level for counted beds.<br \/>\n&#8211; `welfare.rewardEnabled`: enables positive gossip rewards.<br \/>\n&#8211; `welfare.rewardReputation`: amount of minor positive gossip added.<br \/>\n&#8211; `welfare.rewardCooldownTicks`: per-player reward cooldown.<br \/>\n&#8211; `welfare.penaltyEnabled`: enables poor-welfare penalties.<br \/>\n&#8211; `welfare.penaltyReputation`: amount of minor negative gossip added.<br \/>\n&#8211; `welfare.penaltyCooldownTicks`: per-player penalty cooldown.<\/p>\n<p>## Commands<\/p>\n<p>All commands require admin permission level.<\/p>\n<p>&#8220;`<br \/>\n\/villagerrebalance help<br \/>\n\/villagerrebalance reload<br \/>\n&#8220;`<\/p>\n<p>## Configuration<\/p>\n<p>The config file is generated at:<\/p>\n<p>&#8220;`text<br \/>\nconfig\/villager-rebalance.json<br \/>\n&#8220;`<\/p>\n<p>The file is loaded on server start and saved after command changes. Use `\/villagerrebalance reload` to reload the file at runtime.<\/p>\n<p>## Requirements<\/p>\n<p>&#8211; Fabric API<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Villager Rebalance is a server-side Fabric mod that makes villager progression harder to exploit while keeping the mechanics configurable.<\/p>\n","protected":false},"featured_media":166395,"template":"","meta":{"_minecraft_slug":"villager-rebalance","_minecraft_project_id":"g7w2EwFq","_minecraft_author":"PingIsFun","_minecraft_license":"MIT","_minecraft_downloads":6,"_minecraft_follows":0,"_minecraft_client_side":"unsupported","_minecraft_server_side":"required","_minecraft_storage_type":"zip","_minecraft_archive_name":"villager-rebalance.zip","_minecraft_size_bytes":81305,"_minecraft_version_count":1,"_minecraft_updated_at":"2026-05-16T12:38:46.872108Z","_minecraft_date_created":"2026-05-11T20:10:28.192662Z","_minecraft_date_modified":"2026-05-08T23:01:55.363151Z","_minecraft_project_url":"https:\/\/modrinth.com\/mod\/villager-rebalance","_minecraft_icon_attachment_id":166395,"_minecraft_imported_at":"2026-06-09T18:21:58+00:00","_minecraft_import_hash":"f6f830d21eb68cca9e1ae36a03473780","_minecraft_versions":"","_minecraft_links":"","_minecraft_gallery":"","_minecraft_api_metadata":""},"mod_category":[844,97,89,137],"mod_loader":[99],"minecraft_version":[83],"class_list":["post-166394","mod","type-mod","status-publish","has-post-thumbnail","hentry","mod_category-economy","mod_category-fabric","mod_category-game-mechanics","mod_category-mobs","mod_loader-fabric","minecraft_version-26-1"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v27.6 - 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